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Returning 22 results for 'blinked burned down class rangers'.
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Monsters
Dragonlance: Shadow of the Dragon Queen
action. He otherwise uses the possessed target’s statistics but doesn’t gain access to the target’s knowledge, class features, or proficiencies.
The possession lasts until the body
Knight of Solamnia, Caradoc burned when Dargaard Keep was consumed in the fires of the Cataclysm. As with many of Soth’s retainers, Caradoc was cursed with undeath. Being duplicitous and cowardly
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Martial Versatility 4th-level ranger feature Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can replace a fighting style you know with another fighting style available to rangers. This replacement represents a shift of focus in your martial practice.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
even to leave the circle, if they wish, but the circle acts as one for the good of all. Druid circles often include non-druid allies, such as rangers, wood elves, and the fey creatures of the land
Circle class feature in the Player’s Handbook, the Circle of the Moon is common for Circle of Swords druids, although some belong to the Circle of the Land (Forest). The Emerald Enclave Less a druid
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
kobolds (those on level 1) have been burned, but the level 2 huts and both guard towers remain. Anyone can determine from tracks that the cultists trekked away in small groups in all directions. A
to inquisitive characters. They converse more freely with rangers, but to most strangers they merely nod, point, shake their heads, scowl, and utter one- or two-word answers. If characters converse
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
Redtooth Keep are agile and adept rangers, expertly patrolling the lands around one of the last elven citadels in Eldraine. But at night, terrifying howls echo from the keep’s halls as its inhabitants
bodies would forever transform to match their hearts’ selfish and bestial natures. Redtooth Werefox Medium Monstrosity (Elf), Any Alignment
Armor Class 13
Hit Points 60 (11d8 + 11)
Speed 30 ft. in
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
sea folk of many worlds. Found in oceans and in the Elemental Plane of Water, dolphins are befriended by druids and rangers, and many tales speak of dolphins that appeared out of nowhere to protect
swimmers from sharks and other aquatic predators. Dolphin
Medium Beast, Unaligned
Armor Class 12 (natural armor)
Hit Points 11 (2d8 + 2)
Speed 0 ft., swim 60 ft.
STR
14 (+2)
DEX
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
watch over them, venturing to the Inner Planes and the Outer Planes as needed to pursue their foes. These rangers are also friends to any forces in the multiverse — especially benevolent dragons, fey
Horizon Walker Magic Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Horizon Walker Spells table. The spell counts as a ranger spell for you
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
specter, it doesn’t seek redemption; it just hopes to cause as much destruction as possible before attaining its final oblivion. A firegaunt looks like a severely burned corpse. Supernatural crimson
flames flow through its veins, erupting from its wounds and its mouth. Firegaunt Huge Undead, Typically Lawful Evil
Armor Class 15 (damaged plate)
Hit Points 175 (14d12 + 84)
Speed 40 ft.
STR
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
the flesh, so while the giant isn’t burned, the armor can’t be removed once donned. When the giant dies, the armor explodes as a final gift from the All-Consuming Fire. Fire Giant of Evil Fire Huge
Giant, Typically Lawful Evil
Armor Class 18 (plate)
Hit Points 150 (12d12 + 72)
Speed 30 ft.
STR
25 (+7)
DEX
9 (−1)
CON
23 (+6)
INT
10 (+0)
WIS
19 (+4)
CHA
14 (+2
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Ranger: Drakewarden They say that rangers tend to look a lot like their bestial companions. That makes Drakewardens among the most attractive of humanoids!
-Fizban
Your connection to the natural
token’s lingering draconic magic.
2 A secret order of rangers who collect and guard draconic lore taught you their ways.
3 A dragon gave you a geode or gemstone to care for. To your surprise
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
from the burned feathers of a cockatrice, awakens a dim echo of the petrified victim’s spirit, animating the statue and turning it into a useful guardian. Lingering Spirits. The stone cursed possess a
. Once this check is made, whether it succeeds or fails, the skull can’t be used in this manner again.
Stone Cursed
Medium construct, lawful evil
Armor Class 17 (natural armor)
Hit Points 19
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Spellcasting or Pact Magic feature, the spells on the Quandrix Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these
student magically gazes into the intricate patterns of nature Building a Quandrix Character Any spellcasting class or subclass can work well for a Quandrix character. Both the scholarly focus of wizards
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Corpse Flower A corpse flower can sprout atop the grave of an evil necromancer or the remains of powerful Undead creatures. Unless it is uprooted and burned while it is still a seedling, the corpse
Plant, Typically Chaotic Evil
Armor Class 12
Hit Points 127 (15d10 + 45)
Speed 20 ft., climb 20 ft.
STR
14 (+2)
DEX
14 (+2)
CON
16 (+3)
INT
7 (-2)
WIS
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
connection to the environment around them, some rangers reach out through their magical connection to the world and bond with a swarm of nature spirits. The swarm becomes a potent force in battle, as
to explore your character’s narrative through their class abilities. For more guidance on customizing spells, see the “Personalizing Spells” section in chapter 3.
Also, remember that the swarm’s
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
increase their value. As a result, Zariel’s servants are universally effective, disciplined, and dangerous. Zariel
Large Fiend (Devil), Lawful Evil
Armor Class 21 (natural armor)
Hit Points 420
damage.
Zariel’s Lair Zariel makes her lair in a basalt citadel that rises up in Avernus. From nearly a mile away, one can hear the screams coming from burned victims chained to the stronghold’s
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
moans coming from the burned victims chained to the stronghold’s wall, the dying remains of those who failed to impress the archdevil. The stronghold, covering five square miles, is surrounded by
the spell. Zariel prefers to create images of intruders’ loved ones being burned alive. Zariel doesn’t need to concentrate on the spells, which end on initiative count 20 of the next round. Each
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, Kolstaag’s bracers of defense, and a +1 wand of the war mage. T16. The Triboar Arms The Triboar Arms has burned to the ground twice and been rebuilt twice. Its owner and proprietor is Nemyth (NG male
staff cordial. The tavern is a popular hangout for rangers and scouts, most of whom sell their services as wilderness guides. One of Nemyth’s “regulars” is a friendly and capable guide named Zindra
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
remains of an older stone building that caught fire and burned down, stands near the main gates next to the stables. The hulking yet friendly proprietor, Arzastra (LG female half-ogre), recently took pity
, see chapter 11. Zelbross Halfway between Secomber and Loudwater, on the old Delimbiyr Road, are the charred wooden remains and the crumbled stone chimney of an inn that was burned down by brigands
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, Chaotic Good
Armor Class 13
Hit Points 22 (4d4 + 12)
Speed 0 ft., fly 30 ft. (hover)
STR
10 (+0)
DEX
16 (+3)
CON
16 (+3)
INT
13 (+1)
WIS
10 (+0)
CHA
12 (+1)
Skills Arcana
lichdom, Jex drank from a magical goblet that burned away her jaw. Her features have since been reconstructed with translucent wax. If either creature becomes aware of the characters, the golem sits
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
and blasted ruins that are its home. Ancient Black Dragon Ancient Black Dragon
Gargantuan dragon, chaotic evil
Armor Class 22 (natural armor)
Hit Points 367 (21d20 + 147)
Speed 40 ft., fly 80
dragon, chaotic evil
Armor Class 19 (natural armor)
Hit Points 195 (17d12 + 85)
Speed 40 ft., fly 80 ft., swim 40 ft.
STR
23 (+6)
DEX
14 (+2)
CON
21 (+5)
INT
14
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
previous owner burned into its umber cover. This book contains the following spells: charm person, find familiar, identify, magic missile, sleep. Spellbook 3 is bound in scaly black reptile hide and
Armor Class 12
Hit Points 90 (12d8 + 36)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
17 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
13 (+1)
Skills Athletics +6
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
human knight and servant of Torm, is always looking for fresh recruits or contractors to join them in their crusade. The crew operates out of the half-burned old Szarr Mansion in the cemetery’s center
of thugs and thieves rages across their rooftops. Rilsa Rael Medium Humanoid (Human), Neutral
Armor Class 15 (leather armor)
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
14 (+2)
DEX
18






