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Returning 35 results for 'blessing band diffusing carve resolve'.
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Monsters
The Book of Many Things
":"1d12+3", "rollType":"damage", "rollAction":"Radiant Strike", "rollDamageType":"radiant"} radiant damage.
Prophetic Blessing. The living portent magically infuses the power of its prophecy into another
", "rollAction":"Prophetic Blessing"}, and it gains a prophecy die, a d8. Once during each of the creature’s turns, when it fails an ability check or saving throw or misses an attack roll, it can
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
bone. While they lack any particular blessing of Yeenoghu, their ferocity makes them formidable enemies. Gnoll Hunters When a war band is on the move, the hunters travel in a wide arc around the
gnoll. No war band contains more than one flind, and such a creature is always the leader of its band. A flind wields a weapon that carries Yeenoghu’s blessing: a magical flail that saps the body and the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
bone. While they lack any particular blessing of Yeenoghu, their ferocity makes them formidable enemies. Gnoll Hunters When a war band is on the move, the hunters travel in a wide arc around the
gnoll. No war band contains more than one flind, and such a creature is always the leader of its band. A flind wields a weapon that carries Yeenoghu’s blessing: a magical flail that saps the body and the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
bone. While they lack any particular blessing of Yeenoghu, their ferocity makes them formidable enemies. Gnoll Hunters When a war band is on the move, the hunters travel in a wide arc around the
gnoll. No war band contains more than one flind, and such a creature is always the leader of its band. A flind wields a weapon that carries Yeenoghu’s blessing: a magical flail that saps the body and the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the souls of his followers and kindred creatures in such a way that they and his gnolls recognize one another on sight and don’t immediately leap into battle. Thus, a war band might include or be
accompanied by other beings of evil. Demons A fang of Yeenoghu is sometimes gifted with the cosmic insight needed to summon forth mindless demons. When Yeenoghu deigns to allow it, a war band might find
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the souls of his followers and kindred creatures in such a way that they and his gnolls recognize one another on sight and don’t immediately leap into battle. Thus, a war band might include or be
accompanied by other beings of evil. Demons A fang of Yeenoghu is sometimes gifted with the cosmic insight needed to summon forth mindless demons. When Yeenoghu deigns to allow it, a war band might find
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the souls of his followers and kindred creatures in such a way that they and his gnolls recognize one another on sight and don’t immediately leap into battle. Thus, a war band might include or be
accompanied by other beings of evil. Demons A fang of Yeenoghu is sometimes gifted with the cosmic insight needed to summon forth mindless demons. When Yeenoghu deigns to allow it, a war band might find
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
portents impact the earth, they carve great craters, yet miraculously, none who live in the impact zone are harmed. These beings of light then assume Humanoid forms to blend in with the inhabitants of the
120 ft., one target. Hit: 9 (1d12 + 3) radiant damage.
Prophetic Blessing. The living portent magically infuses the power of its prophecy into another willing creature the living portent can see
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
portents impact the earth, they carve great craters, yet miraculously, none who live in the impact zone are harmed. These beings of light then assume Humanoid forms to blend in with the inhabitants of the
120 ft., one target. Hit: 9 (1d12 + 3) radiant damage.
Prophetic Blessing. The living portent magically infuses the power of its prophecy into another willing creature the living portent can see
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
portents impact the earth, they carve great craters, yet miraculously, none who live in the impact zone are harmed. These beings of light then assume Humanoid forms to blend in with the inhabitants of the
120 ft., one target. Hit: 9 (1d12 + 3) radiant damage.
Prophetic Blessing. The living portent magically infuses the power of its prophecy into another willing creature the living portent can see
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
that they resolve with special rules. Mage Tower Cheer Squad Skills: Perception, Persuasion Member: Zanther Bowen With their coordinated cheers, outfits, and school spirit, these cheerleaders inspire
Gorunn These bodybuilders support each other in developing strong muscles and even stronger friendships. Strixhaven Show Band Association Skills: Sleight of Hand, Performance Member: Aurora Luna
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
that they resolve with special rules. Mage Tower Cheer Squad Skills: Perception, Persuasion Member: Zanther Bowen With their coordinated cheers, outfits, and school spirit, these cheerleaders inspire
Gorunn These bodybuilders support each other in developing strong muscles and even stronger friendships. Strixhaven Show Band Association Skills: Sleight of Hand, Performance Member: Aurora Luna
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
that they resolve with special rules. Mage Tower Cheer Squad Skills: Perception, Persuasion Member: Zanther Bowen With their coordinated cheers, outfits, and school spirit, these cheerleaders inspire
Gorunn These bodybuilders support each other in developing strong muscles and even stronger friendships. Strixhaven Show Band Association Skills: Sleight of Hand, Performance Member: Aurora Luna
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
essence of the elemental prince, growing over long years into vaguely humanoid rock formations that resolve at last into the hard, cruel shapes of gargoyles.
Ogrémoch doesn’t create gargoyles
their creator, they possess a fundamental hatred for beings of elemental air, aarakocra in particular, and relish every opportunity to destroy such creatures.
On their home plane, gargoyles carve out
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
north of the Spine of the World. The long nights and sunless days are a blessing to Xardorok Sunblight, a duergar who longs to carve out a domain for himself on the surface and enslave the people of Ten
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
essence of the elemental prince, growing over long years into vaguely humanoid rock formations that resolve at last into the hard, cruel shapes of gargoyles.
Ogrémoch doesn’t create gargoyles
their creator, they possess a fundamental hatred for beings of elemental air, aarakocra in particular, and relish every opportunity to destroy such creatures.
On their home plane, gargoyles carve out
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
essence of the elemental prince, growing over long years into vaguely humanoid rock formations that resolve at last into the hard, cruel shapes of gargoyles.
Ogrémoch doesn’t create gargoyles
their creator, they possess a fundamental hatred for beings of elemental air, aarakocra in particular, and relish every opportunity to destroy such creatures.
On their home plane, gargoyles carve out
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
. Ending the Curse d12 Ending the Curse 1 You must carve your name into a tree, whereupon the tree inherits the curse’s magic and dies. 2 You must drink the blood of a pixie or sprite while basking in
her “fair blessing.” 5 After filling your pockets with fool’s gold, you must flap your arms and quack like a duck. 6 You must bury an executioner’s hood (a black-capped mushroom found in the Feywild
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
north of the Spine of the World. The long nights and sunless days are a blessing to Xardorok Sunblight, a duergar who longs to carve out a domain for himself on the surface and enslave the people of Ten
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
north of the Spine of the World. The long nights and sunless days are a blessing to Xardorok Sunblight, a duergar who longs to carve out a domain for himself on the surface and enslave the people of Ten
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
. Ending the Curse d12 Ending the Curse 1 You must carve your name into a tree, whereupon the tree inherits the curse’s magic and dies. 2 You must drink the blood of a pixie or sprite while basking in
her “fair blessing.” 5 After filling your pockets with fool’s gold, you must flap your arms and quack like a duck. 6 You must bury an executioner’s hood (a black-capped mushroom found in the Feywild
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
. Ending the Curse d12 Ending the Curse 1 You must carve your name into a tree, whereupon the tree inherits the curse’s magic and dies. 2 You must drink the blood of a pixie or sprite while basking in
her “fair blessing.” 5 After filling your pockets with fool’s gold, you must flap your arms and quack like a duck. 6 You must bury an executioner’s hood (a black-capped mushroom found in the Feywild
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
canyon while escorting a caravan transporting offerings to another god.
2 Slay a massive, blood-drunk monster that rampages through the region.
3 Find a band of minotaurs residing in the
that is holy to Mogis. Caves long used by bandits, minotaur raiders, and predatory beasts carve their ways through the craggy walls. Many of the caves are connected, but some are isolated. Ledges
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
canyon while escorting a caravan transporting offerings to another god.
2 Slay a massive, blood-drunk monster that rampages through the region.
3 Find a band of minotaurs residing in the
that is holy to Mogis. Caves long used by bandits, minotaur raiders, and predatory beasts carve their ways through the craggy walls. Many of the caves are connected, but some are isolated. Ledges
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
canyon while escorting a caravan transporting offerings to another god.
2 Slay a massive, blood-drunk monster that rampages through the region.
3 Find a band of minotaurs residing in the
that is holy to Mogis. Caves long used by bandits, minotaur raiders, and predatory beasts carve their ways through the craggy walls. Many of the caves are connected, but some are isolated. Ledges
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
battle or illness, but an orc can live to about 40, remaining healthy almost up until the end. Luthic’s divine blessing can further extend an orc’s life, though Gruumsh is never happy when
rival orcs first and foremost as competitors for food and victims.
On some occasions, though, tribes that have a common concern band together. The result is an orc horde — a sea of slavering
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
races have little good to say about kobolds, but they do admit that the little reptilians do respectable tunnel work using simple tools. If a band of kobolds is enslaved by more powerful creatures
being able to fly is an incredible gift, and it would be expected for kobolds to interpret the wings as a blessing from Tiamat, ordinary kobolds resent urds and don’t get along with them. Fragments
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Azrok wisely hid the true source of his “godsight” to perpetuate the myth. Age granted Azrok wisdom and the desire to carve out a domain of his own. He led his forces to Stromkuhldur, and they rid
this strange lack of courage in their great warlord? Has age finally taken its toll? In reality, a band of duergar thieves posing as merchants recently stole Azrok’s dagger of blindsight and fled
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. Occasionally, the Tymoran priests use this festival to identify adventurers whom the goddess has called to a particular task, selected for a blessing, or otherwise marked for some undetermined destiny. Whether
during the Hiring Fair or the Shieldmeet festival, each summer at least one adventuring band seems to get its start in Yartar. Most fall into obscurity, but the Smiling Company — the still-active
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Azrok wisely hid the true source of his “godsight” to perpetuate the myth. Age granted Azrok wisdom and the desire to carve out a domain of his own. He led his forces to Stromkuhldur, and they rid
this strange lack of courage in their great warlord? Has age finally taken its toll? In reality, a band of duergar thieves posing as merchants recently stole Azrok’s dagger of blindsight and fled
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Azrok wisely hid the true source of his “godsight” to perpetuate the myth. Age granted Azrok wisdom and the desire to carve out a domain of his own. He led his forces to Stromkuhldur, and they rid
this strange lack of courage in their great warlord? Has age finally taken its toll? In reality, a band of duergar thieves posing as merchants recently stole Azrok’s dagger of blindsight and fled
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. Occasionally, the Tymoran priests use this festival to identify adventurers whom the goddess has called to a particular task, selected for a blessing, or otherwise marked for some undetermined destiny. Whether
during the Hiring Fair or the Shieldmeet festival, each summer at least one adventuring band seems to get its start in Yartar. Most fall into obscurity, but the Smiling Company — the still-active
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. Occasionally, the Tymoran priests use this festival to identify adventurers whom the goddess has called to a particular task, selected for a blessing, or otherwise marked for some undetermined destiny. Whether
during the Hiring Fair or the Shieldmeet festival, each summer at least one adventuring band seems to get its start in Yartar. Most fall into obscurity, but the Smiling Company — the still-active
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
cleverness. Giants who value or seek to emulate these qualities pray and sacrifice to her, asking her blessing. Those who hold out hope for the restoration of giants’ ancient glory worship her as well
between these two oldest children are the focus of many myths. In these stories, Hiatea is both a protective figure who keeps watch over the hearths and fields of giants, blessing their agriculture and
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
cleverness. Giants who value or seek to emulate these qualities pray and sacrifice to her, asking her blessing. Those who hold out hope for the restoration of giants’ ancient glory worship her as well
between these two oldest children are the focus of many myths. In these stories, Hiatea is both a protective figure who keeps watch over the hearths and fields of giants, blessing their agriculture and






