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Returning 35 results for 'blazing blades diffusing change region'.
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Monsters
Monster Manual
lairs frequently change or exhibit bewildering features.
The region containing an arch-hag’s lair is altered by its presence, creating the following effects:
Lapsus Linguae. Creatures
Monsters
Monster Manual
Underdark, in the tunnel-mazes they occupied in life or in the lairs of enemy beholders they conquered. These lairs are devoid of life, as death tyrants change their servants into Undead horrors.
The
region containing a death tyrant’s lair is warped by its presence, creating the following effects:
Negative Energy Suffusion. Whenever a creature within 1 mile of the lair regains Hit Points from
Monsters
The Book of Many Things
Legendary Resistance (3/Day). If the champion fails a saving throw, it can choose to succeed instead.Multiattack. The champion makes four Blazing Morningstar attacks. It can replace one of these
attacks with Blade Storm, if available.
Blazing Morningstar. Melee Weapon Attack: +12;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Blazing Morningstar"} to hit, reach 5 ft., one target
Monsters
Vecna: Eve of Ruin
blighted region. Among the blades, Glaive is best known for her talent at self-modification. “Glaive” is etched onto the back of her neck-plate. It is the only name Glaive has ever known
", "rollType":"roll", "rollAction":"Self-Preservation"}.Since the Mournland’s earliest days, Glaive has wielded her namesake weapon in service to the Lord of Blades’ bloody conquest of the
Human
Legacy
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Species
Basic Rules (2014)
naming traditions of their ancestors.
The material culture and physical characteristics of humans can change wildly from region to region. In the Forgotten Realms, for example, the clothing, architecture
give their children names from other languages, such as Dwarvish or Elvish (pronounced more or less correctly), but most parents give names that are linked to their region’s culture or to the
Githzerai Anarch
Legacy
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Monsters
Mordenkainen’s Tome of Foes
anarch magically teleports, along with any equipment it is wearing and carrying, to an unoccupied space it can see within 30 feet of it.
Change Gravity (Costs 3 Actions). The anarch casts the reverse
action to cause one of the following effects; the anarch can’t use the same effect two rounds in a row:
The anarch casts the lightning bolt spell (at 5th level), but the anarch can change the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
equipment it is wearing and carrying, to an unoccupied space it can see within 30 feet of it.
Change Gravity (Costs 3 Actions). The githzerai casts the reverse gravity spell, using Wisdom as the
. The anarch casts the lightning bolt spell (at 5th level), but the anarch can change the damage type from lightning to cold, fire, psychic, radiant, or thunder. If the spell deals damage other than
Adult Bronze Dragon
Legacy
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Monsters
Basic Rules (2014)
failed save, the creature is pushed 60 feet away from the dragon.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into
damage and be deafened until the end of its next turn.
Regional Effects
The region containing a legendary bronze dragon’s lair is warped by the dragon’s magic.
Once per day, the dragon
Ancient Brass Dragon
Legacy
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Monsters
Basic Rules (2014)
damage or someone uses an action to wake it.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It
on a success.
Regional Effects
The region containing a legendary brass dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:
Tracks
Ancient Silver Dragon
Legacy
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Monsters
Basic Rules (2014)
of its turns, ending the effect on itself on a success.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its
, and unprotected flames are extinguished. Protected flames, such as lanterns, have a 50 percent chance of being extinguished.
Regional Effects
The region containing a legendary silver dragon&rsquo
Adult Gold Dragon
Legacy
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Monsters
Basic Rules (2014)
, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Change Shape. The dragon magically
creature reappears in the space it left or in the nearest unoccupied space if that one is occupied.
Regional Effects
The region containing a legendary gold dragon’s lair is warped by the
Adult Silver Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
turns, ending the effect on itself on a success.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form
unprotected flames are extinguished. Protected flames, such as lanterns, have a 50 percent chance of being extinguished.
Regional Effects
The region containing a legendary silver dragon’s lair
Ancient Bronze Dragon
Legacy
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Monsters
Basic Rules (2014)
failed save, the creature is pushed 60 feet away from the dragon.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back
damage and be deafened until the end of its next turn.
Regional Effects
The region containing a legendary bronze dragon’s lair is warped by the dragon’s magic.
Once per day, the dragon
Ancient Gold Dragon
Legacy
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Monsters
Basic Rules (2014)
checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Change Shape. The dragon magically
ends, the creature reappears in the space it left or in the nearest unoccupied space if that one is occupied.
Regional Effects
The region containing a legendary gold dragon’s lair is warped
Monsters
Bigby Presents: Glory of the Giants
from harm it might cause.
If the scion is threatened, it unleashes elemental might like few other forces in the multiverse can muster: blades of lightning, boulder-sized hailstones, and a storm of
churning elements.
Regional Effects
The region surrounding a scion of Stronmaus is altered by the giant’s magic, creating one or more of the following effects:
Elemental Portals. Two-way portals
Monsters
The Book of Many Things
illusory duplicate of itself in its space, then teleports, along with any equipment it is wearing or carrying, to an unoccupied space within 15 feet of itself. The image flings illusory blades at two
)","rollDamageType":"poison"}, chosen by the villain when the villain uses this action.
Regional Effects
The region containing a villain’s lair is warped by their presence, creating one or more
Ancient Copper Dragon
Legacy
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Monsters
Basic Rules (2014)
at the end of each of its turns, ending the effect on itself with a successful save.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than
2 feet of movement. On initiative count 20 on the next round, the mud hardens, and the Strength DC to work free increases to 20.
Regional Effects
The region containing a legendary copper dragon
Beholder
Legacy
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Monsters
Monster Manual (2014)
rounds in a row.
Regional Effects
A region containing a beholder’s lair is warped by the creature’s unnatural presence, which creates one or more of the following effects:
Creatures
then vanish 24 hours later. Marks on cave walls might change subtly, an eerie trinket might appear where none existed before, harmless slime might coat a statue, and so on. These effects apply only to
Shifter
Legacy
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Species
Eberron: Rising from the Last War
can’t fully change shape, they can temporarily enhance their animalistic features — a state they call shifting. Each shifter walks on the knife’s edge between the wilds and the
ready for change or opportunity.
Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges
Monsters
Princes of the Apocalypse
drastically, quadrupling in size (for example, a fire blazing in a 5-foot by 5-foot area expands to a 10-foot by 10-foot area). Pools or streams of lava or other molten material are also affected. Creatures
":"roll","rollAction":"Destruction Chance"} that any container of fluid held or carried by an affected creature (for example, a magic potion) is destroyed.
Regional Effects
The region containing an
Monsters
Waterdeep: Dungeon of the Mad Mage
each of its turns, ending the effect on itself on a success.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into
flames, such as lanterns, have a 50 percent chance of being extinguished.
Regional Effects
The region containing a legendary Steel dragon’s lair is warped by the dragon’s magic, which
Monsters
Out of the Abyss
disappears.
The beholder can't repeat an effect until they have all been used, and it can't use the same effect two rounds in a row.
Regional Effects
A region containing a beholder's lair is warped by
the beholder sleeps, minor warps in reality occur within 1 mile of its lair and then vanish 24 hours later. Marks on cave walls might change subtly, an eerie trinket might appear where none existed
Monsters
Waterdeep: Dungeon of the Mad Mage
creature is pushed 60 feet away from the dragon.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It
until the end of its next turn.
Regional Effects
The region containing a legendary bronze dragon’s lair is warped by the dragon’s magic.
Once per day, the dragon can alter the weather
Dwarf
Legacy
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Species
Basic Rules (2014)
picks and hammers in deep mines and blazing forges, a commitment to clan and tradition, and a burning hatred of goblins and orcs—these common threads unite all dwarves.
Short and Stout
Bold
mountains they love, weathering the passage of centuries with stoic endurance and little change. They respect the traditions of their clans, tracing their ancestry back to the founding of their most
Monsters
Bigby Presents: Glory of the Giants
elemental might like few other forces in the multiverse can muster: blades of lightning, boulder-sized hailstones, and a storm of churning elements.
Regional Effects
The region surrounding a scion
Ki-rin
Legacy
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Monsters
Volo's Guide to Monsters
-rin's celestial nature transforms the region around its lair. Any of the following magical effects is possible for travelers to encounter in the vicinity:
Water flows pure within 3 miles of a ki
concentrate for the change in weather to persist.
Within 3 miles of the lair, winds buoy non-evil creatures that fall due to no act of the ki-rin or its allies. Such creatures descend at a rate of 60 feet
Monsters
Storm King's Thunder
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Change Shape. Iymrith magically polymorphs into a female storm giant or back into her true form
","rollAction":"Lightning Arc","rollDamageType":"lightning"} lightning damage.
Regional Effects
The region containing a legendary blue dragon’s lair is warped by the dragon’s magic, which
Monsters
Icewind Dale: Rime of the Frostmaiden
ice, whereupon Auril instantly reappears in her Auril (Third Form);third form, in an unoccupied space within 60 feet of where her second form was destroyed. Her initiative count doesn’t change
thin cloak of mist forms around her. Blades of ice grow out of her body at odd angles, breaking off before they get too long. When she moves, her body crackles.
In this form, Auril creates weapons of
Monsters
Sleeping Dragon’s Wake
a DC 19 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.
Change Shape. Lhammaruntosz magically polymorphs into a humanoid or beast that has a challenge
deafened until the end of its next turn.
Regional Effects
The region containing a legendary bronze dragon’s lair is warped by the dragon’s magic.
Once per day, the dragon can alter the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
1 minute later in unoccupied spaces of the ki-rin’s choice on the floor of the lair.
Regional Effects
A ki-rin’s Celestial nature transforms the region around its lair. Any of the
change in weather to persist.
Pure Waters. Water flows pure within 3 miles of a ki-rin’s lair. Any purposeful corruption of the water lasts for no longer than 3 minutes.
Realm of Respite. Curses
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
to the Lord of Blades’ bloody conquest of the blighted region. Among the blades, Glaive is best known for her talent at self-modification. “Glaive” is etched onto the back of her neck-plate. It is the
Lord of Blades’ Strike Squad While the characters explore Landro, they’re pursued by a warforged named Glaive (see the accompanying stat block). Glaive is a high-ranking commander loyal to the Lord
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
from the Material Plane, though, the Elemental Planes are both alien and hostile. Here, the elements exist in their purest form — great expanses of solid earth, blazing fire, crystal-clear water, and
unsullied air. These regions are little-known, so when discussing the Plane of Fire, for example, a speaker usually means just the border region. At the farthest extents of the Inner Planes, the pure
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
V4: Ysgardian Wildfire Following the river toward its source is relatively easy—until you find the valley blocked by a raging wildfire. The forest grew close to the water here, and blazing trees have
fires rage throughout this region. If the characters choose a route that takes them into or near another wildfire, use the guidelines in area V4 to decide how the flames affect them.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
from the Material Plane, though, the Elemental Planes are both alien and hostile. Here, the elements exist in their purest form--great expanses of solid earth, blazing fire, crystal-clear water, and
unsullied air. These regions are little-known, so when discussing the Plane of Fire, for example, a speaker usually means just the border region. At the farthest extents of the Inner Planes, the pure
Monsters
Fizban's Treasury of Dragons
lesser creatures. (Any)
2
Change. Consistency is stagnation. (Chaotic)
3
Mental Superiority. I hone my mental powers so I can confuse, control, or kill any who annoy me. (Evil)
4
infuses the lair until initiative count 20 on the next round. While the infusion lasts, creatures in the lair other than the dragon can’t regain hit points.
Regional Effects
The region






