Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'binding being diffusing chain reading'.
Other Suggestions:
blending being diffusing chaos readily
blending being diffusing chaos relying
blending being diffusing charm readily
blending being diffusing charm relying
blending being diffusing claim readily
Imprisonment
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
version of the spell is a fine chain of precious metal.
Hedged Prison. The spell transports the target into a tiny demiplane that is warded against teleportation and planar travel. The demiplane can be
. If you cast the spell again using the same component, the target of the first casting is immediately freed from its binding.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Entering into a Deal Despite their thirst for trapping mortal souls in binding contracts, devils can enter into deals only in specific circumstances. The easiest way for a devil to forge a deal is to
enter into binding deals without some extraordinary circumstances. A deal consists of a proposal that covers the terms each party expects, and a contract that seals the deal and makes it binding
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Entering into a Deal Despite their thirst for trapping mortal souls in binding contracts, devils can enter into deals only in specific circumstances. The easiest way for a devil to forge a deal is to
enter into binding deals without some extraordinary circumstances. A deal consists of a proposal that covers the terms each party expects, and a contract that seals the deal and makes it binding
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Entering into a Deal Despite their thirst for trapping mortal souls in binding contracts, devils can enter into deals only in specific circumstances. The easiest way for a devil to forge a deal is to
enter into binding deals without some extraordinary circumstances. A deal consists of a proposal that covers the terms each party expects, and a contract that seals the deal and makes it binding
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, and rusty chain mail. Fortunes of Ravenloft If your card reading reveals that a treasure is here, read: The swirling snow assumes the forms of thin, young women. The wind howls, “Begone! The treasure is
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, and rusty chain mail. Fortunes of Ravenloft If your card reading reveals that a treasure is here, read: The swirling snow assumes the forms of thin, young women. The wind howls, “Begone! The treasure is
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, and rusty chain mail. Fortunes of Ravenloft If your card reading reveals that a treasure is here, read: The swirling snow assumes the forms of thin, young women. The wind howls, “Begone! The treasure is
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
golden thread (worth 250 gp) and a suit of chain mail, both nonmagical. Gustav’s black mace is a mace of terror. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it lies on
the floor behind the altar. If your card reading indicates an encounter with Strahd in this area, he is among the bats fluttering below the ceiling or he is standing at one end of the chapel—a dark shape in the vast hall.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
golden thread (worth 250 gp) and a suit of chain mail, both nonmagical. Gustav’s black mace is a mace of terror. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it lies on
the floor behind the altar. If your card reading indicates an encounter with Strahd in this area, he is among the bats fluttering below the ceiling or he is standing at one end of the chapel—a dark shape in the vast hall.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
golden thread (worth 250 gp) and a suit of chain mail, both nonmagical. Gustav’s black mace is a mace of terror. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it lies on
the floor behind the altar. If your card reading indicates an encounter with Strahd in this area, he is among the bats fluttering below the ceiling or he is standing at one end of the chapel—a dark shape in the vast hall.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Conjure Elemental
Contact Other Plane
Creation
Dominate Person
Dream
Geas
Hold Monster
Legend Lore
Mislead
Modify Memory
Passwall
Planar Binding
Scrying
Seeming
Telekinesis
Teleportation Circle
Wall of Force
Wall of Stone
6th Level
Chain Lightning
Circle of Death
Contingency
Create Undead
Disintegrate
Eyebite
Flesh to Stone
Globe of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Conjure Elemental
Contact Other Plane
Creation
Dominate Person
Dream
Geas
Hold Monster
Legend Lore
Mislead
Modify Memory
Passwall
Planar Binding
Scrying
Seeming
Telekinesis
Teleportation Circle
Wall of Force
Wall of Stone
6th Level
Chain Lightning
Circle of Death
Contingency
Create Undead
Disintegrate
Eyebite
Flesh to Stone
Globe of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Conjure Elemental
Contact Other Plane
Creation
Dominate Person
Dream
Geas
Hold Monster
Legend Lore
Mislead
Modify Memory
Passwall
Planar Binding
Scrying
Seeming
Telekinesis
Teleportation Circle
Wall of Force
Wall of Stone
6th Level
Chain Lightning
Circle of Death
Contingency
Create Undead
Disintegrate
Eyebite
Flesh to Stone
Globe of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Breaking the Chains Eight chains of infernal iron anchor Elturel to its binding posts, and each of those chains must be broken to free the city. If all the chains are broken, Elturel remains floating
above Avernus and is no longer drawn toward the River Styx. However, the characters must still find a way to return the city to the Material Plane. Each chain link is 30 feet long and 20 feet wide
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Breaking the Chains Eight chains of infernal iron anchor Elturel to its binding posts, and each of those chains must be broken to free the city. If all the chains are broken, Elturel remains floating
above Avernus and is no longer drawn toward the River Styx. However, the characters must still find a way to return the city to the Material Plane. Each chain link is 30 feet long and 20 feet wide
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Breaking the Chains Eight chains of infernal iron anchor Elturel to its binding posts, and each of those chains must be broken to free the city. If all the chains are broken, Elturel remains floating
above Avernus and is no longer drawn toward the River Styx. However, the characters must still find a way to return the city to the Material Plane. Each chain link is 30 feet long and 20 feet wide
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the writings must make a DC 15 Wisdom saving throw. Success indicates that the character recognizes the danger and stops reading. Failure indicates the character absorbs the power of the fiendish lore
, haste, protection from energy, water breathing, Evard’s black tentacles, fire shield, wall of fire, hold monster, chain lightning, and disintegrate. Access to Arauthator’s Lair Near the western end
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the writings must make a DC 15 Wisdom saving throw. Success indicates that the character recognizes the danger and stops reading. Failure indicates the character absorbs the power of the fiendish lore
, haste, protection from energy, water breathing, Evard’s black tentacles, fire shield, wall of fire, hold monster, chain lightning, and disintegrate. Access to Arauthator’s Lair Near the western end
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the writings must make a DC 15 Wisdom saving throw. Success indicates that the character recognizes the danger and stops reading. Failure indicates the character absorbs the power of the fiendish lore
, haste, protection from energy, water breathing, Evard’s black tentacles, fire shield, wall of fire, hold monster, chain lightning, and disintegrate. Access to Arauthator’s Lair Near the western end
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the writings must make a DC 15 Wisdom saving throw. Success indicates that the character recognizes the danger and stops reading. Failure indicates the character absorbs the power of the fiendish lore
, haste, protection from energy, water breathing, Evard’s black tentacles, fire shield, wall of fire, hold monster, chain lightning, and disintegrate. Access to Arauthator’s Lair Near the western end
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the writings must make a DC 15 Wisdom saving throw. Success indicates that the character recognizes the danger and stops reading. Failure indicates the character absorbs the power of the fiendish lore
, haste, protection from energy, water breathing, Evard’s black tentacles, fire shield, wall of fire, hold monster, chain lightning, and disintegrate. Access to Arauthator’s Lair Near the western end
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the writings must make a DC 15 Wisdom saving throw. Success indicates that the character recognizes the danger and stops reading. Failure indicates the character absorbs the power of the fiendish lore
, haste, protection from energy, water breathing, Evard’s black tentacles, fire shield, wall of fire, hold monster, chain lightning, and disintegrate. Access to Arauthator’s Lair Near the western end
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
restrained until the spell ends, and it can’t move or be moved by any means until then. The special component for this version of the spell is a fine chain of precious metal. Hedged Prison. The spell
special component used to create it. You can use a particular special component to create only one prison at a time. If you cast the spell again using the same component, the target of the first casting is immediately freed from its binding.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
shackles Wondrous item No Dragon slayer Weapon No Elven chain Armor No Figurine of wondrous power (bronze griffon) Wondrous item No Figurine of wondrous power (ebony fly) Wondrous item No Figurine of
wounding Weapon Yes Tentacle rod Rod Yes Vicious weapon Weapon No Wand of binding Wand Yes (spellcaster) Wand of enemy detection Wand Yes Wand of fear Wand Yes Wand of fireballs Wand Yes (spellcaster) Wand
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
restrained until the spell ends, and it can’t move or be moved by any means until then. The special component for this version of the spell is a fine chain of precious metal. Hedged Prison. The spell
special component used to create it. You can use a particular special component to create only one prison at a time. If you cast the spell again using the same component, the target of the first casting is immediately freed from its binding.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
shackles Wondrous item No Dragon slayer Weapon No Elven chain Armor No Figurine of wondrous power (bronze griffon) Wondrous item No Figurine of wondrous power (ebony fly) Wondrous item No Figurine of
wounding Weapon Yes Tentacle rod Rod Yes Vicious weapon Weapon No Wand of binding Wand Yes (spellcaster) Wand of enemy detection Wand Yes Wand of fear Wand Yes Wand of fireballs Wand Yes (spellcaster) Wand
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
restrained until the spell ends, and it can’t move or be moved by any means until then. The special component for this version of the spell is a fine chain of precious metal. Hedged Prison. The spell
special component used to create it. You can use a particular special component to create only one prison at a time. If you cast the spell again using the same component, the target of the first casting is immediately freed from its binding.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
restrained until the spell ends, and it can’t move or be moved by any means until then. The special component for this version of the spell is a fine chain of precious metal. Hedged Prison. The spell
special component used to create it. You can use a particular special component to create only one prison at a time. If you cast the spell again using the same component, the target of the first casting is immediately freed from its binding.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
restrained until the spell ends, and it can’t move or be moved by any means until then. The special component for this version of the spell is a fine chain of precious metal. Hedged Prison. The spell
special component used to create it. You can use a particular special component to create only one prison at a time. If you cast the spell again using the same component, the target of the first casting is immediately freed from its binding.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
shackles Wondrous item No Dragon slayer Weapon No Elven chain Armor No Figurine of wondrous power (bronze griffon) Wondrous item No Figurine of wondrous power (ebony fly) Wondrous item No Figurine of
wounding Weapon Yes Tentacle rod Rod Yes Vicious weapon Weapon No Wand of binding Wand Yes (spellcaster) Wand of enemy detection Wand Yes Wand of fear Wand Yes Wand of fireballs Wand Yes (spellcaster) Wand
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
restrained until the spell ends, and it can’t move or be moved by any means until then. The special component for this version of the spell is a fine chain of precious metal. Hedged Prison. The spell
special component used to create it. You can use a particular special component to create only one prison at a time. If you cast the spell again using the same component, the target of the first casting is immediately freed from its binding.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
(Melissara Shadowdusk) sits in an easy chair in the northeast corner, reading and muttering to herself.
Other Furnishings. A canopied bed and an armoire stand against the south wall, and a silk curtain
Deep Speech. Derrion stores his weapons and plate armor on the equipment racks. If he doesn’t have time to don his plate armor, he makes do with a chain shirt (AC 15). Derrion accompanies Melissara
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
(Melissara Shadowdusk) sits in an easy chair in the northeast corner, reading and muttering to herself.
Other Furnishings. A canopied bed and an armoire stand against the south wall, and a silk curtain
Deep Speech. Derrion stores his weapons and plate armor on the equipment racks. If he doesn’t have time to don his plate armor, he makes do with a chain shirt (AC 15). Derrion accompanies Melissara
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
(Melissara Shadowdusk) sits in an easy chair in the northeast corner, reading and muttering to herself.
Other Furnishings. A canopied bed and an armoire stand against the south wall, and a silk curtain
Deep Speech. Derrion stores his weapons and plate armor on the equipment racks. If he doesn’t have time to don his plate armor, he makes do with a chain shirt (AC 15). Derrion accompanies Melissara
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
rattling of chains all around them. 12. Dressing Mill Eight orcs work here under the watch of a fire giant. The bucket chain moves from north to south through this room, the iron buckets dangling a few feet
must pass through them to hit its target. The northern and eastern gantries are unlit. The ceiling is 40 feet above the gantries, the floor 50 feet below. The rattling of the bucket chain fills the






