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Returning 35 results for 'bodies blue defusing concept react'.
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Monsters
Fizban's Treasury of Dragons
largest of the draconians are the dreadnoughts, who are born from the eggs of silver, blue, or sapphire dragons. They fly on mighty wings over the battlefield to wherever the fighting is the thickest
. Their magical ability to change their appearance to mimic those they’ve slain allows them to sow confusion and despair among their enemies. When dreadnoughts are killed, their bodies burst into
Monsters
Icewind Dale: Rime of the Frostmaiden
golems bear weaknesses inherent in their materials or the power of the elemental spirit bound within them, iron golems were designed to be nearly invulnerable. Their iron bodies imprison the spirits
. If the golem is left without instructions or is incapacitated, it continues to follow its last orders to the best of its ability. When it can't fulfill its orders, a golem might react violently — or
races
Lorwyn: First Light
cold logic and rejected reactionary responses. As a result, the magical flames that engulfed their bodies took on a frigid air, and they became rimekin.
Like flamekin, rimekin possess innate magic
, but the flames they conjure burn icy blue rather than red hot. Further, these “flames” emanate a chilling cold rather than blazing heat. This effect extends, superficially, to the items
races
Mythic Odysseys of Theros
exercise their minds and bodies. It follows, too, that leonin aren’t inclined to carry grudges. A warrior might react with sudden violence to an insult, but when the fight is over (and the leonin
.
Noble and Fierce
Leonin tend to be tall compared to humans and move with a boldness that suggests their physical might. Tawny fur covers leonin bodies, and some grow thick manes ranging in shades from
Monsters
The Book of Many Things
;s choice). Their spells might also be different. Some known Elder Evils include the following:
Acamar. A dead star that consumes other stars or sidereal bodies it encounters.
Caiphon, the Dream
minions to avert its own demise.
Khirad, the Star of Secrets. A blue-white star whose gifts grant insight but also reveal terrible truths.
Zhudun, the Corpse Star. A dead star that whispers of the
Monsters
Eberron: Rising from the Last War
range of simple shapes. A point of blue light suspended within its tendrils serves as the hashalaq's sensory organ, which can be moved around to suit the creature's current shape.
The Power of Pleasure
. Hashalaq quori have studied their mortal prey for centuries. Inhabiting human bodies as Inspired (Hashalaq variant);Inspired has granted the hashalaq a deep understanding of the hedonistic urges of
Monsters
Fizban's Treasury of Dragons
their rivals. The sonic pulse of their breath weapon sows weakness, leaving the victims unable to fight back.
Luminous Blue
Sapphire dragons’ scales and wing membranes show varied shades of
blue, ranging from the light tones of a spring sky to the rich, crystalline azure of sapphire gems and compressed glacial ice. In the light, the scales glitter and shine like luminous starbursts. The
races
Sword Coast Adventurer's Guide
, blue, or purple.
Self-Reliant and Suspicious
Tieflings subsist in small minorities found mostly in human cities or towns, often in the roughest quarters of those places, where they grow up to be
reflect their fiendish heritage. And some younger tieflings, striving to find a place in the world, adopt a name that signifies a virtue or other concept and then try to embody that concept. For some
Tiefling
Legacy
This doesn't reflect the latest rules and lore.
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races
Basic Rules (2014)
, blue, or purple.
Self-Reliant and Suspicious
Tieflings subsist in small minorities found mostly in human cities or towns, often in the roughest quarters of those places, where they grow up to be
reflect their fiendish heritage. And some younger tieflings, striving to find a place in the world, adopt a name that signifies a virtue or other concept and then try to embody that concept. For some
Monsters
Fizban's Treasury of Dragons
their lairs fiercely, ambushing intruders and plotting assaults against their rivals. The sonic pulse of their breath weapon sows weakness, leaving the victims unable to fight back.
Luminous Blue
Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a spring sky to the rich, crystalline azure of sapphire gems and compressed glacial ice. In the
Warforged
Legacy
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races
Eberron: Rising from the Last War
deeper meaning.
The typical warforged has a sexless body shape. Some warforged ignore the concept of gender entirely, while others adopt a gender identity.
The more a warforged develops its
chosen new names as a way to express their path in life. A few take on human names, often the name of a fallen friend or mentor.
Warforged Names: Anchor, Banner, Bastion, Blade, Blue, Bow, Cart
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Testing Phase On the day of the Exam, each character makes two ability checks related to parts of the test: Slaad Facts. Choosing the correct multiple choice answers to questions about red, blue
, green, gray, and death slaadi requires a successful DC 12 Intelligence (Arcana) check. Defusing Slaad Confrontations. Writing short essays about commonly accepted ways to keep slaadi calm during
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Testing Phase On the day of the Exam, each character makes two ability checks related to parts of the test: Slaad Facts. Choosing the correct multiple choice answers to questions about red, blue
, green, gray, and death slaadi requires a successful DC 12 Intelligence (Arcana) check. Defusing Slaad Confrontations. Writing short essays about commonly accepted ways to keep slaadi calm during
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Testing Phase On the day of the Exam, each character makes two ability checks related to parts of the test: Slaad Facts. Choosing the correct multiple choice answers to questions about red, blue
, green, gray, and death slaadi requires a successful DC 12 Intelligence (Arcana) check. Defusing Slaad Confrontations. Writing short essays about commonly accepted ways to keep slaadi calm during
Monsters
Fizban's Treasury of Dragons
breath weapon sows weakness, leaving the victims unable to fight back.
Luminous Blue
Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a
in the horn and bone structures of their bodies. Their tail barbs and horn tips are all separate pieces, but they float in place, held aloft by psychic energy while the dragons live. These levitating
Goliath
Legacy
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races
Elemental Evil Player's Companion
goliath, and fewer still can claim friendship with them. Goliaths wander a bleak realm of rock, wind, and cold. Their bodies look as if they are carved from mountain stone and give them great
the goliath concept of fair play.
A permanently injured goliath is still expected to pull his or her weight in the tribe. Typically, such a goliath dies attempting to keep up, or the goliath slips
Monsters
Fizban's Treasury of Dragons
the victims unable to fight back.
Luminous Blue
Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a spring sky to the rich, crystalline
their bodies. Their tail barbs and horn tips are all separate pieces, but they float in place, held aloft by psychic energy while the dragons live. These levitating horns and spines shift slightly with
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Luminous Blue Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a spring sky to the rich, crystalline azure of sapphire gems and compressed
glacial ice. In the light, the scales glitter and shine like luminous starbursts. The dragons’ psionic nature is evident in the horn and bone structures of their bodies. Their tail barbs and horn tips are
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Luminous Blue Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a spring sky to the rich, crystalline azure of sapphire gems and compressed
glacial ice. In the light, the scales glitter and shine like luminous starbursts. The dragons’ psionic nature is evident in the horn and bone structures of their bodies. Their tail barbs and horn tips are
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Luminous Blue Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a spring sky to the rich, crystalline azure of sapphire gems and compressed
glacial ice. In the light, the scales glitter and shine like luminous starbursts. The dragons’ psionic nature is evident in the horn and bone structures of their bodies. Their tail barbs and horn tips are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Alley. Charred bodies and anguished screams fly through the air. A thick cloud of acrid smoke billows outward from the blast, which seems to have occurred right outside your door. Let the players tell
you what their characters are doing at this moment and how they react to the explosion. Those who want to guess the nature of the explosion can, with a successful DC 13 Intelligence (Arcana) check, conclude that someone just cast a fireball spell outside.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Alley. Charred bodies and anguished screams fly through the air. A thick cloud of acrid smoke billows outward from the blast, which seems to have occurred right outside your door. Let the players tell
you what their characters are doing at this moment and how they react to the explosion. Those who want to guess the nature of the explosion can, with a successful DC 13 Intelligence (Arcana) check, conclude that someone just cast a fireball spell outside.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Alley. Charred bodies and anguished screams fly through the air. A thick cloud of acrid smoke billows outward from the blast, which seems to have occurred right outside your door. Let the players tell
you what their characters are doing at this moment and how they react to the explosion. Those who want to guess the nature of the explosion can, with a successful DC 13 Intelligence (Arcana) check, conclude that someone just cast a fireball spell outside.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
wounds in its pale blue flesh. The hall displays the bodies of eight frost giants, one fire giant, and one cloud giant. When the characters arrive in this area, 8 kobolds are working in the chamber
7. Hall of Giants The bodies of some of the frost giants Arauthator has fought and killed over the centuries are on display in this chamber, frozen into crystal-clear ice walls. Visibility at this
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
wounds in its pale blue flesh. The hall displays the bodies of eight frost giants, one fire giant, and one cloud giant. When the characters arrive in this area, 8 kobolds are working in the chamber
7. Hall of Giants The bodies of some of the frost giants Arauthator has fought and killed over the centuries are on display in this chamber, frozen into crystal-clear ice walls. Visibility at this
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
wounds in its pale blue flesh. The hall displays the bodies of eight frost giants, one fire giant, and one cloud giant. When the characters arrive in this area, 8 kobolds are working in the chamber
7. Hall of Giants The bodies of some of the frost giants Arauthator has fought and killed over the centuries are on display in this chamber, frozen into crystal-clear ice walls. Visibility at this
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
wounds in its pale blue flesh. The hall displays the bodies of eight frost giants, one fire giant, and one cloud giant. When the characters arrive in this area, 8 kobolds are working in the chamber
7. Hall of Giants The bodies of some of the frost giants Arauthator has fought and killed over the centuries are on display in this chamber, frozen into crystal-clear ice walls. Visibility at this
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
wounds in its pale blue flesh. The hall displays the bodies of eight frost giants, one fire giant, and one cloud giant. When the characters arrive in this area, 8 kobolds are working in the chamber
7. Hall of Giants The bodies of some of the frost giants Arauthator has fought and killed over the centuries are on display in this chamber, frozen into crystal-clear ice walls. Visibility at this
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
wounds in its pale blue flesh. The hall displays the bodies of eight frost giants, one fire giant, and one cloud giant. When the characters arrive in this area, 8 kobolds are working in the chamber
7. Hall of Giants The bodies of some of the frost giants Arauthator has fought and killed over the centuries are on display in this chamber, frozen into crystal-clear ice walls. Visibility at this
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
creatures can be seen 66–75 2d4 young remorhazes 76–80 A crumbling ice castle littered with the frozen bodies of blue-skinned humanoids 81–90 1 adult white dragon 91–96 1d8 + 1 frost giants 97–99 1d4 remorhazes 00 1 ancient white dragon
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. A gray, pillar-like monolith set against a sky-blue field above two crossed silver fish, their scaly bodies forming an X, with their heads at upper left and upper right. The monolith signifies local
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
creatures can be seen 66–75 2d4 young remorhazes 76–80 A crumbling ice castle littered with the frozen bodies of blue-skinned humanoids 81–90 1 adult white dragon 91–96 1d8 + 1 frost giants 97–99 1d4 remorhazes 00 1 ancient white dragon
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. A gray, pillar-like monolith set against a sky-blue field above two crossed silver fish, their scaly bodies forming an X, with their heads at upper left and upper right. The monolith signifies local
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
creatures can be seen 66–75 2d4 young remorhazes 76–80 A crumbling ice castle littered with the frozen bodies of blue-skinned humanoids 81–90 1 adult white dragon 91–96 1d8 + 1 frost giants 97–99 1d4 remorhazes 00 1 ancient white dragon
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. A gray, pillar-like monolith set against a sky-blue field above two crossed silver fish, their scaly bodies forming an X, with their heads at upper left and upper right. The monolith signifies local






