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Returning 35 results for 'blowing both down contact realms'.
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Monsters
Forgotten Realms: Adventures in Faerûn
megalomaniacal.
Sammaster’s travels brought him into contact with people who revered dragons as icons of primeval might. Masquerading his desire to dominate dragonkind as devotion, Sammaster
circle of the Cult of the Dragon, from whom he commands obedience.
Sammaster rarely remains in one place for long, as he thinks no one can oversee the Cult of the Dragon activities across the Realms as
Monsters
Forgotten Realms: Adventures in Faerûn
.
Sammaster’s travels brought him into contact with people who revered dragons as icons of primeval might. Masquerading his desire to dominate dragonkind as devotion, Sammaster established himself
the Dragon, from whom he commands obedience.
Sammaster rarely remains in one place for long, as he thinks no one can oversee the Cult of the Dragon activities across the Realms as efficiently as he
Monsters
Mordenkainen Presents: Monsters of the Multiverse
of existence lie realms alien to mortal life. Some are so hostile that even a moment’s contact is enough to break a mortal’s mind. Yet beings do exist that are native to these realms
much they might desire to enter and dominate the Material Plane, the Elder Evils are unable or unwilling to leave their realms. Some are imprisoned in their dimensions by external forces, some are
Magic Items
Acquisitions Incorporated
This delicate and exquisitely crafted clockwork orrery features multiple geared components whose sweeping hands and dials represent the complex interplay of planar and magical realms. Standing two
alignment changes to chaotic neutral, and you are compelled to engage with and explore the most dangerous planar realms.
Master of Travel. While all six components of the Orrery of the Wanderer are
Monsters
Mordenkainen Presents: Monsters of the Multiverse
’s contact is enough to break a mortal’s mind. Yet beings do exist that are native to these realms: entities that are ever hungering, searching, warring, and sometimes dreaming. These
hopelessness.
Star Spawn
The Material Plane represents only one small part of the multiverse. Beyond the best-known planes of existence lie realms alien to mortal life. Some are so hostile that even a moment
Monsters
Mordenkainen Presents: Monsters of the Multiverse
-known planes of existence lie realms alien to mortal life. Some are so hostile that even a moment’s contact is enough to break a mortal’s mind. Yet beings do exist that are native to these
realms: entities that are ever hungering, searching, warring, and sometimes dreaming. These Elder Evils are far older than most of the mortal peoples and always inimical to such creatures’ minds
Monsters
Mordenkainen Presents: Monsters of the Multiverse
planes of existence lie realms alien to mortal life. Some are so hostile that even a moment’s contact is enough to break a mortal’s mind. Yet beings do exist that are native to these
realms: entities that are ever hungering, searching, warring, and sometimes dreaming. These Elder Evils are far older than most of the mortal peoples and always inimical to such creatures’ minds
Monsters
Mordenkainen Presents: Monsters of the Multiverse
even a moment’s contact is enough to break a mortal’s mind. Yet beings do exist that are native to these realms: entities that are ever hungering, searching, warring, and sometimes
other creatures.
Star Spawn
The Material Plane represents only one small part of the multiverse. Beyond the best-known planes of existence lie realms alien to mortal life. Some are so hostile that
Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
skill with sword, bow, and strategy.
Hidden Woodland Realms
Most elves dwell in small forest villages hidden among the trees. Elves hunt game, gather food, and grow vegetables, and their skill and
magic allow them to support themselves without the need for clearing and plowing land. They are talented artisans, crafting finely worked clothes and art objects. Their contact with outsiders is
Monsters
Fizban's Treasury of Dragons
fascinated by the politics of surface realms and talk endlessly with sailors and adventurers to stay current on the latest happenings on land.
Dragon Turtle Ideals
d6;{"diceNotation
plays with a pod of killer whale;killer whales, leaping into the air and blowing clouds of steam each time the whales breach.
Fire
Genasi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. It sometimes manifests in beings who, through an accident of birth
hands and feet from a halfling, exceedingly large eyes from a gnome, and so on).
Genasi almost never have contact with their elemental parents. Genies seldom have interest in their mortal offspring
Tortle
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
The Tortle Package
related to a god and choose to worship that deity. In the Forgotten Realms, tortles are especially fond of Eldath, Gond, Lathander, Savras, Selûne, and Tymora. In the Greyhawk setting, they
feeling homesick. Tortles embrace a simple view of the world. It is a place of wonder, and tortles see beauty in the ordinary. They live for the chance to hear a soft wind blowing through palm trees, to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
following four types. Contact. Contact poison can be smeared on an object and remains potent until it is touched or washed off. A creature that touches contact poison with exposed skin suffers its effects
as allowing advantage on the saving throw or dealing only half damage on a failed save. Inhaled. These poisons are powders or gases that take effect when inhaled. Blowing the powder or releasing the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
types: Contact. Contact poison can be smeared on an object and remains potent until it is touched or washed off. A creature that touches contact poison with exposed skin suffers its effects. Ingested. A
Advantage on the saving throw or dealing only half as much damage on a failed save. Inhaled. Poisonous powders and gases take effect when inhaled. Blowing the powder or releasing the gas subjects
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Poison (p. 257) The description of ingested poison has a new sentence after the first: “The dose can be delivered in food or a liquid.” The other three poison types have new descriptions: Contact
. Contact poison can be smeared on an object and remains potent until it is touched or washed off. A creature that touches contact poison with exposed skin suffers its effects.
Inhaled. These poisons
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
types. Contact. Contact poison can be smeared on an object and remains potent until it is touched or washed off. A creature that touches contact poison with exposed skin suffers its effects. Ingested. A
advantage on the saving throw or dealing only half damage on a failed save. Inhaled. These poisons are powders or gases that take effect when inhaled. Blowing the powder or releasing the gas subjects
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Poison Given their insidious and deadly nature, poisons are a favorite tool among assassins and evil creatures. Poisons come in the following four types: Contact. Contact poison can be smeared on an
object and remains potent until it is touched or washed off. A creature that touches contact poison with exposed skin suffers its effects. Ingested. A creature must swallow an entire dose of ingested
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. If you wish to facilitate contact between Eberron and other settings, passage through the Deep Ethereal is the simplest way to accomplish it. The potential impact of contact between Eberron and other realms is discussed in chapter 1.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Hidden Woodland Realms Most elves dwell in small forest villages hidden among the trees. Elves hunt game, gather food, and grow vegetables, and their skill and magic allow them to support themselves
without the need for clearing and plowing land. They are talented artisans, crafting finely worked clothes and art objects. Their contact with outsiders is usually limited, though a few elves make a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Hidden Woodland Realms Most elves dwell in small forest villages hidden among the trees. Elves hunt game, gather food, and grow vegetables, and their skill and magic allow them to support themselves
without the need for clearing and plowing land. They are talented artisans, crafting finely worked clothes and art objects. Their contact with outsiders is usually limited, though a few elves make a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
moment’s contact with such a place is enough to plunge a mortal mind into madness. Yet beings do exist that are native to these realms: beings that are eternally hungering, searching, warring, sometimes
Star Spawn The Material Plane represents only one small part of the multiverse. Beyond the best-known planes of existence lie realms that are lethal to mortal life. Some are so hostile that even a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, most notably Vecna and Tharizdun, also offer pacts to warlocks who dare contact them. Both Iuz and Vecna fit the Undying patron’s role. Iuz, in particular, uses offers of power to corrupt and
subvert folk among his enemies. He offers easy bargains and great power to those in the realms of Furyondy and Veluna who are willing to subvert those states from within. Some warlocks relish their role as turncoats, a few others turn against Iuz, and still others take his power and use it to their own ends.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
ball, the spy in the royal court makes contact with his employer. Political intrigue, espionage, sabotage, and similar cloak-and-dagger activities can provide the basis for an exciting D&D campaign. In
create a defense-focused dwarf paladin, only to find he is out of place among elf diplomats and tiefling spies. The Brimstone Angels novels by Erin M. Evans focus on intrigue in the Forgotten Realms
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Life in Djaynai and Janya The following truths are known to people who dwell in Djaynai or Janya, and to travelers who spend time in those realms. Those above and below the sea share similar cultures
and values, though Janya’s aquatic environment drives some differences. Education and Religion Both realms’ culture is tightly tied to Djaynai’s historical roots as an advanced, influential
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the Ring of Siberys is intact, and contact between Eberron and the worlds and planes beyond its cosmology is impossible. This is the default assumption of this book. On the other hand, you might want
to incorporate elements from other realms. Perhaps you want to use a published adventure that involves Tiamat or the forces of the Abyss meddling in the affairs of the world. In such a case, it could
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
of the Realms, including a Netherese demilich. It also contains a mythallar (described in appendix D), a magic item that can raise an entire city into the air and alter the weather in a fifty-mile
steel. In the years since, more deposits of chardalyn have been found across Icewind Dale. Like the Crystal Shard, these deposits tend to be suffused with demonic magic. Prolonged contact with chardalyn
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the fundamentally ineffable nature of greater gods, but they are more likely to manifest in mortal realms. Quasi-deities have a divine origin, but they don’t receive or answer prayers. They are still
Monster Manual. Vestiges are deities who have lost nearly all their worshipers and are considered dead from a mortal perspective. Esoteric rituals can sometimes contact vestiges and draw on their latent power.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
establish contact. Once the stone is successfully used, it can’t be used again until the next dawn. Making contact with another secretarian assumes that they are in possession of their own sending
organizes notes, brochures, and business cards bearing your contact information. It also has an inexhaustible supply of brochures related to your franchise’s current branding scheme. When you meet
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
sacks, the duergar exit the Town Hall and travel to their hidden fortress in the mountains (described in chapter 3). Any tracks left by the duergar are obliterated after 1d4 hours by blowing wind. If
warns them about the demonic magic suffusing the crystal and urges them not to come in direct contact with any of the fragments. Characters who are determined to find the stolen chardalyn fragments can
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
represent the complex interplay of planar and magical realms. Standing two feet high, the orrery housing is a wondrous device imbued with magic of its own, but the power of its six clockwork components makes
planes. Over time, your alignment changes to chaotic neutral, and you are compelled to engage with and explore the most dangerous planar realms. Master of Travel. While all six components of the Orrery of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
champions of the first great empires, such as the empires of Netheril and Cormanthyr in the Forgotten Realms setting. The World Is Known. What if the world is completely charted and mapped, right down to
remote, and even angels never make contact with mortals? In the Dark Sun setting, the gods are extremely distant — perhaps nonexistent — and clerics rely instead on elemental power for their magic.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
lighthouse. The characters travel to a nearby island by boat and meet their contact for the job, Major Ursa. The major shares what he knows about the situation on the island and offers advice before
of the Emerald Claw will surely follow.
Forgotten Realms. Abbey Isle lies off the west coast of the Dragon Reach, and a mariners’ guild from the Dalelands would like to control the island to help
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
taxes Zariel’s armies, so she must ensure a fresh supply of souls as replacements. To this end, Zariel looks for evildoers in the mortal realms who can deliver more souls to her. Because devils can’t
simply walk out of Avernus and step onto the Material Plane, they must rely on minions such as cultists and evil wizards, who can contact them and do their bidding in exchange for wealth and power. A
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
into contact with the organization. Who are the important members — not just the leaders, but the agents in the field that the adventurers might encounter? Where are they active, and where do they have
resilience are largely due to its decentralized, grassroots, secretive nature, and the autonomy of its various members. The Harpers have small cells and lone operatives throughout the Forgotten Realms
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
fundamental ways, controlling magic, the nature of life and death, and the means of escaping from their nightmare realms. Mysterious Magic In some domains, magic is an everyday part of life, while in
life and death to escape these realms. Beyond that, who does and doesn’t have a soul among the domains rarely matters unless an adventure explores themes of life, death, and reincarnation. Players






