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Returning 35 results for 'big bears dawn'.
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Magic Items
Dungeon Masterâs Guide
other stone. If no creature bears the other stone, you know that fact as soon as you use the stone, and you donât cast the spell.
Once Sending is cast using either stone, the stones canât
be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.
Magic Items
Dungeon Masterâs Guide
This Tiny pot bears relief scenes of heroes on its cast-iron sides.
You can use the cauldron as a Spellcasting Focus for your spells, and it functions as a suitable component for the Scrying spell
) for at least 8 hours, the salt is consumed and the creature returns to life as if by Raise Dead at the next dawn. Once used, this property canât be used again for 7 days.
Monsters
Spelljammer: Adventures in Space
","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.Giant space hamsters are cute, plant-eating rodents as big as brown bears. They tend to avoid other creatures, especially threatening ones, but
Magic Items
The Book of Many Things
This gold ring bears a fluorite stone and is enchanted to sharpen the wearerâs mind.
The ring has 3 charges and regains 1d4 â 1 expended charges daily at dawn. When you make an Intelligence check, you can expend 1 charge to grant yourself advantage on the check.
Magic Items
Bigby Presents: Glory of the Giants
This fine set of white-and-silver armor bears the wind rune upon its chest.
While wearing this armor, you have advantage on Dexterity (Acrobatics) checks and Dexterity saving throws as your
movements are bolstered by gentle currents of wind.
Invoking the Rune. As an action, you can invoke the armorâs rune to cast the wind wall spell (save DC 15) with it. Once the rune has been invoked, it canât be invoked again until the next dawn.
Monsters
The Wild Beyond the Witchlight
again until the next dawn), ray of frostLight, formerly known as Urmius Umbrage, belonged to a filthy rich shadar-kai family that haunted a crumbling mansion in Gloomwrought. Although he wanted for
over the carnivalâs Big Top, he sparkles like a disco ball.
Alignment. Chaotic good.
Personality Trait. âThereâs always something for me to smile about.â
Ideal. &ldquo
Magic Items
Tashaâs Cauldron of Everything
This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a bonus to spell attack rolls and the saving throw DCs of your spells. The
bonus is determined by the amuletâs rarity.
While you wear this amulet, you can use your Channel Divinity feature without expending one of the featureâs uses. Once this property is used, it canât be used again until the next dawn.
Magic Items
Phandelver and Below: The Shattered Obelisk
This soft, violet cap bears stitching in the pattern of folds on a brain.
As a bonus action while wearing the cap, you can project psychic energy in a 60-foot cone. Each creature in that area must
only. At the end of each of its turns, a stunned creature can repeat the saving throw, ending the stunned condition on itself on a success.
Once this bonus action is used, it canât be used again until the next dawn.
Magic Items
Tashaâs Cauldron of Everything
you can see within 30 feet of you suffers a critical hit while youâre wearing the armor or wielding the shield that bears the emblem, you can use your reaction to expend 1 charge to turn the critical hit into a normal hit instead.
The emblem regains all expended charges daily at dawn.
Magic Items
Legendary Magic Items
This walking stick has a brilliant gemstone fitted at the top. This staff has 4 charges and regains 1d4 expended charges daily at dawn.
As an action, you can expend 1 charge from the staff to create
one or both portals, subject to the same limitation. The surface on which a portal appears must be big enough to accommodate it. Each portal is a two-dimensional, glowing oval ring, and together they
Magic Items
Bigby Presents: Glory of the Giants
This ring is carved from hematite and bears an engraving of the friend rune.
When you first attune to this ring, you can touch one willing creature and form a magical bond between the two of you
âs attack is then turned into a critical hit.
Once the rune has been invoked, it canât be invoked again until the next dawn.
Magic Items
Bigby Presents: Glory of the Giants
The hilt of this sword bears a carnelian engraved with the blood rune.
You can add your Constitution modifier (minimum of +1) to the damage rolls of attacks made with this weapon.
Invoking the Rune
any number of your unspent Hit Dice and add the total rolled to the weaponâs damage.
Once the rune has been invoked, it canât be invoked again until the next dawn.
Magic Items
Bigby Presents: Glory of the Giants
The handle of this dark leather whip bears the fire rune, and embers dance around the whipâs tail.
You gain a +1 bonus to attack and damage rolls made with this weapon, and on a hit, the whip
the target.
Invoking the Rune. When you make an attack with the whip and hit, you can use your reaction to invoke the whipâs rune. Doing so increases the extra fire damage dealt by the whip to 2d6.
Once the rune has been invoked, it canât be invoked again until the next dawn.
Magic Items
Bigby Presents: Glory of the Giants
This jagged iron circlet bears ornaments in the shape of the enemy rune. When worn, the crown glows with pale light as it draws upon the wearerâs fury to strike opponents with vicious terror
rolled.
Invoking the Rune. As an action, you can invoke the crownâs rune to cast the fear spell (save DC 15) with it; the spell has a duration of 1 minute and doesnât require concentration. Once the rune has been invoked, it canât be invoked again until the next dawn.
Magic Items
The Book of Many Things
This black studded leather armor bears a red sheen. While wearing this armor, you can use a bonus action to summon a projection of yourself in an unoccupied space within 30 feet of yourself. The
. The projection disappears at the end of your turn. Once you use this bonus action, it canât be used again until the next dawn.
Curse. This armor is cursed, and attuning to it extends the
Magic Items
The Book of Many Things
This gleaming brass shield bears a relief of the legendary medusa druid Euryale.
While wielding this shield, you gain the following benefits:
Blessing of Euryale. You have resistance to poison
, the restrained condition ends. Once this bonus action is used, it canât be used again until the next dawn.
Spellcasting. While wielding the shield, you can use an action to cast one of the
Magic Items
The Book of Many Things
This gilded ring bears a beautiful engraving and is imbued with powers of keen wisdom and foresight. While wearing this ring, you can use an action to cast the Augury spell from the ring. Once you
use the ring to cast the spell, the ring canât cast the spell again until the next dawn.
Six varieties of Sageâs Signet rings exist, each with a different signet (see the table below). A
Magic Items
The Book of Many Things
This weapon appears ordinary, but it bears strong illusion magic that allows its wielder to skillfully deceive opponents.
You have a +2 bonus to attack and damage rolls made with this magic weapon
turn, you have advantage on attack rolls against the target. Once this bonus action is used, it canât be used again until the next dawn.
Misdirect. When a creature within 60 feet of you targets
Cauldron of Rebirth
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Tashaâs Cauldron of Everything
This Tiny pot bears relief scenes of heroes on its cast iron sides. You can use the cauldron as a spellcasting focus for your spells, and it functions as a suitable component for the scrying spell
consumed and the creature returns to life as if by raise dead at the next dawn. Once used, this property canât be used again for 7 days.
Sending Stones
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Masterâs Guide (2014)
. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone and don't cast the spell.
Once sending is cast through the stones
, they can't be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.
magic-items
of your message.
You can send the message across any distance. If no creature bears the other stone, you know that fact as soon as you use the stone, and you donât send the message.
Once
either stone is used to send a message in this way, the stones canât be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.
Axe of the Dwarvish Lords
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Masterâs Guide (2014)
If you are holding the axe, you can use your action to cast the conjure elemental spell from it, summoning an earth elemental. You canât use this property again until the next dawn.
Travel the
mishap or arriving somewhere unexpected. You canât use this property again until 3 days have passed.
Curse
The axe bears a curse that affects any non-dwarf that becomes attuned to it. Even if the
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
tariffs for civilizations in trouble. Similarly, visitors to the Radiant Citadel pay a toll to enter. Those who come with nothing except good will pay no fee. Those with big pockets and big hearts give
song, a secret tale, or a rare piece of art. Those who choose this option may present their gift to the Dawn Incarnate of their choice. If their toll is accepted, the visitor is allowed to stay in the Citadel.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
tariffs for civilizations in trouble. Similarly, visitors to the Radiant Citadel pay a toll to enter. Those who come with nothing except good will pay no fee. Those with big pockets and big hearts give
song, a secret tale, or a rare piece of art. Those who choose this option may present their gift to the Dawn Incarnate of their choice. If their toll is accepted, the visitor is allowed to stay in the Citadel.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
10. Cultist Pens The insane derro cultists have been buying cave bears from Underdark hunters and smuggling them through Gracklstugh. For what purpose is anyoneâs guess. A large gate made of iron
the caveâs center. Both are talking while apparently ignoring each other. In the cages, three hulking brown bears appear to be resting.
The two derro (see appendix C) are cultists. One of them is
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
Amulet of the Devout Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a cleric or paladin) This amulet bears the symbol of a deity inlaid with precious stones or metals
use your Channel Divinity feature without expending one of the featureâs uses. Once this property is used, it canât be used again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
shield that bears the emblem, you can use your reaction to expend 1 charge to turn the critical hit into a normal hit instead. The emblem regains all expended charges daily at dawn.
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone, and you donât cast the spell. Once Sending is cast using
either stone, the stones canât be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone, and you donât cast the spell. Once Sending is cast using
either stone, the stones canât be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the Big Top just before dawn to find out!â Aside from those scheduled events, a variety of entertainers perform here. Colorful orbs of light dance in the lofts of the tent while magic spotlights
Big Top The roof of this tent reaches toward the night sky in three swooping peaks topped with spinning gold stars. Painted wooden panels on the tent walls whirl with colorful motion, displaying
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
High Forest Although much shrunken from its ancient boundaries, the High Forest is still vast and mysterious. Larger than some kingdoms, itâs big enough to encompass mountains within its depths. It
is home to treants of gigantic size, stags with antlers as wide across as a wagon, brown bears bigger than large sheds, owlbears, wolves, and unicorns. Woodcutters and even outlaws on the run dare
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Booâs Astral Menagerie
Giant Space Hamster Giant space hamsters are cute, plant-eating rodents as big as brown bears. They tend to avoid other creatures, especially threatening ones, but they can be trained to serve as
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone, and you donât cast the spell. Once Sending is cast using
either stone, the stones canât be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
action to cast the sending spell from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone and donât cast the spell
. Once sending is cast through the stones, they canât be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Mindblasting Cap Wondrous Item, Very Rare (Requires Attunement) This soft, violet cap bears stitching in the pattern of folds on a brain. As a bonus action while wearing the cap, you can project
. On a successful save, the creature takes half as much damage only. At the end of each of its turns, a stunned creature can repeat the saving throw, ending the stunned condition on itself on a success. Once this bonus action is used, it canât be used again until the next dawn.






