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Returning 35 results for 'bird both diffusing company remains'.
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Magic Items
Dungeon Master’s Guide
;t be moved by any means. Touching the token to the vessel again ends the effect. When the effect ends, the token disappears.
Bird (Rare). You can take a Magic action to toss the token 5 feet into
the air. The token disappears and an enormous, multicolored bird takes its place. The bird has the statistics of a Roc, but it can’t attack. It obeys your simple commands and can carry up to 500
Feather Token
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
Feather Token
01-20
Feather Token (Anchor);Anchor
21-35
Feather Token (Bird);Bird
36-50
Feather Token (Fan);Fan
51-65
Feather Token (Swan Boat);Swan Boat
66-90
Feather
moved by any means. Touching the token to the vessel again ends the effect. When the effect ends, the token disappears.
Feather Token (Bird);Bird. You can use an action to toss the token 5 feet into
Quaal's Feather Token
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
Feather Token
01-20
Feather Token (Anchor);Anchor
21-35
Feather Token (Bird);Bird
36-50
Feather Token (Fan);Fan
51-65
Feather Token (Swan Boat);Swan Boat
66-90
Feather
moved by any means. Touching the token to the vessel again ends the effect. When the effect ends, the token disappears.
Feather Token (Bird);Bird. You can use an action to toss the token 5 feet into
Monsters
Mordenkainen Presents: Monsters of the Multiverse
of Grolantor is revered as a holy embodiment of Grolantor’s aching hunger. Unlike a typical sluggish hill giant, a mouth of Grolantor is thin as a whippet, alert like a bird, and constantly
their fill of enemies, they pass out amid the gory remains of their victims, making them easy to recapture.
Backgrounds
Baldur’s Gate: Descent into Avernus
contradictions, fills your hours.
4
You tend to some part of the city’s forgotten history: the unmarked graves in Cliffside Cemetery, the crumbling remains of dead patriar families’ manors, or
contemplative sort of seclusion that allows room for study and prayer. If you want to play a rugged wilderness recluse who lives off the land while shunning the company of other people, look at the outlander
Monsters
Fizban's Treasury of Dragons
other nature protectors who don’t understand the dragons’ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed
no company other than my own, for no one else can compete with me.
2
If my offspring can’t care for themselves, I’m not sure they’re worthy of my attention.
3
The sea is
Monsters
The Wild Beyond the Witchlight
extraordinarily long, spindly limbs. She must submerge herself in a briny concoction for an hour each day, or her body will dry out until it locks up in a kind of living rictus, and she remains that way until
company, but one hag will occasionally visit another to plot against the third sister, creating a vicious circle in which Bavlorna and Endelyn plot against Skabatha, Endelyn and Skabatha conspire
Monsters
Fizban's Treasury of Dragons
the ire of druids and other nature protectors who don’t understand the dragons’ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow
"}
Trait
1
I seek no company other than my own, for no one else can compete with me.
2
If my offspring can’t care for themselves, I’m not sure they’re worthy of my
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
determines it randomly.
d100 Feather Token
01–20 Anchor
21–35 Bird
36–50 Fan
51–65 Swan boat
66–90 Tree
91–00 Whip
Anchor. You can use an action to
.
Bird. You can use an action to toss the token 5 feet into the air. The token disappears and an enormous, multicolored bird takes its place. The bird has the statistics of a roc (see the Monster Manual
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
or determines it randomly by rolling on the Quaal’s Feather Tokens table. The type of token determines its rarity. Quaal’s Feather Tokens 1d100 Token Rarity 01–20 Anchor Uncommon 21–35 Bird Rare
can’t be moved by any means. Touching the token to the vessel again ends the effect. When the effect ends, the token disappears. Bird (Rare) You can take a Magic action to toss the token 5 feet into the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
determines it randomly.
d100 Feather Token
01–20 Anchor
21–35 Bird
36–50 Fan
51–65 Swan boat
66–90 Tree
91–00 Whip
Anchor. You can use an action to
.
Bird. You can use an action to toss the token 5 feet into the air. The token disappears and an enormous, multicolored bird takes its place. The bird has the statistics of a roc (see the Monster Manual
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
or determines it randomly by rolling on the Quaal’s Feather Tokens table. The type of token determines its rarity. Quaal’s Feather Tokens 1d100 Token Rarity 01–20 Anchor Uncommon 21–35 Bird Rare
can’t be moved by any means. Touching the token to the vessel again ends the effect. When the effect ends, the token disappears. Bird (Rare) You can take a Magic action to toss the token 5 feet into the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
or determines it randomly by rolling on the Quaal’s Feather Tokens table. The type of token determines its rarity. Quaal’s Feather Tokens 1d100 Token Rarity 01–20 Anchor Uncommon 21–35 Bird Rare
can’t be moved by any means. Touching the token to the vessel again ends the effect. When the effect ends, the token disappears. Bird (Rare) You can take a Magic action to toss the token 5 feet into the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
or determines it randomly by rolling on the Quaal’s Feather Tokens table. The type of token determines its rarity. Quaal’s Feather Tokens 1d100 Token Rarity 01–20 Anchor Uncommon 21–35 Bird Rare
can’t be moved by any means. Touching the token to the vessel again ends the effect. When the effect ends, the token disappears. Bird (Rare) You can take a Magic action to toss the token 5 feet into the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
or determines it randomly by rolling on the Quaal’s Feather Tokens table. The type of token determines its rarity. Quaal’s Feather Tokens 1d100 Token Rarity 01–20 Anchor Uncommon 21–35 Bird Rare
can’t be moved by any means. Touching the token to the vessel again ends the effect. When the effect ends, the token disappears. Bird (Rare) You can take a Magic action to toss the token 5 feet into the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
determines it randomly. d100 Feather Token d100 Feather Token 01–20 Anchor 51–65 Swan boat 21–35 Bird 66–90 Tree 36–50 Fan 91–00 Whip Anchor. You can use an action to touch the token to a boat or ship
. For the next 24 hours, the vessel can’t be moved by any means. Touching the token to the vessel again ends the effect. When the effect ends, the token disappears. Bird. You can use an action to toss the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
determines it randomly.
d100 Feather Token
01–20 Anchor
21–35 Bird
36–50 Fan
51–65 Swan boat
66–90 Tree
91–00 Whip
Anchor. You can use an action to
.
Bird. You can use an action to toss the token 5 feet into the air. The token disappears and an enormous, multicolored bird takes its place. The bird has the statistics of a roc (see the Monster Manual
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
determines it randomly. d100 Feather Token d100 Feather Token 01–20 Anchor 51–65 Swan boat 21–35 Bird 66–90 Tree 36–50 Fan 91–00 Whip Anchor. You can use an action to touch the token to a boat or ship
. For the next 24 hours, the vessel can’t be moved by any means. Touching the token to the vessel again ends the effect. When the effect ends, the token disappears. Bird. You can use an action to toss the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
determines it randomly. d100 Feather Token d100 Feather Token 01–20 Anchor 51–65 Swan boat 21–35 Bird 66–90 Tree 36–50 Fan 91–00 Whip Anchor. You can use an action to touch the token to a boat or ship
. For the next 24 hours, the vessel can’t be moved by any means. Touching the token to the vessel again ends the effect. When the effect ends, the token disappears. Bird. You can use an action to toss the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
or determines it randomly by rolling on the Quaal’s Feather Tokens table. The type of token determines its rarity. Quaal’s Feather Tokens 1d100 Token Rarity 01–20 Anchor Uncommon 21–35 Bird Rare
can’t be moved by any means. Touching the token to the vessel again ends the effect. When the effect ends, the token disappears. Bird (Rare) You can take a Magic action to toss the token 5 feet into the
Magic Items
Guildmasters’ Guide to Ravnica
lazuli to resemble a noble bird of prey. It can become a giant eagle for up to 1 hour. While the transformed eagle is within 1 mile of you, you can communicate with it telepathically. As an action, you
ceratok, a horned creature much like a rhinoceros (and with the same statistics). It remains in its ceratok form for 1 hour.
Izzet Keyrune (Rare). Formed of carved and polished red and blue stone, the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
other bird of prey. As it descends, however, its unearthly size becomes terrifyingly clear. In flight, a roc’s wingspan spreads two hundred feet or more. At rest, perched upon the mountain peaks that are
its home, this monstrous bird rivals the oldest dragons in size.
Sky Titans. In the ancient days when giants battled dragons for control of the world, Annam, the father of the giant gods, created
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
other bird of prey. As it descends, however, its unearthly size becomes terrifyingly clear. In flight, a roc’s wingspan spreads two hundred feet or more. At rest, perched upon the mountain peaks that are
its home, this monstrous bird rivals the oldest dragons in size.
Sky Titans. In the ancient days when giants battled dragons for control of the world, Annam, the father of the giant gods, created
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
other bird of prey. As it descends, however, its unearthly size becomes terrifyingly clear. In flight, a roc’s wingspan spreads two hundred feet or more. At rest, perched upon the mountain peaks that are
its home, this monstrous bird rivals the oldest dragons in size.
Sky Titans. In the ancient days when giants battled dragons for control of the world, Annam, the father of the giant gods, created
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
out. The first is a granite head the size of a wagon on the ground, gazing skyward. The second is the remains of a farmer’s market clustered near the stone head, now only broken beams and crumbling
success, the character recognizes that an unnaturally massive bird of prey made the scrapes. Dragoneye Flowers The flowers are dragoneye flowers. The Burning Circle members believe that when dragoneye
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
out. The first is a granite head the size of a wagon on the ground, gazing skyward. The second is the remains of a farmer’s market clustered near the stone head, now only broken beams and crumbling
success, the character recognizes that an unnaturally massive bird of prey made the scrapes. Dragoneye Flowers The flowers are dragoneye flowers. The Burning Circle members believe that when dragoneye
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
out. The first is a granite head the size of a wagon on the ground, gazing skyward. The second is the remains of a farmer’s market clustered near the stone head, now only broken beams and crumbling
success, the character recognizes that an unnaturally massive bird of prey made the scrapes. Dragoneye Flowers The flowers are dragoneye flowers. The Burning Circle members believe that when dragoneye
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
.
The creature that emerges from the contraption is a tomb guardian — a flesh golem encased in plate armor (AC 17). This guardian was fashioned using the salvaged remains of Seward, an adventurer with
the Company of the Yellow Banner, and a number of other unfortunate trespassers. Now a mindless undead, it attacks the characters on sight. Treasure Any character who searches the forge finds a ghost
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
.
The creature that emerges from the contraption is a tomb guardian — a flesh golem encased in plate armor (AC 17). This guardian was fashioned using the salvaged remains of Seward, an adventurer with
the Company of the Yellow Banner, and a number of other unfortunate trespassers. Now a mindless undead, it attacks the characters on sight. Treasure Any character who searches the forge finds a ghost
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
.
The creature that emerges from the contraption is a tomb guardian — a flesh golem encased in plate armor (AC 17). This guardian was fashioned using the salvaged remains of Seward, an adventurer with
the Company of the Yellow Banner, and a number of other unfortunate trespassers. Now a mindless undead, it attacks the characters on sight. Treasure Any character who searches the forge finds a ghost
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Dream 5th-level illusion Casting Time: 1 minute Range: Special Components: V, S, M (a handful of sand, a dab of ink, and a writing quill plucked from a sleeping bird) Duration: 8 hours This spell
or move. If the target is asleep, the messenger appears in the target’s dreams and can converse with the target as long as it remains asleep, through the duration of the spell. The messenger can also
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Dream 5th-level illusion Casting Time: 1 minute Range: Special Components: V, S, M (a handful of sand, a dab of ink, and a writing quill plucked from a sleeping bird) Duration: 8 hours This spell
or move. If the target is asleep, the messenger appears in the target’s dreams and can converse with the target as long as it remains asleep, through the duration of the spell. The messenger can also
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
beyond, reaching distant Zakhara, Kara-Tur, and even Maztica. His work focused on conjuration and elemental evocation, so he often kept elementals and genies for company. Xonthal prized solitude, so he
been up to in the intervening decades, or whether he’s even still alive. Some think he must have become a lich, while others believe he’s just dead. All that’s certain is that the hedge maze remains a frustrating barrier, and the spells and wards protecting the tower against entry remain as powerful as ever.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
beyond, reaching distant Zakhara, Kara-Tur, and even Maztica. His work focused on conjuration and elemental evocation, so he often kept elementals and genies for company. Xonthal prized solitude, so he
been up to in the intervening decades, or whether he’s even still alive. Some think he must have become a lich, while others believe he’s just dead. All that’s certain is that the hedge maze remains a frustrating barrier, and the spells and wards protecting the tower against entry remain as powerful as ever.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
beyond, reaching distant Zakhara, Kara-Tur, and even Maztica. His work focused on conjuration and elemental evocation, so he often kept elementals and genies for company. Xonthal prized solitude, so he
been up to in the intervening decades, or whether he’s even still alive. Some think he must have become a lich, while others believe he’s just dead. All that’s certain is that the hedge maze remains a frustrating barrier, and the spells and wards protecting the tower against entry remain as powerful as ever.






