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Returning 35 results for 'bite both defying continue respected'.
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Giant Fire Beetle
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
Illumination. The beetle sheds bright light in a 10-foot radius and dim light for an additional 10 feet.Bite. Melee Weapon Attack: +1;{"diceNotation":"1d20+1","rollType":"to hit","rollAction":"Bite
"} to hit, reach 5 ft., one target. Hit: 2 (1d6 − 1);{"diceNotation":"1d6-1","rollType":"damage","rollAction":"Bite","rollDamageType":"slashing"} slashing damage.A giant fire beetle is a nocturnal
Monsters
Mythic Odysseys of Theros
effects.Multiattack. Aphemia makes two attacks: one with her bite and one with her claws.
Bite. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one
target. Hit: 8 (2d4 + 3);{"diceNotation":"2d4+3","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage plus 13 (3d8);{"diceNotation":"3d8","rollType":"damage
Monsters
Curse of Strahd
turn, with disadvantage on the attack roll. Each time the zombie loses an arm, it loses a claw attack.
If its head is severed, the zombie loses its bite attack and its body is blinded unless the head
can see it. The severed head has a speed of 0 feet. It can make a bite attack, but only against a target in its space.
The zombie’s speed is halved if it’s missing a leg. If it loses both
Monsters
Bigby Presents: Glory of the Giants
energy.During the dawn of the giants’ empires, twisted minds sought to make their fallen comrades continue their service. Wizard giants stitched and wove the flesh of various giants over an
; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksBite. Melee Weapon Attack: +13;{"diceNotation":"1d20+13", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 5 ft., one Large or smaller
Monsters
Mordenkainen's Fiendish Folio Volume 1
Keen Smell. The assassin bug has advantage on Wisdom (Perception) checks that rely on smell.Multiattack. The assassin bug makes two bite attacks.
Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20+4
","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2);{"diceNotation":"1d10+2","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing
Monsters
Fizban's Treasury of Dragons
Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2);{"diceNotation":"1d10+2", "rollType":"damage
", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage plus 2 (1d4);{"diceNotation":"1d4", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"radiant"} radiant damage
Monsters
Mordenkainen Presents: Monsters of the Multiverse
effects.Multiattack. The abishai makes one Bite attack and one Claw attack, and it can use Frightful Presence or Incite Fanaticism.
Bite. Melee Weapon Attack: +12;{"diceNotation":"1d20+12", "rollType":"to hit
", "rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6);{"diceNotation":"3d10+6", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage plus 38 (7d10
Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
might continue to use the child name. Each elf’s adult name is a unique creation, though it might reflect the names of respected individuals or other family members. Little distinction exists
Monsters
Icewind Dale: Rime of the Frostmaiden
bonus action to move up to half its speed and make a bite attack.
Regeneration. The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or
rolls and ability checks.Multiattack (Vampire Form Only). The vampire makes two attacks: one with its bite and one with its claws.
Bite (Hyena or Vampire Form Only). Melee Weapon Attack: +8
Monsters
Fizban's Treasury of Dragons
Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 10 ft., one target
. Hit: 14 (2d10 + 3);{"diceNotation":"2d10+3", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage plus 4 (1d8);{"diceNotation":"1d8", "rollType":"damage
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +9
;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5);{"diceNotation":"2d10+5", "rollType":"damage", "rollAction":"Bite
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +13
;{"diceNotation":"1d20+13", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 15 ft., one target. Hit: 18 (2d10 + 7);{"diceNotation":"2d10+7", "rollType":"damage", "rollAction":"Bite
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon can breathe both air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite
attack and two Claw attacks.
Bite. Melee Weapon Attack: +12;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 18 (2d10+7);{"diceNotation":"2d10+7
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon can breathe both air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite
attack and two Claw attacks.
Bite. Melee Weapon Attack: +15;{"diceNotation":"1d20+15", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 15 ft., one target. Hit: 19 (2d10+8);{"diceNotation":"2d10+8
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
royal family could poison a meal and declare it “safe” after taking a bite.
There are legends of certain yuan-ti infiltrating human cities and forming deadly covert societies that sell
Trait
1
I see omens in every event and action. The serpent gods continue to advise us.
2
I have very high standards for food, drink, and physical pleasures.
3
I prefer to be alone
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
elf selects an adult name, although those who knew him or her as a youngster might continue to use the child name. Each elf’s adult name is a unique creation, though it might reflect the names of
respected individuals or other family members. Little distinction exists between male names and female names; the groupings here reflect only general tendencies. In addition, every elf bears a family
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
elf selects an adult name, although those who knew him or her as a youngster might continue to use the child name. Each elf’s adult name is a unique creation, though it might reflect the names of
respected individuals or other family members. Little distinction exists between male names and female names; the groupings here reflect only general tendencies. In addition, every elf bears a family
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
elf selects an adult name, although those who knew him or her as a youngster might continue to use the child name. Each elf’s adult name is a unique creation, though it might reflect the names of
respected individuals or other family members. Little distinction exists between male names and female names; the groupings here reflect only general tendencies. In addition, every elf bears a family
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
elf selects an adult name, although those who knew him or her as a youngster might continue to use the child name. Each elf’s adult name is a unique creation, though it might reflect the names of
respected individuals or other family members. Little distinction exists between male names and female names; the groupings here reflect only general tendencies. In addition, every elf bears a family
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
elf selects an adult name, although those who knew him or her as a youngster might continue to use the child name. Each elf’s adult name is a unique creation, though it might reflect the names of
respected individuals or other family members. Little distinction exists between male names and female names; the groupings here reflect only general tendencies. In addition, every elf bears a family
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
elf selects an adult name, although those who knew him or her as a youngster might continue to use the child name. Each elf’s adult name is a unique creation, though it might reflect the names of
respected individuals or other family members. Little distinction exists between male names and female names; the groupings here reflect only general tendencies. In addition, every elf bears a family
Compendium
- Sources->Dungeons & Dragons->Stranger Things
greedy, Sir Tristan reminds them that they’re old friends. Once the deal is struck, Sir Tristan might have a surprise for the group. If the characters negotiated a fair deal and respected their
healing. Finally, he has two weapons — a wand of magic missiles and this greatsword: Winter’s Dark Bite. This greatsword is made of an unknown black metal. In most cases, it works as a +1 greatsword
Compendium
- Sources->Dungeons & Dragons->Stranger Things
greedy, Sir Tristan reminds them that they’re old friends. Once the deal is struck, Sir Tristan might have a surprise for the group. If the characters negotiated a fair deal and respected their
healing. Finally, he has two weapons — a wand of magic missiles and this greatsword: Winter’s Dark Bite. This greatsword is made of an unknown black metal. In most cases, it works as a +1 greatsword
Compendium
- Sources->Dungeons & Dragons->Stranger Things
greedy, Sir Tristan reminds them that they’re old friends. Once the deal is struck, Sir Tristan might have a surprise for the group. If the characters negotiated a fair deal and respected their
healing. Finally, he has two weapons — a wand of magic missiles and this greatsword: Winter’s Dark Bite. This greatsword is made of an unknown black metal. In most cases, it works as a +1 greatsword
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
continue to shed light for 1d6 days after the beetle dies. Giant Fire Beetle Small Beast, Unaligned
AC 13 Initiative +0 (10)
HP 4 (1d6 + 1)
Speed 30 ft., Climb 30 ft.
Ability Score Mod
30 ft.; Passive Perception 8
Languages None
CR 0 (XP 10; PB +2)
Traits
Illumination. The beetle sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.
Actions
Bite. Melee Attack Roll: +1, reach 5 ft. Hit: 1 Fire damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
beetle’s glands continue to shed light for 1d6 days after the beetle dies. Giant fire beetles are most commonly found underground and in dark forests. Giant Fire Beetle
Small beast, unaligned
Armor
blindsight 30 ft., passive Perception 8
Languages —
Challenge 0 (10 XP)
Illumination. The beetle sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Actions
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 − 1) slashing damage.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
continue to shed light for 1d6 days after the beetle dies. Giant Fire Beetle Small Beast, Unaligned
AC 13 Initiative +0 (10)
HP 4 (1d6 + 1)
Speed 30 ft., Climb 30 ft.
Ability Score Mod
30 ft.; Passive Perception 8
Languages None
CR 0 (XP 10; PB +2)
Traits
Illumination. The beetle sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.
Actions
Bite. Melee Attack Roll: +1, reach 5 ft. Hit: 1 Fire damage.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
continue to shed light for 1d6 days after the beetle dies. Giant Fire Beetle Small Beast, Unaligned
AC 13 Initiative +0 (10)
HP 4 (1d6 + 1)
Speed 30 ft., Climb 30 ft.
Ability Score Mod
30 ft.; Passive Perception 8
Languages None
CR 0 (XP 10; PB +2)
Traits
Illumination. The beetle sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.
Actions
Bite. Melee Attack Roll: +1, reach 5 ft. Hit: 1 Fire damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
beetle’s glands continue to shed light for 1d6 days after the beetle dies. Giant fire beetles are most commonly found underground and in dark forests. Giant Fire Beetle
Small beast, unaligned
Armor
blindsight 30 ft., passive Perception 8
Languages —
Challenge 0 (10 XP)
Illumination. The beetle sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Actions
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 − 1) slashing damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
beetle’s glands continue to shed light for 1d6 days after the beetle dies. Giant fire beetles are most commonly found underground and in dark forests. Giant Fire Beetle
Small beast, unaligned
Armor
blindsight 30 ft., passive Perception 8
Languages —
Challenge 0 (10 XP)
Illumination. The beetle sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Actions
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 − 1) slashing damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
or details scrambled into puzzle-like jumbles. In rare cases, bone nagas continue to pursue the goals they had while alive instead of serving other creatures. Most free-willed bone nagas are evil
beings raised from spirit naga remains, but in unusual instances, bone nagas created from guardian nagas continue good, albeit confused, existences. Bone Naga Large Undead, Neutral Evil
AC 15 Initiative
Compendium
- Sources->Dungeons & Dragons->Monster Manual
or details scrambled into puzzle-like jumbles. In rare cases, bone nagas continue to pursue the goals they had while alive instead of serving other creatures. Most free-willed bone nagas are evil
beings raised from spirit naga remains, but in unusual instances, bone nagas created from guardian nagas continue good, albeit confused, existences. Bone Naga Large Undead, Neutral Evil
AC 15 Initiative
Compendium
- Sources->Dungeons & Dragons->Monster Manual
or details scrambled into puzzle-like jumbles. In rare cases, bone nagas continue to pursue the goals they had while alive instead of serving other creatures. Most free-willed bone nagas are evil
beings raised from spirit naga remains, but in unusual instances, bone nagas created from guardian nagas continue good, albeit confused, existences. Bone Naga Large Undead, Neutral Evil
AC 15 Initiative
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
are suffused with horrible necromantic magic that allows their severed body parts to continue to attack. All parts of a Strahd zombie are considered one and the same creature, so damage to any part
one claw attack on its turn, with disadvantage on the attack roll. Each time the zombie loses an arm, it loses a claw attack.
If its head is severed, the zombie loses its bite attack and its body
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
are suffused with horrible necromantic magic that allows their severed body parts to continue to attack. All parts of a Strahd zombie are considered one and the same creature, so damage to any part
one claw attack on its turn, with disadvantage on the attack roll. Each time the zombie loses an arm, it loses a claw attack.
If its head is severed, the zombie loses its bite attack and its body






