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Returning 35 results for 'blinked bonus diffusing continual run'.
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Allosaurus
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
knocked prone. If the target is prone, the allosaurus can make one bite attack against it as a bonus action.Bite. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Bite
"} slashing damage.The allosaurus is a predatory dinosaur of great size, strength, and speed. It can run down almost any prey over open ground, pouncing to pull creatures down with its wicked claws.
Monsters
Keys from the Golden Vault
knocked prone. If the target is prone, the allosaurus can make one bite attack against it as a bonus action.Bite. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Bite
"} slashing damage.The allosaurus is a predatory dinosaur of great size, strength, and speed. It can run down almost any prey over open ground, pouncing to pull creatures down with its wicked claws.Poison, Psychic
Magic Items
The Book of Many Things
Veins of sunstone run through this wooden staff. This staff can be wielded as a magic quarterstaff that grants a +1 bonus to attack and damage rolls made with it. When you hit with an attack roll
proficiency bonus when you use a spell slot to cast a spell that deals fire or radiant damage. You must use the new rolls. Once this property is used, it can’t be used again until the next dawn
Monsters
Planescape: Adventures in the Multiverse
, continual flame
Teleport. The archon teleports, along with any equipment it is wearing or carrying, to an unoccupied space it can see within 120 feet of itself.Hound archons are the foot soldiers of
transforms into any Medium or Large dog or wolf while retaining its game statistics (other than its size and losing its Shining Blade attack). The archon reverts to its true form if reduced to 0 hit points or if it uses a bonus action to do so.
Monsters
Acquisitions Incorporated
bonus action.
Sunlight Sensitivity. While in sunlight, the deep crow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The deep crow makes three
, echoing from the darkness like a death knell. For by the time those glowing red eyes fix on you, it's far too late to run …
Some adventurers and sages whisper that deep crows were first spawned as
Monsters
Bigby Presents: Glory of the Giants
cradle is destroyed, the scion of Surtur inside it awakens. Standing 60 feet tall, the scion’s form is shrouded in a continual cloud of billowing ash and smoke. The awakened scion forms a blade of
almost nonexistent within 6 miles of the scion, parching the land and withering most plant life.
Empowered Fire Giants. Fire giants within 1,000 feet of the scion gain a +8 bonus to attack and damage
Classes
Xanathar's Guide to Everything
have often run into trouble that makes maintaining their secret activities impossible. A blade caught stealing or engaging in vigilante justice is too great a liability for most troupes. With their
3rd
Bonus Proficiencies, Fighting Style, Blade Flourish
6th
Extra Attack
14th
Master’s Flourish
Classes
Xanathar's Guide to Everything
have often run into trouble that makes maintaining their secret activities impossible. A blade caught stealing or engaging in vigilante justice is too great a liability for most troupes. With their
3rd
Bonus Proficiencies, Fighting Style, Blade Flourish
6th
Extra Attack
14th
Master’s Flourish
Monsters
Bigby Presents: Glory of the Giants
’s form is shrouded in a continual cloud of billowing ash and smoke. The awakened scion forms a blade of lava in its mighty hand and schemes to resume its ancient campaigns of conquest
plant life.
Empowered Fire Giants. Fire giants within 1,000 feet of the scion gain a +8 bonus to attack and damage rolls.
If the scion dies, existing ore remains, but new veins of ore stop forming. The
Magic Items
Storm King's Thunder
This orb of granite is about the size of an adult human’s fist. The stein (stone) rune appears on it in the form of crystalline veins that run across the surface. The orb has the following
saving throw or be unable to move any farther this turn.
Stone Soul. You can’t be petrified.
Earthen Step. You can cast meld into stone as a bonus action. Once you use this property, you can&rsquo
Magic Items
Mythic Odysseys of Theros
Underworld. This magic whip grants a +3 bonus to attack and damage rolls made with it. When you hit with an attack using this whip, the target takes an extra 2d8 necrotic damage and you regain hit points equal
dusk.
Destroying the Whip. To destroy the whip, it must be taken to the heights of Mount Hiastos in Nyx, unraveled by a Returned, and left to bask in continual daylight for one month.
Monsters
Mythic Odysseys of Theros
:
The titanic monster’s carapace cracks, revealing a pulsing, red-purple heart buried amid heaps of blubber and muscle. Fissures run across the beast’s ancient shell, revealing three
":"slashing"} slashing damage on a failed save, or half as much damage on a successful one. Until the start of its next turn, Tromokratis and its hearts gain a +2 bonus to AC.
Monsters
Curse of Strahd
success. Otherwise, the effect lasts 24 hours or until Strahd is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect.
Children of the Night (1
them as a bonus action.Strahd can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
General Features Hundreds of years old, Rat’s Run is built from weathered wooden timbers reinforced with red brick. Its floors are made of grimy wood. The building’s other features are described
below: Ceilings. On the first and second floors, the establishment’s ceilings are 15 feet high. Ceilings on the third floor are 8 feet high. Doors. As a 24-hour establishment, Rat’s Run features first
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
General Features Hundreds of years old, Rat’s Run is built from weathered wooden timbers reinforced with red brick. Its floors are made of grimy wood. The building’s other features are described
below: Ceilings. On the first and second floors, the establishment’s ceilings are 15 feet high. Ceilings on the third floor are 8 feet high. Doors. As a 24-hour establishment, Rat’s Run features first
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
General Features Hundreds of years old, Rat’s Run is built from weathered wooden timbers reinforced with red brick. Its floors are made of grimy wood. The building’s other features are described
below: Ceilings. On the first and second floors, the establishment’s ceilings are 15 feet high. Ceilings on the third floor are 8 feet high. Doors. As a 24-hour establishment, Rat’s Run features first
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
.
Light. All areas of the shrine are brightly lit by the continual flame spell cast on torches in sconces.
Open First Level. The lack of doors on the first level of the shrine means that sound
a creature kills Lhammaruntosz or a Scaly Eye member while inside the temple, a spectral dragon appears and attacks the creature. The dragon makes an attack roll with a +10 bonus to hit and deals 22
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
.
Light. All areas of the shrine are brightly lit by the continual flame spell cast on torches in sconces.
Open First Level. The lack of doors on the first level of the shrine means that sound
a creature kills Lhammaruntosz or a Scaly Eye member while inside the temple, a spectral dragon appears and attacks the creature. The dragon makes an attack roll with a +10 bonus to hit and deals 22
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
.
Light. All areas of the shrine are brightly lit by the continual flame spell cast on torches in sconces.
Open First Level. The lack of doors on the first level of the shrine means that sound
a creature kills Lhammaruntosz or a Scaly Eye member while inside the temple, a spectral dragon appears and attacks the creature. The dragon makes an attack roll with a +10 bonus to hit and deals 22
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
corpses should be treated differently. 6 You blinked. Once. Last week. Shadow Magic Features Sorcerer Level Feature 1st Eyes of the Dark, Strength of the Grave 3rd Eyes of the Dark (darkness) 6th
forth a howling creature of darkness to harass your foes. As a bonus action, you can spend 3 sorcery points to magically summon a hound of ill omen to target one creature you can see within 120 feet of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
, Stealth +3
Damage Immunities lightning
Condition Immunities exhaustion, paralyzed
Senses darkvision 120 ft., passive Perception 16
Languages all
Challenge 4 (1,100 XP) Proficiency Bonus +2
ability:
At will: detect evil and good
1/day each: aid, continual flame
Teleport. The archon teleports, along with any equipment it is wearing or carrying, to an unoccupied space it can see within 120
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
, Stealth +3
Damage Immunities lightning
Condition Immunities exhaustion, paralyzed
Senses darkvision 120 ft., passive Perception 16
Languages all
Challenge 4 (1,100 XP) Proficiency Bonus +2
ability:
At will: detect evil and good
1/day each: aid, continual flame
Teleport. The archon teleports, along with any equipment it is wearing or carrying, to an unoccupied space it can see within 120
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
, Stealth +3
Damage Immunities lightning
Condition Immunities exhaustion, paralyzed
Senses darkvision 120 ft., passive Perception 16
Languages all
Challenge 4 (1,100 XP) Proficiency Bonus +2
ability:
At will: detect evil and good
1/day each: aid, continual flame
Teleport. The archon teleports, along with any equipment it is wearing or carrying, to an unoccupied space it can see within 120
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
Statistics In addition to their ferocity actions, a companion’s statistics vary from the statistics of their wild counterparts. This makes a companion easier to run, keeps their power in line with
companion can’t read, speak, or write any language, even if similar creatures normally can. Proficiency Bonus Because a companion’s effectiveness and survivability depend on the training and
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
Statistics In addition to their ferocity actions, a companion’s statistics vary from the statistics of their wild counterparts. This makes a companion easier to run, keeps their power in line with
companion can’t read, speak, or write any language, even if similar creatures normally can. Proficiency Bonus Because a companion’s effectiveness and survivability depend on the training and
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
corpses should be treated differently. 6 You blinked. Once. Last week. Shadow Magic Features Sorcerer Level Feature 1st Eyes of the Dark, Strength of the Grave 3rd Eyes of the Dark (darkness) 6th
forth a howling creature of darkness to harass your foes. As a bonus action, you can spend 3 sorcery points to magically summon a hound of ill omen to target one creature you can see within 120 feet of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
corpses should be treated differently. 6 You blinked. Once. Last week. Shadow Magic Features Sorcerer Level Feature 1st Eyes of the Dark, Strength of the Grave 3rd Eyes of the Dark (darkness) 6th
forth a howling creature of darkness to harass your foes. As a bonus action, you can spend 3 sorcery points to magically summon a hound of ill omen to target one creature you can see within 120 feet of
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
Statistics In addition to their ferocity actions, a companion’s statistics vary from the statistics of their wild counterparts. This makes a companion easier to run, keeps their power in line with
companion can’t read, speak, or write any language, even if similar creatures normally can. Proficiency Bonus Because a companion’s effectiveness and survivability depend on the training and
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
characters can’t just shrug off damage from minion attacks. So how do minions make running a horde of enemies quick and easy for the GM? Minions are simple to run. Their stat blocks are small and
uncomplicated. Minions act quickly. They don’t multiattack, roll for damage, or take unique bonus actions or reactions, so their turns aren’t long. Minions die fast. A character can kill several minions with a
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
opportunities to act and move when it’s not their turn. Thus, each action-oriented creature has at least one special bonus action and reaction, as well as a special section with villain actions that let them
dominate the battlefield. These actions make the boss creatures dynamic and formidable. Whether fought as an exciting solo challenge or alongside a few easy-to-run underlings, action-oriented creatures challenge the characters with dramatic and powerful actions in combat.
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
opportunities to act and move when it’s not their turn. Thus, each action-oriented creature has at least one special bonus action and reaction, as well as a special section with villain actions that let them
dominate the battlefield. These actions make the boss creatures dynamic and formidable. Whether fought as an exciting solo challenge or alongside a few easy-to-run underlings, action-oriented creatures challenge the characters with dramatic and powerful actions in combat.
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
opportunities to act and move when it’s not their turn. Thus, each action-oriented creature has at least one special bonus action and reaction, as well as a special section with villain actions that let them
dominate the battlefield. These actions make the boss creatures dynamic and formidable. Whether fought as an exciting solo challenge or alongside a few easy-to-run underlings, action-oriented creatures challenge the characters with dramatic and powerful actions in combat.
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
characters can’t just shrug off damage from minion attacks. So how do minions make running a horde of enemies quick and easy for the GM? Minions are simple to run. Their stat blocks are small and
uncomplicated. Minions act quickly. They don’t multiattack, roll for damage, or take unique bonus actions or reactions, so their turns aren’t long. Minions die fast. A character can kill several minions with a
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
characters can’t just shrug off damage from minion attacks. So how do minions make running a horde of enemies quick and easy for the GM? Minions are simple to run. Their stat blocks are small and
uncomplicated. Minions act quickly. They don’t multiattack, roll for damage, or take unique bonus actions or reactions, so their turns aren’t long. Minions die fast. A character can kill several minions with a
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
him back to his palace for punishment. Hook. Astarion (Medium Vampire Spawn) invites the characters to Rat’s Run to socialize. Astarion then notices several disguised members of Cazador’s “family
) with the characters, Astarion recognizes two Vampire Wardens from Cazador’s palace. The wardens are blocking the public exit to Rat’s Run. Certain that someone from the palace wants to kidnap him






