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Returning 31 results for 'blessings brother diffusing comforts remote'.
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Monsters
Curse of Strahd
took him into his home. Izek has been loyal to the burgomaster ever since, enjoying the power of his position and the comforts of his master’s mansion. When he isn’t enforcing the
succeeds, he holds her captive in his bedroom (chapter 5, area N3j). Unknown to Izek and Ireena, they are brother and sister. Ireena fled after Izek was attacked by the dire wolf and became lost in the
Halfling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
the glassy surface of Maer Dualdon.
— R.A. Salvatore, The Crystal Shard
The comforts of home are the goals of most halflings’ lives: a place to settle in peace and quiet, far from
marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form
Species
Eberron: Rising from the Last War
beyond providing creature comforts to travelers. Every one of the house’s enclaves—which are more numerous than those of any other dragonmarked house—is a sanctuary beyond the legal
reach of any government or dragonmarked house. Baron Yoren and his daughter Chervina have greatly expanded the house’s presence even in remote areas such as the edge of the Demon Wastes, guided by their study of the Draconic Prophecy.
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
in the presence of Skiggaret. Talking about such acts might call him back.
Blessings of the Bugbear Gods
Bugbears have no use for priests or shamans. No one needs to tell them what their gods want
. If the brother gods are angry with them, they let the bugbears know with bolts of lightning (Hruggek) or by striking them blind or dead (Grankhul). Bugbears worship their gods simply by preying on
Backgrounds
Guildmasters’ Guide to Ravnica
stench.
Suggested Characteristics
Members of the Golgari Swarm are unmistakably products of the undercity, ill at ease amid the comforts of civilization. They bring about the same discomfort in others
spore druid responsible for a large rot farm.
5
There’s a troll in a remote area of the undercity who seems to find me interesting — and who knows more than you’d think.
6
An
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
warfare and slaughter, he settled in the remote valley of Barovia and built a castle on a towering pinnacle. His brother Sergei came to live with him in Castle Ravenloft, becoming Strahd’s adviser and
constant companion. In his brother, Strahd saw everything he was not. Resentment colored their relationship and eventually turned into hatred. Strahd’s beloved, Tatyana, spurned Strahd for Sergei, whom
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
perfectly in the glassy surface of Maer Dualdon.
— R.A. Salvatore, The Crystal Shard
The comforts of home are the goals of most halflings’ lives: a place to settle in peace and quiet, far from
marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form nomadic
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
perfectly in the glassy surface of Maer Dualdon.
— R.A. Salvatore, The Crystal Shard
The comforts of home are the goals of most halflings’ lives: a place to settle in peace and quiet, far from
marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form nomadic
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
extends beyond providing creature comforts to travelers. Every one of the house’s enclaves—which are more numerous than those of any other dragonmarked house—is a sanctuary beyond the legal reach of any
government or dragonmarked house. Baron Yoren and his daughter Chervina have greatly expanded the house’s presence even in remote areas such as the edge of the Demon Wastes, guided by their study of the Draconic Prophecy.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Hulgaz first probes the characters to test their virtue, then tries to tempt them, and finally confronts them. At the end of each encounter, Hulgaz offers the characters one or more infernal blessings
12th level (depending on how many characters are in your group). Deceptive Knight While traveling through a remote area, the party comes across a knight beset by three bandits. The knight appears
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
Adventure Hooks Adventurers can find the Sunless Citadel within a remote and lonely ravine. The characters can be drawn to the dungeon for any of the following reasons. Relate the information below
a month past. They were never seen again. Two human members of that ill-fated party were brother and sister, Talgen Hucrele (a fighter) and Sharwyn Hucrele (a wizard). They were part of an important
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
fortress-home, Castle Ravenloft. Strahd had spent his youth at war fighting alongside Ulmed, the founder of the Ulmist Inquisition, but as he reached his middle years he sought the comforts of family. He
invited his kin to live with him at Castle Ravenloft, and was eventually joined by his younger brother, Sergei. Sergei was everything Strahd wasn’t—youthful, empathic, and warm. Soon after he arrived
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
strength, he settled in the remote valley of Barovia and built a castle on a towering pinnacle, from which he could survey his lands. His brother Sergei came to live with him in Castle Ravenloft
, becoming Strahd’s adviser and constant companion.
In his brother, Strahd saw everything he had lost. Sergei was handsome and young, while Strahd had become old and scarred. Resentment colored their
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Worshipers of Karametra gather for a feast once a month, on the evening of the full moon, that celebrates the god’s role in parenthood and community. New parents receive gifts and blessings, and young
few have ever reached its center.
The Old Harvest. In rare, remote settlements, high summer ceremonies acknowledge ancient rural practices devoted to a less merciful vision of Karametra. These
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
protected, just laws are to be upheld, and evildoers must be struck down in righteous anger. Iroas’s champions also serve as his vanguard in the eternal war against his brother, Mogis. The Iroas’s Quests
polis against a champion of Mogis.
3 Sail to a remote island to reclaim a lost weapon of great power.
4 Establish law and order in a place of anarchy and lawlessness.
5 Triumph in a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
populace. Some become death-crazed killers or dispassionate murderers, unable to see the difference between dying now and dying later. Others abuse their blessings to cheat death for themselves or their
daughter is restored as a potent Returned who now terrorizes the polis.
4 A wealthy noble drives tenants out of a poor part of a polis so he can build a temple to Erebos.
5 The queen of a remote
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
of his position and the comforts of his master’s mansion. When he isn’t enforcing the burgomaster’s will, Izek drinks copious amounts of wine. Fiendish Gift. After years of doing Baron Vallakovich’s
her by force to the burgomaster’s mansion. If he succeeds, he holds her captive in his bedroom (chapter 5, area N3j). Unknown to Izek and Ireena, they are brother and sister. Ireena fled after Izek
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
spectacles in his human and hybrid forms Marliza, a petite jackalwere whose wide eyes and long braids belie her cunning Ramah, Inbar’s outspoken brother, who prefers to spend his shift at Amberdune Books
leadership. The presence of Korvala comforts the other jackalweres. They admire her strength and guidance, and they defend her as fervently as they would Nidalia. The Amberdune jackalweres are not hostile
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
giant society. The head of the pantheon is the All-Father, but most giants view him as a remote, disinterested, or deeply disappointed father who has little role to play in giant life any more. The other
believe he lost hope in his descendants when their ancient empires fell into ruin. Some claim he was weakened after a long battle against his brother, Memnor (who is more commonly described as one of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
enemies. He and his army cornered the last of these enemies in a remote mountain valley before slaying them all. Strahd named the valley Barovia, after his deceased father, and was so struck by its
battlefield. Strahd envied the love and attention his mother visited upon his brother, so in Barovia he remained. Peace made Strahd restless, and he began to feel like his best years were behind him
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
family members are Yondra (age 15) and her brother Sarvin (age 11). They lost both of their parents and an older sister named Sylda. Osstra Family. The Osstras are Tethyrian human wheat farmers. The
mother) to the goblins. Summerhawk Family. The Summerhawks are strongheart halflings. Taela Summerhawk (age 28), an apothecary, comforts her four young children, Barley (age 10), Midge (age 8), Nincy
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
of honorable warfare, chivalry, and justice in society. Even in the midst of his everlasting war with his brother Hextor, god of war and tyranny, Heironeous promotes his own portfolio: war fought
religious rites and festivals. Priests at such sites relate stories of the gods, teach the ethics of their patron deities, offer advice and blessings, perform religious rites, and provide training in
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
they don’t relish experiencing it. After the madness has passed, bugbears don’t dwell on things that were done in the presence of Skiggaret. Talking about such acts might call him back. Blessings of
the Bugbear Gods Bugbears have no use for priests or shamans. No one needs to tell them what their gods want. If the brother gods are angry with them, they let the bugbears know with bolts of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their differences or engage in contests of strength. War Chief’s Quarters Adjacent to the main chamber is the room where the war chief resides, holds council, and hands out blessings or punishments
Followers of Shargaas Followers of Shargaas dwell within the most remote area of the stronghold, immersed in darkness and feared by the rest of the tribe. The tribe’s altar to Shargaas is a bloodstained
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Minotaur The minotaurs who dwell in the badlands of Phoberos and the remote polis of Skophos are caught between two worlds. Some follow the dark god Mogis, who has tyrannized them for ages untold and
brother, Iroas. Minotaur Names In the labyrinthine polis of Skophos, the deeds of minotaur champions are carved among the winding halls. Minotaurs often name their children after these great heroes
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
; portals are always of concern to the Red Wizards. Adventurers appearing at this remote, secret site also interest him. If Azbara Jos sees the characters or learns of their presence, he arranges a
. One of them is Rezmir. The other creature is the secret: Waervaerendor, the twin brother of Voaraghamanthar. For centuries, these twins have misled the world into believing that only one dragon
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Jos’s interest, however; portals are always of concern to the Red Wizards. Adventurers appearing at this remote, secret site also interest him. If Azbara Jos sees the characters or learns of their
creatures in Faerûn. One of them is Rezmir. The other creature is the secret: Waervaerendor, the twin brother of Voaraghamanthar. For centuries, these twins have misled the world into believing that
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
underground, or to even more dangerous and remote places. The cartographer selects the method and route of travel for a franchise, and creates and maintains maps of the journey. As the characters travel
labeled “This tree”
3 “The Last Resting Place of My Rich Brother that is Also a Bear Cave”
4 A range of peaks known as the Slightly Wobbly Spires
5 An ever-flowing, nonmagical spigot
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, Skoraeus told his brother exactly what he had heard. Surtur brooded on that message, which was misleading when taken out of context, and eventually reacted rashly, but the consequences of his acts
quintessents are the most reclusive of their kind, lairing in remote and inhospitable sites surrounded by brutal winds and murderous weather (see chapter 3 for more information on these creatures
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
are all but forgotten. Mind flayers scheme in the sewers of Sharn, and cultists beseech beholder priests for the blessings of Belashyrra, the Lord of Eyes. And in the shadows of Khyber, the daelkyr are
creature’s saving throw is successful or the effect ends for it, the creature is immune to this lair action for the next 24 hours. Regional Effects. Belashyrra’s lair is known to touch remote areas of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
are valued more highly than effort spent keeping a tunnel from collapsing on slaves. Frost Giants Frost giants dwell in the remote, frozen places of the world. Anything warmer than the flesh of a
trained as it is raised. In fact, remorhaz hatchlings are surprisingly pliant to the frost giants’ manner of teaching by bullying. THRYM'S FRIGID MIGHT
Thrym has long rivaled his twin brother Surtur for






