Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'binding been diffusing contain resulting'.
Other Suggestions:
bending been diffusing contact resulting
binding been diffusing contact resulting
blending been diffusing certain resulting
binding been diffusing certain resulting
bending been diffusing contain resulting
Monsters
Guildmasters’ Guide to Ravnica
tried binding elemental lightning, fire, and smoke into a framework made of the magical alloy mizzium. The experiment was partly successful: the resulting weird, a fluxcharger, doesn't explode like
Imprisonment
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
spell, you choose one of the following forms of imprisonment.
Burial. The target is entombed far beneath the earth in a sphere of magical force that is just large enough to contain the target. Nothing
. If you cast the spell again using the same component, the target of the first casting is immediately freed from its binding.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Fluxcharger In an effort to create a weird that could be more easily controlled, Izzet mages tried binding elemental lightning, fire, and smoke into a framework made of the magical alloy mizzium. The
experiment was partly successful: the resulting weird, a fluxcharger, doesn’t explode like some other weirds do, but it is more intelligent and more headstrong than other weirds. A fluxcharger’s
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Fluxcharger In an effort to create a weird that could be more easily controlled, Izzet mages tried binding elemental lightning, fire, and smoke into a framework made of the magical alloy mizzium. The
experiment was partly successful: the resulting weird, a fluxcharger, doesn’t explode like some other weirds do, but it is more intelligent and more headstrong than other weirds. A fluxcharger’s
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Fluxcharger In an effort to create a weird that could be more easily controlled, Izzet mages tried binding elemental lightning, fire, and smoke into a framework made of the magical alloy mizzium. The
experiment was partly successful: the resulting weird, a fluxcharger, doesn’t explode like some other weirds do, but it is more intelligent and more headstrong than other weirds. A fluxcharger’s
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
jars, many of which contain brains suspended in colorful liquid. Glassware on one shelf has been knocked over, covering the floor in broken glass. Bimbi the flumph (area 17) accidentally spilled many of
the jars here; the resulting alchemical stew mutated three of the brains in this room. The now-floating brains (use the grell stat block) attack any creatures that enter the area. Two helmet-like
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
jars, many of which contain brains suspended in colorful liquid. Glassware on one shelf has been knocked over, covering the floor in broken glass. Bimbi the flumph (area 17) accidentally spilled many of
the jars here; the resulting alchemical stew mutated three of the brains in this room. The now-floating brains (use the grell stat block) attack any creatures that enter the area. Two helmet-like
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
jars, many of which contain brains suspended in colorful liquid. Glassware on one shelf has been knocked over, covering the floor in broken glass. Bimbi the flumph (area 17) accidentally spilled many of
the jars here; the resulting alchemical stew mutated three of the brains in this room. The now-floating brains (use the grell stat block) attack any creatures that enter the area. Two helmet-like
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Orcs of the Shadow Marches The orc Gatekeepers played a crucial role in defeating the daelkyr and binding their evil in Khyber, and their descendants continue to maintain the ancient seals and fight
between these outsiders and the native orcs. Certain Marcher clans contain humans, orcs, and half-orcs in roughly equal numbers. When playing an orc or half-orc character from the Shadow Marches
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Orcs of the Shadow Marches The orc Gatekeepers played a crucial role in defeating the daelkyr and binding their evil in Khyber, and their descendants continue to maintain the ancient seals and fight
between these outsiders and the native orcs. Certain Marcher clans contain humans, orcs, and half-orcs in roughly equal numbers. When playing an orc or half-orc character from the Shadow Marches
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Orcs of the Shadow Marches The orc Gatekeepers played a crucial role in defeating the daelkyr and binding their evil in Khyber, and their descendants continue to maintain the ancient seals and fight
between these outsiders and the native orcs. Certain Marcher clans contain humans, orcs, and half-orcs in roughly equal numbers. When playing an orc or half-orc character from the Shadow Marches
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
target is entombed far beneath the earth in a sphere of magical force that is just large enough to contain the target. Nothing can pass through the sphere, nor can any creature teleport or use planar
special component used to create it. You can use a particular special component to create only one prison at a time. If you cast the spell again using the same component, the target of the first casting is immediately freed from its binding.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
target is entombed far beneath the earth in a sphere of magical force that is just large enough to contain the target. Nothing can pass through the sphere, nor can any creature teleport or use planar
special component used to create it. You can use a particular special component to create only one prison at a time. If you cast the spell again using the same component, the target of the first casting is immediately freed from its binding.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
target is entombed far beneath the earth in a sphere of magical force that is just large enough to contain the target. Nothing can pass through the sphere, nor can any creature teleport or use planar
special component used to create it. You can use a particular special component to create only one prison at a time. If you cast the spell again using the same component, the target of the first casting is immediately freed from its binding.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
target is entombed far beneath the earth in a sphere of magical force that is just large enough to contain the target. Nothing can pass through the sphere, nor can any creature teleport or use planar
special component used to create it. You can use a particular special component to create only one prison at a time. If you cast the spell again using the same component, the target of the first casting is immediately freed from its binding.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
target is entombed far beneath the earth in a sphere of magical force that is just large enough to contain the target. Nothing can pass through the sphere, nor can any creature teleport or use planar
special component used to create it. You can use a particular special component to create only one prison at a time. If you cast the spell again using the same component, the target of the first casting is immediately freed from its binding.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
target is entombed far beneath the earth in a sphere of magical force that is just large enough to contain the target. Nothing can pass through the sphere, nor can any creature teleport or use planar
special component used to create it. You can use a particular special component to create only one prison at a time. If you cast the spell again using the same component, the target of the first casting is immediately freed from its binding.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in the garden. Animal Pens. The pens contain seven goats, five adult pigs (use the boar stat block), and a Small piglet (noncombatant) named Oink, who is beloved by Philomena (see area L4). Compost
earlier took a cutting from the shambling mound’s root stem, binding it to her service. If a character uses a speak with plants spell to communicate with the shambling mound, it tells the character that
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in the garden. Animal Pens. The pens contain seven goats, five adult pigs (use the boar stat block), and a Small piglet (noncombatant) named Oink, who is beloved by Philomena (see area L4). Compost
earlier took a cutting from the shambling mound’s root stem, binding it to her service. If a character uses a speak with plants spell to communicate with the shambling mound, it tells the character that
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in the garden. Animal Pens. The pens contain seven goats, five adult pigs (use the boar stat block), and a Small piglet (noncombatant) named Oink, who is beloved by Philomena (see area L4). Compost
earlier took a cutting from the shambling mound’s root stem, binding it to her service. If a character uses a speak with plants spell to communicate with the shambling mound, it tells the character that
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
and takes their message to Yvandre. If he can see the writing on their skin resulting from the scrivener’s mark, Taresson recognizes the mark from having seen it on Machil Rillyn and promptly brings
. Taresson stays with the characters and watches while they search the boxes. They contain the following pieces of information relevant to The Scrivener’s Tale and Machil’s expedition to the ruins of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
and takes their message to Yvandre. If he can see the writing on their skin resulting from the scrivener’s mark, Taresson recognizes the mark from having seen it on Machil Rillyn and promptly brings
. Taresson stays with the characters and watches while they search the boxes. They contain the following pieces of information relevant to The Scrivener’s Tale and Machil’s expedition to the ruins of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
and takes their message to Yvandre. If he can see the writing on their skin resulting from the scrivener’s mark, Taresson recognizes the mark from having seen it on Machil Rillyn and promptly brings
. Taresson stays with the characters and watches while they search the boxes. They contain the following pieces of information relevant to The Scrivener’s Tale and Machil’s expedition to the ruins of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, even nations embroiled in bitter conflict will set their differences aside to help contain an outbreak of demons, or to seal off abyssal breaches before these fiends can break free. Signs of
that host is in danger of being dragged to the Abyss with the demon if it is exorcised from the flesh, or if the host dies. If a demon possesses a creature and the object binding the demon is destroyed
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, even nations embroiled in bitter conflict will set their differences aside to help contain an outbreak of demons, or to seal off abyssal breaches before these fiends can break free. Signs of
that host is in danger of being dragged to the Abyss with the demon if it is exorcised from the flesh, or if the host dies. If a demon possesses a creature and the object binding the demon is destroyed
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, even nations embroiled in bitter conflict will set their differences aside to help contain an outbreak of demons, or to seal off abyssal breaches before these fiends can break free. Signs of
that host is in danger of being dragged to the Abyss with the demon if it is exorcised from the flesh, or if the host dies. If a demon possesses a creature and the object binding the demon is destroyed
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
follow the voice, they find a male human under attack by two bulezaus that slipped past the devils and climbed the infernal binding posts to Elturel. If the characters save the man, he introduces
collapse, or strikes the ground nearby.
Quakes. Every so often, the entire city lurches from side to side as the great posts binding it to Avernus sink farther into the ground. This results in the
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
spell Animate Dead harnesses magical energy to turn a corpse or a pile of bones into an Undead creature. That necromantic magic is present for an instant and is then gone. The resulting creature now
Illusion is meant to be like a stool or a rock, not an atmospheric effect. Does Planar Binding summon the creature to be bound, or is that done separately? Planar Binding doesn’t summon a creature
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
spell Animate Dead harnesses magical energy to turn a corpse or a pile of bones into an Undead creature. That necromantic magic is present for an instant and is then gone. The resulting creature now
Illusion is meant to be like a stool or a rock, not an atmospheric effect. Does Planar Binding summon the creature to be bound, or is that done separately? Planar Binding doesn’t summon a creature
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
follow the voice, they find a male human under attack by two bulezaus that slipped past the devils and climbed the infernal binding posts to Elturel. If the characters save the man, he introduces
collapse, or strikes the ground nearby.
Quakes. Every so often, the entire city lurches from side to side as the great posts binding it to Avernus sink farther into the ground. This results in the
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
spell Animate Dead harnesses magical energy to turn a corpse or a pile of bones into an Undead creature. That necromantic magic is present for an instant and is then gone. The resulting creature now
Illusion is meant to be like a stool or a rock, not an atmospheric effect. Does Planar Binding summon the creature to be bound, or is that done separately? Planar Binding doesn’t summon a creature
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
follow the voice, they find a male human under attack by two bulezaus that slipped past the devils and climbed the infernal binding posts to Elturel. If the characters save the man, he introduces
collapse, or strikes the ground nearby.
Quakes. Every so often, the entire city lurches from side to side as the great posts binding it to Avernus sink farther into the ground. This results in the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
finds one in the lid. It holds a wand of binding that the warden keeps for emergencies. R22. Warden’s Office Prison records are stored here in five locked wooden cabinets along the east wall. The
cabinets contain ship cargo manifests and records of past deliveries, as well as prisoner transfer orders and files documenting the names, crimes, sentences, and commutations of every prisoner who has
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
finds one in the lid. It holds a wand of binding that the warden keeps for emergencies. R22. Warden’s Office Prison records are stored here in five locked wooden cabinets along the east wall. The
cabinets contain ship cargo manifests and records of past deliveries, as well as prisoner transfer orders and files documenting the names, crimes, sentences, and commutations of every prisoner who has
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
currently enjoying.
Bath and Steam House Avowed and seekers alike use this building as a place to relax. Spacious rooms in the building contain heated pools for respite while engaging in casual
Tomes. The copying and binding of a typical book in Candlekeep’s library generally costs 100 gp or so (double for a translated version), though large books incur an additional charge. The manufacture of






