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Returning 35 results for 'biding blow dwarf construct run'.
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Magic Items
Dungeon Master’s Guide
guardian to attack its enemies or to guard the wielder against attack. If an attack threatens to injure the wearer, the construct can magically absorb the blow into its own body, even at a distance.
Magic Items
Dungeon Master’s Guide
if the target is a Construct, an Elemental, or a Giant. Immediately after hitting or missing, the weapon flies back to your hand.
Shock Wave. You can take a Magic action to strike the ground with
. Whelm has ties to the dwarf clan that created it, called the Dankil or the Mightyhammer clan. It longs to be returned to that clan. Whelm’s purpose is to protect dwarves. Conflict arises if the
monsters
preferably both. Most brawlers are laborers and crafters who blow off steam carousing when they can scrap up the funds and scrapping when they run out. Particularly skilled brawlers can make a living
Monsters
Storm King's Thunder
he hates orcs and giants—hates them with a fiery passion. He considers it the solemn duty of all dwarves to cave in their skulls!
Ideal: “It is incumbent upon every dwarf to forge a
legacy.”
Bond: “I stand for Clan Foehammer and all dwarvenkind.”
Flaw: “I never run from a fight, especially if it involves killing orcs or giants.”Poison
monsters
.
Brawlers
Rowdies and Ruffians
Habitat: Any; Treasure: Individual
Loud and brash, brawlers look for a good time or a fight but preferably both. Most brawlers are laborers and crafters who blow off
steam carousing when they can scrap up the funds and scrapping when they run out. Particularly skilled brawlers can make a living fighting for the entertainment of others.Brace Up. The wrestler gains 9
monsters
.
Brawlers
Rowdies and Ruffians
Habitat: Any; Treasure: Individual
Loud and brash, brawlers look for a good time or a fight but preferably both. Most brawlers are laborers and crafters who blow off steam
carousing when they can scrap up the funds and scrapping when they run out. Particularly skilled brawlers can make a living fighting for the entertainment of others.Brace Up. The brawler gains 13
monsters
brawlers are laborers and crafters who blow off steam carousing when they can scrap up the funds and scrapping when they run out. Particularly skilled brawlers can make a living fighting for the
Monsters
The Wild Beyond the Witchlight
within 10 feet of Bavlorna uses at least 10 feet of movement to run in place counterclockwise, Bavlorna is overcome by a fit of sneezing and can’t cast spells until the end of her next turn. In
moment, is all that matters.”
Bond. “I’m safe in my cottage. Why should I leave it when I can make others come to me?"
Flaw. “Watching someone run widdershins makes me sneeze
Monsters
Keys from the Golden Vault
opportunity attack;opportunity attacks.Prisoner 13 is a dwarf named Korda Glintstone. Prior to her incarceration years ago, Korda was an ally and agent of Clan Axebreaker, a moderately influential dwarf
. Black and gray smoke and shadows coil down her left arm, ending in runes on the fingers of her left hand.
Knotwork. Purple and blue knotwork and runes run down her right arm, across the back of her right
Monsters
Acquisitions Incorporated
is delicious. But did the spigot really have to be placed in that spot?
A keg robot is a stout wood-and-metal construct, vaguely reminiscent of a dwarf wearing a horned helm and possessing a barrel for
Charlatan
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
weakness and secure their fortunes.
4
I put on new identities like clothes.
5
I run sleight-of-hand cons on street corners.
6
I convince people that worthless junk is worth their hard
Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe, and how they see the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Siege Monster. The hammerer deals double damage to objects and structures.Multiattack. The hammerer makes one Claw attack and one Hammer attack.
Claw. Melee Weapon Attack: +5;{"diceNotation":"1d20+5
Shield Guardian Amulet
Legacy
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magic-items
Icewind Dale: Rime of the Frostmaiden
its enemies or to guard the wielder against attack. If an attack threatens to injure the wearer, the construct can magically absorb the blow into its own body, even at a distance.
A humanoid that
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Multiattack. The screamer makes one Drill attack, and it uses Sonic Scream.
Drill. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Drill"} to hit, reach 5 ft
races
Mordenkainen Presents: Monsters of the Multiverse
with bluish-white energy spilling out. An air genasi’s hair might blow in a phantom wind or be made entirely of clouds or vapor.
Genasi
Tracing their ancestry to the genies of the Elemental
your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant
Monsters
Mythic Odysseys of Theros
to assert its claim. Often, before a journey, sailors blow conch-shell horns in the belief that the sound will soothe nearby krakens.
The Horn of Humenades. Legend speaks of a magic horn that the
:
The titanic monster’s carapace cracks, revealing a pulsing, red-purple heart buried amid heaps of blubber and muscle. Fissures run across the beast’s ancient shell, revealing three
Criminal / Spy
Legacy
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Backgrounds
Basic Rules (2014)
I can’t do it.
8
I blow up at the slightest insult.
d6
Ideal
1
Honor. I don’t steal from others in the trade. (Lawful)
2
Freedom. Chains are meant to
.
4
I have a “tell” that reveals when I’m lying.
5
I turn tail and run when things look bad.
6
An innocent person is in prison for a crime that I committed. I’m okay with that.
Backgrounds
Baldur’s Gate: Descent into Avernus
.
5
I run sleight-of-hand cons on street corners.
6
I convince people that worthless junk is worth their hard-earned money.
FEATURE: FALSE IDENTITY
You have created a second
.
Suggested Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe
Backgrounds
Sword Coast Adventurer's Guide
in a situation. Never tell me the odds.
7
The best way to get me to do something is to tell me I can’t do it.
8
I blow up at the slightest insult.
d6
Ideal
1
If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
4
I have a “tell” that reveals when I’m lying.
5
I turn tail and run when
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
16. Blow Hole The run-off from the boiling lake cascades down through a series of near-vertical lava-tubes to the base of the blow hole, 800 feet below the level of the dungeon. There the water
strikes molten rock and is instantly converted to steam. It is ejected up the blow hole and out the top of the volcanic cone, forming the continuous geyser of White Plume Mountain. The boiling water here is just as dangerous as the water in area 15.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
16. Blow Hole The run-off from the boiling lake cascades down through a series of near-vertical lava-tubes to the base of the blow hole, 800 feet below the level of the dungeon. There the water
strikes molten rock and is instantly converted to steam. It is ejected up the blow hole and out the top of the volcanic cone, forming the continuous geyser of White Plume Mountain. The boiling water here is just as dangerous as the water in area 15.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
16. Blow Hole The run-off from the boiling lake cascades down through a series of near-vertical lava-tubes to the base of the blow hole, 800 feet below the level of the dungeon. There the water
strikes molten rock and is instantly converted to steam. It is ejected up the blow hole and out the top of the volcanic cone, forming the continuous geyser of White Plume Mountain. The boiling water here is just as dangerous as the water in area 15.
Magic Items
Tasha’s Cauldron of Everything
Named for the warlord who infamously employed it, the Mighty Servant of Leuk-o is a fantastically powerful, 10-foot-tall machine that turns into an animate construct when piloted. Crafted of a
gleaming black alloy of unknown origin, the servant is often described as a combination of a disproportioned dwarf and an oversized beetle. The servant contains enough space for 1 ton of cargo and a
classes
Basic Rules (2014)
exquisite bow. The half-orc nearby shouts orders, helping the two combatants coordinate their assault to the best advantage.
A dwarf in chain mail interposes his shield between the ogre’s club
and his companion, knocking the deadly blow aside. His companion, a half-elf in scale armor, swings two scimitars in a blinding whirl as she circles the ogre, looking for a blind spot in its defenses
Backgrounds
Baldur’s Gate: Descent into Avernus
attention to the risks in a situation. Never tell me the odds.
7
The best way to get me to do something is to tell me I can’t do it.
8
I blow up at the slightest insult.
d6
tail and run when things look bad.
6
An innocent person is in prison for a crime that I committed. I’m okay with that.
Monsters
Fizban's Treasury of Dragons
take in the breathtaking view.A Crystal Dragon’s Lair
Crystal dragons dwell in cold regions, where they construct ice and snow structures reminiscent of castles but open to the sky. Glittering
a crystal dragon's lair remain clear and free of precipitation unless magically altered. Winds blow lightly, posing little threat to those approaching the lair, and visibility is the best possible
Monsters
Fizban's Treasury of Dragons
central spire—the highest point in the local landscape—to take in the breathtaking view.A Crystal Dragon’s Lair
Crystal dragons dwell in cold regions, where they construct ice and
, creating one or more of the following effects:
Clear Skies. The skies above a crystal dragon's lair remain clear and free of precipitation unless magically altered. Winds blow lightly, posing little threat
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
The Sleeping Giant This rundown tap house is a dirty, dangerous watering hole at the end of Phandalin’s main street. It is frequented by Redbrand thugs and operated by a surly female dwarf named Grista. If the characters choose to visit the place, run the “Redbrand Ruffians” encounter.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
The Sleeping Giant This rundown tap house is a dirty, dangerous watering hole at the end of Phandalin’s main street. It is frequented by Redbrand thugs and operated by a surly female dwarf named Grista. If the characters choose to visit the place, run the “Redbrand Ruffians” encounter.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
The Sleeping Giant This rundown tap house is a dirty, dangerous watering hole at the end of Phandalin’s main street. It is frequented by Redbrand thugs and operated by a surly female dwarf named Grista. If the characters choose to visit the place, run the “Redbrand Ruffians” encounter.
Yuan-ti Pureblood
Legacy
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races
Volo's Guide to Monsters
remained ensconced in their hidden strongholds, biding their time until they were ready to strike again. Today, with their numbers greatly depleted and their enemies much stronger than in ages past, the
many methods for capturing enemies, such as poisoning, knocking out an opponent instead of making a killing blow, throwing nets, using magic such as suggestion, or restraining them in the coils of a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Soul of Winter Manned by a crew of sturdy dwarves, Soul of Winter is a sailing ship run by her captain, Wolgar Windrune (LN male dwarf veteran). To keep the characters from impeding his crew, he
insists that they remain in their quarters, a cramped chamber below deck, during the voyage. The crew consists of thirty dwarf guards, all of whom remain aboard Soul of Winter during the adventure, since
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Soul of Winter Manned by a crew of sturdy dwarves, Soul of Winter is a sailing ship run by her captain, Wolgar Windrune (LN male dwarf veteran). To keep the characters from impeding his crew, he
insists that they remain in their quarters, a cramped chamber below deck, during the voyage. The crew consists of thirty dwarf guards, all of whom remain aboard Soul of Winter during the adventure, since
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Soul of Winter Manned by a crew of sturdy dwarves, Soul of Winter is a sailing ship run by her captain, Wolgar Windrune (LN male dwarf veteran). To keep the characters from impeding his crew, he
insists that they remain in their quarters, a cramped chamber below deck, during the voyage. The crew consists of thirty dwarf guards, all of whom remain aboard Soul of Winter during the adventure, since
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Frozenfar Expeditions Adventuring outfitter Run by a seasoned ranger named Atenas Swift (neutral good human scout), this shop sells adventuring gear. Attached to the shop is a locked wooden shed
where Atenas stores a pair of dogsleds and a kennel where he keeps a dozen healthy sled dogs (use the wolf stat block to represent them). Six dogs are enough to pull each sled. Helping Atenas run the shop






