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Returning 35 results for 'beyond both devils construct rod'.
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magic-items
The Battle Rod was developed as an alternative to the longer War Staff, and has gained popularity with wandslingers across Khorvaire. When held in two hands, you can use the rod to cast cantrips at
up to twice the standard range. However, when you cast a cantrip beyond the standard range, your attack rolls have Disadvantage, and targets have Advantage on saving throw;saving throws made against
Magic Items
Storm King's Thunder
and expend 1 charge to cast the locate object spell from it. When the rod is used to detect objects made of adamantine, such as fragments of the Vonindod construct, its range increases to 10 miles.
The fire giant duke Zalto hired a wizard to craft several of these adamantine rods. Each measures 4 feet long, weighs 100 pounds, and is sized to fit comfortably in a fire giant’s hand. The rod
Monsters
Waterdeep: Dragon Heist
Special Equipment. Victoro wears a ring of protection and glamoured studded leather disguised to look like fine clothing. He carries a rod of rulership shaped like a ruby-tipped cane.
Fey Ancestry
Victoro, acts as Victoro's ally, and can't summon other devils. It remains for 1 minute, until it or Victoro dies, or until Victoro dismisses it as an action.Poison
Bearded Devil (Summoner Variant)
Legacy
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Monsters
Monster Manual (2014)
undead or a construct, it must succeed on a DC 12 Constitution saving throw or lose 5 (1d10);{"diceNotation":"1d10","rollType":"roll","rollAction":"Glaive"} hit points at the start of each of its
devil.
A summoned devil appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other devils. It remains for 1 minute, until it or its
Horned Devil (Summoner Variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
","rollDamageType":"piercing"} piercing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 17 Constitution saving throw or lose 10 (3d6);{"diceNotation":"3d6
of summoning one horned devil.
A summoned devil appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other devils. It remains for 1
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
precious metal. They roam Wildspace in commandeered spelljamming ships, gathering the precious metals and crystals they need to build more of their kind. Clockwork horrors have no goal beyond replication
tiny rotating saws mounted at the tips of its forelimbs. A horror can also discharge bolts of lightning from a short lightning rod embedded in its body.
When a clockwork horror dies, the magic that
Monsters
Mythic Odysseys of Theros
Aura of Nightmares. Undead creatures within 30 feet of the shepherd gain a +5 bonus to attack and damage rolls. When any other creature that isn’t undead or a construct starts its turn within
” encompasses all fiends. The people of Theros might refer to “demons” or “devils” interchangeably, having no understanding of the difference between fiendish species or
Animate Objects
Legacy
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Spells
Basic Rules (2014)
12
+5 to hit, 2d6 + 1 damage
Large
50
10
14
10
+6 to hit, 2d10 + 2 damage
Huge
80
10
18
6
+8 to hit, 2d12 + 4 damage
An animated object is a construct with AC, hit points
speed is 0. It has blindsight with a radius of 30 feet and is blind beyond that distance. When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining
Warforged
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races
Eberron: Rising from the Last War
as a new species. Warforged are made from wood and metal, but they can feel pain and emotion. Built as weapons, they must now find a purpose beyond war. A warforged can be a steadfast ally, a cold
and crystal eyes embedded beneath a reinforced brow ridge. Beyond these common elements of warforged design, the precise materials and build of a warforged vary based on the purpose for which it was
races
Mordenkainen Presents: Monsters of the Multiverse
Underdark and beyond.
Like other dwarves, duergar typically have a life span of 350 years.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a
creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves
Aarakocra
Legacy
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races
Elemental Evil Player's Companion
beyond — from the boundless vistas of the Elemental Plane of Air.
They are immigrants, refugees, scouts, and explorers, their outposts functioning as footholds in a world both strange and alien
have historical ties to the Wind Dukes of Aaqa. Exceptional individuals honor that connection and might seek out the missing pieces of the Rod of Seven Parts, the remains of an artifact fashioned by
Monsters
Tomb of Annihilation
must be modeled after a beast with a challenge rating of 2 or less. The ice creature has the same statistics as the beast it models, with the following changes: the creature is a construct with
Chult, where he also met his wife, Alisanda. The ring halts its wearer’s natural aging and has allowed Artus to survive well beyond his natural lifespan. The ring also defies magical attempts to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Eventually, the characters discover that the piece is located within an enormous, deactivated construct called Landro. The characters must navigate this colossus and retrieve the rod piece from Landro’s engine room.
Chapter 4 Summary Chapter 4 takes place on the continent of Khorvaire in the world of Eberron. The characters learn that the third rod piece is located in the Mournland, a magical wasteland
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Eventually, the characters discover that the piece is located within an enormous, deactivated construct called Landro. The characters must navigate this colossus and retrieve the rod piece from Landro’s engine room.
Chapter 4 Summary Chapter 4 takes place on the continent of Khorvaire in the world of Eberron. The characters learn that the third rod piece is located in the Mournland, a magical wasteland
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Eventually, the characters discover that the piece is located within an enormous, deactivated construct called Landro. The characters must navigate this colossus and retrieve the rod piece from Landro’s engine room.
Chapter 4 Summary Chapter 4 takes place on the continent of Khorvaire in the world of Eberron. The characters learn that the third rod piece is located in the Mournland, a magical wasteland
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. As an action, you can grasp it by the handle and expend 1 charge to cast the locate object spell from it. When the rod is used to detect objects made of adamantine, such as fragments of the Vonindod construct, its range increases to 10 miles.
Rod of the Vonindod Rod, rare (requires attunement) The fire giant duke Zalto hired a wizard to craft several of these adamantine rods. Each measures 4 feet long, weighs 100 pounds, and is sized to
races
Spelljammer: Adventures in Space
blossom into hard feelings, loud arguments, and head-butting contests, but they rarely escalate beyond that.
Creating Your Character
When you create your D&D character, you decide whether your
game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. As an action, you can grasp it by the handle and expend 1 charge to cast the locate object spell from it. When the rod is used to detect objects made of adamantine, such as fragments of the Vonindod construct, its range increases to 10 miles.
Rod of the Vonindod Rod, rare (requires attunement) The fire giant duke Zalto hired a wizard to craft several of these adamantine rods. Each measures 4 feet long, weighs 100 pounds, and is sized to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. As an action, you can grasp it by the handle and expend 1 charge to cast the locate object spell from it. When the rod is used to detect objects made of adamantine, such as fragments of the Vonindod construct, its range increases to 10 miles.
Rod of the Vonindod Rod, rare (requires attunement) The fire giant duke Zalto hired a wizard to craft several of these adamantine rods. Each measures 4 feet long, weighs 100 pounds, and is sized to
Monsters
Quests from the Infinite Staircase
the first inhabitants of the Nine Hells, predating even the arrival of Asmodeus, the plane’s foremost ruler. Long-lived devils and occult sages theorize Zargon and its kind were invaders from
another plane—or another reality entirely.
When Asmodeus ascended the infernal hierarchy, he and his legions wiped out most of the plane’s earlier inhabitants, but Zargon proved beyond even
Monsters
Fizban's Treasury of Dragons
other nature protectors who don’t understand the dragons’ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed
for driving away a topaz dragon attempting to claim the sea devils’ territory.
7
A pirate captain tells stories of an adult topaz dragon;adult topaz dragon's legendary hoard while
Magic Items
Tasha’s Cauldron of Everything
1d10 barbed devil;barbed devils and 1d10 vrock;vrocks appear.
71–80
1 arcanaloth, 1 night hag, and 1 rakshasa appear.
81–85
1 ice devil and 1 marilith appear.
86–90
sought revelations beyond the multiverse long ago. The Crook dissolves if immersed in the god’s tear for a year and a day. If washed in the tear daily for 30 days, the Crook loses its Failing Matrix property.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
to new conquests. 2 Capture monsters and train them to fight. 3 Collapse a region into the Underdark so riches can be sifted from the ruins. 4 Construct a giant machine to strip resources. 5 Convince
devils, dragons, or hobgoblins from Acheron to invade an enemy land. 6 Help shortsighted merchants undermine a government or despoil the environment.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
to new conquests. 2 Capture monsters and train them to fight. 3 Collapse a region into the Underdark so riches can be sifted from the ruins. 4 Construct a giant machine to strip resources. 5 Convince
devils, dragons, or hobgoblins from Acheron to invade an enemy land. 6 Help shortsighted merchants undermine a government or despoil the environment.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
-executed plans. If the characters plan two steps ahead, the devils are one step beyond that. Nothing mortals do should ever surprise them.
for the Red Wizards to summon devils and for the Cult of the Dragon to find more adherents. However, just as Zariel wants Tiamat out, other devils would be happy to see the Dragon Queen stay in
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
-executed plans. If the characters plan two steps ahead, the devils are one step beyond that. Nothing mortals do should ever surprise them.
for the Red Wizards to summon devils and for the Cult of the Dragon to find more adherents. However, just as Zariel wants Tiamat out, other devils would be happy to see the Dragon Queen stay in
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
-executed plans. If the characters plan two steps ahead, the devils are one step beyond that. Nothing mortals do should ever surprise them.
for the Red Wizards to summon devils and for the Cult of the Dragon to find more adherents. However, just as Zariel wants Tiamat out, other devils would be happy to see the Dragon Queen stay in
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
-executed plans. If the characters plan two steps ahead, the devils are one step beyond that. Nothing mortals do should ever surprise them.
for the Red Wizards to summon devils and for the Cult of the Dragon to find more adherents. However, just as Zariel wants Tiamat out, other devils would be happy to see the Dragon Queen stay in
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the adventurers. Characters who like to charge in and decide on strategy later will find that their diabolical foes have well-executed plans. If the characters plan two steps ahead, the devils are one step beyond that. Nothing mortals do should ever surprise them.
to be rid of her. Zariel has directed her mortal agents to assist those who seek to free Tiamat, and her power has made it easier for the Red Wizards to summon devils and for the Cult of the Dragon to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Chapter 3: Avernus - Path of Devils Demon Zapper
For characters of level 8
“The purest of souls lures fiends into a hellish trap. Zap! Zap!”
Bone Brambles
For characters of level 8
grandeur? I’ll leave that one for you to decide.”
Arkhan’s Tower
For characters of level 9
“He wears the hand of evil, yet his goal remains just beyond his fingertips.”
Tiamat’s Monument
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
blocked by 2 barbed devils and 4 guard drakes (see appendix D for statistics). The devils’ attention is focused toward the plaza, however, not down the tunnels or on what the guard drakes do. The
guard drakes might notice approaching characters before the devils do, but they attack only if the fiends give the order. Therefore, the party might get the drop on these guards. For characters who move
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
blocked by 2 barbed devils and 4 guard drakes (see appendix D for statistics). The devils’ attention is focused toward the plaza, however, not down the tunnels or on what the guard drakes do. The
guard drakes might notice approaching characters before the devils do, but they attack only if the fiends give the order. Therefore, the party might get the drop on these guards. For characters who move
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
-executed plans. If the characters plan two steps ahead, the devils are one step beyond that. Nothing mortals do should ever surprise them.
for the Red Wizards to summon devils and for the Cult of the Dragon to find more adherents. However, just as Zariel wants Tiamat out, other devils would be happy to see the Dragon Queen stay in
Compendium
- Sources->Dungeons & Dragons->Monster Manual
to new conquests. 2 Capture monsters and train them to fight. 3 Collapse a region into the Underdark so riches can be sifted from the ruins. 4 Construct a giant machine to strip resources. 5 Convince
devils, dragons, or hobgoblins from Acheron to invade an enemy land. 6 Help shortsighted merchants undermine a government or despoil the environment.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
-executed plans. If the characters plan two steps ahead, the devils are one step beyond that. Nothing mortals do should ever surprise them.
for the Red Wizards to summon devils and for the Cult of the Dragon to find more adherents. However, just as Zariel wants Tiamat out, other devils would be happy to see the Dragon Queen stay in






