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Returning 35 results for 'body blowing diffusing contained received'.
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Magic Items
Dungeon Master’s Guide
pulled inside the bag first. Any creature that starts its turn inside the bag is devoured, its body destroyed.
Inanimate objects can be stored in the bag, which can hold a cubic foot of such material
. However, once each day, the bag swallows any objects inside it and spits them out into another plane of existence. The DM determines the time and plane.
If the bag is pierced or torn, it is destroyed, and anything contained within it is transported to a random location on the Astral Plane.
Magic Items
Dungeon Master’s Guide
, which must be cleared out before you can claim the keep as yours.
Void. Your soul is drawn from your body and contained in an object in a place of the DM’s choice. One or more powerful beings
guard the place. While your soul is trapped in this way, your body is inert, ceases aging, and requires no food, air, or water. A Wish spell can’t return your soul to your body, but the spell reveals the location of the object that holds your soul. You draw no more cards.
Mirror, Steel
Legacy
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Equipment
A steel mirror is handy when you want to look around corners, signal friends with reflected sunlight, keep an eye on a medusa, make sure that you look good enough to present yourself to the queen, or examine wounds that you’ve received on hard-to-see parts of your body.
Malice (Inhaled)
Legacy
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Equipment
that take effect when inhaled. Blowing the powder or releasing the gas subjects creatures in a 5-foot cube to its effect. The resulting cloud dissipates immediately afterward. Holding one's breath is ineffective against inhaled poisons, as they affect nasal membranes, tear ducts, and other parts of the body.
Essence of Ether (Inhaled)
Legacy
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Equipment
if another creature takes an action to shake it awake.
Inhaled. These poisons are powders or gases that take effect when inhaled. Blowing the powder or releasing the gas subjects creatures in a 5
-foot cube to its effect. The resulting cloud dissipates immediately afterward. Holding one's breath is ineffective against inhaled poisons, as they affect nasal membranes, tear ducts, and other parts of the body.
Monsters
Curse of Strahd
damage.Animated objects are crafted with potent magic to follow the commands of their creators. When not commanded, they follow the last order they received to the best of their ability, and can act independently
contained in a cavity in the stump, beneath the rotted floorboards of the hut. The floorboards can be ripped up with a successful DC 14 Strength check or smashed by dealing 10 damage to them. Once the
Burnt Othur Fumes (Inhaled)
Legacy
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Equipment
successive failed save, the character takes 3 (1d6) poison damage. After three successful saves, the poison ends.
Inhaled. These poisons are powders or gases that take effect when inhaled. Blowing the
powder or releasing the gas subjects creatures in a 5-foot cube to its effect. The resulting cloud dissipates immediately afterward. Holding one's breath is ineffective against inhaled poisons, as they affect nasal membranes, tear ducts, and other parts of the body.
Monsters
The Wild Beyond the Witchlight
, perhaps while blowing out the candles on a birthday cake or tossing a coin down a well, an echo of that wish becomes lodged in a stone buried deep in the earth of the Feywild. Brigganocks seek out these
needed to create an animated object. Other uses are possible as well.
A brigganock’s soul lives outside its body, manifesting as a bulb of pale light that floats alongside it and helps the
Equipment
within gift bouquets, allowing it to convey her message later.
Inhaled. These poisons are powders or gases that take effect when inhaled. Blowing the powder or releasing the gas subjects creatures in a
5-foot cube to its effect. The resulting cloud dissipates immediately afterward. Holding one's breath is ineffective against inhaled poisons, as they affect nasal membranes, tear ducts, and other parts of the body.
Backgrounds
Sword Coast Adventurer's Guide
trinket
4
An article of clothing
5
A piece of jewelry
6
An arcane book or formulary
7
A written story, song, poem, or secret
8
A tattoo or other body marking
inheritor.
Your bond might be directly related to your inheritance, or to the person from whom you received it. Your ideal might be influenced by what you know about your inheritance, or by what you
Gnome
Legacy
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Species
Basic Rules (2014)
gave Burgell room to pack in all his gnome-sized gear. The front room was his workshop, and it contained a bewildering miscellany of tools: hammers, chisels, saws, lockpicks, tinted lenses, jeweler&rsquo
, enjoying every moment of invention, exploration, investigation, creation, and play.
Vibrant Expression
A gnome’s energy and enthusiasm for living shines through every inch of his or her tiny body
Monsters
Eberron: Rising from the Last War
effects.
Rejuvenation. Illmarrow’s body turns to dust when she drops to 0 hit points, and her equipment is left behind. She gains a new body after 1d10;{"diceNotation":"1d10","rollType":"roll
","rollAction":"Rejuvenation"} days, regaining all her hit points and becoming active again. The new body appears within two hundred miles of the location at which she was destroyed.
Spellcasting. Illmarrow
Deck of Many Things
Legacy
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Magic Items
Basic Rules (2014)
apply it.
The Void. This black card spells disaster. Your soul is drawn from your body and contained in an object in a place of the GM's choice. One or more powerful beings guard the place. While your
soul is trapped in this way, your body is incapacitated. A wish spell can't restore your soul, but the spell reveals the location of the object that holds it. You draw no more cards.
Magic Items
Princes of the Apocalypse
is contained within a sphere with a 1 mile radius. The orb is the sphere’s point of origin. The orb is destroyed after one use.
Air Orb. When this orb detonates, it creates a powerful windstorm
the area of effect, the rules for heavy precipitation apply, as detailed in chapter 5 of the Dungeon Master’s Guide. If there is a substantial body of water in the area, it floods after 2d10 hours
Monsters
Mordenkainen Presents: Monsters of the Multiverse
master, which then absorbs the knowledge and experience contained therein. Mind flayers conceive of this oneness with the elder brain as a sacred state akin to an afterlife.
Hive Mind
Elder brains
are so-called among non-illithids because they act as the central communication hub for an entire mind flayer colony, just as a brain does for a living body. Linked to the elder brain, the colony acts
Magic Items
Keys from the Golden Vault
the book’s contents, provided that those modifications advance evil and expand the lore already contained within.
Whenever a non-evil creature attunes to the Book of Vile Darkness, that creature
book, the spirit tries to leave the book and enter your body. If you fail a DC 20 Charisma saving throw, it succeeds, and you become an NPC under the DM’s control until the intruding spirit is
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
control over ki. Also contained in the book is a secret body of sacred wisdom about ways to manipulate the flow of ki. Unlike the conventional teachings of the Open Hand, this catalog of martial arts
Esoteric Martial Arts The Book of Inner Alchemy is an esoteric document on the mental, physical, and spiritual practices pertaining to the life energy known as ki. Contained within it are meticulous
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Canopic Golems Three of the creatures that have received Valin’s organs—Okuzor, Xemru Thaal, and Zeren Zoradius—have been transformed into canopic golems by the dark rituals the oracle learned from
transplanted organ and died. Her body is in area T7. Organ Recipients Recipient (Location) Transplanted Organ(s) Alessia Baseer (area T1) Heart Okuzor (area T5) Eyes Xemru Thaal (area T6) Nerves Zeren Zoradius (area T6) Kidneys Mayastan Sadaar (area T7) Pancreas (destroyed)
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Advantage on the saving throw or dealing only half as much damage on a failed save. Inhaled. Poisonous powders and gases take effect when inhaled. Blowing the powder or releasing the gas subjects
, and other parts of the body. Injury. Injury poison can be applied as a Bonus Action to a weapon, a piece of ammunition, or similar object. The poison remains potent until delivered through a wound or
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Knight Sarlamir’s Curse Among the dead entombed beneath Castle Kalaman lies the body of Knight Zanas Sarlamir. A respected knight of the Order of the Crown, Sarlamir received a divine quest from the
Knight Sarlamir’s hand. The dragons attacked, slaying Sarlamir and crashing the flying city. A handful of Sarlamir’s loyal knights escaped, and they brought his body and his cursed dragonlance back to Kalaman. Both were interred beneath the city, where they remained.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
as allowing advantage on the saving throw or dealing only half damage on a failed save. Inhaled. These poisons are powders or gases that take effect when inhaled. Blowing the powder or releasing the
, tear ducts, and other parts of the body. Injury. Injury poison can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains potent until
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
are powders or gases that take effect when inhaled. Blowing the powder or releasing the gas subjects creatures in a 5-foot cube to its effect. The resulting cloud dissipates immediately afterward
. Holding one’s breath is ineffective against inhaled poisons, as they affect nasal membranes, tear ducts, and other parts of the body.
Injury. Injury poison can be applied to weapons, ammunition, trap
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
half as much damage on a failed save. Inhaled. Poisonous powders and gases take effect when inhaled. Blowing the powder or releasing the gas subjects creatures in a 5-foot Cube to its effect. The
resulting cloud dissipates immediately afterward. Holding one’s breath is ineffective against inhaled poisons, as they affect nasal membranes, tear ducts, and other parts of the body. Injury. Injury poison
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
isn’t pulled inside the bag first). Any creature that starts its turn inside the bag is devoured, its body destroyed. Inanimate objects can be stored in the bag, which can hold a cubic foot of such
material. However, once each day, the bag swallows any objects inside it and spits them out into another plane of existence. The DM determines the time and plane. If the bag is pierced or torn, it is destroyed, and anything contained within it is transported to a random location on the Astral Plane.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. The shaft leads up to area X6. Characters who touch the amber sarcophagi are offered dark gifts by the evil vestiges contained within them (see the “Amber Sarcophagi” sidebar). West Sarcophagus. The
dark gift vanishes. As soon as this dark gift is received, one side of the beneficiary’s face sags and loses all feeling. East Sarcophagus. The vestige within this sarcophagus offers the dark gift of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Arcane Portals The crew of the Lambent Zenith used the magic contained within the rod piece to create portals through which the ship could travel across the multiverse with ease. However, when the
Lambent Zenith approached Havock, the rod’s magic mixed with the latent power in Havock’s dying body and went awry. This volatile combination now causes teleportation spells and effects to function
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
out, doing so with a successful DC 20 Strength check (provided it isn’t pulled inside the bag first). Any creature that starts its turn inside the bag is devoured, its body destroyed. Inanimate
determines the time and plane. If the bag is pierced or torn, it is destroyed, and anything contained within it is transported to a random location on the Astral Plane.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
) check, provided the puller isn’t pulled inside the bag first. Any creature that starts its turn inside the bag is devoured, its body destroyed. Inanimate objects can be stored in the bag, which can
pierced or torn, it is destroyed, and anything contained within it is transported to a random location on the Astral Plane.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
cast vines beneath the hydra’s body to ease its harsh entrance into the world. The hydra materialized in the valley and was momentarily stunned into stillness. Though much diminished in size, the
hydra could still destroy every human city unless it was immediately contained. Together the gods trapped the hydra inside a cavern deep under the Nessian Forest.
—Jenna Helland, Godsend
Arasta of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
advantage on the saving throw or dealing only half damage on a failed save. Inhaled. These poisons are powders or gases that take effect when inhaled. Blowing the powder or releasing the gas subjects
, and other parts of the body. Injury. Injury poison can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains potent until delivered
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
) check, provided the puller isn’t pulled inside the bag first. Any creature that starts its turn inside the bag is devoured, its body destroyed. Inanimate objects can be stored in the bag, which can
pierced or torn, it is destroyed, and anything contained within it is transported to a random location on the Astral Plane.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
: What happened to the original masters of the Open Hand? Will the monastic orders in Bak Mei’s homeland east of Faerûn want to know his fate? Considering the knowledge contained in The Book of Inner
surviving members of the order who will try to avenge Bak Mei’s death? The last breaths (souls) of three individuals—one of great intellect, one of strong body, and one of a pure heart—are required to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
seize a higher position among the squabbling raklupises. One phisarazu stands in front of the door in its normal form while the other two continue their ruse of being mundane crabs. Kalzak received
phisarazus time to scuttle into position for an attack, uttering odd prophecies such as “When the winds blowing from chaos bring order, the lawmakers must falter.” The door opens with a noisy groan
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
stone frame.
Statue. Standing in front of the mirror is an unfinished 8-foot-tall statue of a merfolk blowing a conch shell, its lower body replaced by a misshapen block of chiseled granite. (This
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
recognizes the symbol of the yuan-ti god Merrshaulk. If a character inspects the body, it is revealed that the cultist died not from arrows but from a dagger wound. A successful DC 15 Intelligence
, which is not subject to the mummy lord’s lair effects. When any water hits the pool, it spreads out and flares with a black light. Any character who received Ilda’s warning (or who remembers the






