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Returning 35 results for 'blocking bidder drow current resolve'.
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Aid
Legacy
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Spells
Basic Rules (2014)
Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target's hit point maximum and current hit points increase by 5 for the duration.
At
Monsters
Mordenkainen's Fiendish Folio Volume 1
. Their song has a strange magical current to it, causing those who hear it to suffer a stomach-churning vertigo that makes it impossible to move at speed or climb cave walls. Spellcasters suffer as their
monsters fall upon them.
Strange Escort. Certain Underdark explorers—judged inventive by some and lunatics by others—have learned to travel among the dire corbies. After blocking their ears to
Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
insults with vengeance.
Like the branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They
(Moonbrook), Xiloscient (Goldpetal)
Subrace
Ancient divides among the elven people resulted in three main subraces: high elves, wood elves, and dark elves, who are commonly called drow. Choose one of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
identities as a commodity. The Tyrants have spies throughout the city, even in places where they have no current plans or contracts. The organization gathers as many secrets as possible, then sells that
information to the highest bidder, uses it for blackmail, or stores it for a time when it becomes useful. The Tyrants have been operating in Sharn for over three hundred years from a base of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
identities as a commodity. The Tyrants have spies throughout the city, even in places where they have no current plans or contracts. The organization gathers as many secrets as possible, then sells that
information to the highest bidder, uses it for blackmail, or stores it for a time when it becomes useful. The Tyrants have been operating in Sharn for over three hundred years from a base of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
identities as a commodity. The Tyrants have spies throughout the city, even in places where they have no current plans or contracts. The organization gathers as many secrets as possible, then sells that
information to the highest bidder, uses it for blackmail, or stores it for a time when it becomes useful. The Tyrants have been operating in Sharn for over three hundred years from a base of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Rockblight When the drow attacked Blingdenstone, Ogrémoch’s Bane retreated to the far corners of the ruined city, waiting for the time to reemerge and seek out earth elementals to corrupt. The
malevolent entity didn’t have to wait long, as the drow sent teams of scavengers to loot the treasures the deep gnomes left behind, bringing their own elemental creatures with them.
Map 6.4: Rockblight
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Rockblight When the drow attacked Blingdenstone, Ogrémoch’s Bane retreated to the far corners of the ruined city, waiting for the time to reemerge and seek out earth elementals to corrupt. The
malevolent entity didn’t have to wait long, as the drow sent teams of scavengers to loot the treasures the deep gnomes left behind, bringing their own elemental creatures with them.
Map 6.4: Rockblight
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
turn, and after you use the bonus action, your speed is 0 until the end of the current turn. A Drow Rogue takes aim.
Steady Aim 3rd-level rogue feature As a bonus action, you give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven’t moved during this
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
turn, and after you use the bonus action, your speed is 0 until the end of the current turn. A Drow Rogue takes aim.
Steady Aim 3rd-level rogue feature As a bonus action, you give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven’t moved during this
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
turn, and after you use the bonus action, your speed is 0 until the end of the current turn. A Drow Rogue takes aim.
Steady Aim 3rd-level rogue feature As a bonus action, you give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven’t moved during this
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Rockblight When the drow attacked Blingdenstone, Ogrémoch’s Bane retreated to the far corners of the ruined city, waiting for the time to reemerge and seek out earth elementals to corrupt. The
malevolent entity didn’t have to wait long, as the drow sent teams of scavengers to loot the treasures the deep gnomes left behind, bringing their own elemental creatures with them.
Map 6.4: Rockblight
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Aid 2nd-level abjuration Casting Time: 1 action Range: 30 feet Components: V, S, M (a tiny strip of white cloth) Duration: 8 hours Your spell bolsters your allies with toughness and resolve. Choose
up to three creatures within range. Each target’s hit point maximum and current hit points increase by 5 for the duration. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, a target’s hit points increase by an additional 5 for each slot level above 2nd.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Aid 2nd-level abjuration Casting Time: 1 action Range: 30 feet Components: V, S, M (a tiny strip of white cloth) Duration: 8 hours Your spell bolsters your allies with toughness and resolve. Choose
up to three creatures within range. Each target’s hit point maximum and current hit points increase by 5 for the duration. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, a target’s hit points increase by an additional 5 for each slot level above 2nd.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Aid 2nd-level abjuration Casting Time: 1 action Range: 30 feet Components: V, S, M (a tiny strip of white cloth) Duration: 8 hours Your spell bolsters your allies with toughness and resolve. Choose
up to three creatures within range. Each target’s hit point maximum and current hit points increase by 5 for the duration. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, a target’s hit points increase by an additional 5 for each slot level above 2nd.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Aid 2nd-level abjuration Casting Time: 1 action Range: 30 feet Components: V, S, M (a tiny strip of white cloth) Duration: 8 hours Your spell bolsters your allies with toughness and resolve. Choose
up to three creatures within range. Each target’s hit point maximum and current hit points increase by 5 for the duration. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, a target’s hit points increase by an additional 5 for each slot level above 2nd.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Aid 2nd-level abjuration Casting Time: 1 action Range: 30 feet Components: V, S, M (a tiny strip of white cloth) Duration: 8 hours Your spell bolsters your allies with toughness and resolve. Choose
up to three creatures within range. Each target’s hit point maximum and current hit points increase by 5 for the duration. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, a target’s hit points increase by an additional 5 for each slot level above 2nd.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Aid 2nd-level abjuration Casting Time: 1 action Range: 30 feet Components: V, S, M (a tiny strip of white cloth) Duration: 8 hours Your spell bolsters your allies with toughness and resolve. Choose
up to three creatures within range. Each target’s hit point maximum and current hit points increase by 5 for the duration. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, a target’s hit points increase by an additional 5 for each slot level above 2nd.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
serves one of the demon lords and turns against the adventurers. If any of the party’s drow pursuers survived from the previous chapter, they might slip into Gauntlgrym and look to slay their quarry
might simply be an opportunist looking to sell information to the highest bidder. Maegera roars within its prison, stirred by the madness and chaos growing within the depths of the Underdark. As a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
serves one of the demon lords and turns against the adventurers. If any of the party’s drow pursuers survived from the previous chapter, they might slip into Gauntlgrym and look to slay their quarry
might simply be an opportunist looking to sell information to the highest bidder. Maegera roars within its prison, stirred by the madness and chaos growing within the depths of the Underdark. As a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
serves one of the demon lords and turns against the adventurers. If any of the party’s drow pursuers survived from the previous chapter, they might slip into Gauntlgrym and look to slay their quarry
might simply be an opportunist looking to sell information to the highest bidder. Maegera roars within its prison, stirred by the madness and chaos growing within the depths of the Underdark. As a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
3. Hungry Gnome Corpses. Eight drow corpses are splayed like rag dolls across the floor of this 10-foot-high cavern.
Troll in Gnome Form. A naked, hairless, gray-skinned deep gnome is gnawing on
one of the corpses. (The gnome is really a troll named Xlorp, transformed by the runes in area 11b.)
In its current form, the troll has the statistics of an unarmored (AC 12), chaotic evil deep gnome
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
3. Hungry Gnome Corpses. Eight drow corpses are splayed like rag dolls across the floor of this 10-foot-high cavern.
Troll in Gnome Form. A naked, hairless, gray-skinned deep gnome is gnawing on
one of the corpses. (The gnome is really a troll named Xlorp, transformed by the runes in area 11b.)
In its current form, the troll has the statistics of an unarmored (AC 12), chaotic evil deep gnome
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
3. Hungry Gnome Corpses. Eight drow corpses are splayed like rag dolls across the floor of this 10-foot-high cavern.
Troll in Gnome Form. A naked, hairless, gray-skinned deep gnome is gnawing on
one of the corpses. (The gnome is really a troll named Xlorp, transformed by the runes in area 11b.)
In its current form, the troll has the statistics of an unarmored (AC 12), chaotic evil deep gnome
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
8. Wailing Tunnels Drow who fail the Test of Lolth (see area 7c) and transform into driders are banished to these tunnels. Foul magic of the demon goddess Lolth creates howling winds in these
passages that mimic the anguished wails of drow who failed her divine test. 8a. Webs in the Wind The winds are loudest here, stirring the thick webs that fill this cave and evoking ghostly shapes. 8b. Mad
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
8. Wailing Tunnels Drow who fail the Test of Lolth (see area 7c) and transform into driders are banished to these tunnels. Foul magic of the demon goddess Lolth creates howling winds in these
passages that mimic the anguished wails of drow who failed her divine test. 8a. Webs in the Wind The winds are loudest here, stirring the thick webs that fill this cave and evoking ghostly shapes. 8b. Mad
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
8. Wailing Tunnels Drow who fail the Test of Lolth (see area 7c) and transform into driders are banished to these tunnels. Foul magic of the demon goddess Lolth creates howling winds in these
passages that mimic the anguished wails of drow who failed her divine test. 8a. Webs in the Wind The winds are loudest here, stirring the thick webs that fill this cave and evoking ghostly shapes. 8b. Mad
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
northeast, and the drow trading halls are to the southeast. Illumination Continual flame spells still illuminate the natural tunnels after many years, but the chambers are unlit and the current
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
northeast, and the drow trading halls are to the southeast. Illumination Continual flame spells still illuminate the natural tunnels after many years, but the chambers are unlit and the current
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
northeast, and the drow trading halls are to the southeast. Illumination Continual flame spells still illuminate the natural tunnels after many years, but the chambers are unlit and the current
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
is the current drow representative. A sophisticated merchant, she deals in luxury items from drow artisans: gems of high value, incense, art objects, various magical treasures, and exotic spices and
4. Drow Enclave The drow use Mantol-Derith to trade exquisite and exotic goods according to their rarefied tastes. Rare perfumes, potions, distilled beverages, and other alchemical products are some
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
is the current drow representative. A sophisticated merchant, she deals in luxury items from drow artisans: gems of high value, incense, art objects, various magical treasures, and exotic spices and
4. Drow Enclave The drow use Mantol-Derith to trade exquisite and exotic goods according to their rarefied tastes. Rare perfumes, potions, distilled beverages, and other alchemical products are some
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
is the current drow representative. A sophisticated merchant, she deals in luxury items from drow artisans: gems of high value, incense, art objects, various magical treasures, and exotic spices and
4. Drow Enclave The drow use Mantol-Derith to trade exquisite and exotic goods according to their rarefied tastes. Rare perfumes, potions, distilled beverages, and other alchemical products are some
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
corner of the cave swivels on a central axis. The secret door can be seen automatically from inside the tunnel.
The troglodytes are bracing for another drow attack from the north. The clan’s current
7. Troglodyte Lair The last free clan of troglodytes inhabits these caves. Its members live in equal fear of the behir, the trolls, and the drow. Adventurers are perceived as just another threat
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
corner of the cave swivels on a central axis. The secret door can be seen automatically from inside the tunnel.
The troglodytes are bracing for another drow attack from the north. The clan’s current
7. Troglodyte Lair The last free clan of troglodytes inhabits these caves. Its members live in equal fear of the behir, the trolls, and the drow. Adventurers are perceived as just another threat






