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Returning 35 results for 'blocks being down cube returns'.
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Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
against thieves. If a foresworn is destroyed before it can complete its duty, it returns within a few days, its strength and purpose renewed.PoisonNecrotic; Bludgeoning, Piercing, and Slashing from
. The ghostly soldiers fill a 10-foot-cube centered on the foresworn, move with the foresworn when the foresworn moves, and last until the start of the foresworn’s next turn. While the ghostly
Monsters
Guildmasters’ Guide to Ravnica
Mat'Selesnya"}. Trostani conjures a momentary whirl of branches and vines at a point she can see within 60 feet of her. Each creature in a 30-foot cube on that point must make a DC 24 Dexterity
). Trostani animates one or two trees she can see within 120 feet of her, causing them to uproot themselves and become awakened tree;awakened trees (see the Monster Manual for their stat blocks) for 1 minute or
Monsters
The Wild Beyond the Witchlight
brigganock, or any object being worn or carried by another creature, and the activity must take place within a 10-foot cube. For example, the brigganock could use this action to rapidly carve a
size and never turn down a good meal.Move Soul Light. The brigganock moves its soul light up to 30 feet in any direction to an unoccupied space it can see. At the end of the current turn, the light returns to the brigganock.
Adult Green Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
to 60 feet long, 10 feet high, and 5 feet thick, and it blocks line of sight. When the wall appears, each creature in its area must make a DC 15 Dexterity saving throw. A creature that fails the save
);{"diceNotation":"1d6","rollType":"damage","rollAction":"Thicket","rollDamageType":"piercing"} piercing damage from thorns.Each 10-foot-cube of thickets has AC 5, 30 hit points, resistance to bludgeoning and
Ancient Green Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
is up to 60 feet long, 10 feet high, and 5 feet thick, and it blocks line of sight. When the wall appears, each creature in its area must make a DC 15 Dexterity saving throw. A creature that fails
);{"diceNotation":"1d6","rollType":"damage","rollAction":"Thickets","rollDamageType":"piercing"} piercing damage from thorns.Each 10-foot-cube of thickets has AC 5, 30 hit points, resistance to bludgeoning
Monsters
Mordenkainen Presents: Monsters of the Multiverse
target has disadvantage on saving throws until the end of the shadar-kai’s next turn. Hit or Miss: The dagger magically returns to the shadar-kai’s hand immediately after a ranged attack
, finger of death, gaseous form, seeming
Wave of Weariness (Recharge 4–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Wave of Weariness"}. The shadar-kai emits weariness in a 60-foot cube
Monsters
Tomb of Annihilation
returns to normal at a rate of 10 degrees per minute.
Artus can cast one of the following spells from the ring (spell save DC 17) by expending the necessary number of charges: Bigby's hand (2
charges). The ice object can’t have any moving parts, must be able to fit inside a 10-foot cube, and has the density and durability of metal or stone (Artus’s choice). The ice creature
Monsters
Storm King's Thunder
surface within 120 feet of the dragon. The wall is up to 60 feet long, 10 feet high, and 5 feet thick, and it blocks line of sight. When the wall appears, each creature in its area must make a DC 15
contact with the thickets or take 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Thorns","rollDamageType":"piercing"} piercing damage from thorns.Each 10-foot-cube of thickets has AC 5
Monsters
Divine Contention
, 10 feet high, and 5 feet thick, and it blocks line of sight. When the wall appears, each creature in its area must make a DC 15 Dexterity saving throw. A creature that fails the save takes 18 (4d8
thorns.Each 10-foot-cube of thickets has AC 5, 30 hit points, resistance to bludgeoning and piercing damage, vulnerability to fire damage, and immunity to psychic and thunder damage.
Within 1 mile of its
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
for tracks discovers boot prints leading into the tomb. The tracks are not recent and belong to the last group of treasure seekers to enter here. 4A. First Puzzle Door A slab of worked stone blocks
the overgrown tunnel some twenty feet from the entrance. Grinning skulls mark the edges of the slab, in the center of which are nine cube-shaped cavities arranged in three rows of three.
Give the
Magic Items
Tomb of Annihilation
point the temperature in the area returns to normal at a rate of 10 degrees per minute.
You can cast one of the following spells from the ring (spell save DC 17) by expending the necessary number of
able to fit inside a 10-foot cube, and has the density and durability of metal or stone (your choice). The ice creature must be modeled after a beast with a challenge rating of 2 or less. The ice
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
start combat. When a fight breaks out, see the “Combat” section in the D&D Beyond Basic Rules. The following stat blocks are used in this section: Animated Flying Sword Bugbear Warrior Carrion Crawler
Copper Dragon Wyrmling Cultist Gelatinous Cube Giant Centipede Giant Fire Beetle Giant Spider Gnoll Warrior Goblin Boss Goblin Warrior Gray Ooze Glob Hobgoblin Warrior Ivlis Kobold Warrior Kuo-Toa
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, harmless shadows flit strangely among the trees. The breeze carries whispers of “Beware, beware!” and “Her legacy returns!” An additional haunting is described in area R8. Light Sunlight fills the grove
with Bright Light during the day. At night, the tree canopy blocks any moonlight, leaving the grove in Darkness. Stream A small stream winds through the eastern side of the grove. The stream is five feet
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
blocks, this 8-foot cube is hollow with 3-inch-thick plaster sides. A dwarf within 10 feet of the cube can tell at a glance what it’s made of, as can a character who taps the cube with a hammer or a
14. Stonecarvers’ Hall The Melairkyn dwarves hauled blocks of unworked stone here to be carved into doors, statues, and other forms. 14a. South Entrance A 4-foot-square block of stone has fallen from
Magic Items
The Book of Many Things
offer, it returns to its home plane.
Giant. You immediately grow 2d10 inches in height, and your hit point maximum and current hit points both increase by 20.
Humanoid. You can immediately choose to
it is killed or when you are reduced to 0 hit points. If there isn’t enough space for a Large or larger creature to appear, this card has no effect.
Ooze. A gelatinous cube immediately appears
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
cast in the tomb or if its intended destination is inside the tomb. Augury This spell returns false readings if cast in the tomb. Banishing smite Any creature banished by this spell appears in area 57
. Banishment Same as banishing smite. Clairvoyance This spell fails if the sensor is meant to appear inside the tomb. Commune This spell returns no answer if cast in the tomb. Dimension door Same as
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
cloud of gas through the holes in the wall relief. The gas fills a 15-foot cube directly in front of the mural. Creatures in the area must make a DC 12 Constitution saving throw, taking 14 (4d6
) poison damage on a failed saving throw, or half as much damage on a successful one. The gas affects a creature even if it holds its breath or doesn’t need to breathe. The gas doesn’t linger. Puzzle Cube
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
3. False Entrance After 20 feet, a puzzle door sealing off a small chamber beyond blocks this false entrance into the tomb. A short tunnel ends at a slab of worked stone, whose edges are marked by
relief carvings of grinning skulls. Four lines engraved at the center of the slab cross one another to form a star, with both ends of each line marking the location of a cube-shaped cavity cut into the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
your control. You can have your players run the other storm giants if you prefer (and if they would enjoy doing so). Photocopy the storm giant stat blocks at the end of this chapter and distribute them
among the players in your group. If your group includes more than four players, not every player will receive a storm giant NPC to play, and that’s okay. Accompanying the giants’ stat blocks are
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
, it returns within a few days, its strength and purpose renewed. Foresworn
Medium Undead, Typically Lawful Good
Armor Class 18 (plate armor)
Hit Points 82 (11d8 + 33)
Speed 30 ft.
STR
20
fill a 10-foot-cube centered on the foresworn, move with the foresworn when the foresworn moves, and last until the start of the foresworn’s next turn. While the ghostly soldiers are present, the area
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
as they try to escape Kollema Hall; use one or more of the college apprentice stat blocks in chapter 7 to represent them. Any characters in the infirmary are among the first people the delirious
becomes docile and returns to normal after 10 minutes; the same thing happens if the student is incapacitated. Sick students who escape from Kollema Hall rampage across campus for 10 minutes before
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
on the enclosed lift car open to reveal the inside of a 15-foot cube made of stone with etchings of unicorn patterns covering its walls. A magic orb in the ceiling illuminates the lift. Two young
upset and plainly states she is summoning the Watch and stalks away with Luna. Two minutes later, Vonnie returns with three city Watch guards and accuses them of harassing her, vandalizing the lift
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
being worn or carried by another creature, and the activity must take place within a 10-foot cube. For example, the brigganock could use this action to rapidly carve a pumpkin, cook and eat dinner
, move a pile of stones, or tie a dozen knots in a length of rope.
Bonus Actions
Move Soul Light. The brigganock moves its soul light up to 30 feet in any direction to an unoccupied space it can see. At the end of the current turn, the light returns to the brigganock.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
below 32 degrees. This effect is permanent unless you use the ring to end it as an action, at which point the temperature in the area returns to normal at a rate of 10 degrees per minute. You can cast
able to fit inside a 10-foot cube, and has the density and durability of metal or stone (your choice). The ice creature must be modeled after a beast with a challenge rating of 2 or less. The ice
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
villain and improve its challenge rating to make it relevant to the higher-level characters. NPC Stat Blocks. Some of the stat blocks in the Monster Manual can reflect the same character at different
stages of advancement. For example, the adventurers might confront a villain who uses the stat block of a mage (9th-level wizard) and then returns later as an archmage (18th-level wizard). You could
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
7. Gray Ghost Garden The Gray Ghosts use this chamber to grow a variety of fungi for use in alchemical experiments. Double doors blocks the western tunnel. The doors are made of thick zurkhwood and
action to open or close a valve on the tank, releasing a cloud of pungent fertilizer that fills a 30-foot cube. The cloud grows 10 feet per side each round the valve remains open. The cloud has the same
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
of Extraction. Unless the dungeon is on high alert (level 6 or higher), a Thayan apprentice and 2d4 Thayan warriors (see appendix B for both stat blocks) accompany a monster in any sector or
troll Ooze Grottos d4 Encounter 1 1 black pudding* 2 1 gelatinous cube* 3–4 1d4 gray oozes Predator Pools d4 Encounter 1 2d4 giant crabs* 2 2d4 kuo-toa 3 1d2 merrow* (in water globes) 4 1
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
she can see within 60 feet of her. Each creature in a 30-foot cube on that point must make a DC 24 Dexterity saving throw, taking 21 (6d6) bludgeoning damage and 21 (6d6) slashing damage on a failed
, causing them to uproot themselves and become awakened trees (see the Monster Manual for their stat blocks) for 1 minute or until Trostani uses a bonus action to end the effect. These trees understand
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
hundred feet of the tower (see map 3.14), add: A large boulder blocks the tower’s ground-floor entrance, and a horrible noise comes from within — a deep, guttural, dirge pouring from the lips of something
let her go, she returns to the tower 3d10 hours later with a squealing boar tucked under one arm. Moog has had some bad experiences with small folk in the past. Her inclination is to attack if
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
silk skirt. (The man is Alussiarr, a rakshasa using a disguise self spell to mask its true form.)
Braziers. Two braziers made of carved black basalt rest in the middle of the floor. Smoldering blocks
Alussiarr, the rakshasa shrugs its shoulders, returns to its nap, and gives them nothing in return. It has waited years to escape — it can wait a few more. 39b. Skull and Bone Boudoir Mosaics
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Look for ways to incorporate the characters’ fortunes into your campaign. A character’s shadow returns to them when the fortune comes to fruition, letting that character know this is the moment
. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Cloud of Cards. Oddlewin conjures magical cards that slash at the air in a 5-foot cube within 60 feet of
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
or Miss: The spear magically returns to the shadar-kai’s hand immediately after a ranged attack.
Spellcasting. The shadar-kai casts one of the following spells, requiring no material components and
disadvantage on saving throws until the end of the shadar-kai’s next turn. Hit or Miss: The dagger magically returns to the shadar-kai’s hand immediately after a ranged attack.
Spellcasting. The shadar-kai
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
you refuse the Fiend’s offer, it returns to its home plane. Giant. You immediately grow 2d10 inches in height, and your hit point maximum and current hit points both increase by 20. Humanoid. You can
creature disappears when it is killed or when you are reduced to 0 hit points. If there isn’t enough space for a Large or larger creature to appear, this card has no effect. Ooze. A gelatinous cube
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
is permanent unless Artus uses the ring to end the effect as an action, at which point the temperature in the area returns to normal at a rate of 10 degrees per minute. Artus can cast one of the
-foot cube, and has the density and durability of metal or stone (Artus’s choice). The ice creature must be modeled after a beast with a challenge rating of 2 or less. The ice creature has the same
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Rogue Stat Blocks This section offers four stat block options for the antagonist created when the Rogue card is drawn. Each is a legendary creature. These stat blocks can represent a new NPC that
particular tier of play. You can change the creature type and other features of these stat blocks to customize the antagonists for your campaign. For example, you could change the veiled presence’s






