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Returning 35 results for 'blessing bow diffusing cure religion'.
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Monsters
Monster Manual
against spells and other magical effects.Multiattack. The solar makes two Flying Sword attacks. It can replace one attack with a use of Slaying Bow.
Flying Sword. Melee or Ranged Attack Roll: +15
magically returns to the solar’s hand or hovers within 5 feet of the solar immediately after a ranged attack.
Slaying Bow. Dexterity Saving Throw: DC 21, one creature the solar can see within 600 feet
Monsters
Monster Manual
again until the start of its next turn.PoisonUnicorn’s Blessing (3/Day). The unicorn touches another creature with its horn and casts Cure Wounds or Lesser Restoration on that creature, using the same spellcasting ability as Spellcasting.
Magic Items
Dungeon Master’s Guide
Blessing
Bless
7–12
Bead of Curing
Cure Wounds (level 2 version)
13–16
Bead of Favor
Greater Restoration
17–18
Bead of Smiting
Shining Smite
19
Bead of Summons
Guardian of Faith
20
Bead of Wind Walking
Wind Walk
Classes
Player’s Handbook
: Arcana, Deception, Insight, Intimidation, Persuasion, or Religion
Weapon Proficiencies
Simple weapons
Armor Training
None
Starting Equipment
Choose A or B: (A) Spear, 2 Dagger;Daggers
power, while others trace it to strange events in their personal or family history. The blessing of a dragon or a dryad at a baby’s birth or the strike of lightning from a clear sky might spark a
Monsters
Forgotten Realms: Adventures in Faerûn
Spider Queen or rule a noble house.Lolth’s Blessing (3/Day). The drow casts Cure Wounds, Darkness, Dispel Magic, or Lesser Restoration, using the same spellcasting ability as Spellcasting.
Monsters
The Book of Many Things
":"1d12+3", "rollType":"damage", "rollAction":"Radiant Strike", "rollDamageType":"radiant"} radiant damage.
Prophetic Blessing. The living portent magically infuses the power of its prophecy into another
", "rollAction":"Prophetic Blessing"}, and it gains a prophecy die, a d8. Once during each of the creature’s turns, when it fails an ability check or saving throw or misses an attack roll, it can
Necklace of Prayer Beads
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn.
d20
Bead of...
Spell
1-6
Blessing
Bless
7-12
Curing
Cure wounds (2nd level
Magic Items
Mythic Odysseys of Theros
roll of 19 or 20.
Blessing of the Wild. If you are a worshiper of Nylea, you gain all the following benefits for which you have the required piety:
Piety 10+. The bow has 1 randomly determined minor
Nylea wields the shortbow Ephixis, the bow whose arrows herald the turning of the seasons. Nylea is quick to let her favored followers borrow her bow, particularly when they intend to use it to
Drow Matron Mother
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
fire, levitate (self only), suggestion
Lolth's Fickle Favor. As a bonus action, the matron can bestow the Spider Queen's blessing on one ally she can see within 30 feet of her. The ally takes 7 (2d6
, resistance, sacred flame, thaumaturgy
1st level (4 slots): bane, command, cure wounds, guiding bolt
2nd level (3 slots): hold person, silence, spiritual weapon
3rd level (3 slots): bestow curse, clairvoyance
Warforged
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
delight in exploring their feelings, their freedom, and their relationships with others. Most warforged have no interest in religion, but some embrace faith and mysticism, seeking higher purpose and
chosen new names as a way to express their path in life. A few take on human names, often the name of a fallen friend or mentor.
Warforged Names: Anchor, Banner, Bastion, Blade, Blue, Bow, Cart
Monsters
Mordenkainen Presents: Monsters of the Multiverse
and using Charisma as the spellcasting ability (spell save DC 20):
At will: command, dancing lights, detect magic, thaumaturgy
2/day each: banishment, blade barrier, cure wounds, hold person, plane
Queen’s blessing on one ally she can see within 30 feet of her. The ally takes 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":"Lolth's Fickle Favor","rollDamageType":"psychic
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Wisdom as the spellcasting ability (spell save DC 17):
At will: light, major image (6th-level version), thaumaturgy
3/day each: cure wounds, dispel magic, lesser restoration, sending
1/day each
good fortune. They consider seeing a ki-rin fly overhead a blessing and events that happen on such a day especially auspicious. If a ki-rin alights during a ceremony such as a birth announcement or a
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Investigation Medicine Perception Religion The solo character gains the Blessing of the Lone Champion (see the introduction) to compensate for the lack of companions.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Investigation Medicine Perception Religion The solo character gains the Blessing of the Lone Champion (see the introduction) to compensate for the lack of companions.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Ephixis, Bow of Nylea Weapon (shortbow), artifact (requires attunement) Nylea wields the shortbow Ephixis, the bow whose arrows herald the turning of the seasons. Nylea is quick to let her favored
followers borrow her bow, particularly when they intend to use it to perform great deeds, put an end to foul creatures, or cast down the arrogant. Ephixis, Bow of Nylea
(YEONG-HAO HAN) Bow of the Wild
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Investigation Medicine Perception Religion The solo character gains the Blessing of the Lone Champion (see the introduction) to compensate for the lack of companions.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Ephixis, Bow of Nylea Weapon (shortbow), artifact (requires attunement) Nylea wields the shortbow Ephixis, the bow whose arrows herald the turning of the seasons. Nylea is quick to let her favored
followers borrow her bow, particularly when they intend to use it to perform great deeds, put an end to foul creatures, or cast down the arrogant. Ephixis, Bow of Nylea
(YEONG-HAO HAN) Bow of the Wild
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Ephixis, Bow of Nylea Weapon (shortbow), artifact (requires attunement) Nylea wields the shortbow Ephixis, the bow whose arrows herald the turning of the seasons. Nylea is quick to let her favored
followers borrow her bow, particularly when they intend to use it to perform great deeds, put an end to foul creatures, or cast down the arrogant. Ephixis, Bow of Nylea
(YEONG-HAO HAN) Bow of the Wild
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
(+0)
WIS
14 (+2)
CHA
11 (+0)
Skills Medicine +4, Religion +2
Senses passive Perception 12
Languages any one language (usually Common)
Challenge 1/4 (50 XP) Proficiency
:
Cantrips (at will): light, sacred flame, thaumaturgy
1st level (3 slots): bless, cure wounds, sanctuary
Actions
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
13 (+1)
INT
11 (+0)
WIS
18 (+4)
CHA
15 (+2)
Saving Throws Wis +6, Cha +4
Skills Deception +4, History +2, Religion +2
Senses passive Perception 14
Languages Common
the following spells prepared from the cleric spell list:
Cantrips (at will): light, sacred flame, thaumaturgy
1st level (4 slots): command, cure wounds, healing word, sanctuary
2nd level (3
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
(+1)
INT
11 (+0)
WIS
18 (+4)
CHA
15 (+2)
Saving Throws Wis +6, Cha +4
Skills Deception +4, History +2, Religion +2
Senses passive Perception 14
Languages Common
the following spells prepared from the cleric spell list:
Cantrips (at will): light, sacred flame, thaumaturgy
1st level (4 slots): command, cure wounds, healing word, sanctuary
2nd level (3 slots
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
13 (+1)
INT
11 (+0)
WIS
18 (+4)
CHA
15 (+2)
Saving Throws Wis +6, Cha +4
Skills Deception +4, History +2, Religion +2
Senses passive Perception 14
Languages Common
the following spells prepared from the cleric spell list:
Cantrips (at will): light, sacred flame, thaumaturgy
1st level (4 slots): command, cure wounds, healing word, sanctuary
2nd level (3
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
(+0)
WIS
14 (+2)
CHA
11 (+0)
Skills Medicine +4, Religion +2
Senses passive Perception 12
Languages any one language (usually Common)
Challenge 1/4 (50 XP) Proficiency
:
Cantrips (at will): light, sacred flame, thaumaturgy
1st level (3 slots): bless, cure wounds, sanctuary
Actions
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
13 (+1)
INT
11 (+0)
WIS
18 (+4)
CHA
15 (+2)
Saving Throws Wis +6, Cha +4
Skills Deception +4, History +2, Religion +2
Senses passive Perception 14
Languages Common
the following spells prepared from the cleric spell list:
Cantrips (at will): light, sacred flame, thaumaturgy
1st level (4 slots): command, cure wounds, healing word, sanctuary
2nd level (3
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
)
CHA
11 (+0)
Skills Medicine +4, Religion +2
Senses passive Perception 12
Languages any one language (usually Common)
Challenge 1/4 (50 XP)
Spellcasting. The acolyte is a 1st-level
1st level (3 slots): bless, cure wounds, sanctuary
Actions
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
)
INT
15 (+2)
WIS
18 (+4)
CHA
13 (+1)
Saving Throws Wis +8
Skills Arcana +6, Investigation +6, Religion +6
Senses passive Perception 14
Languages Common, plus one of
the dying
1st level (4 slots): bless, cure wounds, shield of faith
2nd level (3 slots): aid, lesser restoration
3rd level (3 slots): protection from energy, revivify
4th level (3 slots
Compendium
- Sources->Dungeons & Dragons->Divine Contention
)
INT
15 (+2)
WIS
18 (+4)
CHA
13 (+1)
Saving Throws Wis +8
Skills Arcana +6, Investigation +6, Religion +6
Senses passive Perception 14
Languages Common, plus one of
the dying
1st level (4 slots): bless, cure wounds, shield of faith
2nd level (3 slots): aid, lesser restoration
3rd level (3 slots): protection from energy, revivify
4th level (3 slots
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
)
CHA
11 (+0)
Skills Medicine +4, Religion +2
Senses passive Perception 12
Languages any one language (usually Common)
Challenge 1/4 (50 XP)
Spellcasting. The acolyte is a 1st-level
1st level (3 slots): bless, cure wounds, sanctuary
Actions
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
13 (+1)
INT
11 (+0)
WIS
18 (+4)
CHA
15 (+2)
Saving Throws Wis +6, Cha +4
Skills Deception +4, History +2, Religion +2
Senses passive Perception 14
Languages Common
the following spells prepared from the cleric spell list:
Cantrips (at will): light, sacred flame, thaumaturgy
1st level (4 slots): command, cure wounds, healing word, sanctuary
2nd level (3
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
)
CHA
11 (+0)
Skills Medicine +4, Religion +2
Senses passive Perception 12
Languages any one language (usually Common)
Challenge 1/4 (50 XP)
Spellcasting. The acolyte is a 1st-level
1st level (3 slots): bless, cure wounds, sanctuary
Actions
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
(+1)
INT
11 (+0)
WIS
18 (+4)
CHA
15 (+2)
Saving Throws Wis +6, Cha +4
Skills Deception +4, History +2, Religion +2
Senses passive Perception 14
Languages Common
the following spells prepared from the cleric spell list:
Cantrips (at will): light, sacred flame, thaumaturgy
1st level (4 slots): command, cure wounds, healing word, sanctuary
2nd level (3 slots
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
13 (+1)
INT
11 (+0)
WIS
18 (+4)
CHA
15 (+2)
Saving Throws Wis +6, Cha +4
Skills Deception +4, History +2, Religion +2
Senses passive Perception 14
Languages Common
the following spells prepared from the cleric spell list:
Cantrips (at will): light, sacred flame, thaumaturgy
1st level (4 slots): command, cure wounds, healing word, sanctuary
2nd level (3
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
(+0)
WIS
14 (+2)
CHA
11 (+0)
Skills Medicine +4, Religion +2
Senses passive Perception 12
Languages any one language (usually Common)
Challenge 1/4 (50 XP) Proficiency
:
Cantrips (at will): light, sacred flame, thaumaturgy
1st level (3 slots): bless, cure wounds, sanctuary
Actions
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
(+1)
INT
11 (+0)
WIS
18 (+4)
CHA
15 (+2)
Saving Throws Wis +6, Cha +4
Skills Deception +4, History +2, Religion +2
Senses passive Perception 14
Languages Common
the following spells prepared from the cleric spell list:
Cantrips (at will): light, sacred flame, thaumaturgy
1st level (4 slots): command, cure wounds, healing word, sanctuary
2nd level (3 slots
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
13 (+1)
INT
11 (+0)
WIS
18 (+4)
CHA
15 (+2)
Saving Throws Wis +6, Cha +4
Skills Deception +4, History +2, Religion +2
Senses passive Perception 14
Languages Common
the following spells prepared from the cleric spell list:
Cantrips (at will): light, sacred flame, thaumaturgy
1st level (4 slots): command, cure wounds, healing word, sanctuary
2nd level (3






