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Returning 35 results for 'boggarts beneath diffusing class realizes'.
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Magic Items
Eberron: Rising from the Last War
This hideous armor is formed from black chitin, beneath which veins pulse and red sinews glisten. To attune to this item, you must wear it for the entire attunement period, during which tendrils on
the inside burrow into you.
While wearing this armor, you have a +1 bonus to Armor Class, and you have resistance to the following damage types: necrotic, poison, and psychic.
Symbiotic Nature. The
Imprisonment
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
spell, you choose one of the following forms of imprisonment.
Burial. The target is entombed far beneath the earth in a sphere of magical force that is just large enough to contain the target. Nothing
a creature's name, identity, or deity but otherwise must be based on observable actions or qualities and not based on intangibles such as level, class, or hit points.
A dispel magic spell can end
Monsters
Storm King's Thunder
retains its alignment; its Intelligence, Wisdom, and Charisma scores; and its proficiencies. It otherwise uses the target’s statistics, except the target’s knowledge, class features
that yakfolk are lazy—quite the contrary. They simply consider most menial tasks beneath them.
Yakfolk have a drive for learning, particularly when it comes to the secrets of elemental magic
Monsters
Storm King's Thunder
retains its alignment; its Intelligence, Wisdom, and Charisma scores; and its proficiencies. It otherwise uses the target’s statistics, except the target’s knowledge, class features
laboring oneself. It’s not that yakfolk are lazy—quite the contrary. They simply consider most menial tasks beneath them.
Yakfolk have a drive for learning, particularly when it comes to the
Backgrounds
Guildmasters’ Guide to Ravnica
class feature
For you, the spells on the Selesnya Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells
always straining to peer into another reality that seems to be just beyond my senses.
5
I’m uneasy if I can’t see plants growing or feel soil beneath my feet.
6
Seeing illness
Backgrounds
Guildmasters’ Guide to Ravnica
light of the surface world, so your journey isn’t guaranteed to be safe.
Golgari Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Golgari Guild
Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Golgari Guild Spells
Monsters
Fizban's Treasury of Dragons
make their way through it.
6
Remorhaz;Remorhazes infest the glacier beneath an adult crystal dragon;adult crystal dragon's lair, posing an imminent threat to the dragon’s home and hoard
university, but the students must travel to the dragon’s mountain lair for class.
Crystal Dragon Lairs
Crystal dragons seek out frigid, picturesque locations with clear views of the sky
classes
Basic Rules (2014)
exhales and a blast of fire roars from his mouth, engulfing his foes.
Moving with the silence of the night, a black-clad halfling steps into a shadow beneath an arch and emerges from another inky
+30 ft.
Empty Body
19th
+6
1d10
19
+30 ft.
Ability Score Improvement
20th
+6
1d10
20
+30 ft.
Perfect Self
Class Features
As a monk, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
collapsed fort residents informally call the Library of Dundoolin. Workers dig to uncover caches of documents stored in underground chambers sealed off long ago when boggarts collapsed a significant
chapter 3.) Excavation. Ern Barhen hires adventurers to excavate chambers beneath the Library of Dundoolin. Recovered texts suggest this section of the structure is dangerous, with some chambers trapped
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
collapsed fort residents informally call the Library of Dundoolin. Workers dig to uncover caches of documents stored in underground chambers sealed off long ago when boggarts collapsed a significant
chapter 3.) Excavation. Ern Barhen hires adventurers to excavate chambers beneath the Library of Dundoolin. Recovered texts suggest this section of the structure is dangerous, with some chambers trapped
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
collapsed fort residents informally call the Library of Dundoolin. Workers dig to uncover caches of documents stored in underground chambers sealed off long ago when boggarts collapsed a significant
chapter 3.) Excavation. Ern Barhen hires adventurers to excavate chambers beneath the Library of Dundoolin. Recovered texts suggest this section of the structure is dangerous, with some chambers trapped
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
about six hundred residents. The majority are kithkin, though as a prominent trading hub, Kinsbaile also hosts boggarts, merrow, faeries, and flamekin. Trading traffic buzzes around the docks of Lake
Marketplace flourishes beneath Lake Laightle’s waves. The underwater bazaar is a hub for merchants to sell supplies to visiting merrow. Representing the interest of Maghen’s Marketplace among
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
about six hundred residents. The majority are kithkin, though as a prominent trading hub, Kinsbaile also hosts boggarts, merrow, faeries, and flamekin. Trading traffic buzzes around the docks of Lake
Marketplace flourishes beneath Lake Laightle’s waves. The underwater bazaar is a hub for merchants to sell supplies to visiting merrow. Representing the interest of Maghen’s Marketplace among
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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races
Volo's Guide to Monsters
network of passages beneath the streets, connecting them to a nearby waterway and greatly improving the town’s sanitation. If the kobolds like the area and aren’t mistreated by the humans
hidden that the surface-dwelling citizens in the area often don’t know what lies beneath them.
Because the kobolds make sure they stay out of the way of anyone more dangerous than themselves, grow
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
about six hundred residents. The majority are kithkin, though as a prominent trading hub, Kinsbaile also hosts boggarts, merrow, faeries, and flamekin. Trading traffic buzzes around the docks of Lake
Marketplace flourishes beneath Lake Laightle’s waves. The underwater bazaar is a hub for merchants to sell supplies to visiting merrow. Representing the interest of Maghen’s Marketplace among
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
gradually spreading within Darguun, but no one yet realizes the power of the force that lies beneath their nation.
Goblinoids (Heirs of Dhakaan) War drums are sounding in the depths beneath Darguun. Bugbear champions hone their adamantine greatswords, and hobgoblin dirge singers call the legions to battle. The
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
gradually spreading within Darguun, but no one yet realizes the power of the force that lies beneath their nation.
Goblinoids (Heirs of Dhakaan) War drums are sounding in the depths beneath Darguun. Bugbear champions hone their adamantine greatswords, and hobgoblin dirge singers call the legions to battle. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a DC 15 Intelligence (Nature) check realizes that the scales came from multiple owners. Most were shed by an adult red dragon, while a few were cast off by one or more young red dragons. 12b. Tiamat
Intelligence (Investigation) check realizes that they are fakes made of polished stone. 12d. Dragon Hatchery Lava Pool. The entire floor is a 1-foot-deep pool of lava. The lava is created magically but
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a DC 15 Intelligence (Nature) check realizes that the scales came from multiple owners. Most were shed by an adult red dragon, while a few were cast off by one or more young red dragons. 12b. Tiamat
Intelligence (Investigation) check realizes that they are fakes made of polished stone. 12d. Dragon Hatchery Lava Pool. The entire floor is a 1-foot-deep pool of lava. The lava is created magically but
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
.
Gatherers, and the pariahs beneath them, greatly fear for their lives in battle, believing that the lashers and the hunters have special knowledge of how to survive. It is the members of the lower
the tribe. If the creature is dimwitted, like a troll or ogre, the lower-class goblins give it obeisance, but before long the upper-class goblins begin to think that whoever can bend the ear of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
gradually spreading within Darguun, but no one yet realizes the power of the force that lies beneath their nation.
Goblinoids (Heirs of Dhakaan) War drums are sounding in the depths beneath Darguun. Bugbear champions hone their adamantine greatswords, and hobgoblin dirge singers call the legions to battle. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a DC 15 Intelligence (Nature) check realizes that the scales came from multiple owners. Most were shed by an adult red dragon, while a few were cast off by one or more young red dragons. 12b. Tiamat
Intelligence (Investigation) check realizes that they are fakes made of polished stone. 12d. Dragon Hatchery Lava Pool. The entire floor is a 1-foot-deep pool of lava. The lava is created magically but
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
warforged lie beneath it. He hastily admits that Karrnath pays well for such “materials” for their use in augmenting their undead army—a old practice that the nation openly claims is no longer
has been in the business of tracking such things for many years. While Kreffik resists the characters’ attempts to disrupt the shipment, he realizes that stopping the characters from disrupting his
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Ward (encounter 6, “Theater”). Jarlaxle makes the characters an offer they can’t refuse, setting his agents on them if they dare to do so. Once he realizes the Xanathar Guild doesn’t have the stone
them to the home of a famous painter in the Sea Ward (encounter 10, “Converted Windmill”), beneath which is a tunnel that leads to the Vault of Dragons. Weather Effects Until the encounter chain is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Ward (encounter 6, “Theater”). Jarlaxle makes the characters an offer they can’t refuse, setting his agents on them if they dare to do so. Once he realizes the Xanathar Guild doesn’t have the stone
them to the home of a famous painter in the Sea Ward (encounter 10, “Converted Windmill”), beneath which is a tunnel that leads to the Vault of Dragons. Weather Effects Until the encounter chain is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Ur’gray (see appendix B). A merrow also under Noska’s command swims beneath the docks. It surfaces to attack when the characters arrive. If the characters come to Grinda’s defense, Noska orders his thugs
the stone for herself. She now realizes that decision was a mistake. Grinda tells the characters that she gave the stone to her rat familiar and told the creature to stash it in her family’s mausoleum
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
warforged lie beneath it. He hastily admits that Karrnath pays well for such “materials” for their use in augmenting their undead army—a old practice that the nation openly claims is no longer
has been in the business of tracking such things for many years. While Kreffik resists the characters’ attempts to disrupt the shipment, he realizes that stopping the characters from disrupting his
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Ur’gray (see appendix B). A merrow also under Noska’s command swims beneath the docks. It surfaces to attack when the characters arrive. If the characters come to Grinda’s defense, Noska orders his thugs
the stone for herself. She now realizes that decision was a mistake. Grinda tells the characters that she gave the stone to her rat familiar and told the creature to stash it in her family’s mausoleum
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Ward (encounter 6, “Theater”). Jarlaxle makes the characters an offer they can’t refuse, setting his agents on them if they dare to do so. Once he realizes the Xanathar Guild doesn’t have the stone
them to the home of a famous painter in the Sea Ward (encounter 10, “Converted Windmill”), beneath which is a tunnel that leads to the Vault of Dragons. Weather Effects Until the encounter chain is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Ur’gray (see appendix B). A merrow also under Noska’s command swims beneath the docks. It surfaces to attack when the characters arrive. If the characters come to Grinda’s defense, Noska orders his thugs
the stone for herself. She now realizes that decision was a mistake. Grinda tells the characters that she gave the stone to her rat familiar and told the creature to stash it in her family’s mausoleum
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
warforged lie beneath it. He hastily admits that Karrnath pays well for such “materials” for their use in augmenting their undead army—a old practice that the nation openly claims is no longer
has been in the business of tracking such things for many years. While Kreffik resists the characters’ attempts to disrupt the shipment, he realizes that stopping the characters from disrupting his
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Living Armor Armor (any), very rare (requires attunement) This hideous armor is formed from black chitin, beneath which veins pulse and red sinews glisten. To attune to this item, you must wear it
for the entire attunement period, during which tendrils on the inside burrow into you. While wearing this armor, you have a +1 bonus to Armor Class, and you have resistance to the following damage types
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Varnoth A hardened mercenary captain, Varnoth Wender is an experienced professional fighter. She is usually unarmed, but she keeps her old sword beneath the mattress in her cell (in area A1 in
Dragon’s Rest). Varnoth
Medium Humanoid (Human), Neutral Good
Armor Class 11
Hit Points 39 (6d8 + 12)
Speed 30 ft.
STR
16 (+3)
DEX
13 (+1)
CON
14 (+2)
INT
10 (+0
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Varnoth A hardened mercenary captain, Varnoth Wender is an experienced professional fighter. She is usually unarmed, but she keeps her old sword beneath the mattress in her cell (in area A1 in
Dragon’s Rest). Varnoth
Medium Humanoid (Human), Neutral Good
Armor Class 11
Hit Points 39 (6d8 + 12)
Speed 30 ft.
STR
16 (+3)
DEX
13 (+1)
CON
14 (+2)
INT
10 (+0
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Varnoth A hardened mercenary captain, Varnoth Wender is an experienced professional fighter. She is usually unarmed, but she keeps her old sword beneath the mattress in her cell (in area A1 in
Dragon’s Rest). Varnoth
Medium Humanoid (Human), Neutral Good
Armor Class 11
Hit Points 39 (6d8 + 12)
Speed 30 ft.
STR
16 (+3)
DEX
13 (+1)
CON
14 (+2)
INT
10 (+0






