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Returning 35 results for 'blinked bonus diffusing corrupted restores'.
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Spells
Player’s Handbook
Ten berries appear in your hand and are infused with magic for the duration. A creature can take a Bonus Action to eat one berry. Eating a berry restores 1 Hit Point, and the berry provides enough nourishment to sustain a creature for one day.
Uneaten berries disappear when the spell ends.
Magic Items
Dungeon Master’s Guide
.
Magic Weapon. You gain a +3 bonus to attack rolls and damage rolls made with the sword, which scores a Critical Hit on a roll of 19 or 20 on the d20 and deals an extra 2d10 Slashing damage to Undead
Initiative rolls.
Blade of Defense. When you take an action to attack with the sword, you can transfer some or all of its attack bonus to your Armor Class instead. The adjusted bonuses remain in
Orc Nurtured One of Yurtrus
Legacy
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Monsters
Volo's Guide to Monsters
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Corrupted Carrier. When the orc is reduced to 0 hit points, it explodes, and any creature
within 10 feet of it must make a DC 13 Constitution saving throw. On a failed save, the creature takes 14 (4d6);{"diceNotation":"4d6","rollType":"damage","rollAction":"Corrupted Carrier","rollDamageType
Magic Items
Tasha’s Cauldron of Everything
This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the
saving throw DCs of your druid and ranger spells. The bonus is determined by the weapon’s rarity. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells
Monsters
Tales from the Yawning Portal
Barkskin. Sir Braford’s AC can’t be lower than 16.
Special Equipment. Sir Braford wields Shatterspike, a magic longsword that grants a +1 bonus to attack and damage rolls made with it
were captured by goblins. The young paladin of Pelor has been corrupted by the sinister Gulthias Tree and now swings his magic sword, Shatterspike, on behalf of a different sort of “deity.”
Oinoloth
Legacy
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Monsters
Mordenkainen’s Tome of Foes
Bringer of Plagues (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Bringer of Plagues"}. As a bonus action, the oinoloth blights the area within 30 feet of it. The blight
"} slashing damage plus 22 (4d10);{"diceNotation":"4d10","rollType":"damage","rollAction":"Claw","rollDamageType":"necrotic"} necrotic damage.
Corrupted Healing (Recharge 6);{"diceNotation":"1d6
Flail Snail
Legacy
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Monsters
Volo's Guide to Monsters
spell slot level, spell save DC, attack bonus, and spellcasting ability of the caster.
3–4. No additional effect.
5–6. The snail’s shell converts some of the spell’s energy
","rollType":"roll","rollAction":"Flail Tentacles"} minutes later. Healing magic that restores limbs, such as the regenerate spell, can halt this dying process.Multiattack. The flail snail makes as many
Monsters
Fizban's Treasury of Dragons
: dimension door, disguise self, sendingMagic Shield (3/Day). When the draconian is hit by an attack roll, it can create an invisible barrier of magical force around itself, granting it a +5 bonus to its
.
Draconians
Draconians are bipedal monsters born from dragon eggs that have been corrupted or warped by powerful magic. Most often, this corruption is a deliberate act, the work of an aspiring tyrant
Wastrilith
Legacy
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Monsters
Mordenkainen’s Tome of Foes
lightly obscures the area until a current clears it away. Water in containers remains corrupted until it evaporates.
A creature that consumes this foul water or swims in it must make a DC 18
","rollType":"roll"} temporary hit points.
Magic Resistance. The wastrilith has advantage on saving throws against spells and other magical effects.
Undertow. As a bonus action when the wastrilith is
Monsters
Dragonlance: Shadow of the Dragon Queen
illusion to look and feel like that creature while retaining the draconian’s game statistics (other than its size). This transformation lasts until the draconian dies or uses a bonus action to end
killed, their crumbling bodies mimic the form of their killers and shriek in agony.
Draconians
Draconians are bipedal monsters born from metallic dragon eggs that have been corrupted by a
Magic Items
Bigby Presents: Glory of the Giants
. While this bond lasts, whenever you are subjected to a spell or magical effect that restores hit points, the bonded creature also receives the benefits of the spell or effect.
You can bond with a
bond ends if either you or the creature travels to a different plane of existence, if you bond with a different creature at the end of a long rest, or if you sever the bond as a bonus action.
Invoking
Monsters
Eberron: Rising from the Last War
damage, this trait doesn’t function at the start of its next turn. Dyrrn dies only if it starts its turn with 0 hit points and doesn’t regenerate.
Teleport. As a bonus action, Dyrrn can
take 22 (4d6 + 8);{"diceNotation":"4d6+8","rollType":"damage","rollAction":"Corruption","rollDamageType":"necrotic"} necrotic damage and become corrupted for 1 minute.
A corrupted creature’s
Monsters
Mordenkainen Presents: Monsters of the Multiverse
their suffering, waylaying travelers who venture too close to their lairs.
The evil that corrupted meazels also imbued them with magical powers that allow them to move through shadows with ease. They
; baleful magic. The curse acts as a beacon; sorrowsworn, Undead, and other terrors sense where they are located and descend on the stranded victims to tear them apart.Shadow Stealth. While in dim light or darkness, the meazel can take the Hide action as a bonus action.
Sword of Kas
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
grants a +3 bonus to attack and damage rolls made with it. It scores a critical hit on a roll of 19 or 20, and deals an extra 2d10 slashing damage to undead.
If the sword isn’t bathed in blood
your person, you add a d10 to your initiative at the start of every combat. In addition, when you use an action to attack with the sword, you can transfer some or all of its attack bonus to your Armor
Monsters
Curse of Strahd
success. Otherwise, the effect lasts 24 hours or until Strahd is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect.
Children of the Night (1
them as a bonus action.Strahd can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Magical Inspiration 2nd-level bard feature If a creature has a Bardic Inspiration die from you and casts a spell that restores hit points or deals damage, the creature can roll that die and choose a
target affected by the spell. Add the number rolled as a bonus to the hit points regained or the damage dealt. The Bardic Inspiration die is then lost.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Magical Inspiration 2nd-level bard feature If a creature has a Bardic Inspiration die from you and casts a spell that restores hit points or deals damage, the creature can roll that die and choose a
target affected by the spell. Add the number rolled as a bonus to the hit points regained or the damage dealt. The Bardic Inspiration die is then lost.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Magical Inspiration 2nd-level bard feature If a creature has a Bardic Inspiration die from you and casts a spell that restores hit points or deals damage, the creature can roll that die and choose a
target affected by the spell. Add the number rolled as a bonus to the hit points regained or the damage dealt. The Bardic Inspiration die is then lost.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
with magic for the duration. A creature can take a Bonus Action to eat one berry. Eating a berry restores 1 Hit Point, and the berry provides enough nourishment to sustain a creature for one day. Uneaten berries disappear when the spell ends.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
with magic for the duration. A creature can take a Bonus Action to eat one berry. Eating a berry restores 1 Hit Point, and the berry provides enough nourishment to sustain a creature for one day. Uneaten berries disappear when the spell ends.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
with magic for the duration. A creature can take a Bonus Action to eat one berry. Eating a berry restores 1 Hit Point, and the berry provides enough nourishment to sustain a creature for one day. Uneaten berries disappear when the spell ends.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
with magic for the duration. A creature can take a Bonus Action to eat one berry. Eating a berry restores 1 Hit Point, and the berry provides enough nourishment to sustain a creature for one day. Uneaten berries disappear when the spell ends.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
with magic for the duration. A creature can take a Bonus Action to eat one berry. Eating a berry restores 1 Hit Point, and the berry provides enough nourishment to sustain a creature for one day. Uneaten berries disappear when the spell ends.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
with magic for the duration. A creature can take a Bonus Action to eat one berry. Eating a berry restores 1 Hit Point, and the berry provides enough nourishment to sustain a creature for one day. Uneaten berries disappear when the spell ends.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
weapon, you gain a bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. The bonus is determined by the
weapon’s rarity. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells. When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
weapon, you gain a bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. The bonus is determined by the
weapon’s rarity. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells. When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
weapon, you gain a bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. The bonus is determined by the
weapon’s rarity. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells. When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
cruelty. A wastrilith pollutes the waters around it. Its noxious presence even affects nearby sources of water when the demon travels on land. The corrupted water, which contains a measure of the
demon’s essence, responds to the wastrilith’s commands—perhaps hardening to prevent foes from escaping or erupting in a surge that drags victims into its reach. Creatures that ingest water corrupted by a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
cruelty. A wastrilith pollutes the waters around it. Its noxious presence even affects nearby sources of water when the demon travels on land. The corrupted water, which contains a measure of the
demon’s essence, responds to the wastrilith’s commands—perhaps hardening to prevent foes from escaping or erupting in a surge that drags victims into its reach. Creatures that ingest water corrupted by a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
cruelty. A wastrilith pollutes the waters around it. Its noxious presence even affects nearby sources of water when the demon travels on land. The corrupted water, which contains a measure of the
demon’s essence, responds to the wastrilith’s commands—perhaps hardening to prevent foes from escaping or erupting in a surge that drags victims into its reach. Creatures that ingest water corrupted by a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
cruelty. Despoilers. A wastrilith contaminates the waters around it. Its noxious presence even affects nearby sources of water when the demon travels on land. The corrupted water, which contains a
that ingest water that has been corrupted by a wastrilith risk their very souls. Those who drink the poisonous liquid might wither away until they finally die, or remain alive only to become a thrall
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
cruelty. Despoilers. A wastrilith contaminates the waters around it. Its noxious presence even affects nearby sources of water when the demon travels on land. The corrupted water, which contains a
that ingest water that has been corrupted by a wastrilith risk their very souls. Those who drink the poisonous liquid might wither away until they finally die, or remain alive only to become a thrall
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
cruelty. Despoilers. A wastrilith contaminates the waters around it. Its noxious presence even affects nearby sources of water when the demon travels on land. The corrupted water, which contains a
that ingest water that has been corrupted by a wastrilith risk their very souls. Those who drink the poisonous liquid might wither away until they finally die, or remain alive only to become a thrall
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the effect. If a corrupted creature doesn’t leave the plane within 1d4 + 2 days, its alignment changes to chaotic evil. Casting the dispel evil and good spell on the creature restores its original
, the creature becomes corrupted. Refer to the Abyssal Corruption table to determine the effects of this corruption. You can substitute different corruption effects of your own creation. After
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the effect. If a corrupted creature doesn’t leave the plane within 1d4 + 2 days, its alignment changes to chaotic evil. Casting the dispel evil and good spell on the creature restores its original
, the creature becomes corrupted. Refer to the Abyssal Corruption table to determine the effects of this corruption. You can substitute different corruption effects of your own creation. After






