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Returning 35 results for 'bit barely drinking construct readily'.
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Half-Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
fierceness, and his wits. Human ancestry was no blemish against a warrior—provided he was every bit as strong, enduring, and bloodthirsty as his full-blooded kin. Half-orcs who were weaker than their
orc comrades didn’t last long among the Bloody Skulls or any other orc tribe for that matter. But it was often true that a bit of human blood gave a warrior just the right mix of cunning
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, and hippopotamus parts. Despite its ungainly physiology, a catoblepas resembles a natural animal in its behavior, ambling through its marshy home, munching choice vegetation, eating the occasional bit
, drinking the monsters’ milk and using them as guardians or pets. Other legends say that those of impure heart can tame a catoblepas and whisper of malevolent warlocks and wicked knights who ride them into battle.
Halfling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or several, as
avoid unwanted attention.
Halflings work readily with others, and they are loyal to their friends, whether halfling or otherwise. They can display remarkable ferocity when their friends, families, or
Species
Mordenkainen Presents: Monsters of the Multiverse
existence, most often to the Material Plane. There they seek to bring a bit of their home plane’s splendor to other worlds.
Creating Your Character
At 1st level, you choose whether your character is a
;s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These
Charlatan
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
-colored liquid will surely cure that unseemly rash, this ointment — nothing more than a bit of fat with a sprinkle of silver dust — can restore youth and vigor, and there’s a bridge in the
Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe, and how they see the
Backgrounds
Baldur’s Gate: Descent into Avernus
more than a bit of fat with a sprinkle of silver dust — can restore youth and vigor, and there’s a bridge in the city that just happens to be for sale. These marvels sound implausible, but
.
Suggested Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
manners. Bit jittery with all the thieving going on. I’m Trovus, the town speaker.”
Trovus (neutral good silver dragonborn veteran) spends most of his days drinking and reminiscing about his bygone
Getting the Quest The town sits quietly at the foot of Kelvin’s Cairn. A few bundled-up people shuffle between snow-battered houses, keeping their heads down, barely bothering to give you a look as
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
manners. Bit jittery with all the thieving going on. I’m Trovus, the town speaker.”
Trovus (neutral good silver dragonborn veteran) spends most of his days drinking and reminiscing about his bygone
Getting the Quest The town sits quietly at the foot of Kelvin’s Cairn. A few bundled-up people shuffle between snow-battered houses, keeping their heads down, barely bothering to give you a look as
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
manners. Bit jittery with all the thieving going on. I’m Trovus, the town speaker.”
Trovus (neutral good silver dragonborn veteran) spends most of his days drinking and reminiscing about his bygone
Getting the Quest The town sits quietly at the foot of Kelvin’s Cairn. A few bundled-up people shuffle between snow-battered houses, keeping their heads down, barely bothering to give you a look as
Compendium
- Sources->Dungeons & Dragons->One Grung Above
Ward of Port Nyanzaru, drinking, and generally keeping tabs on goings on in the city in that regard. All manner of folks are willing to talk freely around a drunk albino dwarf that can barely seem to
Compendium
- Sources->Dungeons & Dragons->One Grung Above
Ward of Port Nyanzaru, drinking, and generally keeping tabs on goings on in the city in that regard. All manner of folks are willing to talk freely around a drunk albino dwarf that can barely seem to
Compendium
- Sources->Dungeons & Dragons->One Grung Above
Ward of Port Nyanzaru, drinking, and generally keeping tabs on goings on in the city in that regard. All manner of folks are willing to talk freely around a drunk albino dwarf that can barely seem to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
might spend time currying favor with nobles as a means of expanding the franchise’s reputation. And what could be more fun (for you) than to have the staff engage in a bit of dangerous criminal activity
? If they’re successful, the franchise gets the profits! And if they get caught, who are these people you barely know?
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
might spend time currying favor with nobles as a means of expanding the franchise’s reputation. And what could be more fun (for you) than to have the staff engage in a bit of dangerous criminal activity
? If they’re successful, the franchise gets the profits! And if they get caught, who are these people you barely know?
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
might spend time currying favor with nobles as a means of expanding the franchise’s reputation. And what could be more fun (for you) than to have the staff engage in a bit of dangerous criminal activity
? If they’re successful, the franchise gets the profits! And if they get caught, who are these people you barely know?
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
that smells like a sewer. The room contains the following features: Flood. The floor of the room tilts — its west end is 6 feet lower than its east end. Foul sewer water covers the floor, barely
alcove, drips down the walls, and accumulates in the west end of the room before slowly leaking out through smaller cracks in the floor. The water is tepid, and not fit for drinking unless a purify food and drink spell is cast on it.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
rounded frames in all directions. Their heads contain ten eyes to readily observe the operations of surrounding base modrons. In emergencies, a decaton can discharge a bolt of electricity from each
of its ten eyes, synchronizing them to deadly effect. Decaton Modron Large Construct, Typically Lawful Neutral
Armor Class 16 (natural armor)
Hit Points 144 (17d10 + 51)
Speed 30 ft., fly 30 ft
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
that smells like a sewer. The room contains the following features: Flood. The floor of the room tilts — its west end is 6 feet lower than its east end. Foul sewer water covers the floor, barely
alcove, drips down the walls, and accumulates in the west end of the room before slowly leaking out through smaller cracks in the floor. The water is tepid, and not fit for drinking unless a purify food and drink spell is cast on it.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
that smells like a sewer. The room contains the following features: Flood. The floor of the room tilts — its west end is 6 feet lower than its east end. Foul sewer water covers the floor, barely
alcove, drips down the walls, and accumulates in the west end of the room before slowly leaking out through smaller cracks in the floor. The water is tepid, and not fit for drinking unless a purify food and drink spell is cast on it.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
rounded frames in all directions. Their heads contain ten eyes to readily observe the operations of surrounding base modrons. In emergencies, a decaton can discharge a bolt of electricity from each
of its ten eyes, synchronizing them to deadly effect. Decaton Modron Large Construct, Typically Lawful Neutral
Armor Class 16 (natural armor)
Hit Points 144 (17d10 + 51)
Speed 30 ft., fly 30 ft
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
rounded frames in all directions. Their heads contain ten eyes to readily observe the operations of surrounding base modrons. In emergencies, a decaton can discharge a bolt of electricity from each
of its ten eyes, synchronizing them to deadly effect. Decaton Modron Large Construct, Typically Lawful Neutral
Armor Class 16 (natural armor)
Hit Points 144 (17d10 + 51)
Speed 30 ft., fly 30 ft
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K41. Treasury This octagonal vault is free of dust and cobwebs. The domed ceiling forty feet above is painted black and sparkles with a display of stars in unfamiliar constellations. Barely contained
can’t be done until every bit of treasure inside it is removed. Only Strahd can open the two means of entry: a sealed adamantine door set into the base of the tower on the north side, and an adamantine
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K41. Treasury This octagonal vault is free of dust and cobwebs. The domed ceiling forty feet above is painted black and sparkles with a display of stars in unfamiliar constellations. Barely contained
can’t be done until every bit of treasure inside it is removed. Only Strahd can open the two means of entry: a sealed adamantine door set into the base of the tower on the north side, and an adamantine
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K41. Treasury This octagonal vault is free of dust and cobwebs. The domed ceiling forty feet above is painted black and sparkles with a display of stars in unfamiliar constellations. Barely contained
can’t be done until every bit of treasure inside it is removed. Only Strahd can open the two means of entry: a sealed adamantine door set into the base of the tower on the north side, and an adamantine
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Warforged Titan Warforged titans are hulking constructs built to wreak paths of destruction through enemy armies. Some of the most feared combatants of the Last War, warforged titans are barely
these designs, and in the course of uncovering the secrets of the golems and the giant artificers who made them, House Cannith created the first warforged titans. Warforged Titan
Huge construct
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Warforged Titan Warforged titans are hulking constructs built to wreak paths of destruction through enemy armies. Some of the most feared combatants of the Last War, warforged titans are barely
these designs, and in the course of uncovering the secrets of the golems and the giant artificers who made them, House Cannith created the first warforged titans. Warforged Titan
Huge construct
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Warforged Titan Warforged titans are hulking constructs built to wreak paths of destruction through enemy armies. Some of the most feared combatants of the Last War, warforged titans are barely
these designs, and in the course of uncovering the secrets of the golems and the giant artificers who made them, House Cannith created the first warforged titans. Warforged Titan
Huge construct
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
hope. (And maybe, a little bit, to prove my father wrong.)
Knight Destinies Card Heroic Tie Balance Someone—or something—wronged you in your past. You seek revenge. Comet You’ve been promised an
path of the warrior. Fates A fortune teller foresaw that you would find your calling in a life of battle. Flames When the heat of battle takes over, you barely recognize yourself. This scares you. Fool
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Constitution Stamina and health Endure a marathon, grasp hot metal without flinching, win a drinking contest Intelligence Memory and reason Recall a bit of lore, recognize a clue’s significance
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Constitution Stamina and health Endure a marathon, grasp hot metal without flinching, win a drinking contest Intelligence Memory and reason Recall a bit of lore, recognize a clue’s significance
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Constitution Stamina and health Endure a marathon, grasp hot metal without flinching, win a drinking contest Intelligence Memory and reason Recall a bit of lore, recognize a clue’s significance
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
hope. (And maybe, a little bit, to prove my father wrong.)
Knight Destinies Card Heroic Tie Balance Someone—or something—wronged you in your past. You seek revenge. Comet You’ve been promised an
path of the warrior. Fates A fortune teller foresaw that you would find your calling in a life of battle. Flames When the heat of battle takes over, you barely recognize yourself. This scares you. Fool
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
your faults.
Am I to make pie from these crumbs?
My liege, he’s dead.
Are you the lord here? I bring dark tidings from afar.
It seems we are in a bit of a pickle.
You would make a mistress of
!
We danced too long; now all the music is gone.
Night comes, and we must away!
Such humor. I can barely hold my sides.
I smell a foul wind.
Who goes there, on this woebegone, rain-lashed night
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
faults.
Am I to make pie from these crumbs?
My liege, he’s dead.
Are you the lord here? I bring dark tidings from afar.
It seems we are in a bit of a pickle.
You would make a mistress of the
!
We danced too long; now all the music is gone.
Night comes, and we must away!
Such humor. I can barely hold my sides.
I smell a foul wind.
Who goes there, on this woebegone, rain-lashed night
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
3. Entrance to the Tomb of Horrors Even a bit of light entering through a crawl space or provided by a torch will reveal that an unusual tunnel lies ahead. If the characters clear the passage near
studied all the way from the entrance to where the path forks toward areas 5 and 6, the individual with such perseverance will be rewarded by suddenly understanding that a message is contained in barely






