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Returning 35 results for 'blades bars diffusing class restraint'.
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Magic Items
Dungeon Master’s Guide
on a hit.
Button 2. The rod’s flanged head folds down and two crescent-shaped blades spring out, transforming the rod into a magic Battleaxe that grants a +3 bonus to attack rolls and damage
;s buttons remain within your reach. In surfaces as hard as granite, a spike at the bottom and three hooks at the top anchor the pole. Horizontal bars 3 inches long fold out from the sides, 1 foot
Rod of Lordly Might
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
opposite the rod's flanged head (you choose the type of sword).
If you press button 2, the rod's flanged head folds down and two crescent-shaped blades spring out, transforming the rod into a magic
50 feet long, as you specify. In surfaces as hard as granite, a spike at the bottom and three hooks at the top anchor the pole. Horizontal bars 3 inches long fold out from the sides, 1 foot apart
Species
Wayfinder's Guide to Eberron
ground and faced your ancestors, and twenty fell before his singing blades. You are no Dhakaani of old, and a mere twenty of you will bring no honor to the Taeri.”
The warlord hissed in fury, and
into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
“But forty will.”
Elven culture began on the distant continent of Xen
Species
Wayfinder's Guide to Eberron
ground and faced your ancestors, and twenty fell before his singing blades. You are no Dhakaani of old, and a mere twenty of you will bring no honor to the Taeri.”
The warlord hissed in fury, and
into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
“But forty will.”
Elven culture began on the distant continent of Xen
Imprisonment
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
You create a magical restraint to hold a creature that you can see within range. The target must succeed on a Wisdom saving throw or be bound by the spell; if it succeeds, it is immune to this spell
a creature's name, identity, or deity but otherwise must be based on observable actions or qualities and not based on intangibles such as level, class, or hit points.
A dispel magic spell can end
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
distance from the Cairn Road is a makeshift camp in front of a cave entrance. Four surly humans sharpen their blades around the fire. Nearby is a wagon with a wooden cage atop it. Inside the cage, a black
bear paws at the bars.
The four bandits attack strangers, preferring ranged attacks. Their hideout is a cave full of stolen food, wine, weapons, and coins. They stole a wagon loaded with a giant
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
distance from the Cairn Road is a makeshift camp in front of a cave entrance. Four surly humans sharpen their blades around the fire. Nearby is a wagon with a wooden cage atop it. Inside the cage, a black
bear paws at the bars.
The four bandits attack strangers, preferring ranged attacks. Their hideout is a cave full of stolen food, wine, weapons, and coins. They stole a wagon loaded with a giant
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Statue of Talos Statue of Talos
Large elemental, chaotic evil
Armor Class 17 (natural armor)
Hit Points 147 (14d10 + 70)
Speed 30 ft., fly 60 ft.
STR
19(+4)
DEX
11(+0)
CON
its lightning bolt blades.
Headbutt. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Lightning Bolt Blades. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
distance from the Cairn Road is a makeshift camp in front of a cave entrance. Four surly humans sharpen their blades around the fire. Nearby is a wagon with a wooden cage atop it. Inside the cage, a black
bear paws at the bars.
The four bandits attack strangers, preferring ranged attacks. Their hideout is a cave full of stolen food, wine, weapons, and coins. They stole a wagon loaded with a giant
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Statue of Talos Statue of Talos
Large elemental, chaotic evil
Armor Class 17 (natural armor)
Hit Points 147 (14d10 + 70)
Speed 30 ft., fly 60 ft.
STR
19(+4)
DEX
11(+0)
CON
its lightning bolt blades.
Headbutt. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Lightning Bolt Blades. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Statue of Talos Statue of Talos
Large elemental, chaotic evil
Armor Class 17 (natural armor)
Hit Points 147 (14d10 + 70)
Speed 30 ft., fly 60 ft.
STR
19(+4)
DEX
11(+0)
CON
its lightning bolt blades.
Headbutt. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Lightning Bolt Blades. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Lord of Blades doesn’t require air, food, drink, or sleep. The Lord of Blades
Medium humanoid (warforged), lawful evil
Armor Class 19 (natural armor)
Hit Points 195 (23d8 + 92)
Speed 40 ft
The Lord of Blades The Lord of Blades is a warforged warlord who has broken all ties with his former masters. He has established a nation for his people deep in the Mournland, centered in a great
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Lord of Blades doesn’t require air, food, drink, or sleep. The Lord of Blades
Medium humanoid (warforged), lawful evil
Armor Class 19 (natural armor)
Hit Points 195 (23d8 + 92)
Speed 40 ft
The Lord of Blades The Lord of Blades is a warforged warlord who has broken all ties with his former masters. He has established a nation for his people deep in the Mournland, centered in a great
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Lord of Blades doesn’t require air, food, drink, or sleep. The Lord of Blades
Medium humanoid (warforged), lawful evil
Armor Class 19 (natural armor)
Hit Points 195 (23d8 + 92)
Speed 40 ft
The Lord of Blades The Lord of Blades is a warforged warlord who has broken all ties with his former masters. He has established a nation for his people deep in the Mournland, centered in a great
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Lord of Blades’ Strike Squad While the characters explore Landro, they’re pursued by a warforged named Glaive (see the accompanying stat block). Glaive is a high-ranking commander loyal to the Lord
of Blades. She has orders to find a ruined colossus suitable to transform into an outpost for the blades, and Landro fits this description perfectly. When she becomes aware of the party’s presence in
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Lord of Blades’ Strike Squad While the characters explore Landro, they’re pursued by a warforged named Glaive (see the accompanying stat block). Glaive is a high-ranking commander loyal to the Lord
of Blades. She has orders to find a ruined colossus suitable to transform into an outpost for the blades, and Landro fits this description perfectly. When she becomes aware of the party’s presence in
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Lord of Blades’ Strike Squad While the characters explore Landro, they’re pursued by a warforged named Glaive (see the accompanying stat block). Glaive is a high-ranking commander loyal to the Lord
of Blades. She has orders to find a ruined colossus suitable to transform into an outpost for the blades, and Landro fits this description perfectly. When she becomes aware of the party’s presence in
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
in goods, bartering for what they need and paying taxes in grain and cheese.
Members of the nobility trade either in legal rights, such as the rights to a mine, a port, or farmland, or in gold bars
, measuring gold by the pound rather than by the coin. Only merchants, adventurers, and those offering professional services for hire commonly deal in coins.
Starting Wealth by Class Class Funds
Cleric 5d4 × 10 gp
Fighter 5d4 × 10 gp
Rogue 4d4 × 10 gp
Wizard 4d4 × 10 gp
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
in goods, bartering for what they need and paying taxes in grain and cheese.
Members of the nobility trade either in legal rights, such as the rights to a mine, a port, or farmland, or in gold bars
, measuring gold by the pound rather than by the coin. Only merchants, adventurers, and those offering professional services for hire commonly deal in coins.
Starting Wealth by Class Class Funds
Cleric 5d4 × 10 gp
Fighter 5d4 × 10 gp
Rogue 4d4 × 10 gp
Wizard 4d4 × 10 gp
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
in goods, bartering for what they need and paying taxes in grain and cheese. Members of the nobility trade either in legal rights, such as the rights to a mine, a port, or farmland, or in gold bars
, measuring gold by the pound rather than by the coin. Only merchants, adventurers, and those offering professional services for hire commonly deal in coins. Starting Wealth by Class Class Funds
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
in goods, bartering for what they need and paying taxes in grain and cheese. Members of the nobility trade either in legal rights, such as the rights to a mine, a port, or farmland, or in gold bars
, measuring gold by the pound rather than by the coin. Only merchants, adventurers, and those offering professional services for hire commonly deal in coins. Starting Wealth by Class Class Funds
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
in goods, bartering for what they need and paying taxes in grain and cheese.
Members of the nobility trade either in legal rights, such as the rights to a mine, a port, or farmland, or in gold bars
, measuring gold by the pound rather than by the coin. Only merchants, adventurers, and those offering professional services for hire commonly deal in coins.
Starting Wealth by Class Class Funds
Cleric 5d4 × 10 gp
Fighter 5d4 × 10 gp
Rogue 4d4 × 10 gp
Wizard 4d4 × 10 gp
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
in goods, bartering for what they need and paying taxes in grain and cheese. Members of the nobility trade either in legal rights, such as the rights to a mine, a port, or farmland, or in gold bars
, measuring gold by the pound rather than by the coin. Only merchants, adventurers, and those offering professional services for hire commonly deal in coins. Starting Wealth by Class Class Funds
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
the Outlands, manifesting gleaming blades to destroy those that threaten multiversal stability. Aurumach Rilmani Large Celestial, Typically Neutral
Armor Class 18 (natural armor)
Hit Points 285
an action), slow, suggestion
Bonus Actions
Aura of Blades. The aurumach manifests a spectral, golden aura of blades around itself. While this aura is manifested, each creature that starts its turn
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
the Outlands, manifesting gleaming blades to destroy those that threaten multiversal stability. Aurumach Rilmani Large Celestial, Typically Neutral
Armor Class 18 (natural armor)
Hit Points 285
an action), slow, suggestion
Bonus Actions
Aura of Blades. The aurumach manifests a spectral, golden aura of blades around itself. While this aura is manifested, each creature that starts its turn
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
the Outlands, manifesting gleaming blades to destroy those that threaten multiversal stability. Aurumach Rilmani Large Celestial, Typically Neutral
Armor Class 18 (natural armor)
Hit Points 285
an action), slow, suggestion
Bonus Actions
Aura of Blades. The aurumach manifests a spectral, golden aura of blades around itself. While this aura is manifested, each creature that starts its turn
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
followers to hone their bodies and minds just as they hone their blades. He is certain that to slacken his vigilance and grow lazy would guarantee his demise at the edge of his brother’s blood-soaked
, Iroas is the one who advocates restraint and calm. More often than not, the two deities agree where matters of justice and honor are concerned.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
followers to hone their bodies and minds just as they hone their blades. He is certain that to slacken his vigilance and grow lazy would guarantee his demise at the edge of his brother’s blood-soaked
, Iroas is the one who advocates restraint and calm. More often than not, the two deities agree where matters of justice and honor are concerned.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
followers to hone their bodies and minds just as they hone their blades. He is certain that to slacken his vigilance and grow lazy would guarantee his demise at the edge of his brother’s blood-soaked
, Iroas is the one who advocates restraint and calm. More often than not, the two deities agree where matters of justice and honor are concerned.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
. Dabus Medium Celestial, Typically Lawful Neutral
Armor Class 12
Hit Points 44 (8d8 + 8)
Speed 20 ft., fly 30 ft. (hover)
STR
8 (−1)
DEX
14 (+2)
CON
12 (+1)
INT
16 (+3)
WIS
15
all languages but can’t speak; communicates via Symbol Speech
Challenge 2 (450 XP) Proficiency Bonus +2
Physical Restraint. The dabus doesn’t make melee attacks or opportunity attacks, even in self
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
. Dabus Medium Celestial, Typically Lawful Neutral
Armor Class 12
Hit Points 44 (8d8 + 8)
Speed 20 ft., fly 30 ft. (hover)
STR
8 (−1)
DEX
14 (+2)
CON
12 (+1)
INT
16 (+3)
WIS
15
all languages but can’t speak; communicates via Symbol Speech
Challenge 2 (450 XP) Proficiency Bonus +2
Physical Restraint. The dabus doesn’t make melee attacks or opportunity attacks, even in self
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
. Dabus Medium Celestial, Typically Lawful Neutral
Armor Class 12
Hit Points 44 (8d8 + 8)
Speed 20 ft., fly 30 ft. (hover)
STR
8 (−1)
DEX
14 (+2)
CON
12 (+1)
INT
16 (+3)
WIS
15
all languages but can’t speak; communicates via Symbol Speech
Challenge 2 (450 XP) Proficiency Bonus +2
Physical Restraint. The dabus doesn’t make melee attacks or opportunity attacks, even in self
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Blade Scout Blade scouts are responsible for exploring and charting Mournland regions not yet claimed by the Lord of Blades’ legions. Blade Scout Medium Construct (Warforged), Typically Lawful Evil
Armor Class 18 (natural armor)
Hit Points 105 (14d8 + 42)
Speed 30 ft.
STR
14 (+2)
DEX
20 (+5)
CON
16 (+3)
INT
10 (+0)
WIS
19 (+4)
CHA
10 (+0)
Saving Throws Dex +8
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Clockwork Observer A clockwork observer serves as an aerial spy for its creator. It looks like a mechanical, grapefruit-sized orb suspended under softly humming propeller blades. Embedded in the orb
Construct, Unaligned
Armor Class 14 (natural armor)
Hit Points 7 (2d4 + 2)
Speed 0 ft., fly 30 ft. (hover)
STR
1 (−5)
DEX
16 (+3)
CON
13 (+1)
INT
3 (−4)
WIS
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Doomguard Rot Blade Rot blades are the entropic levers through which the Doomguard quickens the natural decay of the multiverse. These members wield weapons immersed in necrotic energy, which can
turn their enemies to ash. Doomguard Rot Blade Small or Medium Humanoid, Any Alignment
Armor Class 18 (plate armor)
Hit Points 97 (13d8 + 39)
Speed 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON






