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Returning 35 results for 'blades being destroy come reach'.
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Monsters
Monster Manual
hit", "rollAction":"Aquatic Burst"}, reach 5 ft. or range 60 ft. Hit: 20 (3d10 + 4);{"diceNotation":"3d10+4", "rollType":"damage", "rollAction":"Aquatic Burst", "rollDamageType":"Cold"} Cold damage. If
spellcasting ability (spell save DC 15):
At Will: Elementalism, Light 1/Day Each: Control Water, Create or Destroy WaterWatery Rebuke. Trigger: An enemy the merfolk can see enters a space within 5 feet of the
Monsters
Monster Manual
: +3;{"diceNotation":"1d20+3", "rollType":"to hit", "rollAction":"Bite"}, reach 5 ft. Hit: 5 (1d8 + 1);{"diceNotation":"1d8+1", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"Piercing
is destroyed if its penalty reaches −5. The penalty can be removed by casting the Mending spell on the armor or weapon.
Destroy Metal. The rust monster touches a nonmagical metal object within
Monsters
Monster Manual
.
Aquatic Lash. Melee Attack Roll: +10;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction":"Aquatic Lash"}, reach 15 ft. Hit: 15 (2d8 + 6);{"diceNotation":"2d8+6", "rollType":"damage
one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 16):
At Will: Create or Destroy Water, Detect Evil and Good, Detect Magic
Magic Items
Dungeon Master’s Guide
on a hit.
Button 2. The rod’s flanged head folds down and two crescent-shaped blades spring out, transforming the rod into a magic Battleaxe that grants a +3 bonus to attack rolls and damage
;s buttons remain within your reach. In surfaces as hard as granite, a spike at the bottom and three hooks at the top anchor the pole. Horizontal bars 3 inches long fold out from the sides, 1 foot
Classes
Player’s Handbook
used across the multiverse.
The closest a Wizard is likely to come to an ordinary life is working as a sage or lecturer. Other Wizards sell their services as advisers, serve in military forces, or
, you gain the following class features when you reach the specified Wizard levels. These features are listed in the Wizard Features table.
Magic Items
Dungeon Master’s Guide
the devil’s allies and followers a few times before being able to confront the devil.
In the case of the Rogue card, the enmity is secret and should come from someone thought to be a friend or
avatar makes a number of Reaping Scythe attacks equal to half the summoner’s Proficiency Bonus (rounded up).
Reaping Scythe. Melee Attack Roll: Automatic hit, reach 5 ft. Hit: 7 (1d8 + 3
Monsters
Forgotten Realms: Adventures in Faerûn
"}, reach 10 ft. Hit: 20 (4d6 + 6);{"diceNotation":"4d6+6", "rollType":"damage", "rollAction":"Slam", "rollDamageType":"Bludgeoning"} Bludgeoning damage.
Rusted Shot Put. Ranged Attack Roll: +10
blades and arrows in a shower of toxic orange dust. Rusted behemoths enjoy despoiling the wilderness.Poison
Monsters
Forgotten Realms: Adventures in Faerûn
+12", "rollType":"to hit", "rollAction":"Bite"}, reach 20 ft. Hit: 29 (4d10 + 7);{"diceNotation":"4d10+7", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"Piercing"} Piercing damage.
Steam
evaporate rivers and destroy springs, others venture further underwater to wreck coral reefs and boil the sea.Fire, PoisonEncasing Rust. Constitution Saving Throw: DC 19, one creature within 20 feet of
Monsters
Netheril’s Fall
.
Searing Swipe. Melee Attack Roll: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Searing Swipe"}, reach 10 ft. Hit: 13 (3d6 + 3) Fire;{"diceNotation":"3d6+3", "rollType":"damage
: destroy as much in their paths as possible. Before eldritch eddies manifest, telltale signs signal their arrival. Roll on or choose a result from the Eldritch Eddy Manifestations table to inspire what
Monsters
Forgotten Realms: Adventures in Faerûn
":"Marine Burst"}, reach 5 ft. or range 60 ft. Hit: 17 (2d10 + 6);{"diceNotation":"2d10+6", "rollType":"damage", "rollAction":"Marine Burst", "rollDamageType":"Cold"} Cold damage.
Tail (Marid Form
Only). Melee Attack Roll: +10;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction":"Tail"}, reach 15 ft. Hit: 13 (2d6 + 6);{"diceNotation":"2d6+6", "rollType":"damage", "rollAction":"Tail
Monsters
Eberron: Rising from the Last War
Adamantine Plating. Any critical hit against the Lord of Blades becomes a normal hit.
Bladed Armor. A creature that grapples the Lord of Blades or is grappled by him takes 13 (3d8);{"diceNotation
turn grappling or being grappled by the Lord of Blades.
Charge. If the Lord of Blades moves at least 10 feet straight toward a target and then hits it with his adamantine sixblade on the same turn
Monsters
Planescape: Adventures in the Multiverse
planes. Only when planar balance is under threat of total collapse do these elusive, gold-skinned beings leave the Outlands, manifesting gleaming blades to destroy those that threaten multiversal
Blade"} to hit, reach 10 ft., one target. Hit: 23 (4d8 + 5);{"diceNotation":"4d8+5", "rollType":"damage", "rollAction":"Manifested Blade", "rollDamageType":"force"} force damage.
Gleaming Ray. Ranged
Monsters
Dragonlance: Shadow of the Dragon Queen
three Enervating Blade or Throwing Axe attacks in any combination.
Enervating Blade. Melee Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Enervating Blade"} to hit, reach
":"Throwing Axe"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 14 (2d8 + 5);{"diceNotation":"2d8+5", "rollType":"damage", "rollAction":"Throwing Axe", "rollDamageType":"slashing"} slashing
Monsters
Vecna: Eve of Ruin
":"Longsword"} to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4);{"diceNotation":"3d8+4", "rollType":"damage", "rollAction":"Longsword", "rollDamageType":"slashing"} slashing damage, or 20 (3d10 + 4
the attacker and be wielding a melee weapon.Blade lieutenants lead subordinates on raids on behalf of the Lord of Blades. Soldiers who fail to meet a lieutenant’s demands are harshly disciplined
Sword of Answering
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as “Final Word.” Each of the
to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.
Monsters
Planescape: Adventures in the Multiverse
: automatic hit, reach 5 ft., one target. Hit: 24 force damage plus one of the following effects (choose one or roll a d6;{"diceNotation":"1d6", "rollType":"roll", "rollAction":"Unerring Blade"}):
1&ndash
–6: Push. If the target is Large or smaller, the target is pushed up to 15 feet away from the kolyarut.
Edict of Blades (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction
Monsters
Storm Lord’s Wrath
bolt blades.
Headbutt. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Headbutt"} to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4);{"diceNotation":"2d6+4","rollType
Bolt Blades"} to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4);{"diceNotation":"2d4+4","rollType":"damage","rollAction":"Lightning Bolt Blades","rollDamageType":"slashing"} slashing damage.PoisonBludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
spells
Sword Coast Adventurer's Guide
You create a momentary circle of spectral blades that sweep around you. All other creatures within 5 feet of you must succeed on a Dexterity saving throw or take 1d6 force damage.
This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Monsters
Vecna: Eve of Ruin
+8", "rollType":"to hit", "rollAction":"Armblade"} to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5);{"diceNotation":"2d6+5", "rollType":"damage", "rollAction":"Armblade", "rollDamageType":"slashing
Blades’ legions.
Blades of Eberron
In the aftermath of Eberron’s Last War, a warforged called the Lord of Blades rose to fill the power vacuum left in the devastated Mournland. The Lord
Monsters
Icewind Dale: Rime of the Frostmaiden
beneath its feet. Iron golems wield enormous blades to extend their reach, and all can belch clouds of deadly poison.
An iron golem's body is smelted with rare tinctures and admixtures. Though other
: +13;{"diceNotation":"1d20+13","rollType":"to hit","rollAction":"Slam"} to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7);{"diceNotation":"3d8+7","rollType":"damage","rollAction":"Slam","rollDamageType
Monsters
Spelljammer: Adventures in Space
advantage if the thri-kreen is missing any hit points), reach 5 ft., one target. Hit: 13 (2d8 + 4);{"diceNotation":"2d8+4","rollType":"damage","rollAction":"Gythka","rollDamageType":"slashing"} slashing
, particularly the gythka (a two-handed polearm with a blade at each end) and a light thrown weapon called a chatkcha (a flat, triangular wedge with three serrated blades). Gythkas typically have shafts
Monsters
Vecna: Eve of Ruin
;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Spiked Glaive"} to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) piercing;{"diceNotation":"1d10+5","rollType":"damage","rollAction":"Spiked Glaive
remove a serrated bolt lodged in itself or another creature within its reach; when the bolt is removed from a creature, that creature takes 5 (2d4);{"diceNotation":"2d4","rollType":"damage","rollAction
Monsters
Icewind Dale: Rime of the Frostmaiden
propel it along whatever surface it’s floating above. Most mind flayers destroy squidlings on sight, so it’s rare to see one or more of these creatures.
Squidlings eat brains for sustenance, just like other mind flayers do, and they don’t care where the brains come from.
, reach 5 ft., one creature. Hit: 5 (2d4);{"diceNotation":"2d4","rollType":"damage","rollAction":"Tentacles","rollDamageType":"psychic"} psychic damage. If the target is Medium or smaller, it is
Berserker
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
turn.Greataxe. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Greataxe"} to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3);{"diceNotation":"1d12+3","rollType":"damage
","rollAction":"Greataxe","rollDamageType":"slashing"} slashing damage.Unpredictable berserkers come together in war parties and seek conflict wherever they can find it.
Monsters
Spelljammer: Adventures in Space
Multiattack. The thri-kreen makes two Gythka or Chatkcha attacks.
Gythka. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Gythka"} to hit, reach 5 ft., one target
chatkcha (a flat, triangular wedge with three serrated blades). Gythkas typically have shafts of bone and obsidian blades, while chatkchas are usually made of sharpened bone or crystal.
A generic thri
Monsters
Spelljammer: Adventures in Space
Multiattack. The thri-kreen makes two Gythka attacks or four Psychic Bolt attacks.
Gythka. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Gythka"} to hit, reach 5
weapon called a chatkcha (a flat, triangular wedge with three serrated blades). Gythkas typically have shafts of bone and obsidian blades, while chatkchas are usually made of sharpened bone or crystal.
A
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"Fist"} to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2", "rollType":"damage", "rollAction":"Fist", "rollDamageType":"bludgeoning"} bludgeoning damage plus 9 (2d8
lord’s symbol on their chest over the heart. Orcus’s power flays body, mind, and soul, leaving behind a sentient husk that consumes life energy near it. Most bodaks come into being in
Monsters
Spelljammer: Adventures in Space
Bite. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Go for the Eyes (Recharge 6);{"diceNotation
":"1d6","rollType":"recharge","rollAction":"Go for the Eyes"}. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Go for the Eyes"} to hit, reach 5 ft., one creature. Hit
Monsters
Princes of the Apocalypse
. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Maul"} to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3);{"diceNotation":"2d6+3","rollType":"damage","rollAction
":"Maul","rollDamageType":"bludgeoning"} bludgeoning damage.Unpredictable berserkers come together in war parties and seek conflict wherever they can find it.
Monsters
Keys from the Golden Vault
Flyby. The observer doesn’t provoke opportunity attack;opportunity attacks when it flies out of an enemy’s reach.
Telepathic Bond. While the observer is within 1 mile of its creator, it
. It looks like a mechanical, grapefruit-sized orb suspended under softly humming propeller blades. Embedded in the orb are keenly perceptive crystal eyes that enable the observer to see in multiple
Monsters
Princes of the Apocalypse
turn.Multiattack. Fennor makes two melee attacks.
Greatsword. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Greatsword"} to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3
);{"diceNotation":"2d6+3","rollType":"damage","rollAction":"Greatsword","rollDamageType":"slashing"} slashing damage.Unpredictable berserkers come together in war parties and seek conflict wherever they can find it.
Monsters
Storm King's Thunder
, +1;+1 Greataxe. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"magicitem"} to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4);{"diceNotation":"1d12+4","rollType
":"damage","rollAction":"magicitem","rollDamageType":"slashing"} slashing damage.Unpredictable berserkers come together in war parties and seek conflict wherever they can find it.
Monsters
Spelljammer: Adventures in Space
Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2);{"diceNotation":"2d4+2","rollType":"damage
hamsters resemble their terrestrial kin, both in their appearance and general demeanor, and they come in a variety of colors.
Monsters
Phandelver and Below: The Shattered Obelisk
, reach 5 ft. or range 60 ft., one target. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4", "rollType":"damage", "rollAction":"Necrotic Shard", "rollDamageType":"necrotic"} necrotic damage. If the target is a
or thoughts beyond a compulsive desire to destroy all living creatures they encounter.
Ashenwights
When a Humanoid consumed by cruelty and rage dies in an area corrupted by the Far Realm, the
Monsters
Storm King's Thunder
next turn.Greataxe. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Greataxe"} to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3);{"diceNotation":"1d12+3","rollType
":"damage","rollAction":"Greataxe","rollDamageType":"slashing"} slashing damage.
Oathbow. Ranged Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Oathbow"} to hit, reach 5






