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Returning 35 results for 'boat barrier diffusing connect roll'.
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body barrier diffusing connected roll
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Spells
Player’s Handbook
physical objects, energy, or other spell effects—can pass through the barrier, in or out, though a creature in the sphere can breathe there. The sphere is immune to all damage, and a creature or
contain the creature or object inside. An enclosed creature can take an action to push against the sphere’s walls and thus roll the sphere at up to half the creature’s Speed. Similarly, the
Monsters
Eberron: Forge of the Artificer
":"recharge", "rollAction":"Spontaneous Barrier"}. Trigger: The inquisitive or an ally it can see is hit with an attack roll. Response: The inquisitive adds 2 to its or the ally’s AC against that
Multiattack. The inquisitive makes three Crooked Staff attacks. It can replace one attack with a use of Inquisitive Eye.
Crooked Staff. Melee Attack Roll: +4;{"diceNotation":"1d20+4", "rollType":"to
Monsters
Spelljammer: Adventures in Space
: compulsion, fearPsionic Shield (3/Day). When the braxat would be hit by an attack roll or a magic missile spell that originates from a source the braxat can see, the braxat can create an invisible
barrier of magical force around itself that lasts until the start of its next turn. This barrier gives the braxat a +5 bonus to AC, including against the triggering attack, and prevents magic missile
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"Arcane Ward"}. When the abjurer or a creature it can see within 30 feet of it takes damage, the abjurer magically creates a protective barrier around itself or the other creature. The barrier
reduces the damage to the protected creature by 26 (4d10 + 4);{"diceNotation":"4d10+4", "rollType":"roll", "rollAction":"Arcane Ward"}, to a minimum of 0, and then vanishes.Abjurers specialize in creating
Resilient Sphere
Legacy
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Spells
Basic Rules (2014)
for the duration.
Nothing--not physical objects, energy, or other spell effects--can pass through the barrier, in or out, though a creature in the sphere can breathe there. The sphere is immune to
and just large enough to contain the creature or object inside. An enclosed creature can use its action to push against the sphere's walls and thus roll the sphere at up to half the creature's speed
Otiluke's Resilient Sphere
Legacy
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Spells
Player’s Handbook (2014)
for the duration.Nothing—not physical objects, energy, or other spell effects—can pass through the barrier, in or out, though a creature in the sphere can breathe there. The sphere is
weightless and just large enough to contain the creature or object inside. An enclosed creature can use its action to push against the sphere’s walls and thus roll the sphere at up to half the
Monsters
Quests from the Infinite Staircase
Horrid Plant Varieties. A horrid plant comes in one of three varieties (choose or roll a d6;{"diceNotation":"1d6", "rollType":"roll", "rollAction":"Horrid Plant Varieties"}): 1–2, dew drinker
advantage on its initiative roll. Moreover, if a creature hasn’t observed the horrid plant move or act, that creature must succeed on a DC 18 Intelligence (Nature) check to discern that the horrid
Monsters
Acquisitions Incorporated
damage she takes from the attack is reduced by 1d10 + 9;{"diceNotation":"1d10+9","rollType":"roll","rollAction":"Deflect Missiles"}. If the damage is reduced to 0, she catches the missile if it's small
endless movements and intricate patterns of the sky. However, the Beestinger clan has a less metaphysical reputation in the eyes of many people, as constantly swirling rumors attempt to connect the
Monsters
The Wild Beyond the Witchlight
Special Equipment. Kelek wears bracers of defense and carries a staff of striking with 10 charges. The staff regains 1d6 + 4;{"diceNotation":"1d6+4","rollType":"roll","rollAction":"Regain expended
charges"} expended charges daily at dawn. If its last charge is expended, roll a d20;{"diceNotation":"1d20","rollType":"roll","rollAction":"Last charge expended"}; on a 1, the staff becomes a nonmagical
Monsters
Fizban's Treasury of Dragons
: dimension door, disguise self, sendingMagic Shield (3/Day). When the draconian is hit by an attack roll, it can create an invisible barrier of magical force around itself, granting it a +5 bonus to its
Monsters
Fizban's Treasury of Dragons
distinctive amethyst dragon characters.
Amethyst Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I am never so content as when
the creation of a more orderly and perfect cosmos than this one.
Amethyst Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Balance
Backgrounds
Ghosts of Saltmarsh
’s discretion, a number of those listeners become friendly toward you; this is not a magical effect, and continued amicability on their part depends on your actions. You can roll on the following
Wrestling. You fought in hand-to-hand combat with an immense lobster.
2
It Dragged the Boat. You nearly caught a fish of monstrous size that pulled your boat for miles.
3
Fins of Pure Gold
Monsters
Fizban's Treasury of Dragons
tables to inspire your portrayal of distinctive amethyst dragon characters.
Amethyst Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
, anything is possible—including the creation of a more orderly and perfect cosmos than this one.
Amethyst Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal
Monsters
Fizban's Treasury of Dragons
inspire your portrayal of distinctive amethyst dragon characters.
Amethyst Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I am
possible—including the creation of a more orderly and perfect cosmos than this one.
Amethyst Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal
Monsters
Mordenkainen Presents: Monsters of the Multiverse
and using Charisma as the spellcasting ability (spell save DC 20):
At will: command, dancing lights, detect magic, thaumaturgy
2/day each: banishment, blade barrier, cure wounds, hold person, plane
. The target must succeed on a DC 19 Strength saving throw or be flung 2d6;{"diceNotation":"2d6","rollType":"roll","rollAction":"Telekinetic Throw"} × 10 feet through the air. A creature smashed
Drow Matron Mother
Legacy
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Monsters
Mordenkainen’s Tome of Foes
);{"diceNotation":"2d6","rollType":"damage","rollAction":"Lolth","rollDamageType":"psychic"} psychic damage but has advantage on the next attack roll it makes until the end of its next turn.
Magic
slots): blade barrier, harm
7th level (2 slots): divine word, plane shift
8th level (1 slot): holy aura
9th level (1 slot): gate
Sunlight Sensitivity. While in sunlight, the drow has disadvantage on
Zariel
Legacy
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Monsters
Mordenkainen’s Tome of Foes
), detect evil and good, fireball, invisibility (self only), wall of fire
3/day each: blade barrier, dispel evil and good, finger of death
Legendary Resistance (3/Day). If Zariel fails a saving throw
;t be cleared away.
If Zariel dies, these effects fade over the course of 1d10;{"diceNotation":"1d10","rollType":"roll"} days.Necrotic, PoisonCold, Fire, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Morkoth
Legacy
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Monsters
Volo's Guide to Monsters
within 120 feet of it. The spell targets the chosen creature instead of the morkoth. If the spell forced a saving throw, the chosen creature makes its own save. If the spell was an attack, the attack roll
network of narrow tunnels that connect several underground chambers, although other structural forms might be incorporated. The morkoth dwells among its most prized possessions in a spacious vault at the
Monsters
Fizban's Treasury of Dragons
Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I am never so content as when contemplating the beauty and wonders of the
than this one.
Amethyst Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Balance. Everything is a complex interaction of forces that
Monsters
Mordenkainen Presents: Monsters of the Multiverse
and using Charisma as the spellcasting ability (spell save DC 20):
At will: command, dancing lights, detect magic, thaumaturgy
2/day each: banishment, blade barrier, cure wounds, hold person, plane
":"roll","rollAction":"Telekinetic Throw"} × 10 feet through the air. A creature smashed into a solid object takes 1d6;{"diceNotation":"1d6","rollType":"damage","rollAction":"Telekinetic Throw
Monsters
Mordenkainen Presents: Monsters of the Multiverse
evil and good, fireball, invisibility (self only), major image, wall of fire
3/day each: blade barrier, dispel evil and good, finger of death
Teleport. Zariel teleports, along with any equipment
cleared away.
If Zariel dies, these effects fade over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days.
Cultists of Zariel
Zariel grants special abilities to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
please, roll on the River Journey Encounters table to see what occurs. River Journey Encounters d10 Encounter 1–2 It rains heavily. For the next hour, the boat and its surroundings are heavily
obscured. Roll again on this table, ignoring another result of 1 or 2. 3 The current increases along a narrow stretch of the river. Dukha urgently asks the characters to help row the boat upstream. All of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
are traveling in a boat or raft, their vessel takes 2d6 bludgeoning damage for each successful save; in other words, each rock that misses a character hits the boat or raft instead. Roll the damage
(Athletics) check to push it free. While characters are pushing their boat free, there is a 50 percent chance that one or more creatures attack them; in this event, roll on the Darklake Creature Encounters
Backgrounds
Baldur’s Gate: Descent into Avernus
Folk Hero Origins
Folk heroes might rise from a variety of circumstances, or their origins might be a secret as they do their work anonymously. If you wish, you may roll on the Folk Hero
and the bugbear became friends.
6
Last winter, you dove into the frigid river to haul out a foundering fishing boat with your bare hands, saving all aboard. Now, everyone on the docks knows your
Backgrounds
Ghosts of Saltmarsh
, you can automatically find a safe route to land a boat on shore, provided such a route exists.
HARDSHIP ENDURED
Hardship in your past has forged you into an unstoppable living weapon. This
hardship is essential to you and is at the heart of a personal philosophy or ethos that often guides your actions. You can roll on the following table to determine this hardship or choose one that best fits
Backgrounds
Ghosts of Saltmarsh
.
4
I repair broken things to redeem what’s broken in myself.
5
I will craft a boat capable of sailing through the most dangerous of storms.
6
A kraken destroyed my masterpiece; its
or roll on the table.
D6
CONTACT
1–2
Eda Oweland
3–4
Gellan Primewater
5–6
Anders Solmor
Monsters
The Book of Many Things
attack roll, the target is decapitated and dies if it fails a DC 20 Constitution saving throw and can’t survive without that head. A target is immune to this effect if it takes none of the damage
2/day: Mass Cure Wounds (cast at 8th level)
1/day each: Blade Barrier, Divination, Greater RestorationThe medusa can take 3 legendary actions, choosing from the options below. It can take only one
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Clever Beast When a roll on the Lake Events table indicates that the lake monster takes an interest in the characters, read: Ripples disrupt the surface of the lake, causing your boat to bob from
boats from Bremen but does not attack indiscriminately, trying to gauge the strength and determination of the crew before deciding what to do. Roll on the Plesiosaurus Behavior table to determine how
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Refugees at the Shore As the survivors of Vogler pull their ships ashore, the reality of their situation sets in, and minor troubles begin confounding the refugees. Roll on the Survivor Camp
Situation 1 Youngsters struggle to land their boat. The boat is 20 feet from the shore and drifting away. A character who swims to the boat can pilot it in by succeeding on a DC 14 Wisdom (Survival
Monsters
Mordenkainen Presents: Monsters of the Multiverse
attack roll is rerolled against the chosen creature.Ancient and devious, morkoths are voracious collectors. Each one floats through the planes on a strange, mobile island, amassing the valuables
A morkoth claims dominion over an entire island, and it also maintains a central sanctum on that isle. This lair is most often a twisted network of narrow tunnels that connect several underground
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
tries to steer a boat around an ice floe must succeed on a DC 14 Wisdom check, adding their proficiency bonus to the roll if they’re proficient with water vehicles. On a failed check, the boat hits the
the center of each boat. The lake is covered in ice floes, which make travel dangerous. As the characters row out from Bremen, their boats must steer around 1d4 + 1 ice floes. Any character who
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Shield Level 1 Abjuration (Sorcerer, Wizard) Casting Time: Reaction, which you take when you are hit by an attack roll or targeted by the Magic Missile spell
Range: Self
Components: V, S
Duration: 1 round
An imperceptible barrier of magical force protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from Magic Missile.
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Shield Level 1 Abjuration (Sorcerer, Wizard) Casting Time: Reaction, which you take when you are hit by an attack roll or targeted by the Magic Missile spell
Range: Self
Components: V, S
Duration: 1 round
An imperceptible barrier of magical force protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from Magic Missile.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
ground level looks into the extradimensional space that Xonthal crafted as a barrier around his home. The tower’s entrance exists only within this extradimensional space. Entering the maze any other way
than walking up the main path quickly leads characters into densely tangled brush that is all but impassable, and that doesn’t physically connect to any tower entrance. Characters who cut their way
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Rumors and Legends Countless legends have arisen regarding the mysterious Barrier Peaks, and those tales circulate constantly among adventurers, explorers, and bards. Rumors specific to Kwalish and
his lost expedition are more difficult to come by. But for each day spent talking to knowledgeable travelers, a character can attempt a DC 12 Charisma (Persuasion) check. If the check succeeds, roll






