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Returning 35 results for 'blur both diffusing containment restrained'.
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blue both diffusing contingent restrained
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burn both diffusing contingent restrained
Spells
Player’s Handbook
ground hold the target in place. The target has the Restrained condition and can’t be moved by any means.
Hedged Prison. The target is trapped in a demiplane that is warded against teleportation
and planar travel. The demiplane is your choice of a labyrinth, a cage, a tower, or the like.
Minimus Containment. The target becomes 1 inch tall and is trapped inside an indestructible gemstone or a
Monsters
Keys from the Golden Vault
target is grappled (escape DC 16) if the eldritch horror isn’t already constricting a creature, and the target is restrained until this grapple ends.
Lightning Breath (Recharge 5–6);{"diceNotation
. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the eldritch horror, and it takes 21 (6d6);{"diceNotation":"6d6","rollType":"damage
Imprisonment
Legacy
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Spells
Basic Rules (2014)
chains, firmly rooted in the ground, hold the target in place. The target is restrained until the spell ends, and it can't move or be moved by any means until then.
The special component for this
.
Minimus Containment. The target shrinks to a height of 1 inch and is imprisoned inside a gemstone or similar object. Light can pass through the gemstone normally (allowing the target to see out and
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
has the Restrained condition and can’t be moved by any means. Hedged Prison. The target is trapped in a demiplane that is warded against teleportation and planar travel. The demiplane is your choice
of a labyrinth, a cage, a tower, or the like. Minimus Containment. The target becomes 1 inch tall and is trapped inside an indestructible gemstone or a similar object. Light can pass through the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
has the Restrained condition and can’t be moved by any means. Hedged Prison. The target is trapped in a demiplane that is warded against teleportation and planar travel. The demiplane is your choice
of a labyrinth, a cage, a tower, or the like. Minimus Containment. The target becomes 1 inch tall and is trapped inside an indestructible gemstone or a similar object. Light can pass through the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
has the Restrained condition and can’t be moved by any means. Hedged Prison. The target is trapped in a demiplane that is warded against teleportation and planar travel. The demiplane is your choice
of a labyrinth, a cage, a tower, or the like. Minimus Containment. The target becomes 1 inch tall and is trapped inside an indestructible gemstone or a similar object. Light can pass through the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
has the Restrained condition and can’t be moved by any means. Hedged Prison. The target is trapped in a demiplane that is warded against teleportation and planar travel. The demiplane is your choice
of a labyrinth, a cage, a tower, or the like. Minimus Containment. The target becomes 1 inch tall and is trapped inside an indestructible gemstone or a similar object. Light can pass through the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
has the Restrained condition and can’t be moved by any means. Hedged Prison. The target is trapped in a demiplane that is warded against teleportation and planar travel. The demiplane is your choice
of a labyrinth, a cage, a tower, or the like. Minimus Containment. The target becomes 1 inch tall and is trapped inside an indestructible gemstone or a similar object. Light can pass through the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
has the Restrained condition and can’t be moved by any means. Hedged Prison. The target is trapped in a demiplane that is warded against teleportation and planar travel. The demiplane is your choice
of a labyrinth, a cage, a tower, or the like. Minimus Containment. The target becomes 1 inch tall and is trapped inside an indestructible gemstone or a similar object. Light can pass through the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
restrained until the spell ends, and it can’t move or be moved by any means until then. The special component for this version of the spell is a fine chain of precious metal. Hedged Prison. The spell
choice. The special component for this version of the spell is a miniature representation of the prison made from jade. Minimus Containment. The target shrinks to a height of 1 inch and is imprisoned
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
restrained until the spell ends, and it can’t move or be moved by any means until then. The special component for this version of the spell is a fine chain of precious metal. Hedged Prison. The spell
choice. The special component for this version of the spell is a miniature representation of the prison made from jade. Minimus Containment. The target shrinks to a height of 1 inch and is imprisoned
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
restrained until the spell ends, and it can’t move or be moved by any means until then. The special component for this version of the spell is a fine chain of precious metal. Hedged Prison. The spell
choice. The special component for this version of the spell is a miniature representation of the prison made from jade. Minimus Containment. The target shrinks to a height of 1 inch and is imprisoned
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
restrained until the spell ends, and it can’t move or be moved by any means until then. The special component for this version of the spell is a fine chain of precious metal. Hedged Prison. The spell
choice. The special component for this version of the spell is a miniature representation of the prison made from jade. Minimus Containment. The target shrinks to a height of 1 inch and is imprisoned
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
restrained until the spell ends, and it can’t move or be moved by any means until then. The special component for this version of the spell is a fine chain of precious metal. Hedged Prison. The spell
choice. The special component for this version of the spell is a miniature representation of the prison made from jade. Minimus Containment. The target shrinks to a height of 1 inch and is imprisoned
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
restrained until the spell ends, and it can’t move or be moved by any means until then. The special component for this version of the spell is a fine chain of precious metal. Hedged Prison. The spell
choice. The special component for this version of the spell is a miniature representation of the prison made from jade. Minimus Containment. The target shrinks to a height of 1 inch and is imprisoned
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
seems blindingly fast, vanishing into an indistinct blur as it moves. Its cruel laughter is a burst of rapid staccato sounds, its speech a shrill squeal. Only when a quickling deliberately slows down
Languages Common, Sylvan
Challenge 1 (100 XP)
Blurred Movement. Attack rolls against the quickling have disadvantage unless the quickling is incapacitated or restrained.
Evasion. If the quickling is
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
seems blindingly fast, vanishing into an indistinct blur as it moves. Its cruel laughter is a burst of rapid staccato sounds, its speech a shrill squeal. Only when a quickling deliberately slows down
Languages Common, Sylvan
Challenge 1 (100 XP)
Blurred Movement. Attack rolls against the quickling have disadvantage unless the quickling is incapacitated or restrained.
Evasion. If the quickling is
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
seems blindingly fast, vanishing into an indistinct blur as it moves. Its cruel laughter is a burst of rapid staccato sounds, its speech a shrill squeal. Only when a quickling deliberately slows down
Languages Common, Sylvan
Challenge 1 (100 XP)
Blurred Movement. Attack rolls against the quickling have disadvantage unless the quickling is incapacitated or restrained.
Evasion. If the quickling is
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
incapacitated or restrained.
Evasion. If the quickling is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the
10 Dexterity saving throw or take 4 (1d8) fire damage.
Innate Spellcasting (1/Day). The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
incapacitated or restrained.
Evasion. If the quickling is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the
10 Dexterity saving throw or take 4 (1d8) fire damage.
Innate Spellcasting (1/Day). The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
incapacitated or restrained.
Evasion. If the quickling is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the
10 Dexterity saving throw or take 4 (1d8) fire damage.
Innate Spellcasting (1/Day). The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
smaller creature. A swallowed creature is blinded and restrained, has total cover against attacks and other effects outside the froghemoth, and takes 10 (3d6) acid damage at the start of each of the
creature is no longer restrained by it and can escape from the corpse using 10 feet of movement, exiting prone.
Tongue. The froghemoth targets one Medium or smaller creature that it can see within
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
smaller creature. A swallowed creature is blinded and restrained, has total cover against attacks and other effects outside the froghemoth, and takes 10 (3d6) acid damage at the start of each of the
creature is no longer restrained by it and can escape from the corpse using 10 feet of movement, exiting prone.
Tongue. The froghemoth targets one Medium or smaller creature that it can see within
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
smaller creature. A swallowed creature is blinded and restrained, has total cover against attacks and other effects outside the froghemoth, and takes 10 (3d6) acid damage at the start of each of the
creature is no longer restrained by it and can escape from the corpse using 10 feet of movement, exiting prone.
Tongue. The froghemoth targets one Medium or smaller creature that it can see within
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
touch, mage hand, minor illusion, prestidigitation, ray of frost
1st level (4 slots): expeditious retreat, ice knife,* magic missile, shield
2nd level (3 slots): blur, hold person
3rd level (2
weapons. It also has immunity to the following conditions: exhaustion, grappled, paralyzed, poisoned, restrained, prone, unconscious. The serpent form can enter a hostile creature’s space and stop
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
touch, mage hand, minor illusion, prestidigitation, ray of frost
1st level (4 slots): expeditious retreat, ice knife,* magic missile, shield
2nd level (3 slots): blur, hold person
3rd level (2
weapons. It also has immunity to the following conditions: exhaustion, grappled, paralyzed, poisoned, restrained, prone, unconscious. The serpent form can enter a hostile creature’s space and stop
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
touch, mage hand, minor illusion, prestidigitation, ray of frost
1st level (4 slots): expeditious retreat, ice knife,* magic missile, shield
2nd level (3 slots): blur, hold person
3rd level (2
weapons. It also has immunity to the following conditions: exhaustion, grappled, paralyzed, poisoned, restrained, prone, unconscious. The serpent form can enter a hostile creature’s space and stop
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Languages any one language (usually Common)
Challenge 1/2 (100 XP)
Formation Tactics. The soldier has advantage on saving throws against being charmed, frightened, grappled, or restrained while
grasp
1st level (4 slots): guiding bolt, shield, thunderwave, witch bolt
2nd level (3 slots): blur, levitate
3rd level (2 slots): lightning bolt
Actions
Longsword. Melee Weapon Attack: +5
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Languages any one language (usually Common)
Challenge 1/2 (100 XP)
Formation Tactics. The soldier has advantage on saving throws against being charmed, frightened, grappled, or restrained while
grasp
1st level (4 slots): guiding bolt, shield, thunderwave, witch bolt
2nd level (3 slots): blur, levitate
3rd level (2 slots): lightning bolt
Actions
Longsword. Melee Weapon Attack: +5
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Languages any one language (usually Common)
Challenge 1/2 (100 XP)
Formation Tactics. The soldier has advantage on saving throws against being charmed, frightened, grappled, or restrained while
grasp
1st level (4 slots): guiding bolt, shield, thunderwave, witch bolt
2nd level (3 slots): blur, levitate
3rd level (2 slots): lightning bolt
Actions
Longsword. Melee Weapon Attack: +5
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
away her foes and ensure certain secrets stay secret. Any creature with the incapacitated or restrained condition that spends 1 minute within the mosaic’s circle is affected by the minimus containment
. Creatures of Shemeshka’s choice in contact with the floor must make a DC 18 Dexterity saving throw. On a failed save, a creature takes 22 (4d10) slashing damage and has the restrained condition until the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
away her foes and ensure certain secrets stay secret. Any creature with the incapacitated or restrained condition that spends 1 minute within the mosaic’s circle is affected by the minimus containment
. Creatures of Shemeshka’s choice in contact with the floor must make a DC 18 Dexterity saving throw. On a failed save, a creature takes 22 (4d10) slashing damage and has the restrained condition until the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
away her foes and ensure certain secrets stay secret. Any creature with the incapacitated or restrained condition that spends 1 minute within the mosaic’s circle is affected by the minimus containment
. Creatures of Shemeshka’s choice in contact with the floor must make a DC 18 Dexterity saving throw. On a failed save, a creature takes 22 (4d10) slashing damage and has the restrained condition until the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
smaller, it is grappled (escape DC 19). Until this grapple ends, the target is restrained, the marilith can automatically hit the target with its tail, and the marilith can’t make tail attacks against
demon uses its insubstantial claws to feast on its victim’s fears, to taste its memories, and drink in its doubts. Bright light harries this fiend and shows its distinct shape, resolving it from a blur of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
smaller, it is grappled (escape DC 19). Until this grapple ends, the target is restrained, the marilith can automatically hit the target with its tail, and the marilith can’t make tail attacks against
demon uses its insubstantial claws to feast on its victim’s fears, to taste its memories, and drink in its doubts. Bright light harries this fiend and shows its distinct shape, resolving it from a blur of






