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Returning 35 results for 'blood burning diffusing checks rebuke'.
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Monsters
Heroes of the Borderlands
Amphibious. The kuo-toa can breathe air and water.
Sunlight Sensitivity. While in sunlight, the kuo-toa has Disadvantage on ability checks and attack rolls.Brine Slicer. Melee Attack Roll: +4
lurk in wet places, eager to shed blood and claim plunder.Slippery. The kuo-toa takes the Disengage action.
Monsters
Astarion's Book of Hungers
damage if it starts its turn in sunlight. While in sunlight, it has Disadvantage on attack rolls and ability checks.
Immobile Restoration. If the vampire drops to 0 Hit Points while it doesn’t
":"2d6+4", "rollType":"roll", "rollAction":"Resilient Flesh"}.Stone-Skinned, Blood-Drinking Guardian
Vampires need trusted guards for their lairs, minions, and treasures. After all, vampire familiars
Monsters
Mythic Odysseys of Theros
can innately cast the following spells, requiring no material components:
At will: fire bolt (see “Actions” below)
3/day: burning hands
1/day each: hellish rebuke (see “Reactions” below), scorching
Rebuke (2nd-Level Spell; 1/Day). When the oread is damaged by a creature within 60 feet of the oread that it can see, the creature that damaged the oread must make a DC 14 Dexterity saving throw, taking 16
Warlock of the Fiend
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Monsters
Volo's Guide to Monsters
): banishment, burning hands, flame strike, hellish rebuke, magic circle, scorching ray, scrying, stinking cloud, suggestion, wall of fire
Dark One's Own Luck (Recharges after a Short or Long Rest). When
Monsters
Bigby Presents: Glory of the Giants
Fire Blood. Whenever a creature within 5 feet of the firegaunt hits the firegaunt with a melee attack that deals piercing or slashing damage, that creature takes 5 (1d10);{"diceNotation":"1d10
", "rollType":"damage", "rollAction":"Fire Blood", "rollDamageType":"fire"} fire damage.Multiattack. The firegaunt makes two Heated Maul attacks.
Heated Maul. Melee Weapon Attack: +11;{"diceNotation":"1d20
Firenewt Warlock of Imix
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Monsters
Volo's Guide to Monsters
, light, mage hand, prestidigitation
1st–2nd level (2 2nd-level slots): burning hands, flaming sphere, hellish rebuke, scorching ray
Imix’s Blessing. When the firenewt reduces an enemy to 0
Monsters
Bigby Presents: Glory of the Giants
action and Poisoning Rebuke reaction.
The object bearing the blood rune has AC 15; 30 hit points; and immunity to necrotic, poison, and psychic damage. The object regains all its hit points at the end
, suggestion, telekinesisPoisoning Rebuke (Requires Blood Rune). In response to being damaged by a creature the fomorian can see within 60 feet of itself, the fomorian forces that creature to make a DC 16
Monsters
Guildmasters’ Guide to Ravnica
Blood Witch Dance. The witch can use a bonus action to control the movement of one creature cursed by its hex spell that it can see within 30 feet of it. The creature must succeed on a DC 15 Charisma
death, enthrall, suggestion
3/day each: hellish rebuke, hex, scorching ray (at 3rd level)Multiattack. The witch makes two attacks: one with its longsword and one with its shortsword.
Longsword. Melee
Blood Hawk
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Monsters
Basic Rules (2014)
Keen Sight. The hawk has advantage on Wisdom (Perception) checks that rely on sight.
Pack Tactics. The hawk has advantage on an attack roll against a creature if at least one of the hawk's allies is
(1d4 + 2);{"diceNotation":"1d4+2","rollType":"damage","rollAction":"Beak","rollDamageType":"piercing"} piercing damage.Taking its name from its crimson feathers and aggressive nature, the blood hawk
Monsters
Princes of the Apocalypse
, produce flame, thaumaturgy
1st level (4 slots): burning hands, chromatic orb, hellish rebuke, shield
2nd level (3 slots): darkness, detect thoughts, misty step, scorching ray
3rd level (3 slots
Derro Savant
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Monsters
Out of the Abyss
, mage hand, message, prestidigitation, ray of frost
1st level (4 slots): burning hands, chromatic orb, sleep
2nd level (3 slots): invisibility, spider climb
3rd level (2 slots): lightning bolt
Sunlight Sensitivity. While in sunlight, the derro savant has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Quarterstaff. Melee Weapon Attack: +1;{"diceNotation
Monsters
Strixhaven: A Curriculum of Chaos
Blood Aegis. The AC of Y’demi includes her Constitution modifier while she isn’t wearing armor or wielding a shield.
Oriq Mask. Y’demi wears an Oriq mask. While wearing the mask, Y
’demi can’t be targeted by any divination magic or perceived through magical scrying sensors, and she adds double her proficiency bonus to Charisma (Deception) checks (included above
Monsters
Tales from the Yawning Portal
Chameleon Skin. Kaarghaz has advantage on Dexterity (Stealth) checks made to hide.
Stench. Any creature other than a troglodyte that starts its turn within 5 feet of Kaarghaz must succeed on a DC 12
Sensitivity. While in sunlight, Kaarghaz has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Spellcasting. Kaarghaz is a 4th-level spellcaster. His spellcasting
Monsters
Strixhaven: A Curriculum of Chaos
, the blood mage can’t be targeted by any divination magic or perceived through magical scrying sensors, and it adds double its proficiency bonus to Charisma (Deception) checks (included above
Blood Aegis. The AC of the blood mage includes its Constitution modifier while it isn’t wearing armor or wielding a shield.
Oriq Mask. The blood mage wears an Oriq mask. While wearing the mask
Winter Eladrin
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Monsters
Mordenkainen’s Tome of Foes
has disadvantage on ability checks and saving throws. The charmed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s
, range 150/600 ft., one target. Hit: 4 (1d8);{"diceNotation":"1d8","rollType":"damage","rollAction":"Longbow","rollDamageType":"piercing"} piercing damage.Frigid Rebuke. When the eladrin takes damage
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Flammable Blood. If the cave fisher drops to half its hit points or fewer, it gains vulnerability to fire damage.
Spider Climb. The cave fisher can climb difficult surfaces, including upside down on
fisher filaments can be woven into rope that is thin, tough, and nearly invisible. The creature’s shell is used in the manufacture of tools, armor, and jewelry. Its blood is alcoholic and tastes
Monsters
Tales from the Yawning Portal
spell attacks). She knows the following sorcerer spells:
Cantrips (at will): mage hand, prestidigitation, ray of frost, shocking grasp
1st level (4 slots): burning hands, chromatic orb, mage armor
Sunlight Sensitivity. While in sunlight, Yusdrayl has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Pack Tactics. Yusdrayl has advantage on an attack roll
Monsters
Van Richten’s Guide to Ravenloft
check.
Sunlight Hypersensitivity. The nosferatu takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.
Unusual Nature
;{"diceNotation":"1d10","rollType":"roll","rollAction":"Nosferatu Bite"} days.
Blood Disgorge (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Blood Disgorge"}. The nosferatu vomits blood
Candle of Invocation
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Magic Items
Basic Rules (2014)
Neutral good
14-15
Lawful evil
16-17
Lawful neutral
18-20
Lawful good
The candle's magic is activated when the candle is lit, which requires an action. After burning for 4
dim light in a 30-foot radius. Any creature within that light whose alignment matches that of the candle makes attack rolls, saving throws, and ability checks with advantage. In addition, a cleric or
Monsters
Baldur’s Gate: Descent into Avernus
Iron Boots. While moving, the madcap has disadvantage on Dexterity (Stealth) checks.
Outsize Strength. While grappling, the madcap is considered to be Medium. Also, wielding a heavy weapon doesn
":"3d10+4","rollType":"damage","rollAction":"Ironbound Pursuit","rollDamageType":"bludgeoning"} bludgeoning damage and be knocked prone.A redcap is a homicidal fey creature born of blood lust
Monsters
Eberron: Rising from the Last War
(4 slots): command, compelled duel, hellish rebuke, wrathful smite
2nd level (3 slots): branding smite, crown of madness, darkness, find steed, magic weaponMultiattack. The knight attacks twice with
sinister goals of Lady Illmarrow.
Karrnathi Patriots. Early in the Last War, Karrnath turned to the necromancers of the Blood of Vol to bolster the nation's army with undead forces. The skeletons and
Monsters
Bigby Presents: Glory of the Giants
squeezing.
Magic Resistance (Spell Scarred Only). The mutate has advantage on saving throws against spells and other magical effects.
Psychic Rebuke (Psionic Mirror Only). If the mutate takes psychic
injured and his blood spilled on the ground. The saga further claims that trolls were born similarly when Vaprak’s blood was spilled. Whatever the truth of their origin, trolls embody life&rsquo
Monsters
Icewind Dale: Rime of the Frostmaiden
Blood Frenzy. Isarr has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Indomitable (3/Day). Isarr can reroll a saving throw he fails. He must use the new
roll.
Keen Hearing and Smell. Isarr has advantage on Wisdom (Perception) checks that rely on hearing or smell.Multiattack. Isarr makes three melee attacks.
Sickle. Melee Weapon Attack: +6
Monsters
Icewind Dale: Rime of the Frostmaiden
d20; on a 1, the staff turns to water and is destroyed.Banishing Rebuke (Recharges after a Long Rest). When Avarice is damaged by a creature that she can see within 60 feet of her, she can banish that
creature to a frigid extradimensional prison for 1 minute. While there, the creature is incapacitated and takes 5 (1d10);{"diceNotation":"1d10","rollType":"damage","rollAction":"Banishing Rebuke
Troglodyte
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Monsters
Monster Manual (2014)
Chameleon Skin. The troglodyte has advantage on Dexterity (Stealth) checks made to hide.
Stench. Any creature other than a troglodyte that starts its turn within 5 feet of the troglodyte must
hour.
Sunlight Sensitivity. While in sunlight, the troglodyte has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The troglodyte makes three
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Hypersensitivity. The mist takes 10 radiant damage whenever it starts its turn in sunlight. While in sunlight, the mist has disadvantage on attack rolls and ability checks.
Unusual Nature. The mist
, insatiable thirst for blood remains.
Indistinguishable from fog aside from the charnel reek it exudes, a vampiric mist descends on a creature and causes the blood in the creature’s body to ooze
Monsters
Strixhaven: A Curriculum of Chaos
Blood Aegis. The AC of Murgaxor includes his Constitution modifier while he isn’t wearing armor or wielding a shield.
Oriq Mask. Murgaxor wears an Oriq mask. While wearing the mask, Murgaxor
can’t be targeted by any divination magic or perceived through magical scrying sensors, and he adds double his proficiency bonus to Charisma (Deception) checks (included above).
Sanguine Sense
Monsters
Mordenkainen Presents: Monsters of the Multiverse
must make a DC 13 Wisdom saving throw. On a failed save, the creature becomes charmed by the eladrin for 1 minute. While charmed in this way, the creature has disadvantage on ability checks and
Intelligence as the spellcasting ability (spell save DC 16):
At will: fog cloud, gust of wind, sleet stormFrigid Rebuke. When the eladrin takes damage from a creature the eladrin can see within 60 feet
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
Blood Frenzy. The draconian has advantage on melee attack rolls against any creature that doesn’t have all its hit points.
Controlled Fall. If the draconian falls and isn’t incapacitated
only minimally help to slow a falling traag’s descent. Its metallic scales are coated in a sickly patina. In battle, the draconian can charge its body with vicious fire, burning all in its wake. When a traag draconian dies, its body explodes in a thick, disgusting sludge.
Monsters
Hunt for the Thessalhydra
Keen Smell. The demogorgon has advantage on Wisdom (Perception) checks that rely on smell.
Blood Frenzy. The demogorgon has advantage on melee attack rolls against any creature that doesn't have all
Juiblex
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Monsters
Out of the Abyss
flesh-and-blood creatures form Juiblex’s extended physical body, while the demon lord slowly digests and savors their identities over time.Juiblex’s Lair
Juiblex’s principal lair is
. If the slime is set on fire, it burns away after 1 round. Any creature that starts its turn in the burning slime takes 22 (4d10);{"diceNotation":"4d10","rollType":"damage","rollAction":"Burning Slime
Monsters
Icewind Dale: Rime of the Frostmaiden
disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. Xardorok attacks twice with a weapon or casts eldritch blast twice.
Spiked Gauntlet. Melee Weapon
Strength checks and Strength saving throws with advantage. If Xardorok lacks the room to become Large, he attains the maximum size possible in the space available.
Invisibility (Recharge 4–6
Monsters
Guildmasters’ Guide to Ravnica
maximum size possible in the space available. While the weird is Large or bigger, it makes Strength checks and saving throws with advantage.
If the weird starts its turn at Gargantuan size, the weird
catches fire; until someone takes an action to douse the fire, the burning creature takes 5 (1d10);{"diceNotation":"1d10","rollType":"damage","rollAction":"Form of Fire and Water","rollDamageType":"fire
Drow Favored Consort
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Monsters
Mordenkainen’s Tome of Foes
following wizard spells prepared:
Cantrips (at will): mage hand, message, poison spray, shocking grasp, ray of frost
1st level (4 slots): burning hands, mage armor, magic missile, shield
2nd level (3
6th level (1 slot): chain lightning
Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
War Magic. When
Monsters
Ghosts of Saltmarsh
Blood Frenzy. The deep diver has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Brine Lurker. The deep diver has advantage on Dexterity (Stealth) checks






