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Returning 35 results for 'binding before deity conduct refuse'.
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Monsters
Baldur’s Gate: Descent into Avernus
","rollDamageType":"necrotic"} necrotic damage on a failed save, or half as much damage on a successful one.Gideon Lightward was a priest of Lathander who served Elturel and his deity proudly. Zariel saw that
Elturel. He sees his cause as a noble one — fighting the demons whose chaos marks the end of all things. But his mind is broken and filled with hatred for those who refuse to follow his commands.Necrotic, PoisonBludgeoning, Piercing, and Slashing from Nonmagical AttacksRadiant
Acolyte
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric—performing sacred rites is not the same thing as channeling divine power
the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you
Imprisonment
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
a creature's name, identity, or deity but otherwise must be based on observable actions or qualities and not based on intangibles such as level, class, or hit points.
A dispel magic spell can end
. If you cast the spell again using the same component, the target of the first casting is immediately freed from its binding.
Backgrounds
Baldur’s Gate: Descent into Avernus
between the realm of the holy and the mortal world, performing sacred rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric&mdash
an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing
Sorcerer
Legacy
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Classes
Basic Rules (2014)
birth, or a taste of the water from a mysterious spring might spark the gift of sorcery. So too might the gift of a deity of magic, exposure to the elemental forces of the Inner Planes or the maddening
master it, or revel in its unpredictable nature? Is it a blessing or a curse? Did you seek it out, or did it find you? Did you have the option to refuse it, and do you wish you had? What do you intend
Magic Items
Baldur’s Gate: Descent into Avernus
.
Ideals
D6
IDEAL
1
Charity. I always help those in need. (Good)
2
Faith. I choose to follow the tenets of a particular lawful good deity to the letter. (Lawful
conduct myself determines my reward in the afterlife. (Lawful)
6
Redemption. All creatures are capable of change for the better. (Good)
Bonds
D6
BOND
1
I have a
Warlock
Legacy
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Classes
Basic Rules (2014)
relationship between warlock and patron is like that of a cleric and a deity, though the beings that serve as patrons for warlocks are not gods. A warlock might lead a cult dedicated to a demon
shapes their lives. This thirst drives warlocks into their pacts and shapes their later careers as well. Stories of warlocks binding themselves to fiends are widely known. But many warlocks serve patrons
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
government. The true rulers of the nation conduct business in the offices of faceless mercantile ventures and the back rooms of avant-garde clubs. The commoners of Levkarest glimpse this world of toxic
for the favor of the deity Ezra, but in the catacombs beneath the cathedral, a hidden cell of the Ulmist Inquisition meets. This society cultivates psionic prowess to undermine the evil in people’s
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. If the characters refuse to aid her, the princess continually makes telepathic contact with random characters, urging them to reconsider before it’s too late. She tries to convince the characters
that if they don’t vanquish the ghost quickly, the scrivener’s mark will destroy them. At the same time, she uses the link binding her to the characters to gain an instinctive sense of their actions
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
blessing or a curse? Did you seek it out, or did it find you? Did you have the option to refuse it, and do you wish you had? What do you intend to do with it? Perhaps you feel like you’ve been given
powerful individual in the world — the fey creature that blessed you at birth, the dragon who put a drop of its blood into your veins, the lich who created you as an experiment, or the deity who chose you to carry this power.
Magic Items
The Book of Many Things
bargained with; it keeps its side of any bargain it makes, though it might twist the wording of any agreement to suit its purposes. If attacked, or if negotiations fail and you refuse the Fiend’s
of 22.
Temple. A deity or entity of similar power becomes bound to aid you. At any point in time between drawing the card and when you die, you can use your action to call on this entity for divine
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
form a vast consciousness across all planes of existence, transcending the power and reach of any one deity.
Extracurriculars: Intramural Silkball Club, Student-Mages of Faith
Job: None
Bond
Boon: Melwythorne’s spirituality centers you. You can calm even the most frazzled of your peers and, if necessary, extract information as needed.
Bond Bane: Members of the silkball club and the Student-Mages of Faith refuse to acknowledge your presence.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
may earn your place among the Deathless. Destroy those foul creatures that channel the power of Mabar, for they consume the essence of our world. The elves of Aerenal refuse to let their greatest souls
concrete relationship with your deity. In creating your character, consider why you’ve traveled so far from home. Are you on a specific mission? Are you serving the Court as a whole, or are you acting as
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
their fellows in Semuanya’s realm will welcome and reward the characters. If the characters refuse, the lizardfolk understand and take it as a sign from their deity to push themselves toward greater
Semuanya’s Bog In this encounter, a group of lizardfolk petitioners invite the characters to join them in visiting the realm of the lizardfolk deity Semuanya. Use this encounter wherever and whenever
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
the characters close in, the wizards cast area spells that include themselves and the party. If a shrine of binding (see below) exudes a magical effect to which creatures in the room can become inured
zealously. Contact Stones. There are no contact stones in this sector. Shrines of Binding Each chamber of this zone features an identical 3-foot-high shrine whose arcane power extracts energy from a
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Guild Master
Stat Block: Noble
This guild master helps fellow artisans get a good deal for their wares and services.
Judgmental. Toryn looks down on artisans who refuse to join the guild
Equipment. A character can hire an artisan to customize their equipment, such as emblazoning a Shield with a symbol of their choice or embellishing the binding of a Spellbook. The standard rate is 5 GP per
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
automatically revere their kind’s primary deity, however. Many good cloud giants refuse to worship the deceitful Memnor, and a storm giant dwelling in the icy mountains of the north might pay more homage
impetuous and arrogant trickster.
Some giants abandon their own gods and fall prey to demon cults, paying homage to Baphomet or Kostchtchie. To worship them or any other non-giant deity is a great sin against the ordning, and almost certain to make a giant an outcast.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Gideon Lightward Gideon Lightward was a priest of Lathander who served Elturel and his deity proudly. Zariel saw that his fervor could be an asset to her, so she sent devils to corrupt him in the
marks the end of all things. But his mind is broken and filled with hatred for those who refuse to follow his commands. Because of his obsession with destroying demons, the characters might be able to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric — performing sacred rites is not the same thing as channeling divine power
clothes, and a pouch containing 15 gp Feature: Shelter of the Faithful As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric — performing sacred rites is not the same thing as channeling divine power
clothes, and a pouch containing 15 gp Feature: Shelter of the Faithful As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
must agree that the condition is reasonable and has a likelihood of coming to pass. The conditions can be based on a creature’s name, identity, or deity but otherwise must be based on observable
special component used to create it. You can use a particular special component to create only one prison at a time. If you cast the spell again using the same component, the target of the first casting is immediately freed from its binding.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Demon-worshiping cult 2 Devil-worshiping cult 3–4 Elemental Air cult 5–6 Elemental Earth cult 7–8 Elemental Fire cult 9–10 Elemental Water cult 11–15 Worshipers of an evil deity 16–17 Worshipers of a good
deity 18–20 Worshipers of a neutral deity NPC Alignment d20 Alignment 1–2 Lawful good 3–4 Neutral good 5–6 Chaotic good 7–9 Lawful neutral 10–11 Neutral 12 Chaotic neutral 13–15 Lawful evil 16
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Styes, alchemists are free to conduct whatever dangerous experiments they like, and to cut corners on safety and quality control. Iron chimneys belch smoke and foul vapors into the air, while liquid
and solid waste are dumped into the water around the quarter. A large part of this area has become so clogged and befouled with refuse that the water now moves only along shallow, sluggish channels
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
must agree that the condition is reasonable and has a likelihood of coming to pass. The conditions can be based on a creature’s name, identity, or deity but otherwise must be based on observable
special component used to create it. You can use a particular special component to create only one prison at a time. If you cast the spell again using the same component, the target of the first casting is immediately freed from its binding.
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
trots up to the characters and drops a bony hand at their feet. The dog wants to play fetch. 5 Ten melancholy Dusters (commoners) conduct an open-casket funeral for a cheery skeleton named Merle, who
afterlife, wander aimlessly. The sorrowsworn ask the characters to guide them to the great beyond. If the characters refuse the sorrowsworn attack in panicked fury. †Monsters marked with a dagger
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
ago, claiming to be followers of a benevolent deity they called the Scaled Mother. They were friendly, the opposite of other yuan-ti that the grippli had encountered and fought with. These yuan-ti
expressed interest in excavating and restoring the previous site of the grippli village, a mile from its present location. Pond Mother saw no reason to refuse them, since their motives were seemingly
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
blessing or a curse? Did you seek it out, or did it find you? Did you have the option to refuse it, and do you wish you had? What do you intend to do with it? Perhaps you feel like you’ve been given
powerful individual in the world — the fey creature that blessed you at birth, the dragon who put a drop of its blood into your veins, the lich who created you as an experiment, or the deity who chose
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
important to the folk who take inspiration and pride from the stories of their gods, because each legend is true in its own way. Each deity in the gnome pantheon is an expert in multiple fields of activity
who is capable of incredible feats. Yet these heroes also display shortcomings, such as hesitance or selfishness. Only the chief gnome deity, Garl Glittergold, can convince the others to set aside
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
dedicated to a patron deity of miners, earth, or protection 5 Cistern providing drinking water for miners 6–7 Guardroom 8 Kitchen used to feed workers 9 Laboratory used to conduct tests on strange minerals
dedicated to a deity or deities related to the portal and its defenders 31–35 Cistern providing fresh water 36–38 Classroom for use of initiates learning about the portal’s secrets 39 Conjuring room for
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
roles, the arcanaloths learned everything they could about Laduguer’s principles of conduct. To their surprise, Aximus and Exekarus found these principles compelling. Some of the arcanaloths’ favorite
planetar, whom they admire. Those who refuse to accompany the arcanaloths are left behind as Aximus and Exekarus proceed to area 23b to inform Fazrian that visitors have arrived. Obedience to Fazrian is
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
(see “Rules of Conduct” in chapter 2) to grant them an audience. FEY TO THE RESCUE!
If the characters helped the korreds and brigganocks settle their differences earlier in the chapter, they offer to
.
If the characters decline to perform a play for her, Endelyn demands that they leave at once, ordering her darklings to attack characters who refuse to do so. In the ensuing fracas, characters who
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
treats visitors as honored guests in accordance with the rule of hospitality (see “Rules of Conduct” earlier in the chapter), but he expects a measure of kindness in return. If a fight breaks out
Soggy Court, to return it to the hag with great haste. If the characters show hostility or refuse to join the Soggy Court, Gullop commands his guards to seize them. Captured characters are taken to the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
it seeks to control other creatures through terror, pleasure, and awe. Yuan-ti know that the world they hope to rule can’t be bound for long by brute force, and that many creatures will refuse to serve
creatures in any way they can, growing and nurturing the fears of humanoids to feed the Night Serpent.
Merrshaulk, Master of the Pit. Merrshaulk is the long-slumbering chief deity of the yuan-ti. As
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
STAND
Goblinoids are indoctrinated from a young age to consider all gods but their own as lesser, false entities. Maglubiyet is the only true deity, they learn, and the world will be wracked by chaos
chance. Whether a deity is good, evil, or neutral is immaterial. All gods other than Maglubiyet and his servants are false and must be destroyed.
Call to War: Formation of the Host When the three
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
unless they conduct extensive dives to plumb the mere’s depths, requiring DC 10 Strength (Athletics) checks to swim underwater. If any characters are capable of staying this deep without suffocating and
conduct a thorough search of the lake, they discover the passage with a successful DC 12 Wisdom (Perception) check. If the characters enter through this watery passage, they emerge in area 54 of map






