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Returning 35 results for 'body billowing diffusing caster record'.
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Monsters
Astarion's Book of Hungers
Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine
. These devils record the secrets they uncover in Mephistar, Mephistopheles’s vast library in Cania. While greedy to uncover other creatures’ secrets, speaker devils diligently redact any
Monsters
Waterdeep: Dragon Heist
targets only him (not in an area of effect). If Durnan rolls a 20 for the save and the spell is 7th level or lower, the spell has no effect on him and instead targets the caster, using the slot level
rolls another d20. On a roll of 20, he lops off one of the target's limbs, or some other part of its body if it is limbless.
Double Crossbow. Ranged Weapon Attack: +6;{"diceNotation":"1d20+6","rollType
Berbalang
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Monsters
Mordenkainen’s Tome of Foes
. Berbalangs prefer to speak only to dead things, and specifically only to the spirits they call forth in the hope of learning secrets. They record their stories on the bones that once belonged to
places where the gods and their servants gather. When a berbalang is perceiving its environment through its duplicate, its actual body is unconscious and can’t protect or nourish itself. Thus, a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
life.
Berbalangs prefer to speak only to dead things, and specifically only to the spirits they call forth in the hope of learning secrets. They record their stories on the bones that once belonged
the gods and their servants gather. When a berbalang is perceiving its environment through its duplicate, its actual body is unconscious and can’t protect itself. Thus, a berbalang typically
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
Shutdown. If targeted by dispel magic, the horror must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute or until it takes any damage
.
The body of a clockwork horror is about two feet in diameter, but the legs give it an overall diameter of four feet. Embedded in the front of its head is a crystal that enables the clockwork horror to
Monsters
Vecna: Eve of Ruin
Bloodheart Stake. The impaler is magically bound to the ceremonial stake and the sacrificed corpse the ritual caster used to create it. If the impaler is reduced to 0 hit points, it disappears, then
);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Spike Burst"}. Twisted, spectral spikes shoot out from the impaler’s body. Each creature within 30 feet of the impaler must make a DC 19
Monsters
Mythic Odysseys of Theros
, naiads gather to revel in nature’s might. Individual naiads often grow fixated with a single type or body of water, potentially preferring a deep sea trench, coastline, or river system above
hidden system of currents and arteries, a ship might reach any destination in record time, be it across the sea or along a river a hundred miles inland. Naiads do nothing to dissuade sailors from this
Monsters
Mordenkainen Presents: Monsters of the Multiverse
billowing clouds of fog lurk vampiric mists, the wretched remnants of vampire;vampires that were prevented from finding rest. Indistinguishable from the mists they lurk within, they strike unseen and
, insatiable thirst for blood remains.
Indistinguishable from fog aside from the charnel reek it exudes, a vampiric mist descends on a creature and causes the blood in the creature’s body to ooze
Monsters
Vecna: Eve of Ruin
Vecna, Afterthought is a Dagger, +2;+2 Dagger.
Undying. If Vecna is slain, his soul refuses to accept its fate and lives on as a disembodied spirit that fashions a new body for itself after 1d100
;{"diceNotation":"1d100", "rollType":"roll", "rollAction":"Undying"} years. Vecna’s new body appears within 100 miles of where he was slain. When the new body is complete, Vecna regains all his hit
Monsters
Bigby Presents: Glory of the Giants
Awakening of the Scion. The cradle is a container for the scion of Surtur. When the cradle drops to 0 hit points, its body hardens and crumbles to ash. The scion instantly appears in the space the
’s form is shrouded in a continual cloud of billowing ash and smoke. The awakened scion forms a blade of lava in its mighty hand and schemes to resume its ancient campaigns of conquest
Monsters
Planescape: Adventures in the Multiverse
has the charmed condition until the end of its next turn. A creature charmed in this way treats its allies as foes, and the colors of its body and equipment become shades of gray. On a successful save
frightened condition, the spell fails and is wasted unless the caster succeeds on a DC 19 saving throw using its spellcasting ability. Once a creature succeeds on the saving throw, it is immune to this
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Ritual Caster Prerequisite: Intelligence or Wisdom 13 or higher You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in
the ritual tag. The process of copying the spell into your ritual book takes 2 hours per level of the spell, and costs 50 gp per level. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
fatality among the student body, that year dozens of students perished. No available record notes how the students died. Characters who, in chapter 4, learned about the student expelled for practicing
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Elemental Plane of Fire to pursue their own crafts and studies. A forgecaller is a walking furnace, clad head to toe in plate armor that seems to barely contain intense heat and billowing smoke. They
conjure waves of magma and can fly by jetting magical fire from their legs and body. Fire Giant Forgecaller Huge Giant (Cleric), Any Alignment
Armor Class 18 (plate)
Hit Points 312 (25d12 + 150
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Elemental Plane of Fire to pursue their own crafts and studies. A forgecaller is a walking furnace, clad head to toe in plate armor that seems to barely contain intense heat and billowing smoke. They
conjure waves of magma and can fly by jetting magical fire from their legs and body. Fire Giant Forgecaller Huge Giant (Cleric), Any Alignment
Armor Class 18 (plate)
Hit Points 312 (25d12 + 150
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
appendix for more on exorcists. Extractors. Whereas the corpse collectors scoop up any old body lying around the Hive Ward, extractors are tasked with retrieving and safeguarding the bodies of
, cremate, dissect, embalm, inter, sort, and record the dead that enter the Mortuary. Necrologists. Necrologists are archivists, scholars, and poets who honor the dead. They celebrate the lives of the
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
logokrons.
Many speaker devils are loyal to the archdevil Mephistopheles. These devils record the secrets they uncover in Mephistar, Mephistopheles’s vast library in Cania. While greedy to uncover
Darkness); Passive Perception 18
Languages Infernal; telepathy 120 ft.
CR 12 (XP 8,400; PB +4)
Traits
Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
against any spell that targets only him (not in an area of effect). If Durnan rolls a 20 for the save and the spell is 7th level or lower, the spell has no effect on him and instead targets the caster
, using the slot level, spell save DC, attack bonus, and spellcasting ability of the caster.
Actions
Multiattack. Durnan makes four melee weapon attacks.
Grimvault. Melee Weapon Attack: +8 to hit
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
destroy the interlopers. 23a. Smoke-Filled Hall This chamber is heavily obscured by smoke billowing out of two stone braziers. The night hag uses the smoke to deter students from entering her sanctum. The
away quickly and does nothing to stop the billowing smoke. Wormriddle fashioned tight-fitting iron lids for the braziers and keeps them in area 23b. If both braziers are properly covered, the smoke in
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
protrudes from the rooftop of the closer north wing, which also sports a chimney billowing gray smoke.
The iron gates are unlocked but squeal loudly when someone opens them. Two gate guards are on duty, but
feet, 9 inches tall and squats instead of standing upright. He looks like a beardless dwarf with patches of donkey flesh covering his face and body. He has one human ear and one wolf’s ear, and a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
the hope of learning secrets. They record their stories on the bones that once belonged to these creatures, thus preserving the information they gain. Pursuit of knowledge drives everything berbalangs
the duplicate out to gather information on other planes by watching places where the gods and their servants gather. When a berbalang is perceiving its environment through its duplicate, its actual body
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Vampiric Mist In billowing clouds of fog lurk vampiric mists, the wretched remnants of vampires that were prevented from finding rest. Indistinguishable from the mists they lurk within, they strike
body to ooze through the creature’s pores or spill out from its eyes, nose, and mouth. This blood wafts out from the victim like crimson smoke, which the mist then consumes. The feeding causes no pain or
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Vampiric Mist In billowing clouds of fog lurk vampiric mists, the wretched remnants of vampires that were prevented from finding rest. Indistinguishable from the mists they lurk within, they strike
, insatiable thirst for blood remains. Indistinguishable from fog aside from the charnel reek it exudes, a vampiric mist descends on a creature and causes the blood in the creature’s body to ooze through
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
enemies or to guard the wielder against attack. If an attack threatens to injure the wearer, the construct can magically absorb the blow into its own body, even at a distance.
A spellcaster can
commanded to do so by the wearer or when a situation arises that was predefined by the spellcaster, the guardian casts the stored spell with any parameters set by the original caster, requiring no
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
starting at a point chosen by the caster within the spell’s range. An encounter with this mist typically covers 1d6 such areas (400–2,400 square feet). A giant or humanoid that comes into contact with the
blurred vision, disorientation, and a sudden drop in body temperature that causes uncontrollable shivering and chattering of the teeth. Once symptoms begin, the infected creature regains only half the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, such as the area created by the silence spell. Consumables Some items are used up when they are activated. A potion or elixir must be swallowed, or an oil applied to the body. The writing vanishes
at the lowest possible spell and caster level, doesn’t expend any of the user’s spell slots, and requires no components unless the item’s description says otherwise. The spell uses its normal casting
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
they call forth in the hope of learning secrets. They record their stories on the bones that once belonged to these creatures, thus preserving the information they gain. Spectral Spy. The pursuit of
environment through its duplicate, its actual body is unconscious and can’t protect or nourish itself. Thus, a berbalang typically uses its duplicate for only a short time before returning its consciousness to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
don’t record a collectively remembered past, fictions spawn terrible facts, and sheltered villagers remain stubbornly ignorant about the world beyond. Ravenloft is a setting designed to cultivate
genre in all its myriad forms is explored—from moody gothic horror and ghost stories to visceral body horror and mind-bending cosmic horror. Chapter 2 explores how to choose the horror themes that are right for your game, but read on at your discretion.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
and over again to regenerate beside the victim’s body, no matter how many times it is destroyed. The impaler pursues its creator’s agenda coldly and efficiently. It has no concern for its own self
Bloodheart Stake. The impaler is magically bound to the ceremonial stake and the sacrificed corpse the ritual caster used to create it. If the impaler is reduced to 0 hit points, it disappears, then
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
languages or proficiency with certain kinds of tools. Record this information, along with the personality information you develop, on your character sheet.
Your Character's Abilities Take your
smart character with low Strength.
For example, high Strength usually corresponds with a burly or athletic body, while a character with low Strength might be scrawny or plump.
A character with high
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
effect on the chimera and instead targets the caster.
Actions
Multiattack. The chimera makes three attacks: one with its claws, one with its head, and one with its tail. When its breath weapon is
on one or all of the following tables. Results from the Body Composition table adjust the Theran chimera as described, while results on the Breath Weapons, Head Attacks, and Tail Attacks tables
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, but their instructions are precise and tediously step-by-step. To record an entry for the Mosaic Mimir, the characters need to visit the gate to Mechanus. Gate to Mechanus With its size and persistent
”). Accessing the Gate Creatures seeking to use the gate or get close enough to record data using the Mosaic Mimir must obtain an access permit at the Gate Travel Administration building nearby. This monument to
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
and permanently laying them to rest. 2 Devout Scholars. This federation prizes knowledge and texts pertaining to their god. They collect rare holy books and record the life stories of miracle-working
caster provides any costly material components needed for the spell, as long as you demonstrate your need and are in good standing with the faith. Equipment. Each member of your party has a holy
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
monastic tradition that they believe has its roots in the ancient empire of Netheril. In their philosophy, living things harbor a fragment of the sun’s mystic essence within them. Just as the body has a
should strive to make the body beautiful. Fitness, cleanliness, and well-honed physicality create a clearer window through which the light can shine. Seek spiritual virtue. Recognize the light in others
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Characters searching through the wreckage find Semile’s crushed body. A muddy fenced-in yard next to the Southwell residence contains wooden feeding troughs and chicken coops. Unless they are drawn to
Nightstone from Waterdeep four years ago at Lady Nandar’s request. Melantha Xelbrin served as the village’s notary and record keeper. She and her husband, Lathan, were killed when the roof of their cottage






