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Returning 35 results for 'binding brawler diffusing crafted religious'.
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Magic Items
Fizban's Treasury of Dragons
This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons’ wings, claws, teeth, or scales.
Dragon
monster, Rime's binding ice*
Gem. Rary's telepathic bond, Raulothim's psychic lance*
Metallic. Fizban's platinum shield,* legend lore
Dragon-Touched Focus (Ascendant);Ascendant (Legendary). The Ascendant
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
evils of the Wastes. When creating a Ghaash’kala character, consider the following: The Binding Flame. The Ghaash’kala worship Kalok Shash, the “Binding Flame.” Fundamentally the same religion as the
Binding Flame. A paladin sworn to the Oath of Vengeance, a barbarian on the Path of the Zealot (found in Xanathar’s Guide to Everything), and a cleric of the Light or War domain all represent a logical
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
evils of the Wastes. When creating a Ghaash’kala character, consider the following: The Binding Flame. The Ghaash’kala worship Kalok Shash, the “Binding Flame.” Fundamentally the same religion as the
Binding Flame. A paladin sworn to the Oath of Vengeance, a barbarian on the Path of the Zealot (found in Xanathar’s Guide to Everything), and a cleric of the Light or War domain all represent a logical
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
evils of the Wastes. When creating a Ghaash’kala character, consider the following: The Binding Flame. The Ghaash’kala worship Kalok Shash, the “Binding Flame.” Fundamentally the same religion as the
Binding Flame. A paladin sworn to the Oath of Vengeance, a barbarian on the Path of the Zealot (found in Xanathar’s Guide to Everything), and a cleric of the Light or War domain all represent a logical
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
dragon queen crafted by lizardfolk. The workmanship is surprisingly good, though most of Tiamat’s visages bear a stronger resemblance to lizardfolk than to dragons. The cultists venerate Tiamat but
do not worship her, so the chapel is seldom used for anything that could be considered a religious observance or mass. Instead, individual cultists or small groups sometimes retire here for quiet
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
dragon queen crafted by lizardfolk. The workmanship is surprisingly good, though most of Tiamat’s visages bear a stronger resemblance to lizardfolk than to dragons. The cultists venerate Tiamat but
do not worship her, so the chapel is seldom used for anything that could be considered a religious observance or mass. Instead, individual cultists or small groups sometimes retire here for quiet
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
dragon queen crafted by lizardfolk. The workmanship is surprisingly good, though most of Tiamat’s visages bear a stronger resemblance to lizardfolk than to dragons. The cultists venerate Tiamat but
do not worship her, so the chapel is seldom used for anything that could be considered a religious observance or mass. Instead, individual cultists or small groups sometimes retire here for quiet
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
dragon queen crafted by lizardfolk. The workmanship is surprisingly good, though most of Tiamat’s visages bear a stronger resemblance to lizardfolk than to dragons. The cultists venerate Tiamat but
do not worship her, so the chapel is seldom used for anything that could be considered a religious observance or mass. Instead, individual cultists or small groups sometimes retire here for quiet
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
dragon queen crafted by lizardfolk. The workmanship is surprisingly good, though most of Tiamat’s visages bear a stronger resemblance to lizardfolk than to dragons. The cultists venerate Tiamat but
do not worship her, so the chapel is seldom used for anything that could be considered a religious observance or mass. Instead, individual cultists or small groups sometimes retire here for quiet
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
dragon queen crafted by lizardfolk. The workmanship is surprisingly good, though most of Tiamat’s visages bear a stronger resemblance to lizardfolk than to dragons. The cultists venerate Tiamat but
do not worship her, so the chapel is seldom used for anything that could be considered a religious observance or mass. Instead, individual cultists or small groups sometimes retire here for quiet
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. If it’s made of fabric, it is diaphanous. 8 Elemental Earth. This item might be crafted from stone. Any cloth or leather elements are studded with finely polished rock. 9 Elemental Fire. This item is
warm to the touch, and any metal parts are crafted from black iron. Flame imagery covers its surface. 10 Elemental Water. Lustrous fish scales replace leather or cloth on this item, and seashells and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. If it’s made of fabric, it is diaphanous. 8 Elemental Earth. This item might be crafted from stone. Any cloth or leather elements are studded with finely polished rock. 9 Elemental Fire. This item is
warm to the touch, and any metal parts are crafted from black iron. Flame imagery covers its surface. 10 Elemental Water. Lustrous fish scales replace leather or cloth on this item, and seashells and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. If it’s made of fabric, it is diaphanous. 8 Elemental Earth. This item might be crafted from stone. Any cloth or leather elements are studded with finely polished rock. 9 Elemental Fire. This item is
warm to the touch, and any metal parts are crafted from black iron. Flame imagery covers its surface. 10 Elemental Water. Lustrous fish scales replace leather or cloth on this item, and seashells and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
weight and feels hollow. If it’s made of fabric, it is diaphanous. 11 Elemental Earth. This item might be crafted from stone. Any cloth or leather elements are studded with finely polished rock. 12
Elemental Fire. This item is warm to the touch, and any metal parts are crafted from black iron. Sigils of flames cover its surface. Shades of red and orange are the prominent colors. 13 Elemental Water
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
weight and feels hollow. If it’s made of fabric, it is diaphanous. 11 Elemental Earth. This item might be crafted from stone. Any cloth or leather elements are studded with finely polished rock. 12
Elemental Fire. This item is warm to the touch, and any metal parts are crafted from black iron. Sigils of flames cover its surface. Shades of red and orange are the prominent colors. 13 Elemental Water
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
weight and feels hollow. If it’s made of fabric, it is diaphanous. 11 Elemental Earth. This item might be crafted from stone. Any cloth or leather elements are studded with finely polished rock. 12
Elemental Fire. This item is warm to the touch, and any metal parts are crafted from black iron. Sigils of flames cover its surface. Shades of red and orange are the prominent colors. 13 Elemental Water
Kobold
Legacy
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races
Volo's Guide to Monsters
sightings.
Able Scavengers
Kobolds are adept at identifying broken, misplaced, discarded, or leftover crafted items from other creatures that can still be put to use. They prefer to scavenge objects that
religious significance. Most kobold sorcerers are of the draconic bloodline origin and specialize in either damaging magic (which can also be used in mining), augmentation (of materials or allies), or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
1 Beholder 2–4 Cult or religious group (roll on the Cults and Religious Groups table to determine specifics) 5–8 Dwarves 9 Elves (including drow) 10 Giants 11 Hobgoblins 12–15 Humans (roll on the NPC
Alignment and NPC Class tables to determine specifics) 16 Kuo-toa 17 Lich 18 Mind flayers 19 Yuan-ti 20 No creator (natural caverns) Cults and Religious Groups d20 Cult or Religious Group 1
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
1 Beholder 2–4 Cult or religious group (roll on the Cults and Religious Groups table to determine specifics) 5–8 Dwarves 9 Elves (including drow) 10 Giants 11 Hobgoblins 12–15 Humans (roll on the NPC
Alignment and NPC Class tables to determine specifics) 16 Kuo-toa 17 Lich 18 Mind flayers 19 Yuan-ti 20 No creator (natural caverns) Cults and Religious Groups d20 Cult or Religious Group 1
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
1 Beholder 2–4 Cult or religious group (roll on the Cults and Religious Groups table to determine specifics) 5–8 Dwarves 9 Elves (including drow) 10 Giants 11 Hobgoblins 12–15 Humans (roll on the NPC
Alignment and NPC Class tables to determine specifics) 16 Kuo-toa 17 Lich 18 Mind flayers 19 Yuan-ti 20 No creator (natural caverns) Cults and Religious Groups d20 Cult or Religious Group 1
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
bind it into service. Binding can also be accomplished with the help of a devil talisman. Each of these ancient relics is inscribed with the true name of a devil it controls, and was bathed in the blood
of a worthy sacrifice — typically someone the creator loved — when crafted.
However it is summoned, a devil brought to the Material Plane typically resents being pressed into service. However, the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
bind it into service. Binding can also be accomplished with the help of a devil talisman. Each of these ancient relics is inscribed with the true name of a devil it controls, and was bathed in the blood
of a worthy sacrifice — typically someone the creator loved — when crafted.
However it is summoned, a devil brought to the Material Plane typically resents being pressed into service. However, the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
bind it into service. Binding can also be accomplished with the help of a devil talisman. Each of these ancient relics is inscribed with the true name of a devil it controls, and was bathed in the blood
of a worthy sacrifice — typically someone the creator loved — when crafted.
However it is summoned, a devil brought to the Material Plane typically resents being pressed into service. However, the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
and Vogren are well versed in the religious history of the island. If asked, they provide the following advice: Reciprocity. Powerful nature spirits reside on the island and don’t take kindly to those
who would exploit it. No one should take anything without leaving something in return. Respect. Offerings of money, food, or crafted items show respect to the island’s spirits. Acts of kindness can
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
consequences. The Power of Worship. Genies acknowledge the gods as powerful entities but have no desire to court or worship them. They find the endless fawning and mewling of religious devotees tiresome — except
it. The genie can then cast the wish spell on the creature’s behalf to bring about the effect. Depending on the genie’s nature, the genie might try to pervert the intent of the wish by exploiting the wish’s poor wording. The perversion of the wording is usually crafted to be to the genie’s benefit.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
if they remain undamaged, the characters could use them for transport when they decide to leave this place behind. Pond Mother’s Home The religious center of the village, this enormous building made
are secured to the walls above the water in netting. Furniture is of simple but well-crafted wood, or adapted driftwood. Some homes have ceramic and glass jars (obtained through barter) and bronze
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
and Vogren are well versed in the religious history of the island. If asked, they provide the following advice: Reciprocity. Powerful nature spirits reside on the island and don’t take kindly to those
who would exploit it. No one should take anything without leaving something in return. Respect. Offerings of money, food, or crafted items show respect to the island’s spirits. Acts of kindness can
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
consequences. The Power of Worship. Genies acknowledge the gods as powerful entities but have no desire to court or worship them. They find the endless fawning and mewling of religious devotees tiresome — except
it. The genie can then cast the wish spell on the creature’s behalf to bring about the effect. Depending on the genie’s nature, the genie might try to pervert the intent of the wish by exploiting the wish’s poor wording. The perversion of the wording is usually crafted to be to the genie’s benefit.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
if they remain undamaged, the characters could use them for transport when they decide to leave this place behind. Pond Mother’s Home The religious center of the village, this enormous building made
are secured to the walls above the water in netting. Furniture is of simple but well-crafted wood, or adapted driftwood. Some homes have ceramic and glass jars (obtained through barter) and bronze
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
if they remain undamaged, the characters could use them for transport when they decide to leave this place behind. Pond Mother’s Home The religious center of the village, this enormous building made
are secured to the walls above the water in netting. Furniture is of simple but well-crafted wood, or adapted driftwood. Some homes have ceramic and glass jars (obtained through barter) and bronze
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
consequences. The Power of Worship. Genies acknowledge the gods as powerful entities but have no desire to court or worship them. They find the endless fawning and mewling of religious devotees tiresome — except
it. The genie can then cast the wish spell on the creature’s behalf to bring about the effect. Depending on the genie’s nature, the genie might try to pervert the intent of the wish by exploiting the wish’s poor wording. The perversion of the wording is usually crafted to be to the genie’s benefit.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
and Vogren are well versed in the religious history of the island. If asked, they provide the following advice: Reciprocity. Powerful nature spirits reside on the island and don’t take kindly to those
who would exploit it. No one should take anything without leaving something in return. Respect. Offerings of money, food, or crafted items show respect to the island’s spirits. Acts of kindness can
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Wondrous Item, Rarity Varies (Requires Attunement by a Spellcaster) This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery
the dragon in whose hoard it became Wakened. An asterisk indicates a new spell that appears earlier in this chapter. Chromatic. Hold monster, Rime’s binding ice* Gem. Rary’s telepathic bond
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Wondrous Item, Rarity Varies (Requires Attunement by a Spellcaster) This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery
the dragon in whose hoard it became Wakened. An asterisk indicates a new spell that appears earlier in this chapter. Chromatic. Hold monster, Rime’s binding ice* Gem. Rary’s telepathic bond
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Wondrous Item, Rarity Varies (Requires Attunement by a Spellcaster) This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery
the dragon in whose hoard it became Wakened. An asterisk indicates a new spell that appears earlier in this chapter. Chromatic. Hold monster, Rime’s binding ice* Gem. Rary’s telepathic bond






