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Returning 35 results for 'blue both down constant realm'.
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Air Genasi
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Species
Elemental Evil Player's Companion
typically have light blue skin, hair, and eyes. A faint but constant breeze accompanies them, tousling the hair and stirring the clothing. Some air genasi speak with breathy voices, marked by a faint echo. A few display odd patterns in their flesh or grow crystals from their scalps.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
could reveal his location to point to the nearest xvart instead.
Xvarts
Xvarts are cowardly, greedy creatures spawned by a renegade demigod, Raxivort. They have blue skin, orange eyes, and
Black Sewers, a realm within Pandemonium that he filled with his beloved creatures, rat;rats and bat;bats, which xvarts befriend to this day. He enjoyed his reign only briefly before Graz’zt
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, greedy creatures spawned by a renegade demigod, Raxivort. They have blue skin, orange eyes, and receding hairlines, mirroring their creator’s appearance. They stand about 3 feet tall.
Raxivort
transform even a creature as lowly as Raxivort into a demigod. After his apotheosis, Raxivort forged the Black Sewers, a realm within Pandemonium that he filled with his beloved creatures, rat;rats and bat
Monsters
The Book of Many Things
encounter.
Variant: Servants of Living Stars
Some stars in the sky are Elder Evils, alien beings of godlike power from the reality-defying Far Realm.
A living portent can be a fragment of these beings
minions to avert its own demise.
Khirad, the Star of Secrets. A blue-white star whose gifts grant insight but also reveal terrible truths.
Zhudun, the Corpse Star. A dead star that whispers of the
Monsters
Fizban's Treasury of Dragons
their rivals. The sonic pulse of their breath weapon sows weakness, leaving the victims unable to fight back.
Luminous Blue
Sapphire dragons’ scales and wing membranes show varied shades of
blue, ranging from the light tones of a spring sky to the rich, crystalline azure of sapphire gems and compressed glacial ice. In the light, the scales glitter and shine like luminous starbursts. The
Monsters
Fizban's Treasury of Dragons
their lairs fiercely, ambushing intruders and plotting assaults against their rivals. The sonic pulse of their breath weapon sows weakness, leaving the victims unable to fight back.
Luminous Blue
Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a spring sky to the rich, crystalline azure of sapphire gems and compressed glacial ice. In the
Monsters
Fizban's Treasury of Dragons
the victims unable to fight back.
Luminous Blue
Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a spring sky to the rich, crystalline
Aberrations and other creatures corrupted by the Far Realm. They frequently ally with emerald dragons, drawing on their kin’s knowledge of occult phenomena to track the influence of the Far Realm
Species
Mordenkainen Presents: Monsters of the Multiverse
Maglubiyet, who marshaled them as soldiers, but the fey realm left its mark; wherever they are in the multiverse, they continue to channel an aspect of the Feywild’s rule of reciprocity, which
, pointed ears and noses that turn bright red or blue during displays of emotion.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a
Monsters
Fizban's Treasury of Dragons
breath weapon sows weakness, leaving the victims unable to fight back.
Luminous Blue
Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a
.
Sapphire dragons watch for signs of Aberrations and other creatures corrupted by the Far Realm. They frequently ally with emerald dragons, drawing on their kin’s knowledge of occult phenomena to
Monsters
Icewind Dale: Rime of the Frostmaiden
Aura deals an extra 10 cold damage until the end of her next turn.
Blinding Gleam (Costs 2 Actions). Auril’s form flares with a blue light. Each creature that can see Auril and is within 10 feet
their own fates without the gods’ meddling, but the Frostmaiden could not stay away for long. Auril returned to her icy realm in the far north and, after a time, plunged it into frigid darkness
Monsters
Mythic Odysseys of Theros
;s victims have dwindled, tales of the medusa queen and the divine secrets she hoards have not. Hythonia eagerly trades the mysteries she knows but demands a constant price: a beautiful individual to
magical plants and Hythonia’s various treasures. Hythonia encourages such rumors by letting lone survivors escape her realm, letting the ravings of survivors tempt more playthings into her clutches
Monsters
Icewind Dale: Rime of the Frostmaiden
form, known to her worshipers as Lady Icekiss or the Brittle Maiden, is that of a 10-foot-tall woman of fearsome aspect made entirely of ice and frost. Her eyes burn with a cold blue light, and a
Frostmaiden could not stay away for long. Auril returned to her icy realm in the far north and, after a time, plunged it into frigid darkness using her magic.
Casting such great magic night after
Backgrounds
Guildmasters’ Guide to Ravnica
alterations in yourself or others, the result often displays the characteristics of fish, amphibians, or other water-dwelling creatures. Blue-green eddies of magical energy sometimes accompany your
attached to.
Personality Traits
d8
Personality Trait
1
I can’t wait to see what I become next!
2
I am convinced that everything inclines toward constant improvement
Magic Items
Tasha’s Cauldron of Everything
(Perception) checks from constant whispers of memories and nearby minds.
9
The Disappearances of Half Hollow (vomerine tooth of a Large toad)
4 giant toad;giant toads
Your long jump is up to 30
use this property, it can’t be used again until the next dawn. You smell strongly of burning sulfur.
17
Why the Sky Screams (blue dragon fang)
1 ancient blue dragon
You gain immunity to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Noteworthy Features Those few people who glimpse Bluetspur know it only as a nameless realm from their impossible dreams. These visions share the following facts: The land’s surface is a lethal
, alien place, scattered with the ruins of long-extinct civilizations. A mountain—massive beyond all words—looms as a constant presence and thrums with a soundless pulse that nonetheless demands attention
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
range from deadly reefs and wandering islands to predatory beasts and devastating krakens (see chapter 6). Ever-changing, the Siren Sea is a realm of impossible sights and constant danger, the setting of legendary odysseys and the crucible of heroes.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
rest of her family, but she can sense that her mind is slowly being eroded by contact with the Far Realm. Fearing that her descent into madness is inevitable, she lives in a state of self-imposed
the ensuing conflict and provides the following information to the characters in good faith: All members of the Shadowdusk family have, to some extent, been corrupted by the Far Realm. To the best of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
genasi typically have light blue skin, hair, and eyes. A faint but constant breeze accompanies them, tousling the hair and stirring the clothing. Some air genasi speak with breathy voices, marked by
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Tiamat’s Temple The temple in the caldera of the Well of Dragons is the same temple that marks the center of Tiamat’s realm on Avernus. The Red Wizards’ ritual has brought it here to act as a
beachhead and beacon for the Dragon Queen, melding it into the caldera floor in the process. The main gate into area 1 (the blue chapel) is the only apparent entrance, but a lava tube corridor from the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Tiamat’s Temple The temple in the caldera of the Well of Dragons is the same temple that marks the center of Tiamat’s realm on Avernus. The Red Wizards’ ritual has brought it here to act as a
beachhead and beacon for the Dragon Queen, melding it into the caldera floor in the process. The main gate into area 1 (the blue chapel) is the only apparent entrance, but a lava tube corridor from the
Ancient Deep Dragon
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Monsters
Fizban's Treasury of Dragons
cousins of chromatic dragons. The warped magical energy of their subterranean realm gives them the ability to exhale magical spores that instill fear and scar the mind.
Deep dragons’ black-and
the rest of the lair, this chamber is lit by phosphorescent fungal blooms that give off soft green, blue, and purple light.
Hoard Chamber. The dragon’s hoard is hidden away in a more remote
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
.
Child of a Savage Land. You were born into a lawless realm where violence was the only constant. How have you adapted to life on the other side of the Labyrinth? Are you superstitious, refusing to adapt
Carrion Tribes The Carrion Tribes descend from explorers and refugees twisted by the evil in this realm. Explorers usually encounter these savage folk as enemies, but occasionally a hero emerges
Adult Deep Dragon
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Monsters
Fizban's Treasury of Dragons
nightmarish cousins of chromatic dragons. The warped magical energy of their subterranean realm gives them the ability to exhale magical spores that instill fear and scar the mind.
Deep dragons’ black
allies and servitors. Like the rest of the lair, this chamber is lit by phosphorescent fungal blooms that give off soft green, blue, and purple light.
Hoard Chamber. The dragon’s hoard is hidden
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
dream themselves into a new realm. The spell dream of the blue veil employs this method of transit.
The most direct method is the Leap to Another Realm; a spellcaster casts teleportation circle or
Dream of the Blue Veil 7th-level conjuration Casting Time: 10 minutes Range: 20 feet Components: V, S, M (a magic item or a willing creature from the destination world) Duration: 6 hours You and up
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
blue dragon’s family was killed, and the dragon is building a whole realm as a base for exterminating those responsible.
2 A young blue dragon claims the rule of a fast-growing city to impress
Blue Dragon Adventures The Blue Dragon Adventure Hooks table offers suggestions for stories and adventures involving blue dragons. Blue Dragon Adventure Hooks d8 Adventure Hook
1 A blue
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
god Maglubiyet, who marshaled them as soldiers, but the fey realm left its mark; wherever they are in the multiverse, they continue to channel an aspect of the Feywild’s rule of reciprocity, which
, vast hobgoblin legions have emerged, with ranks of devoted soldiers famed for their unity. Hobgoblins are generally taller than their goblin cousins but not quite as big as bugbears. They have curved, pointed ears and noses that turn bright red or blue during displays of emotion.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Forest Crystal A great blue crystal juts from the moss of a forest glade and pulses with soft light. The plants of the surrounding wood grow to fantastic proportions. Regardless of local weather, the
of crystals, including the one at the forest’s heart, to shape the land to their needs. The crystals tap into the magic of the Feywild, drawing the natural energy of that realm to overlay the material
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Payratheon. Colothys Deep chasms cut between cruel mountains make foot travel nearly impossible. Porphatys Cold, acidic oceans are fed by constant black snow. Agathys Black ice streaked with red covers this
frigid realm. Prison Plane Dawn Carlos Unknown horrors are entrapped in the ice of Carceri No one can leave Carceri easily. Magical efforts to leave the plane by any spell other than Wish simply fail
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Levistus Though ice might hold my body in place, it has done nothing to contain my ambition.
— Levistus
Even by the otherworldly standards of the Nine Hells, the realm of Stygia and its lord
imprisoned means that Levistus can focus his full attention on such matters, which allows him to excel at what he does. A Contested Realm Levistus was not always the lord of Stygia. The archdevil Geryon
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of the wilder lands within and just outside their borders, and survive only through constant vigilance and the steady recruitment of new defenders. A great variety of independent nations and notable
realm of Najara. The lands of the Uthgardt, the towns of frigid Icewind Dale, the quiet Trielta Hills, the cutthroat city of Luskan, and the legendary Warlock’s Crypt, dominion of the great lich
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
, silver, bronze, brass, and copper. Cruel, five-headed Tiamat made the chromatic dragons—red, blue, green, black and white. The metallic and chromatic dragons share a mutual animosity that originates in
spiritual scar that causes unpredictable magical effects. A hundred years ago, a blue dragon tried to harness this destructive magic. A bronze dragon named Runara pleaded with him to abandon his
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Darklord’s Shadows A Darklord lurks at the heart of every Domain of Dread. Everything in their realm is inspired by or personalized to them in some way. Some domains might be dismal ruins reflective
domain often includes sights, sounds, and smells that serve as constant painful reminders of the Darklord’s wicked past. To start creating your domain, choose three of the evil acts your Darklord
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Champion Bountiful and overrated. You can’t spit in this realm without hitting one. I have witnessed the birth, death, and unlife of more champions than I dare recount. Few are worth remembering
on a blue field 3 Hunting horn banded in gold on a gray field 4 Raised fist grasping an anchor on a quartered field of blue and white 5 Turtle with crenelated tower on its shell on a white field 6
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, Kythri is a morphic realm in constant flux. Lamannia: The Twilight Forest. While it is called a “Forest”, Lamannia embodies primordial nature, and contains every possible natural environment. It is
and only touched in dreams. Dolurrh: The Realm of the Dead. When a mortal soul dies, it is drawn to Dolurrh. It is a place defined by despair and apathy; over time, memories are leached out of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
shows a human figure in robes, standing with arms outstretched. Each one has been warped by the power of the Far Realm: The western statue has a mass of tentacles where a normal creature’s head would be
(5,000 gp) A tiny, incandescent blue sphere easily mistaken for a magic gemstone (actually an ioun stone of insight) A child’s rocking horse, half scorched by fire, with a gold music box (750 gp) tucked in a small compartment under the hinged saddle






