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Returning 35 results for 'blue baron diffusing continent remote'.
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Species
Eberron: Rising from the Last War
reach of any government or dragonmarked house. Baron Yoren and his daughter Chervina have greatly expanded the house’s presence even in remote areas such as the edge of the Demon Wastes, guided by their study of the Draconic Prophecy.
Ghallanda don’t sell information; they prefer to build friendship and deal in favors. But should a Ghallanda baron ever truly need something, they likely have a favor they can call in.
Ghallanda has
Monsters
Fizban's Treasury of Dragons
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
A young dragon turtle serves as a mount for a sahuagin baron in exchange for
plunder.
2
A young blue dragon is teaching a young dragon turtle to terrorize nearby settlements so the inhabitants will propitiate the dragon turtle with gold.
3
A young dragon turtle
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Creature.Thought to be as old as the Abyss itself, sibriexes haunt remote parts of that plane, where they use their vile abilities to create new horrors and they seek ancient lore. Rivulets of blood and
The color of the target’s hair, eyes, and skin becomes blue, red, yellow, or patterned.
06–10
The target’s eyes push out of its head at the end of stalks.
11–15
The
Monsters
Icewind Dale: Rime of the Frostmaiden
her divine spark vanishes. She is dead until the next winter solstice, when she reappears at full health in a cold, remote location of her choosing.
Frigid Aura. So long as Auril has at least 1 hit
Aura deals an extra 10 cold damage until the end of her next turn.
Blinding Gleam (Costs 2 Actions). Auril’s form flares with a blue light. Each creature that can see Auril and is within 10 feet
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Schloss Aubrecker The von Aubrecker clan has ruled Lamordia for as long as anyone remembers, from their ancestral home—a wind-whipped castle on a remote island. But Lamordia’s ruler, Baron Rudolph
von Aubrecker, has not made a public appearance in the two decades since he alone survived a tragic shipwreck with the help of Dr. Mordenheim. Those who have business with the baron are welcome for a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Schloss Aubrecker The von Aubrecker clan has ruled Lamordia for as long as anyone remembers, from their ancestral home—a wind-whipped castle on a remote island. But Lamordia’s ruler, Baron Rudolph
von Aubrecker, has not made a public appearance in the two decades since he alone survived a tragic shipwreck with the help of Dr. Mordenheim. Those who have business with the baron are welcome for a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Schloss Aubrecker The von Aubrecker clan has ruled Lamordia for as long as anyone remembers, from their ancestral home—a wind-whipped castle on a remote island. But Lamordia’s ruler, Baron Rudolph
von Aubrecker, has not made a public appearance in the two decades since he alone survived a tragic shipwreck with the help of Dr. Mordenheim. Those who have business with the baron are welcome for a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
government or dragonmarked house. Baron Yoren and his daughter Chervina have greatly expanded the house’s presence even in remote areas such as the edge of the Demon Wastes, guided by their study of the Draconic Prophecy.
halfling bartender. The leaders of House Ghallanda don’t sell information; they prefer to build friendship and deal in favors. But should a Ghallanda baron ever truly need something, they likely have a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Underwater Encounters (Levels 11–20) d100 Encounter 01–10 1 sahuagin baron with 1d4 sahuagin priestesses and 2d10 sahuagin 11–35 1d10 killer whales 36–40 A ghost ship passing overhead, containing
shimmering, blue-green portal to the Elemental Plane of Water 81–90 1d4 marids 91–96 1d3 storm giants 97–99 1 dragon turtle 00 1 kraken
Backgrounds
Sword Coast Adventurer's Guide
few miles from where they were born.
You aren’t one of those folk.
You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances are
byzantine laws, or you could be a pilgrim who seeks the shrines of the gods of magic.
Kara-Tur. The continent of Kara-Tur, far to the east of Faerûn, is home to people whose customs are unfamiliar
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
government or dragonmarked house. Baron Yoren and his daughter Chervina have greatly expanded the house’s presence even in remote areas such as the edge of the Demon Wastes, guided by their study of the Draconic Prophecy.
halfling bartender. The leaders of House Ghallanda don’t sell information; they prefer to build friendship and deal in favors. But should a Ghallanda baron ever truly need something, they likely have a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Underwater Encounters (Levels 11–20) d100 Encounter 01–10 1 sahuagin baron with 1d4 sahuagin priestesses and 2d10 sahuagin 11–35 1d10 killer whales 36–40 A ghost ship passing overhead, containing
shimmering, blue-green portal to the Elemental Plane of Water 81–90 1d4 marids 91–96 1d3 storm giants 97–99 1 dragon turtle 00 1 kraken
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
government or dragonmarked house. Baron Yoren and his daughter Chervina have greatly expanded the house’s presence even in remote areas such as the edge of the Demon Wastes, guided by their study of the Draconic Prophecy.
halfling bartender. The leaders of House Ghallanda don’t sell information; they prefer to build friendship and deal in favors. But should a Ghallanda baron ever truly need something, they likely have a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Underwater Encounters (Levels 11–20) d100 Encounter 01–10 1 sahuagin baron with 1d4 sahuagin priestesses and 2d10 sahuagin 11–35 1d10 killer whales 36–40 A ghost ship passing overhead, containing
shimmering, blue-green portal to the Elemental Plane of Water 81–90 1d4 marids 91–96 1d3 storm giants 97–99 1 dragon turtle 00 1 kraken
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
little enclave of House Ghallanda’s authority, beyond the grasp of any local government—reach across Khorvaire, even in remote areas such as the edge of the Demon Wastes and the swamps of Q’barra. Even
has it that the house’s recent expansion springs from Baron Yoren’s newfound interest in the Draconic Prophecy, which his daughter Chervina has been studying.
House Ghallanda Renown Perks
CLAUDIO
Genasi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. It sometimes manifests in beings who, through an accident of birth
Genasi inherit something from both sides of their dual nature. They resemble humans but have unusual skin color (red, green, blue, or gray), and there is something odd about them. The elemental blood
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
little enclave of House Ghallanda’s authority, beyond the grasp of any local government—reach across Khorvaire, even in remote areas such as the edge of the Demon Wastes and the swamps of Q’barra. Even
has it that the house’s recent expansion springs from Baron Yoren’s newfound interest in the Draconic Prophecy, which his daughter Chervina has been studying.
House Ghallanda Renown Perks
CLAUDIO
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
little enclave of House Ghallanda’s authority, beyond the grasp of any local government—reach across Khorvaire, even in remote areas such as the edge of the Demon Wastes and the swamps of Q’barra. Even
has it that the house’s recent expansion springs from Baron Yoren’s newfound interest in the Draconic Prophecy, which his daughter Chervina has been studying.
House Ghallanda Renown Perks
CLAUDIO
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
allies and servitors. Like the rest of the lair, this chamber is lit by phosphorescent fungal blooms that give off soft green, blue, and purple light.
Hoard Chamber. The dragon’s hoard is hidden
away in a more remote chamber, draped in illusion spells and protected by traps and magical alarms. When triggered, those alarms summon the dragon’s minions and allies first, followed by the
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
the rest of the lair, this chamber is lit by phosphorescent fungal blooms that give off soft green, blue, and purple light.
Hoard Chamber. The dragon’s hoard is hidden away in a more remote
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Chapter 1: Welcome to the Realms In the world of Toril, between the windswept Sea of Swords to the west and the mysterious lands of Kara-Tur to the east, lies the continent of Faerûn. A place of
, heedless or unknowing of the danger, unlock a ruin or a tomb and release an ancient evil into the world? Most of the people who populate the continent have little or no knowledge of lands outside Faerûn
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Chapter 1: Welcome to the Realms In the world of Toril, between the windswept Sea of Swords to the west and the mysterious lands of Kara-Tur to the east, lies the continent of Faerûn. A place of
, heedless or unknowing of the danger, unlock a ruin or a tomb and release an ancient evil into the world? Most of the people who populate the continent have little or no knowledge of lands outside Faerûn
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Chapter 1: Welcome to the Realms In the world of Toril, between the windswept Sea of Swords to the west and the mysterious lands of Kara-Tur to the east, lies the continent of Faerûn. A place of
, heedless or unknowing of the danger, unlock a ruin or a tomb and release an ancient evil into the world? Most of the people who populate the continent have little or no knowledge of lands outside Faerûn
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Chapter 6: Canyon of the Stone Giants Deadstone Cleft is the remote canyon lair of a xenophobic clan of stone giants who worship Skoraeus Stonebones. If the characters defeat the zealous stone giant
Kayalithica has won the allegiance of the Blue Bear tribe of Uthgardt, many of whom are camped in Deadstone Cleft. See chapter 3 for more information on this tribe.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Chapter 6: Canyon of the Stone Giants Deadstone Cleft is the remote canyon lair of a xenophobic clan of stone giants who worship Skoraeus Stonebones. If the characters defeat the zealous stone giant
Kayalithica has won the allegiance of the Blue Bear tribe of Uthgardt, many of whom are camped in Deadstone Cleft. See chapter 3 for more information on this tribe.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Chapter 6: Canyon of the Stone Giants Deadstone Cleft is the remote canyon lair of a xenophobic clan of stone giants who worship Skoraeus Stonebones. If the characters defeat the zealous stone giant
Kayalithica has won the allegiance of the Blue Bear tribe of Uthgardt, many of whom are camped in Deadstone Cleft. See chapter 3 for more information on this tribe.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
warfare and slaughter, he settled in the remote valley of Barovia and built a castle on a towering pinnacle. His brother Sergei came to live with him in Castle Ravenloft, becoming Strahd’s adviser and
crop with a smile and summon wildfires with the merest crinkling of her brow.
Sword Coast, The The Sword Coast is the western edge of the continent of the Forgotten Realms setting, running along the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
warfare and slaughter, he settled in the remote valley of Barovia and built a castle on a towering pinnacle. His brother Sergei came to live with him in Castle Ravenloft, becoming Strahd’s adviser and
crop with a smile and summon wildfires with the merest crinkling of her brow.
Sword Coast, The The Sword Coast is the western edge of the continent of the Forgotten Realms setting, running along the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
warfare and slaughter, he settled in the remote valley of Barovia and built a castle on a towering pinnacle. His brother Sergei came to live with him in Castle Ravenloft, becoming Strahd’s adviser and
crop with a smile and summon wildfires with the merest crinkling of her brow.
Sword Coast, The The Sword Coast is the western edge of the continent of the Forgotten Realms setting, running along the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
humanoid hand tangled in a net 81–82 1 water elemental 83–84 1 cyclops 85–86 1d4 banshees (night only) 87–88 2d4 veterans 89–90 1 young bronze dragon 91–93 1d3 cyclopes 94–95 1 young blue dragon 96 1
sahuagin baron with 1d3 sahuagin priestesses and 2d8 sahuagin 97 1 djinni 98 1 roc 99 1 marid 00 1 storm giant
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
humanoid hand tangled in a net 81–82 1 water elemental 83–84 1 cyclops 85–86 1d4 banshees (night only) 87–88 2d4 veterans 89–90 1 young bronze dragon 91–93 1d3 cyclopes 94–95 1 young blue dragon 96 1
sahuagin baron with 1d3 sahuagin priestesses and 2d8 sahuagin 97 1 djinni 98 1 roc 99 1 marid 00 1 storm giant
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
primeval world tucked away in a remote valley or demiplane somewhere. “Look, that goose laid a golden egg!” “Look, that ox is blue!” “Look, this ram’s magic fleece is so soft!” Then a tick that’s
covered in thick, shaggy hide, often in vibrant colors, such as sky blue or deep violet. Giant Ox Huge Fey, Unaligned
Armor Class 12 (natural armor)
Hit Points 105 (10d12 + 40)
Speed 40 ft
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
humanoid hand tangled in a net 81–82 1 water elemental 83–84 1 cyclops 85–86 1d4 banshees (night only) 87–88 2d4 veterans 89–90 1 young bronze dragon 91–93 1d3 cyclopes 94–95 1 young blue dragon 96 1
sahuagin baron with 1d3 sahuagin priestesses and 2d8 sahuagin 97 1 djinni 98 1 roc 99 1 marid 00 1 storm giant
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
primeval world tucked away in a remote valley or demiplane somewhere. “Look, that goose laid a golden egg!” “Look, that ox is blue!” “Look, this ram’s magic fleece is so soft!” Then a tick that’s
covered in thick, shaggy hide, often in vibrant colors, such as sky blue or deep violet. Giant Ox Huge Fey, Unaligned
Armor Class 12 (natural armor)
Hit Points 105 (10d12 + 40)
Speed 40 ft
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
primeval world tucked away in a remote valley or demiplane somewhere. “Look, that goose laid a golden egg!” “Look, that ox is blue!” “Look, this ram’s magic fleece is so soft!” Then a tick that’s
covered in thick, shaggy hide, often in vibrant colors, such as sky blue or deep violet. Giant Ox Huge Fey, Unaligned
Armor Class 12 (natural armor)
Hit Points 105 (10d12 + 40)
Speed 40 ft






