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Returning 25 results for 'beyond boring down cues ridge'.
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Warforged
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Species
Eberron: Rising from the Last War
and crystal eyes embedded beneath a reinforced brow ridge. Beyond these common elements of warforged design, the precise materials and build of a warforged vary based on the purpose for which it was
as a new species. Warforged are made from wood and metal, but they can feel pain and emotion. Built as weapons, they must now find a purpose beyond war. A warforged can be a steadfast ally, a cold
Monsters
Fizban's Treasury of Dragons
visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back, dancing and shifting with the dragon
protectors who don’t understand the dragons’ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed. But anyone who
Monsters
Fizban's Treasury of Dragons
spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back, dancing and shifting with the dragon’s mood.
Embodiment of
understand the dragons’ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed. But anyone who can endure their abrasive
Monsters
Fizban's Treasury of Dragons
power manifests visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back, dancing and shifting with
other nature protectors who don’t understand the dragons’ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
— out loud — the potential threat posed by every creature you meet. 2 You often misread emotional cues. 3 You are fiercely protective of your friends. 4 You try to apply wartime discipline to every
situation. 5 You don’t know how to filter your feelings and are prone to dramatic emotional outbursts. 6 You don’t understand clothing beyond its utility and assume it denotes a person’s function. 7 You
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
ridge. Beyond these common elements of warforged design, the precise materials and build of a warforged vary based on the purpose for which it was designed. Although they were manufactured, warforged
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Dead Orcs When the party gets within five miles of the mine, read the following boxed text aloud: A low ridge rises to your right, beyond which you see the Sword Mountains scrape the gray sky. But
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Carapace Ridge This battlefield, including the ridge where the characters arrive, is presented on map 10.1. Distance is difficult to judge on Pandemonium; the physical distance between the locations
clifftop towering hundreds of feet over a beach, beyond which boils a sea of kaleidoscopic clouds. On the beach, an ancient stone redoubt sits half-consumed by the sea. A tower juts from atop the cliff
Monsters
Fizban's Treasury of Dragons
dragon’s psionic power manifests visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back
the ire of druids and other nature protectors who don’t understand the dragons’ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
emotions and often misread emotional cues.
3 You are fiercely protective of anyone you consider a friend.
4 You often say the things you are thinking aloud without realizing it.
5 You
beyond its utility and assume that what a creature wears denotes its job and status.
8 You are obsessed with your appearance, and constantly polish and buff your armor.
9 You are deeply
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
brow ridge. A sigil is engraved into the center of the forehead; this is unique to each warforged. Beyond these common elements of warforged design, the precise materials and build of a warforged vary
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
creativity beyond just acting to incorporate singing, rapping, or dancing is encouraged! No matter what approach the player takes to their character’s performance, impressing the crowd also requires a
12 Very hungry monster Handle Props A character who doesn’t want to perform can handle props from the ends of the stage. When Quentillius cues them, the character can bring one of the many prepared
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
The Mortal Realm Compared to most worlds of the Material Plane, the mortal realm of Theros is small. The known world is barely two hundred miles across, with unexplored wilderness beyond. And some
unknown distance beyond that is the edge of the world, where the sea flows off the disk of the world and into the starry void. The known world of Theros consists of a long stretch of coastline forming
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
open with any amount of pulling or pushing, since it’s anchored from the inside with metal bars driven into metal frames. The area beyond the door is included in the redoubt’s Forbiddance effect, so
this unfavorable posting due to his recent failed assault at Carapace Ridge. He’s determined to follow Miska’s order that no one enter Kas’s redoubt. Kalzak engages in delaying conversation to give the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
what’s frightening him.
1 Ability Checks. Phillip’s character, Gareth, makes a Wisdom (Insight) check to determine whether he reads Ismark’s unspoken cues. Wisdom is the ability that measures
flies, it is less than ten miles, but the road winds among the hills and woods, and the journey takes at least five hours at speed.”
Russell: “And why there?”
Jared: “The town lies beyond the view of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
massive granite doors sealing its entrance and a host of battle-hardened defenders waiting beyond. Despite its almost mythic reputation, Mithral Hall is more of a stronghold than a city, with tunnels to
), Morgur’s Mound stands in the Crags and is named after Uthgar’s brother. The mound (see map 3.7) is shaped like a long-necked, wingless dragon — the Uthgardt impression of a thunderbeast. A ridge of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
model with magical glowing dots that represent troop locations. The map shows the terrain within several miles, including Carapace Ridge to the west and the cliffside redoubt to the east. Churning smoke
splinter, and two spider demons with wolf heads are hunkered protectively next to the circle.
Beyond the circle is a shimmering portal where a wall should be. Within the portal, a monstrous bulk of fur
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. They refuse to leave their woods, guarding relics and ruins of ages past, and they want nothing to do with the world beyond their borders. Arn Forest This stretch of pine trees and muskeg bogs lies on
. Before reaching the edge of Anauroch, the road ends at a great set of stone doors set into a high ridge. Statues of dwarves once stood in rows on either side of these doors, but all that remains of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to Waterdeep and back, for 600 gp each way, plus 25 gp for each wagon beyond the tenth. Runs to Everlund and back are 800 gp each way, as monsters from the Evermoors are known to prey on caravans
along this route, plus 30 gp for each wagon beyond the tenth. The company hires mercenaries and adventurers to serve as guards, paying each person 4 gp per day plus food and drink. Each guard also
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
to tremble. Thereafter, a section of the wall opens to reveal a window showing the mountains beyond. S52: Garden Maintenance (Green) Acrid-smelling chemicals, gardening tools, hoses, and other supplies
lake. If the characters decline, the thri-kreen disappear into the foliage without another word. S57c: Boring Grass Patch. The grass surrounding this northern path has bristly, corkscrew-shaped leaves
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
“Recent Events in Phandalin” section can guide the NPCs’ responses to the characters’ questions. But beyond being sources of information, many of the NPCs in this episode have the potential to interact
meet were terribly boring. Macklin has thus been draining their savings looking for any employment that inspires them. So far, nothing has fit the bill. Macklin wears their hair and beard in a mohawk
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
gargoyles guard this room. The gargoyles are hostile toward the characters but don’t pursue them beyond the room. Treasure. The desk’s bottom drawer is locked. As an action, a character can open the
drawer with a successful DC 13 Dexterity (Sleight of Hand) check using thieves’ tools. It contains a Potion of Poison. The other drawers contain only aged writing supplies and boring municipal
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
rowboats are tied off to a short dock. North of the camp is a ridge, built into which is an 80-foot-tall stone statue carved to look like a man with a crocodile on his back. Between the statue’s feet is a
to stand at the top of the ledge without stepping on the tiles, but beyond that, the pattern covers the floor from wall to wall, clear back to another 7-foot-high ledge that separates this section of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
with stars are vitality’s bane.
Blue is neither blessing nor curse.
Moon cleanses you of illness or worse.
Green’s neighbor is never boring—
Drink deep; pass through the flooring.”
The
. This archway connects to area T7 via a hidden doorway. The tunnel beyond the archway is made of obsidian and covered in cobwebs. South Archway. Any creature or object that enters this one-way portal is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
). She lives north of town, in a mostly underground hovel on a ridge that overlooks the sea. Locals know that Dasharra raises griffons, trains them as mounts, and teaches people how to ride them. The
statues, beyond which is a 5-foot-wide, 7-foot-high, mile-long tunnel that the drow intend to use as their escape route. The secret door is between the two groups — 20 feet from the drow party and 40 feet






