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Returning 35 results for 'blasting bane diffusing check receive'.
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Monsters
Forgotten Realms: Adventures in Faerûn
adventurers Bane, Bhaal, and Myrkul seized divinity but were slain for their hubris. All three have been reborn and are now known as the Dead Three. Each of the Dead Three has inspired wicked cults that
ways. Cultists who receive orders from their patron god directly are often the most ambitious and most dangerous.
monsters
Forgotten Realms: Adventures in Faerûn
attack roll. Response: The cultist makes one Gauntlet or Oppressive Burst attack against the triggering creature.Cultists of Bane sow strife, either by directly bullying others or by abusing existing
power structures to create division and oppression. Although many cultists of Bane are tyrants capable of influencing large groups of lackeys, other cultists prefer to operate from the shadows. These
monsters
Forgotten Realms: Adventures in Faerûn
.
Cultists
The adventurers Bane, Bhaal, and Myrkul seized divinity but were slain for their hubris. All three have been reborn and are now known as the Dead Three. Each of the Dead Three has inspired
—in malign ways. Cultists who receive orders from their patron god directly are often the most ambitious and most dangerous.Necrotic
Choldrith
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
:
Cantrips (at will): guidance, mending, resistance, thaumaturgy
1st level (4 slots): bane, healing word, sanctuary, shield of faith
2nd level (3 slots): hold person, spiritual weapon (dagger)
Spider
Climb. The choldrith can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Sunlight Sensitivity. While in sunlight, the choldrith has
Drider (variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Sunlight Sensitivity. While in sunlight, the drider has disadvantage on attack rolls, as well
spell list:
Cantrips (at will): poison spray, thaumaturgy
1st level (4 slots): bane, detect magic, sanctuary
2nd level (3 slots): hold person, silence
3rd level (3 slots): clairvoyance, dispel magic
Magic Items
Waterdeep: Dungeon of the Mad Mage
) check recognizes it as an uven (“enemy” in Giant) rune that confers great power.
While holding the shield, you benefit from the following properties.
Winter’s Friend. You are immune to
cold damage.
Deadly Rebuke. Immediately after a creature hits you with a melee attack, you can use your reaction to deal 3d6 necrotic damage to that creature.
Bane. You can cast the bane spell from
Monsters
Mythic Odysseys of Theros
","rollDamageType":"force"} force damage.Divine Insight (3/Day). When the oracle or a creature it can see makes an attack roll, a saving throw, or an ability check, the oracle can cause the roll to be made with
often find dramatic ways to make their thoughts known.
Interpreters of Signs. Oracles possess unparalleled experience in divining godly whims from cryptic visions and mundane forces. Those who receive
Spells
Xanathar's Guide to Everything
the soul and regain 2d8 hit points.
Query Soul. You ask the soul a question (no action required) and receive a brief telepathic answer, which you can understand regardless of the language used
;You can use a bonus action to bolster yourself with the soul’s life experience, making your next attack roll, ability check, or saving throw with advantage. If you don’t use this benefit
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, including upside down on ceilings, without needing to make an ability check.
Sunlight Sensitivity. While in sunlight, the choldrith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks
, thaumaturgy
1/day each: bane, hold person
Web (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Web"}. Ranged Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit
Monsters
Eberron: Rising from the Last War
flesh twists in alien ways. The creature has disadvantage on attack rolls, its speed is reduced by half, and if it tries to cast a spell, it must first succeed on a DC 15 Intelligence check or the spell
(Athletics) or Dexterity (Acrobatics) check as an action.
Each creature of Dyrrn’s choice that it can see within 120 feet of it must succeed on a DC 23 Wisdom saving throw or take 26 (4d12
Monsters
Quests from the Infinite Staircase
with it.
A creature restrained by the vortex, or another creature that can reach it, can use its action to make a DC 22 Strength check. On a successful check, the restrained creature is no longer
this role, Nafas sends adventurers to distant worlds to fulfill the wishes of creatures beyond his reach. Adventurers who return to Nafas successful receive gifts as rewards. As a noble genie, Nafas
Monsters
Waterdeep: Dungeon of the Mad Mage
on ceilings, without needing to make an ability check.
Vampire Weaknesses. Keresta has the following flaws:
Forbiddance. Keresta can't enter a residence without an invitation from one of the occupants
hit","rollAction":"Spellcasting"} to hit with spell attacks). She has the following cleric spells prepared:
Cantrips (at will): guidance, mending, resistance, thaumaturgy
1st level (4 slots): bane
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and expands to fill the cave.
The cloud is Ogrémoch’s Bane. Characters within the cloud can sense its malevolence, and a successful DC 15 Intelligence (Arcana) check confirms that the cloud is of
, Ogrémoch’s Bane has used its power to animate these statues, turning them into elemental creatures. When the characters step inside the chamber, six of the statues animate and attack. The statues have the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and expands to fill the cave.
The cloud is Ogrémoch’s Bane. Characters within the cloud can sense its malevolence, and a successful DC 15 Intelligence (Arcana) check confirms that the cloud is of
, Ogrémoch’s Bane has used its power to animate these statues, turning them into elemental creatures. When the characters step inside the chamber, six of the statues animate and attack. The statues have the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and expands to fill the cave.
The cloud is Ogrémoch’s Bane. Characters within the cloud can sense its malevolence, and a successful DC 15 Intelligence (Arcana) check confirms that the cloud is of
, Ogrémoch’s Bane has used its power to animate these statues, turning them into elemental creatures. When the characters step inside the chamber, six of the statues animate and attack. The statues have the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Bane of the Mountains High above, two perytons are watching the road for fresh hearts they can consume before laying their eggs. They circle at an altitude where they are easily mistaken for eagles
. Each character can make a DC 15 Intelligence (Nature) check upon seeing the creatures. Success means they recognize the perytons for what they are before the first dive attack. Failure means the character is surprised.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Bane of the Mountains High above, two perytons are watching the road for fresh hearts they can consume before laying their eggs. They circle at an altitude where they are easily mistaken for eagles
. Each character can make a DC 15 Intelligence (Nature) check upon seeing the creatures. Success means they recognize the perytons for what they are before the first dive attack. Failure means the character is surprised.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Bane of the Mountains High above, two perytons are watching the road for fresh hearts they can consume before laying their eggs. They circle at an altitude where they are easily mistaken for eagles
. Each character can make a DC 15 Intelligence (Nature) check upon seeing the creatures. Success means they recognize the perytons for what they are before the first dive attack. Failure means the character is surprised.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Bane of the Mountains High above, two perytons are watching the road for fresh hearts they can consume before laying their eggs. They circle at an altitude where they are easily mistaken for eagles
. Each character can make a DC 15 Intelligence (Nature) check upon seeing the creatures. Success means they recognize the perytons for what they are before the first dive attack. Failure means the character is surprised.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Bane of the Mountains High above, two perytons are watching the road for fresh hearts they can consume before laying their eggs. They circle at an altitude where they are easily mistaken for eagles
. Each character can make a DC 15 Intelligence (Nature) check upon seeing the creatures. Success means they recognize the perytons for what they are before the first dive attack. Failure means the character is surprised.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Bane of the Mountains High above, two perytons are watching the road for fresh hearts they can consume before laying their eggs. They circle at an altitude where they are easily mistaken for eagles
. Each character can make a DC 15 Intelligence (Nature) check upon seeing the creatures. Success means they recognize the perytons for what they are before the first dive attack. Failure means the character is surprised.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
’ tools and a successful DC 15 Dexterity check. The Banites’ ritual is designed to break Shan’s will, making him subservient to Bane. Amath has been using this ritual to “turn” broadsheet publishers as
Old Tower: Winter The characters have learned that the Stone of Golorr is with Amath Sercent, a priest of Bane who is allied with Manshoon. She and her acolytes reside in Yellowspire, a Castle Ward
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
’ tools and a successful DC 15 Dexterity check. The Banites’ ritual is designed to break Shan’s will, making him subservient to Bane. Amath has been using this ritual to “turn” broadsheet publishers as
Old Tower: Winter The characters have learned that the Stone of Golorr is with Amath Sercent, a priest of Bane who is allied with Manshoon. She and her acolytes reside in Yellowspire, a Castle Ward
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
’ tools and a successful DC 15 Dexterity check. The Banites’ ritual is designed to break Shan’s will, making him subservient to Bane. Amath has been using this ritual to “turn” broadsheet publishers as
Old Tower: Winter The characters have learned that the Stone of Golorr is with Amath Sercent, a priest of Bane who is allied with Manshoon. She and her acolytes reside in Yellowspire, a Castle Ward
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and take his power. Instead, Jergal calmly abdicated his throne of bones and allowed each of the three mortals to take part of his divinity. Thus it was that Bane assumed the portfolio of strife, Myrkul
state, the difference between absolute power and absolute powerlessness is undetectable.
During this dark era arose three powerful mortals — Bane, Bhaal, and Myrkul — who lusted after the power Jergal
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and take his power. Instead, Jergal calmly abdicated his throne of bones and allowed each of the three mortals to take part of his divinity. Thus it was that Bane assumed the portfolio of strife, Myrkul
state, the difference between absolute power and absolute powerlessness is undetectable.
During this dark era arose three powerful mortals — Bane, Bhaal, and Myrkul — who lusted after the power Jergal
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and take his power. Instead, Jergal calmly abdicated his throne of bones and allowed each of the three mortals to take part of his divinity. Thus it was that Bane assumed the portfolio of strife, Myrkul
state, the difference between absolute power and absolute powerlessness is undetectable.
During this dark era arose three powerful mortals — Bane, Bhaal, and Myrkul — who lusted after the power Jergal
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
digestive enzymes. These enzymes help dissolve a victim for easy swallowing, but the ankheg can also squirt acid to take down foes.
Bane of Field and Forest. Although ankhegs receive a certain
prime hunting grounds. Ankhegs are thus the bane of farmers and rangers everywhere.
Earthen Tunnels. As it burrows through earth, the ankheg leaves a narrow, partially collapsed tunnel in its wake. In
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
digestive enzymes. These enzymes help dissolve a victim for easy swallowing, but the ankheg can also squirt acid to take down foes.
Bane of Field and Forest. Although ankhegs receive a certain
prime hunting grounds. Ankhegs are thus the bane of farmers and rangers everywhere.
Earthen Tunnels. As it burrows through earth, the ankheg leaves a narrow, partially collapsed tunnel in its wake. In
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
digestive enzymes. These enzymes help dissolve a victim for easy swallowing, but the ankheg can also squirt acid to take down foes.
Bane of Field and Forest. Although ankhegs receive a certain
prime hunting grounds. Ankhegs are thus the bane of farmers and rangers everywhere.
Earthen Tunnels. As it burrows through earth, the ankheg leaves a narrow, partially collapsed tunnel in its wake. In
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
maniacally while using the weapon to activate the blasting effect. (Everybody Dies at Turtle Bay)
[Tooltip Not Found] Weapon (Any), Unique (Requires Attunement)
When you hit a creature with this weapon
, it screams out a horrible insult at the target. In addition to taking normal damage, the target must succeed on a DC 15 Wisdom saving throw or suffer Disadvantage on its next attack, saving throw, or ability check. (Everybody Dies at Turtle Bay)
Rick Hershey
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
the fringes of a society first test its defenses by stealing objects, and if these crimes go unpunished, they begin stealing people.
Enslaved creatures receive the worst treatment the goblins can dish
circlet of blasting, or the like) and learned how to use it.
Booyahg Whip. Khurgorbaeyag saw fit to gift this goblin with powers that enable it to dominate others. The goblin has 1d3 other goblins
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Biblioplex and succeeding on a DC 14 Intelligence (History) check. Characters who exceed DC 18 on this check also learn the information in the “Records Gap” section. After successfully conducting their
research, a character can show their notes to Dean Tullus and receive extra credit on their second Advanced Arcane History Exam, as noted in the “Exam Results” section for that Exam.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Biblioplex and succeeding on a DC 14 Intelligence (History) check. Characters who exceed DC 18 on this check also learn the information in the “Records Gap” section. After successfully conducting their
research, a character can show their notes to Dean Tullus and receive extra credit on their second Advanced Arcane History Exam, as noted in the “Exam Results” section for that Exam.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Biblioplex and succeeding on a DC 14 Intelligence (History) check. Characters who exceed DC 18 on this check also learn the information in the “Records Gap” section. After successfully conducting their
research, a character can show their notes to Dean Tullus and receive extra credit on their second Advanced Arcane History Exam, as noted in the “Exam Results” section for that Exam.






