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Returning 35 results for 'blows beast diffusing content recluse'.
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Ancient Brass Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
damage or someone uses an action to wake it.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It
initiative ties), the dragon takes a lair action to cause one of the following effects:
A strong wind blows around the dragon. Each creature within 60 feet of the dragon must succeed on a DC 15
Adult Silver Dragon
Legacy
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Monsters
Basic Rules (2014)
turns, ending the effect on itself on a success.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form
spell. The fog lasts until initiative count 20 on the next round.
A blisteringly cold wind blows through the lair near the dragon. Each creature within 120 feet of the dragon must succeed on a DC 15
Ancient Silver Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
of its turns, ending the effect on itself on a success.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its
fog cloud spell. The fog lasts until initiative count 20 on the next round.
A blisteringly cold wind blows through the lair near the dragon. Each creature within 120 feet of the dragon must succeed on
Species
Eberron: Rising from the Last War
Don’t get sentimental. A beast is a tool. Our role is to find the right tool for the task and to make sure they’re of the finest quality. Nature is our kingdom; never forget that we
content; they’re more interested in discovering new monstrosities than engaging in politics. The current head of the house, Dalin d’Vadalis, disdains the use of a title and has no aspirations
Monsters
Tomb of Annihilation
must be modeled after a beast with a challenge rating of 2 or less. The ice creature has the same statistics as the beast it models, with the following changes: the creature is a construct with
city of Mezro during the Spellplague. No longer content to wait for Alisanda and Mezro to return on their own, Artus has been seeking the means to bring them back. He believes that Saja N’baza, an
Monsters
Waterdeep: Dungeon of the Mad Mage
each of its turns, ending the effect on itself on a success.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into
dragon creates fog as if it had cast the fog cloud spell. The fog lasts until initiative count 20 on the next round.
A blisteringly cold wind blows through the lair near the dragon. Each creature within
Monsters
Mordenkainen's Fiendish Folio Volume 1
bound to their fey lord and unable to bargain away their souls. So rather than claim them, Fierna warped and twisted them before returning them to the Feywild, content that the corruption of the satyrs
might present itself as a friendly, agreeable guide that helps travelers survive the Nine Hells. Another is a howling beast that attempts to destroy all in its path. One will show mercy and empathy
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
Arrival at Korth Leaving the Ashen Spires behind, the characters see the Nightwood sprawling into the distance, and their destination, the city of Korth, beyond it. The Recluse slows as it draws near
shields and has a frame gilt in silver, gold, and other precious metals.
The cargo lift is about 50 feet away from the edge of the dock where the Recluse is moored. The individuals on the lift are the
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
Arrival at Korth Leaving the Ashen Spires behind, the characters see the Nightwood sprawling into the distance, and their destination, the city of Korth, beyond it. The Recluse slows as it draws near
shields and has a frame gilt in silver, gold, and other precious metals.
The cargo lift is about 50 feet away from the edge of the dock where the Recluse is moored. The individuals on the lift are the
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
Arrival at Korth Leaving the Ashen Spires behind, the characters see the Nightwood sprawling into the distance, and their destination, the city of Korth, beyond it. The Recluse slows as it draws near
shields and has a frame gilt in silver, gold, and other precious metals.
The cargo lift is about 50 feet away from the edge of the dock where the Recluse is moored. The individuals on the lift are the
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Ending the Adventure ROCK GNOME RECLUSE The adventure can end in one of several ways. Ideally, it concludes with the defeat of Cryovain the white dragon, the completion of all the Phandalin quests
through 5th level. You can add locations from that adventure to this one, giving your players and their characters even more places to explore. Once you’ve exhausted all the content this adventure has to
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Ending the Adventure ROCK GNOME RECLUSE The adventure can end in one of several ways. Ideally, it concludes with the defeat of Cryovain the white dragon, the completion of all the Phandalin quests
through 5th level. You can add locations from that adventure to this one, giving your players and their characters even more places to explore. Once you’ve exhausted all the content this adventure has to
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Ending the Adventure ROCK GNOME RECLUSE The adventure can end in one of several ways. Ideally, it concludes with the defeat of Cryovain the white dragon, the completion of all the Phandalin quests
through 5th level. You can add locations from that adventure to this one, giving your players and their characters even more places to explore. Once you’ve exhausted all the content this adventure has to
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Recluse Though most giants are social creatures, some live alone by choice or circumstance. They establish lairs in remote places, or they tend ancient ruins or enclaves that were more recently
decades as other creatures crowd too close to the giant’s dwelling. 3 Adventurers are hired to deal with a rampaging wild beast, but they discover the beast has a collar. The beast’s owner is a giant who
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Recluse Though most giants are social creatures, some live alone by choice or circumstance. They establish lairs in remote places, or they tend ancient ruins or enclaves that were more recently
decades as other creatures crowd too close to the giant’s dwelling. 3 Adventurers are hired to deal with a rampaging wild beast, but they discover the beast has a collar. The beast’s owner is a giant who
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Recluse Though most giants are social creatures, some live alone by choice or circumstance. They establish lairs in remote places, or they tend ancient ruins or enclaves that were more recently
decades as other creatures crowd too close to the giant’s dwelling. 3 Adventurers are hired to deal with a rampaging wild beast, but they discover the beast has a collar. The beast’s owner is a giant who
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
The Vanthampur Family Thalamra Vanthampur is a cunning, devil-worshiping beast of a woman in her late sixties who can stare down a hell hound without flinching. She is barrel-bodied, with strong
complex below her villa. Thalamra is a widow three times over, and each of her dead husbands was kind enough to give her a son. Her oldest boy, Thurstwell, is a pale and sullen recluse in his forties. A
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
The Vanthampur Family Thalamra Vanthampur is a cunning, devil-worshiping beast of a woman in her late sixties who can stare down a hell hound without flinching. She is barrel-bodied, with strong
complex below her villa. Thalamra is a widow three times over, and each of her dead husbands was kind enough to give her a son. Her oldest boy, Thurstwell, is a pale and sullen recluse in his forties. A
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
The Vanthampur Family Thalamra Vanthampur is a cunning, devil-worshiping beast of a woman in her late sixties who can stare down a hell hound without flinching. She is barrel-bodied, with strong
complex below her villa. Thalamra is a widow three times over, and each of her dead husbands was kind enough to give her a son. Her oldest boy, Thurstwell, is a pale and sullen recluse in his forties. A
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
better part of an hour, then head back toward Targos with their catch.
14 A cold wind blows across the lake for the next hour. The lake’s normally still waters become choppy. Until the wind abates
fish and can use its reaction to make an opportunity attack against it or try to grapple the fish as it dives back into the water.
16–20 The awakened plesiosaurus makes its presence known. Run the “Clever Beast” encounter.
Adventurers encounter the monster of Maer Dualdon
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
better part of an hour, then head back toward Targos with their catch.
14 A cold wind blows across the lake for the next hour. The lake’s normally still waters become choppy. Until the wind abates
fish and can use its reaction to make an opportunity attack against it or try to grapple the fish as it dives back into the water.
16–20 The awakened plesiosaurus makes its presence known. Run the “Clever Beast” encounter.
Adventurers encounter the monster of Maer Dualdon
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
better part of an hour, then head back toward Targos with their catch.
14 A cold wind blows across the lake for the next hour. The lake’s normally still waters become choppy. Until the wind abates
fish and can use its reaction to make an opportunity attack against it or try to grapple the fish as it dives back into the water.
16–20 The awakened plesiosaurus makes its presence known. Run the “Clever Beast” encounter.
Adventurers encounter the monster of Maer Dualdon
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Tall Tales Some folks are content to merely listen to stories of giants and other enormous peoples and creatures. For others, these tall tales become the basis of their entire adventuring career
the work of some ancient giant sculptor or rampaging titanic beast—or is itself a sleeping giant. You seek to discover the truth of the land’s origin. 5 A relative once returned home claiming to have
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Tall Tales Some folks are content to merely listen to stories of giants and other enormous peoples and creatures. For others, these tall tales become the basis of their entire adventuring career
the work of some ancient giant sculptor or rampaging titanic beast—or is itself a sleeping giant. You seek to discover the truth of the land’s origin. 5 A relative once returned home claiming to have
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Tall Tales Some folks are content to merely listen to stories of giants and other enormous peoples and creatures. For others, these tall tales become the basis of their entire adventuring career
the work of some ancient giant sculptor or rampaging titanic beast—or is itself a sleeping giant. You seek to discover the truth of the land’s origin. 5 A relative once returned home claiming to have
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
collection of frozen trophies.
6 I have named the wind that blows through my lair and speak to it often. It is my sole companion.
7 I meet any challenge to my territory with aggression
. What do you mean by “company?” (Any)
5 Vengeance. Every scar upon my scales, every treasure beyond my reach, is a slight that must be answered. (Evil)
6 Service. I used to live as a beast
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
collection of frozen trophies.
6 I have named the wind that blows through my lair and speak to it often. It is my sole companion.
7 I meet any challenge to my territory with aggression
. What do you mean by “company?” (Any)
5 Vengeance. Every scar upon my scales, every treasure beyond my reach, is a slight that must be answered. (Evil)
6 Service. I used to live as a beast
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
collection of frozen trophies.
6 I have named the wind that blows through my lair and speak to it often. It is my sole companion.
7 I meet any challenge to my territory with aggression
. What do you mean by “company?” (Any)
5 Vengeance. Every scar upon my scales, every treasure beyond my reach, is a slight that must be answered. (Evil)
6 Service. I used to live as a beast
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
onset of madness. Now she locks herself away, content to let time erode the last of her conscience. She always saw Dagult and Waterdeep as one and the same, and now they are both her mortal enemies
Subjects d12 Subject 1 Ankheg 2 Carrion crawler 3 Displacer beast 4 Ettercap 5 Gargoyle 6 Ghast 7 Gibbering mouther 8 Hell hound 9 Manticore 10 Minotaur 11 Mummy 12 Werewolf Kalain Kalain spends
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
sacred to the fey. Many of these druids are happiest far from cities and towns, content to spend their days in the company of animals and the fey creatures of the wilds. Members of this circle become
and motions. Most beasts lack the intelligence to convey or understand sophisticated concepts, but a friendly beast could relay what it has seen or heard in the recent past. This ability doesn’t grant
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
onset of madness. Now she locks herself away, content to let time erode the last of her conscience. She always saw Dagult and Waterdeep as one and the same, and now they are both her mortal enemies
Subjects d12 Subject 1 Ankheg 2 Carrion crawler 3 Displacer beast 4 Ettercap 5 Gargoyle 6 Ghast 7 Gibbering mouther 8 Hell hound 9 Manticore 10 Minotaur 11 Mummy 12 Werewolf Kalain Kalain spends
Kobold
Legacy
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Species
Volo's Guide to Monsters
roles that protect and sustain the tribe. The strongest kobolds are trained to be hunters and warriors, the most clever are crafters and strategists, the toughest are miners and beast-wranglers, and so
waking time is spent working, adversarial kobolds rarely have opportunities to exchange insults, let alone come to blows over their differences.
Kobolds choose mates primarily for convenience. Their
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
sacred to the fey. Many of these druids are happiest far from cities and towns, content to spend their days in the company of animals and the fey creatures of the wilds. Members of this circle become
and motions. Most beasts lack the intelligence to convey or understand sophisticated concepts, but a friendly beast could relay what it has seen or heard in the recent past. This ability doesn’t grant
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
sacred to the fey. Many of these druids are happiest far from cities and towns, content to spend their days in the company of animals and the fey creatures of the wilds. Members of this circle become
and motions. Most beasts lack the intelligence to convey or understand sophisticated concepts, but a friendly beast could relay what it has seen or heard in the recent past. This ability doesn’t grant
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
onset of madness. Now she locks herself away, content to let time erode the last of her conscience. She always saw Dagult and Waterdeep as one and the same, and now they are both her mortal enemies
Subjects d12 Subject 1 Ankheg 2 Carrion crawler 3 Displacer beast 4 Ettercap 5 Gargoyle 6 Ghast 7 Gibbering mouther 8 Hell hound 9 Manticore 10 Minotaur 11 Mummy 12 Werewolf Kalain Kalain spends






