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Returning 35 results for 'blowing been diffusing created ruins'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
appearance and attraction to ruins lead sages to believe they were created through magic to serve as guardians for some lost empire. When that empire fell ages ago, girallons turned feral and spread
environments abundant with life. They share apes’ adeptness at climbing, although few trees can support the weight of these half-ton creatures. The ruins of cities, especially those found in deep
races
Player’s Handbook
Created by the god Corellon, the first elves could change their forms at will. They lost this ability when Corellon cursed them for plotting with the deity Lolth, who tried and failed to usurp
shaped by it. Some drow individuals and societies avoid the Underdark altogether yet carry its magic. In the Eberron setting, for example, drow dwell in rainforests and cyclopean ruins on the continent of
Monsters
Mythic Odysseys of Theros
memories into the ancient stone, covering their territories with intricate reliefs and massive statues of bygone ages. Some linger near ancient temples and palaces, ruins they once raised to the gods or
' magic pursued them, cursing them with an endless will to create, but no one to create for and none who would ever appreciate or use the art and architecture they created.
A spectrum of giants claims
Equipment
spell created by Ivana the next time they sleep. This poison is nonmagical, and Ivana doesn’t directly communicate with those affected during the dream. Rather, she creates the illusion of
within gift bouquets, allowing it to convey her message later.
Inhaled. These poisons are powders or gases that take effect when inhaled. Blowing the powder or releasing the gas subjects creatures in a
monsters
Forgotten Realms: Adventures in Faerûn
can’t take this action again until the start of its next turn.Scheming Lich in a Monstrous, Frozen Form
Zlan is a horrid, icy amalgamation of the seven liches who created the Artifact
for wealth
Zlan Clervish
Currently in control, aims to expose hidden horrors and ruins beneath Icewind Dale
Personality
Zlan has an affinity for enchantment and corrupting minds. During
Aboleth
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
points equal to the damage the creature takes.Aboleths lair in subterranean lakes or the rocky depths of the ocean, often surrounded by the ruins of an ancient, fallen aboleth city. An aboleth spends
created, the image lasts for as long as the aboleth maintains concentration, as if concentrating on a spell. Although the image is intangible, it looks, sounds, and can move like the aboleth. The aboleth
Monsters
Tales from the Yawning Portal
":"psychic"} psychic damage, and the aboleth regains hit points equal to the damage the creature takes.Aboleths lair in subterranean lakes or the rocky depths of the ocean, often surrounded by the ruins of
creature charmed by the aboleth can currently see. Once created, the image lasts for as long as the aboleth maintains concentration, as if concentrating on a spell. Although the image is intangible, it
Monsters
Planescape: Adventures in the Multiverse
moving through its front. Anything that does so is transported to the destination, appearing in the unoccupied space nearest to the portal. Deities and other planar rulers can prevent portals created
knowledge. Those who stumble upon a time dragon’s hoard might find invaluable historical information from eras past.A Time Dragon’s Lair
Time dragons often lair in the ruins of ancient
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Relics of Giant Realms Though their inhabitants may be long gone, the ruins of ancient giants' civilizations are littered with valuable treasure for adventurers to discover. The random treasure
tables in the Dungeon Master's Guide can help you quickly generate items characters may find while exploring such ruins. If you want treasures that feel uniquely giant-themed, this section provides
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Relics of Giant Realms Though their inhabitants may be long gone, the ruins of ancient giants' civilizations are littered with valuable treasure for adventurers to discover. The random treasure
tables in the Dungeon Master's Guide can help you quickly generate items characters may find while exploring such ruins. If you want treasures that feel uniquely giant-themed, this section provides
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Relics of Giant Realms Though their inhabitants may be long gone, the ruins of ancient giants' civilizations are littered with valuable treasure for adventurers to discover. The random treasure
tables in the Dungeon Master's Guide can help you quickly generate items characters may find while exploring such ruins. If you want treasures that feel uniquely giant-themed, this section provides
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Dead in Thay Dead in Thay, written by Scott Fitzgerald Gray, was created when the fifth edition D&D game was in the testing stages. In its original form, it was used as the story of the D&D
Encounters season in the spring of 2014. Featuring an immense and lethal dungeon known as the Doomvault, the adventure serves as a tribute to Tomb of Horrors, Ruins of Undermountain, and other “killer dungeons
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Dead in Thay Dead in Thay, written by Scott Fitzgerald Gray, was created when the fifth edition D&D game was in the testing stages. In its original form, it was used as the story of the D&D
Encounters season in the spring of 2014. Featuring an immense and lethal dungeon known as the Doomvault, the adventure serves as a tribute to Tomb of Horrors, Ruins of Undermountain, and other “killer dungeons
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Dead in Thay Dead in Thay, written by Scott Fitzgerald Gray, was created when the fifth edition D&D game was in the testing stages. In its original form, it was used as the story of the D&D
Encounters season in the spring of 2014. Featuring an immense and lethal dungeon known as the Doomvault, the adventure serves as a tribute to Tomb of Horrors, Ruins of Undermountain, and other “killer dungeons
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
shifter. Such areas could hold giant beasts never seen in the outside world, or relics from a previous age—artifacts or ruins created by demons or the terrifying daelkyr. The fey have a strong presence in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
shifter. Such areas could hold giant beasts never seen in the outside world, or relics from a previous age—artifacts or ruins created by demons or the terrifying daelkyr. The fey have a strong presence in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
shifter. Such areas could hold giant beasts never seen in the outside world, or relics from a previous age—artifacts or ruins created by demons or the terrifying daelkyr. The fey have a strong presence in
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Haskasori Features Unless otherwise specified, the ruins of Haskasori have the following features. Amulets of Yaarnak King Yaarnak’s priests created ornamental jade amulets to mark the king’s most
southern part of Haskasori (areas H1–H3) from outside. Unless otherwise noted, the rest of the ruins are shrouded in Darkness. Descriptions assume characters have a way of seeing in the dark. Lightning
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Haskasori Features Unless otherwise specified, the ruins of Haskasori have the following features. Amulets of Yaarnak King Yaarnak’s priests created ornamental jade amulets to mark the king’s most
southern part of Haskasori (areas H1–H3) from outside. Unless otherwise noted, the rest of the ruins are shrouded in Darkness. Descriptions assume characters have a way of seeing in the dark. Lightning
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Haskasori Features Unless otherwise specified, the ruins of Haskasori have the following features. Amulets of Yaarnak King Yaarnak’s priests created ornamental jade amulets to mark the king’s most
southern part of Haskasori (areas H1–H3) from outside. Unless otherwise noted, the rest of the ruins are shrouded in Darkness. Descriptions assume characters have a way of seeing in the dark. Lightning
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
dwarves discovered the ancient drow hold and its temple below their own delvings. They lacked the strength to clean out the ruins, so they abandoned their deeper excavations. Trolls and giants soon
adventurers called the Knights of the Silver Horn found the place and commenced an exploration of the ruins. The adventurers came back to Tyar-Besil again and again, and when they decided to establish
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
dwarves discovered the ancient drow hold and its temple below their own delvings. They lacked the strength to clean out the ruins, so they abandoned their deeper excavations. Trolls and giants soon
adventurers called the Knights of the Silver Horn found the place and commenced an exploration of the ruins. The adventurers came back to Tyar-Besil again and again, and when they decided to establish
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Paradise Lost Before the Blood War reduced it to a blasted wasteland, Avernus was a honey trap created by Asmodeus, a paradise of infinite delights designed to lure and enrapture mortals. Fragments
of this lost paradise still plunge from Avernus’s sky as burning meteors, and the land is dotted with the ruins of palaces and idyllic gardens that were obscenely beautiful in eons past. Fleeting
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, and restore life to the dead. Uncounted thousands of spells have been created over the course of the multiverse’s history, and many of them are long forgotten. Some might yet lie recorded in crumbling
spellbooks hidden in ancient ruins or trapped in the minds of dead gods. Or they might someday be reinvented by a character who has amassed enough power and wisdom to do so.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
-old war
3 An empire covered in the watchful symbols of an all-seeing religion
4 A city adrift on a sea full of primeval predators
5 A land dotted with the floating and fallen ruins of
magical megastructures
6 A world where an unstoppable ooze, infection, or hive encroaches on civilization
7 A demiplane created by unknowable beings and populated with their test subjects
8 A place of punishment or endless boredom that a Darklord believes is part of the afterlife
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Magic Sandstorm A dome of swirling, scouring sand covers the mastaba (Hamukai’s tomb) at the heart of the necropolis. Zikzokrishka created this disturbance to keep everyone else out until she gains
the roiling storm, and the sound of the sand is nearly deafening. Scoured bones litter the ground beneath it, and the stone of the nearby ruins has been gouged by its ceaseless winds.
The dome of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
characters can learn the following about their next destination: Ruins of War. The Mournland is a ruined wasteland. Before the Last War—a global conflict waged across the continent of Khorvaire for over a
magically imbued with life and sentience. Warforged were originally created to fight in the Last War, though many survived that conflict and now try to understand their place in the world. Unreliable Magic
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Ruin Grinder Created by the archaeomancers of Lorehold College, ruin grinders are mighty automatons built to excavate ancient ruins and artifacts. The massive toothed shovels attached to a ruin
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Nagas Nagas are intelligent serpents that inhabit the ruins of the past, amassing arcane treasures and knowledge. The first nagas were created as immortal guardians by a humanoid race long lost to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Paradise Lost Before the Blood War reduced it to a blasted wasteland, Avernus was a honey trap created by Asmodeus, a paradise of infinite delights designed to lure and enrapture mortals. Fragments
of this lost paradise still plunge from Avernus’s sky as burning meteors, and the land is dotted with the ruins of palaces and idyllic gardens that were obscenely beautiful in eons past. Fleeting
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Paradise Lost Before the Blood War reduced it to a blasted wasteland, Avernus was a honey trap created by Asmodeus, a paradise of infinite delights designed to lure and enrapture mortals. Fragments
of this lost paradise still plunge from Avernus’s sky as burning meteors, and the land is dotted with the ruins of palaces and idyllic gardens that were obscenely beautiful in eons past. Fleeting
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Magic Sandstorm A dome of swirling, scouring sand covers the mastaba (Hamukai’s tomb) at the heart of the necropolis. Zikzokrishka created this disturbance to keep everyone else out until she gains
the roiling storm, and the sound of the sand is nearly deafening. Scoured bones litter the ground beneath it, and the stone of the nearby ruins has been gouged by its ceaseless winds.
The dome of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Bastion of Takhisis At the south end of the ruins stands a temple once called the Bastion of Takhisis. Here, the people of Onyari established the holy sites of all the evil gods, unwilling to spread
animate the dragon remains buried beneath the city, turning them into death dragons (see appendix B). Using the remains of the dragon Karavarix, he’s already created the first of these terrors
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
dwarves discovered the ancient drow hold and its temple below their own delvings. They lacked the strength to clean out the ruins, so they abandoned their deeper excavations. Trolls and giants soon
adventurers called the Knights of the Silver Horn found the place and commenced an exploration of the ruins. The adventurers came back to Tyar-Besil again and again, and when they decided to establish
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
restore life to the dead. Uncounted thousands of spells have been created over the course of the multiverse's history, and many of them are long forgotten. Some might yet lie recorded in crumbling
spellbooks hidden in ancient ruins or trapped in the minds of dead gods. Or they might someday be reinvented by a character who has amassed enough power and wisdom to do so.






