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Returning 35 results for 'black branch diffusing connect rolling'.
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Magic Items
Dungeon Master’s Guide
This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz
. If a magic bead is removed from the necklace, that bead loses its magic.
Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly by rolling on
Magic Items
Dungeon Master’s Guide
the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling on the table that corresponds to the bag’s color. See the Monster Manual for the
Owl
3
Mastiff
4
Goat
5
Giant Goat
6
Giant Boar
7
Lion
8
Brown Bear
Tan Bag of Tricks
1d8
Creature
1
Jackal
2
Ape
3
Baboon
4
Axe Beak
5
Black Bear
6
Giant Weasel
7
Giant Hyena
8
Tiger
Magic Items
Dungeon Master’s Guide
other magical effect determined by rolling on the Wand of Wonder Effects table. Spells cast from the wand have a save DC of 15. If a spell’s maximum range is normally less than 120 feet, it
origin. Roll 1d4 to determine the target’s new form. On a 1, the new form is a Black Bear; on a 2, the new form is a Giant Wasp; on a 3–4, the new form is a Frog.
98–00
The
Magic Items
The Book of Many Things
Glowing cinders orbit the flanged head of this black iron rod.
This rod can be used as an arcane focus. While holding this rod, you gain the following benefits:
Hellish Resistance. You have
the spell again until the next dawn.
Surge of Brimstone. Whenever you cast a spell that deals fire or necrotic damage, you can use the rod to deal the maximum damage instead of rolling. Once this property is used, it can’t be used again until the next dawn.
Magic Items
Tomb of Annihilation
as soon as you arrive at the destination, and is determined randomly by rolling percentile dice and consulting the Black Skull Transformation table.
Black Skull Transformation
d100
make a DC 16 Constitution saving throw each time you use the amulet to teleport. On a failed saving throw, the black skull cackles as you are transformed in transit. The transformation takes effect
Magic Items
Curse of Strahd
Made from the branch of a Gulthias tree (see the blights entry in the Monster Manual), a Gulthias staff is a spongy, black length of wood. Its evil makes beasts visibly uncomfortable while within 30
Bag of Tricks
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the
Jackal
2
Ape
3
Baboon
4
Axe beak
5
Black bear
6
Giant weasel
7
Giant hyena
8
Tiger
Magic Items
Lost Laboratory of Kwalish
Form
1
Tyrannosaurus Rex
2
Giant Ape
3
Elephant
4
Giant scorpion
5
Rhinoceros
6
Polar bear
7
Giant toad
8
Giant eagle
9
Black bear
10
, you suffer the effect of a polymorph spell for 1 hour, rolling on the table to determine your new form.
Magic Items
Icewind Dale: Rime of the Frostmaiden
determined by rolling on the Hook of Fisher’s Delight table. Once the hook conjures a fish, it can’t do so again until the next dawn.
Hook of Fisher’s Delight
d20
Fish Color
within 24 hours of being caught.
11-14
Yellow with black stripes
Once removed from the hook, this awful-tasting fish can be thrown up to 120 feet, targeting a creature the thrower can see. The
races
Spelljammer: Adventures in Space
Hadozees’ progenitors were mammals no bigger than house cats. Hunted by larger natural predators, they took to the trees and evolved wing-like flaps that enabled them to glide from branch to
branch.
Today, hadozees are sapient, bipedal beings eager to leave behind the fearsome predators of their home world and explore other worlds.
In addition to being natural climbers, hadozees have feet
Species
Mordenkainen Presents: Monsters of the Multiverse
birdfolk. Only when they roost on a branch or walk across the ground is their Humanoid nature clear. Standing upright, aarakocra are typically about 5 feet tall, and they have long, narrow legs that
regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to
Morkoth
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
): dimension door, Evard's black tentacles
5th level (3 slots): geas, scrying
6th level (1 slot): chain lightningMultiattack. The morkoth makes three attacks: two with its bite and one with its
network of narrow tunnels that connect several underground chambers, although other structural forms might be incorporated. The morkoth dwells among its most prized possessions in a spacious vault at the
Magic Items
The Wild Beyond the Witchlight
cauldron has the following random properties:
1 minor beneficial property (determined by rolling on the Minor Beneficial Properties table in the Dungeon Master’s Guide)
1 minor detrimental
property (determined by rolling on the Minor Detrimental Properties table in the Dungeon Master’s Guide)
Iggwilv's Cauldron Gold;Gold Cauldron. The gold cauldron has the following properties
Magic Items
Guildmasters’ Guide to Ravnica
you cast by rolling on the table for the level of the spell slot you expended. If the slot is 6th level or higher, roll on the table for 5th-level spells.
If you try to cast a cantrip you don’t
stinking cloud
4th-Level Spells
d4
Spell
1
confusion
2
conjure minor elementals
3
Evard's black tentacles
4
ice storm
5th-Level Spells
d4
Spell
1
animate objects
2
cloudkill
3
cone of cold
4
flame strike
Species
Fizban's Treasury of Dragons
Dragonborn with chromatic ancestry claim the raw elemental power of chromatic dragons. The vibrant colors of black, blue, green, red, and white dragons gleam in those dragonborn’s scaled skin
rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You’re free to follow those suggestions or to ignore them
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K44. Closet The walls here are lined with iron hooks, upon which hang black capes and formal wear. Two arched windows in the south wall are covered by heavy curtains. Twenty-eight capes and sixteen
sets of fine clothes are stored here. Red satin drapes hang in the archways that connect this closet to the adjoining bath chamber (area K43).
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K44. Closet The walls here are lined with iron hooks, upon which hang black capes and formal wear. Two arched windows in the south wall are covered by heavy curtains. Twenty-eight capes and sixteen
sets of fine clothes are stored here. Red satin drapes hang in the archways that connect this closet to the adjoining bath chamber (area K43).
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K44. Closet The walls here are lined with iron hooks, upon which hang black capes and formal wear. Two arched windows in the south wall are covered by heavy curtains. Twenty-eight capes and sixteen
sets of fine clothes are stored here. Red satin drapes hang in the archways that connect this closet to the adjoining bath chamber (area K43).
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
I. Black Carriage Even here, in the mountains, the forest and the fog are inescapable. Ahead, the dirt road splits in two, widening toward the east. There you see patches of cobblestone, suggesting
that the eastern branch was once an important thoroughfare. If Strahd has invited the characters to Castle Ravenloft or otherwise wants to steer them in his direction, add: Parked at the fork in the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
I. Black Carriage Even here, in the mountains, the forest and the fog are inescapable. Ahead, the dirt road splits in two, widening toward the east. There you see patches of cobblestone, suggesting
that the eastern branch was once an important thoroughfare. If Strahd has invited the characters to Castle Ravenloft or otherwise wants to steer them in his direction, add: Parked at the fork in the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
I. Black Carriage Even here, in the mountains, the forest and the fog are inescapable. Ahead, the dirt road splits in two, widening toward the east. There you see patches of cobblestone, suggesting
that the eastern branch was once an important thoroughfare. If Strahd has invited the characters to Castle Ravenloft or otherwise wants to steer them in his direction, add: Parked at the fork in the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
of the five aspects of Tiamat and the matching branch of chromatic dragons, all surrounding a central apse. The apse and all five chapels rise into separate spires, culminating in the sanctuary at the
eyes adjust to the stunning chaos of Tiamat’s Temple, you see that its interior is a single, cathedral-like space that towers far overhead. Five distinct vaults branch off the central gallery. Though
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
of the five aspects of Tiamat and the matching branch of chromatic dragons, all surrounding a central apse. The apse and all five chapels rise into separate spires, culminating in the sanctuary at the
eyes adjust to the stunning chaos of Tiamat’s Temple, you see that its interior is a single, cathedral-like space that towers far overhead. Five distinct vaults branch off the central gallery. Though
Magic Items
Lost Laboratory of Kwalish
Powered armor resembles a suit of unusual plate armor, with finely articulated joints connected by an oily, black, leather-like material. The armor has been worked to create the appearance of a
power from additional sources, or that energy cells can be recharged with the aid of a tinker, inventor, or artificer. It might also be possible for allies to connect to the armor through the use of
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
of the five aspects of Tiamat and the matching branch of chromatic dragons, all surrounding a central apse. The apse and all five chapels rise into separate spires, culminating in the sanctuary at the
eyes adjust to the stunning chaos of Tiamat’s Temple, you see that its interior is a single, cathedral-like space that towers far overhead. Five distinct vaults branch off the central gallery. Though
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Griff Talsin (CE male human bandit captain), ostensibly a maritime merchant who trades in fine cloth and dry goods. Talsin is actually a black-hearted privateer who gets most of his wares from illegal
raids against coastal villages across the bay. Any trouble with Talsin attracts the attention of his more powerful pirate allies, which could lead to or connect with further adventures.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Setting the Adventure This adventure takes place in a region with a moderate climate, rolling hills, and winding rivers. The Tower of the Heavens lies far enough from major settlements that it sees
Mountains near the Crystalmist Mountains, where the Kingdom of Keoland borders the Yeomanry.
About the Original
Produced by the UK branch of TSR in 1984, When a Star Falls was written by
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Griff Talsin (CE male human bandit captain), ostensibly a maritime merchant who trades in fine cloth and dry goods. Talsin is actually a black-hearted privateer who gets most of his wares from illegal
raids against coastal villages across the bay. Any trouble with Talsin attracts the attention of his more powerful pirate allies, which could lead to or connect with further adventures.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Setting the Adventure This adventure takes place in a region with a moderate climate, rolling hills, and winding rivers. The Tower of the Heavens lies far enough from major settlements that it sees
Mountains near the Crystalmist Mountains, where the Kingdom of Keoland borders the Yeomanry.
About the Original
Produced by the UK branch of TSR in 1984, When a Star Falls was written by
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Setting the Adventure This adventure takes place in a region with a moderate climate, rolling hills, and winding rivers. The Tower of the Heavens lies far enough from major settlements that it sees
Mountains near the Crystalmist Mountains, where the Kingdom of Keoland borders the Yeomanry.
About the Original
Produced by the UK branch of TSR in 1984, When a Star Falls was written by
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Griff Talsin (CE male human bandit captain), ostensibly a maritime merchant who trades in fine cloth and dry goods. Talsin is actually a black-hearted privateer who gets most of his wares from illegal
raids against coastal villages across the bay. Any trouble with Talsin attracts the attention of his more powerful pirate allies, which could lead to or connect with further adventures.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
Random Encounters Check once every 10 minutes for random encounters by rolling a d12; an encounter occurs on a roll of 1. If an encounter is indicated, roll a d6 and refer to the table below. These
controlled and cannot be persuaded to betray Keraptis. d6 Encounter 1 1 black pudding 2 1d4 + 1 bugbears 3 2 gargoyles 4 1 invisible stalker 5 1d3 ogres 6 1d2 wights
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
Random Encounters Check once every 10 minutes for random encounters by rolling a d12; an encounter occurs on a roll of 1. If an encounter is indicated, roll a d6 and refer to the table below. These
controlled and cannot be persuaded to betray Keraptis. d6 Encounter 1 1 black pudding 2 1d4 + 1 bugbears 3 2 gargoyles 4 1 invisible stalker 5 1d3 ogres 6 1d2 wights
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
Random Encounters Check once every 10 minutes for random encounters by rolling a d12; an encounter occurs on a roll of 1. If an encounter is indicated, roll a d6 and refer to the table below. These
controlled and cannot be persuaded to betray Keraptis. d6 Encounter 1 1 black pudding 2 1d4 + 1 bugbears 3 2 gargoyles 4 1 invisible stalker 5 1d3 ogres 6 1d2 wights
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, and skin painted red with blood. He waves a gnarled staff made from a black branch and babbles at you. The man is a druid (NE male human) who fights only if cornered. Otherwise, he tries to flee by






