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Returning 35 results for 'bird before duplicate command reduce'.
Magic Items
Dungeon Master’s Guide
;t be moved by any means. Touching the token to the vessel again ends the effect. When the effect ends, the token disappears.
Bird (Rare). You can take a Magic action to toss the token 5 feet into
the air. The token disappears and an enormous, multicolored bird takes its place. The bird has the statistics of a Roc, but it can’t attack. It obeys your simple commands and can carry up to 500
Wings of Flying
Legacy
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Magic Items
Basic Rules (2014)
While wearing this cloak, you can use an action to speak its command word. This turns the cloak into a pair of bat wings or bird wings on your back for 1 hour or until you repeat the command word as
Magic Items
Eberron: Rising from the Last War
When a suit of shiftweave is created, up to five different outfits can be embedded into the cloth. While wearing the clothing, you can speak its command word as a bonus action to transform your
outfit into your choice of one of the other designs contained within it. Regardless of its appearance, the outfit can’t be anything but clothing. Although it can duplicate the look of other magical clothing, it doesn’t gain their magical properties.
Feather Token
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Magic Items
Basic Rules (2014)
Feather Token
01-20
Feather Token (Anchor);Anchor
21-35
Feather Token (Bird);Bird
36-50
Feather Token (Fan);Fan
51-65
Feather Token (Swan Boat);Swan Boat
66-90
Feather
moved by any means. Touching the token to the vessel again ends the effect. When the effect ends, the token disappears.
Feather Token (Bird);Bird. You can use an action to toss the token 5 feet into
Magic Items
Waterdeep: Dragon Heist
This bright plume is made from the feather of a diatryma (pronounced dee-ah-TRY-mah), a Large, colorful, flightless bird native to the Underdark. If you use an action to speak the command word and
feather form early if it drops to 0 hit points or if you use an action to speak the command word again while touching the bird.
When the diatryma reverts to feather form, the magic of the feather can
Quaal's Feather Token
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Magic Items
Dungeon Master’s Guide (2014)
Feather Token
01-20
Feather Token (Anchor);Anchor
21-35
Feather Token (Bird);Bird
36-50
Feather Token (Fan);Fan
51-65
Feather Token (Swan Boat);Swan Boat
66-90
Feather
moved by any means. Touching the token to the vessel again ends the effect. When the effect ends, the token disappears.
Feather Token (Bird);Bird. You can use an action to toss the token 5 feet into
Magic Items
Tomb of Annihilation
A restless spirit is trapped inside this lantern. While holding the lantern, you can command the spirit as a bonus action to shed bright light in a 30-foot radius and dim light for an additional 30
feet.
While holding the lantern, you can use an action to order the spirit to leave the lantern and duplicate the effect of the mage hand spell. The spirit returns to the lantern when the spell
Monsters
Mythic Odysseys of Theros
spellcasting ability is Wisdom (spell save DC 18). The rider can innately cast the following spells, requiring no material components:
At will: command, compelled duel
1/day each: banishment, blade barrier
Assault (Costs 2 Actions). The ashen rider makes an attack using its ashen blade or bolt of ash, and then its mount can use its reaction to make a melee weapon attack.
Reduce to Ash (Costs 3 Actions). The
Monsters
Adventure Atlas: The Mortuary
. The zombie acts on Skall’s initiative but immediately after his turn. Absent any other command, the zombie tries to kill any non-Undead creature it encounters.
Spellcasting. Skall casts one
flesh, Skall often delegates his bureaucratic responsibilities to Undead proxies or—on rare occasions—appears as an illusory duplicate. Subtle social cues are lost on the factol, whose
Magic Items
Guildmasters’ Guide to Ravnica
.
When you use an action to speak the item’s command word and place the keyrune on the ground in an unoccupied space within 5 feet of you, the keyrune transforms into a creature. If there isn’t
specific to each keyrune. At the end of the duration, the creature reverts to its keyrune form. It reverts early if it drops to 0 hit points or if you use an action to speak the command word again
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Wings of Flying Wondrous item, rare (requires attunement) While wearing this cloak, you can use an action to speak its command word. This turns the cloak into a pair of bat wings or bird wings on
your back for 1 hour or until you repeat the command word as an action. The wings give you a flying speed of 60 feet. When they disappear, you can’t use them again for 1d12 hours.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Shiftweave Wondrous item, common When a suit of shiftweave is created, up to five different outfits can be embedded into the cloth. While wearing the clothing, you can speak its command word as a
bonus action to transform your outfit into your choice of one of the other designs contained within it. Regardless of its appearance, the outfit can’t be anything but clothing. Although it can duplicate the look of other magical clothing, it doesn’t gain their magical properties.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Shiftweave Wondrous item, common When a suit of shiftweave is created, up to five different outfits can be embedded into the cloth. While wearing the clothing, you can speak its command word as a
bonus action to transform your outfit into your choice of one of the other designs contained within it. Regardless of its appearance, the outfit can’t be anything but clothing. Although it can duplicate the look of other magical clothing, it doesn’t gain their magical properties.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
to 6 hours, after which it reverts to its feather form. It reverts to feather form early if it drops to 0 hit points or if you use an action to speak the command word again while touching the bird
Feather of Diatryma Summoning Wondrous item, rare (requires attunement) This bright plume is made from the feather of a diatryma (pronounced dee-ah-TRY-mah), a Large, colorful, flightless bird native
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
or determines it randomly by rolling on the Quaal’s Feather Tokens table. The type of token determines its rarity. Quaal’s Feather Tokens 1d100 Token Rarity 01–20 Anchor Uncommon 21–35 Bird Rare
can’t be moved by any means. Touching the token to the vessel again ends the effect. When the effect ends, the token disappears. Bird (Rare) You can take a Magic action to toss the token 5 feet into the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
determines it randomly.
d100 Feather Token
01–20 Anchor
21–35 Bird
36–50 Fan
51–65 Swan boat
66–90 Tree
91–00 Whip
Anchor. You can use an action to
.
Bird. You can use an action to toss the token 5 feet into the air. The token disappears and an enormous, multicolored bird takes its place. The bird has the statistics of a roc (see the Monster Manual
Kenku
Legacy
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Species
Volo's Guide to Monsters
kenku make an easy living serving as messengers, spies, and lookouts for thieves’ guilds, bandits, and other criminal cartels. A network of kenku can relay a bird call or similar noise across the
might sound like fun, but it can prove distracting and could slow down the game.
Kenku Names
Given that kenku can duplicate any sound, their names are drawn from a staggering variety of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Ghost Lantern Wondrous item, rare (requires attunement) A restless spirit is trapped inside this lantern. While holding the lantern, you can command the spirit as a bonus action to shed bright light
in a 30-foot radius and dim light for an additional 30 feet. While holding the lantern, you can use an action to order the spirit to leave the lantern and duplicate the effect of the mage hand spell
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
or determines it randomly by rolling on the Quaal’s Feather Tokens table. The type of token determines its rarity. Quaal’s Feather Tokens 1d100 Token Rarity 01–20 Anchor Uncommon 21–35 Bird Rare
can’t be moved by any means. Touching the token to the vessel again ends the effect. When the effect ends, the token disappears. Bird (Rare) You can take a Magic action to toss the token 5 feet into the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
determines it randomly. d100 Feather Token d100 Feather Token 01–20 Anchor 51–65 Swan boat 21–35 Bird 66–90 Tree 36–50 Fan 91–00 Whip Anchor. You can use an action to touch the token to a boat or ship
. For the next 24 hours, the vessel can’t be moved by any means. Touching the token to the vessel again ends the effect. When the effect ends, the token disappears. Bird. You can use an action to toss the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Gem of Seeing Wondrous item, rare (requires attunement) This gem has 3 charges. As an action, you can speak the gem’s command word and expend 1 charge. For the next 10 minutes, you have truesight out
. You can also use a bonus action to speak the armor’s command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
characteristic if none of the suggestions below fit your character.
Fey Characteristics d8 Characteristic
1 Your wings are like those of a bird.
2 You have shimmering
. Starting at 5th level, you can also cast the enlarge/reduce spell with this trait. Once you cast faerie fire or enlarge/reduce with this trait, you can’t cast that spell with it again until you finish a long
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
offers more spells. 1st Level
Color spray
Command
2nd Level
Aid
Enlarge/reduce
Mirror image
3rd Level
Intellect fortress *
Mass healing word
Slow
4th Level
Phantasmal killer
Adult Deep Dragon
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Monsters
Fizban's Treasury of Dragons
Spellcasting
Age
Spell Save DC
Spells Known
Adult Deep Dragon;Adult
16
command, dissonant whispers, faerie fire, water breathing
Deep Dragon Adventures
The Deep Dragon
lair, the creature must first succeed on a DC 10 Constitution saving throw or be unable to reduce its level of exhaustion. Creatures immune to the poisoned condition are immune to this effect
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
, supplying the scholar with a duplicate of the Blue Dragon Mask that appears both powerful and inscrutable, though it holds little in the way of real magic. Severin knows the scholars will discover
ancient and mysterious wizard’s tower on the southern slope of Mount Hlim. Although not all the cult members at Xonthal’s Tower are dracolich traditionalists, Jorgen Pawl and Iskander are in command there, and they have drawn many likeminded individuals under their sway.
Monsters
Fizban's Treasury of Dragons
, much as a forest fire clears dead wood, replenishes the soil, and allows the forest to regrow even healthier than before. To this end, topaz dragons use their power to reduce crumbling structures and
charmed in this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature.
Cancellation. The dragon chooses an active spell of 5th level or
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, supplying the scholar with a duplicate of the Blue Dragon Mask that appears both powerful and inscrutable, though it holds little in the way of real magic. Severin knows the scholars will discover the
mysterious wizard’s tower on the southern slope of Mount Hlim. Although not all the cult members at Xonthal’s Tower are dracolich traditionalists, Jorgen Pawl and Iskander are in command there, and they have drawn many like-minded individuals under their sway.
Monsters
Fizban's Treasury of Dragons
creation and growth, much as a forest fire clears dead wood, replenishes the soil, and allows the forest to regrow even healthier than before. To this end, topaz dragons use their power to reduce
the next round. A creature charmed in this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature.
Cancellation. The dragon chooses an
Ancient Deep Dragon
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Monsters
Fizban's Treasury of Dragons
Spellcasting
Age
Spell Save DC
Spells Known
Ancient Deep Dragon;Ancient
19
command, dissonant whispers, faerie fire, passwall, water breathing
Deep Dragon Adventures
The
first succeed on a DC 10 Constitution saving throw or be unable to reduce its level of exhaustion. Creatures immune to the poisoned condition are immune to this effect.
Verdant Growth. Vegetation and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
With the Red Dragon Army on its way, Becklin Uth Viharin summons the characters to Cudgel’s command tent at the village’s edge. When they arrive, read the introduction to scenario 1 in Dragonlance
gifts them one of the community’s few treasures: a folded paper kingfisher that functions as a Quaal’s feather token (bird). Characters gain no rewards for a loss.
At the end of the scenario
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
inside, having barricaded the doors with furniture. Trying to break down the doors are four members of the Xanathar Guild (CE male human bandits) under the command of a dwarf enforcer named Noska
Ur’gray (see appendix B). A merrow also under Noska’s command swims beneath the docks. It surfaces to attack when the characters arrive. If the characters come to Grinda’s defense, Noska orders his thugs
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
16. Papazotl’s Shrine Crocodiles wallow in this muddy lake bed, from which rises a walled ruin. Two columns flank the entrance, carved with images of a long-legged bird with a needle-like beak. At
mosaic floor depicts a tall bird using its long, pointy beak to pin a monstrous frog-like creature with tentacles sprouting from its shoulders. Set into the far wall is a set of heavy stone doors
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Asteroid Ahead! The characters’ tyrant ship encounters an asteroid a few days’ travel from H’Catha. Proximity to the asteroid causes the ship to reduce speed. Read the following: It has been a few
Wildspace creature silhouettes deck she brought along.
You’re gathered on the Command Deck at mealtime when Saerthe says, “Feels like an asteroid coming up on us.” As the ship slows down, Saerthe
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
days to fight for your cause. Reduce that number to twenty if you want them to be mounted on Riding Horses (see the Monster Manual). It costs you 1 GP per day to feed each guard and each horse in your
remains until it is destroyed or you command it to disband. You can’t issue this Recruit order again until your current army disbands or is destroyed.
Magic Items
Infernal Machine Rebuild
known today. However, its true origins derive from a planar craft that crashed in the Barrier Peaks, for the Infernal Machine once functioned as this craft’s central command console.
Explorers who
discovered the crash site removed the command console and brought it back to civilization, not understanding its true purpose or powers. In later years, the console came into the possession of Baron






