Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'boar bond decrees claws rose'.
Other Suggestions:
bard bond decrees class rogue
bard bond decrees class rage
bard bond decrees class rest
body bond decrees class rogue
both bond decrees class rogue
Monsters
Guildmasters’ Guide to Ravnica
Bonding. The felidar can magically bond with one creature it can see, right after spending at least 1 hour observing that creature while within 30 feet of it. The bond lasts until the felidar bonds
with a different creature or until the bonded creature dies. This bond has the following effects:
The felidar and the bonded creature can communicate telepathically with each other at a distance of up
Shifter
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
Geth’s ancient heritage rose up from deep within him, spreading out from the core of his being. Some shifters manifested terrible claws, others massive fangs, still others astounding speed or
world around them. Do they embrace their primal instincts or the path of civilization?
The Beast Within
Early in childhood, a shifter forms a bond with a beast within, a totemic force that shapes their
Monsters
Infernal Machine Rebuild
Telepathic Bond. While the construct is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically.Claws. Melee
Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one target. Hit: 1 slashing damage, and the target must succeed on a DC 10 Constitution saving
Quasit (familiar variant)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
.
Magic Resistance. The quasit has advantage on saving throws against spells and other magical effects.
Familiar. The quasit can serve another creature as a familiar, forming a telepathic bond with its
: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3);{"diceNotation":"1d4+3","rollType":"damage","rollAction":"Claws","rollDamageType
Monsters
Candlekeep Mysteries
damage if wielded with two hands, or 6 (1d8 + 2);{"diceNotation":"1d8+2","rollType":"damage","rollAction":"Quarterstaff","rollDamageType":"bludgeoning"} bludgeoning damage with shillelagh.
Claws. Melee
Weapon Attack: +2;{"diceNotation":"1d20+2","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one target. Hit: 2 (1d4);{"diceNotation":"1d4","rollType":"damage","rollAction":"Claws
Monsters
Eberron: Rising from the Last War
fiends and dragons waged war across Eberron, rakshasas served the fiendish lords as strategists and generals. A rakshasa named Mordakhesh rose up through the ranks to become one of the greatest
“speaker” of his imprisoned master, Rak Tulkhesh, and he seeks to free his lord by bathing the world in blood. Like a spider with multiple webs, he has agents and pawns (which he calls his “claws
Monsters
The Wild Beyond the Witchlight
Unusual Nature. Clapperclaw doesn’t require air, food, drink, or sleep.Claws. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one
target. Hit: 7 (2d4 + 2);{"diceNotation":"2d4+2","rollType":"damage","rollAction":"Claws","rollDamageType":"slashing"} slashing damage.
Stuffing. Clapperclaw stuffs straw or other dead plant matter
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"bludgeoning"} bludgeoning damage if the target is prone.Bloody Rampage. When the gray render takes damage, it makes one attack with its claws against a random creature within its reach, other than
its master.A curious impulse drives the gray render. Despite its hulking form and terrible appetite, it wants most of all to bond with an intelligent creature and, once bonded, to give its life to
Magic Items
Fizban's Treasury of Dragons
This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons’ wings, claws, teeth, or scales.
Dragon
monster, Rime's binding ice*
Gem. Rary's telepathic bond, Raulothim's psychic lance*
Metallic. Fizban's platinum shield,* legend lore
Dragon-Touched Focus (Ascendant);Ascendant (Legendary). The Ascendant
Species
Wayfinder's Guide to Eberron
’drik. Tens of thousands of years ago, the elves rose up against the giants who ruled that land. Ultimately, the elves fled from Xen’drik and settled the island nation of Aerenal. There
the patron ancestors formed a bond with you. Now it is your duty to follow in the footsteps of your patron, living your life as they lived theirs, allowing this champion to live on through you. This
Species
Wayfinder's Guide to Eberron
’drik. Tens of thousands of years ago, the elves rose up against the giants who ruled that land. Ultimately, the elves fled from Xen’drik and settled the island nation of Aerenal. There
the patron ancestors formed a bond with you. Now it is your duty to follow in the footsteps of your patron, living your life as they lived theirs, allowing this champion to live on through you. This
Soldier
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
battlefield. You might have been part of a standing national army or a mercenary company, or perhaps a member of a local militia who rose to prominence during a recent war.
When you choose this background
Let Live. Ideals aren’t worth killing over or going to war for. (Neutral)
6
Nation. My city, nation, or people are all that matter. (Any)
d6
Bond
1
I would still
Folk Hero
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
after I led a symbolic act of protest against it.
9
A celestial, fey, or similar creature gave me a blessing or revealed my secret origin.
10
Recruited into a lord’s army, I rose to
no one can steer me away from my higher calling. (Any)
d6
Bond
1
I have a family, but I have no idea where they are. One day, I hope to see them again.
2
I worked the land
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
wanderers keep to civilized realms, preferring to bargain instead of pursuing more dangerous methods of sating their curiosity. However, they aren’t above a little discreet theft to get their claws
tables to customize your character in addition to the trait, ideal, bond, and flaw from your background.
The Tabaxi Obsession table can help hone your character’s goals. For extra fun, roll a new
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Beast Within Early in childhood, a shifter forms a bond with a beast within: a totemic force that shapes their body and mind. Some shifters believe that these spirits are independent entities
shifter’s subrace. Four subraces are especially common: Beasthide often signifies the bear or boar: stoic, stubborn and thick-skinned. Longtooth shifters typically have lupine traits and prefer to run
Backgrounds
Guildmasters’ Guide to Ravnica
Equipment: A Gruul insignia, a hunting trap, an herbalism kit, the skull of a boar, a beast-hide cloak, a set of traveler’s clothes, and a belt pouch containing 10 gp (Azorius 1-zino coins
;AAAAAARRRRggggh! [To live is to feel and express the rage burning in your belly.] (Chaotic)
6
Tradition. The Old Ways must be preserved and upheld. (Any)
Bonds
d6
Bond
1
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Beast Within Wildhunt Shifter Early in childhood, a shifter forms a bond with a beast within, a totemic force that shapes their body and mind. Some shifters believe that these spirits are
is reflected by the shifter’s subrace. Four subraces are especially common: Beasthide often signifies the bear or boar: stoic, stubborn, and thick-skinned. Longtooth shifters typically have lupine
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Shifters Geth’s ancient heritage rose up from deep within him, spreading out from the core of his being. Some shifters manifested terrible claws, others massive fangs, still others astounding speed
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Shifters Geth’s ancient heritage rose up from deep within him, spreading out from the core of his being. Some shifters manifested terrible claws, others massive fangs, still others astounding speed
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Gray Render A curious impulse drives the gray render. Despite its hulking form and terrible appetite, it wants most of all to bond with an intelligent creature and, once bonded, give its life to
their kind. Chaotic Allies. As a side effect of its breeding, each gray render has an overpowering need to bond with an intelligent creature. When it encounters a suitable master, the render sings to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. If the characters investigate the interior of the kennels, they find a disturbing altar. At the back of the kennels, three boar spears have been lashed together in a rough and strong tripod. An animal
carcass hangs from the tripod by a rope: probably a young boar, though the flies make it hard to tell. Beneath it is a bowl circled by runes written in blood.
The runes are written in Giant. Trepsin
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
interior of the kennels, they find a disturbing altar. At the back of the kennels, three boar spears have been lashed together in a rough and strong tripod. An animal carcass hangs from the tripod by a
rope: probably a young boar, though the flies make it hard to tell. Beneath it is a bowl circled by runes written in blood. The runes are written in Giant. Trepsin is a follower of the demon lord
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
blue-gray hide has a silvery, geometric pattern, and its thick white mane falls in an orderly fashion around its shoulders. Nearly every felidar forms a close bond with one other creature. Winged
felidars almost always bond with archons, joining in their relentless pursuit of justice. Other felidars ally with members of the Azorius Senate and form bonds with high-ranking justiciars and ministers
Backgrounds
Baldur’s Gate: Descent into Avernus
standing national army or a mercenary company, or perhaps a member of a local militia who rose to prominence during a recent war.
When you choose this background, work with your DM to determine which
. (Neutral)
6
Nation. My city, nation, or people are all that matter. (Any)
d6
Bond
1
I would still lay down my life for the people I served with.
2
Someone saved my
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
following his decrees can Sangarians prevent another demonic incursion. He deems those who oppose him outlaws. Personality Trait. “I’m being tested. I’ve not heard the Sunweaver’s voice since my rule
began.” Ideal. “To disobey the Sunweaver is to protest truth.” Bond. “I must protect the people of Akharin Sangar, even from themselves.” Flaw. “The subtleties of mortal nuance are simply the repetition of mortal mistakes.”
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
dragon’s domain grows as it ranges farther across the land, preying on anything it can catch with its claws or freeze to death with its icy breath. Sightings of the dragon are becoming more common
the Thunder Boar, a primal entity that serves Talos. Like the god it serves, Gorthok delights in destruction. The orcs aren’t the only creatures thrown into upheaval by Cryovain’s sudden arrival. A
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
(10 XP)
Telepathic Bond. While the construct is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically
.
Actions
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 slashing damage, and the target must succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute. If the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
location. The spirit can’t be harmed and doesn’t speak.
Fog cloud: Misty, harmless claws form in the fog.
Gust of wind: A ghastly moan accompanies the summoned wind.
Mage hand: The summoned hand is
skeletal.
Maze: The surfaces of the demiplane’s maze are made of mortared skulls and bones.
Phantom steed: The steed resembles a skeletal horse.
Rary’s telepathic bond: Characters linked
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
turn. Once she uses this ability, she can’t use it again until she moves 0 feet on one of her turns. As an action, K’Tulah can make a melee weapon attack with her claws: +2 to hit, reach 5 ft., one
target. Hit: 2 (1d4) slashing damage. Personality Trait. “I talk fast and can carry on a conversation about almost anything.” Ideal. “Decorum is overrated. Life’s too short for formalities.” Bond. “The
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Mordakhesh In the age when fiends and dragons waged war across Eberron, rakshasas served the fiendish lords as strategists and generals. A rakshasa named Mordakhesh rose up through the ranks to
(which he calls his “claws”) established in armies across Khorvaire. The most significant of those is the barbarian horde he amasses in the Demon Wastes—warriors who threaten to sweep into Aundair on a
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
. “Responsibility isn’t really my thing.”
Ideal. “What’s yours is mine; it’s only a matter of time.”
Bond. “I have a reputation to uphold. I can’t have it sullied by silly concepts like honesty and
!”
Ideal. “The pursuit of true love compels me! Never shall I wilt if I have such a cause to champion.”
Bond. “The beautiful Pollenella—a vision in stripes.”
Flaw. “I cannot resist a pretty face
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. “Responsibility isn’t really my thing.”
Ideal. “What’s yours is mine; it’s only a matter of time.”
Bond. “I have a reputation to uphold. I can’t have it sullied by silly concepts like honesty and
breeze!”
Ideal. “The pursuit of true love compels me! Never shall I wilt if I have such a cause to champion.”
Bond. “The beautiful Pollenella—a vision in stripes.”
Flaw. “I cannot resist a pretty
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
empire: Falkovnia. Then, under a moonless sky, the dead rose against the land’s invaders. The surrounding villages fell to the zombies with hardly a sound, and undead claws scraped Lekar’s walls before
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
their criminal operation, and brought Irena to justice, but not before suffering her curse: “Live you always among monsters, and see everyone you love die beneath their claws.” In the weeks that
herbalist’s shop in Mordentshire in the domain of Mordent. Rudolph van Richten’s Traits Ideal. “Evil cannot go unpunished.” Bond. “To protect those I love, I must keep them at a distance and hidden
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, Pirate, Spy 2 Bandit Captain, Berserker, Cultist Fanatic, Druid, Mage Apprentice, Priest 3 Knight, Scout Captain, Swarm of Crawling Claws, Warrior Veteran 4 Banshee, Guard Captain, Helmed Horror, Tough
Dog, Boar, Constrictor Snake, Elk, Giant Badger, Giant Bat, Giant Frog, Giant Lizard, Giant Owl, Giant Venomous Snake, Giant Wolf Spider, Goblin Warrior, Kenku, Needle Blight, Panther, Pixie






