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Returning 35 results for 'bond bad diffusing creature related'.
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Monsters
Monster Manual
Resistances. Damage type chosen for the Draconic Origin trait below.
Draconic Origin. The half-dragon is related to a type of dragon associated with one of the following damage types (DM’s
":"recharge", "rollAction":"Dragon's Breath"}. Dexterity Saving Throw: DC 14, each creature in a 30-foot Cone. Failure: 28 (8d6);{"diceNotation":"8d6", "rollType":"damage", "rollAction":"Dragon's Breath
Spells
Player’s Handbook
You forge a telepathic link among up to eight willing creatures of your choice within range, psychically linking each creature to all the others for the duration. Creatures that can’t
communicate in any languages aren’t affected by this spell.
Until the spell ends, the targets can communicate telepathically through the bond whether or not they share a language. The communication is possible over any distance, though it can’t extend to other planes of existence.
Spells
Player’s Handbook
creature’s natural inclinations, alignment, or beliefs. An illogical modified memory, such as a false memory of how much the creature enjoyed swimming in acid, is dismissed as a bad dream. The DM
You attempt to reshape another creature’s memories. One creature that you can see within range makes a Wisdom saving throw. If you are fighting the creature, it has Advantage on the save. On a
Spells
Player’s Handbook
You summon an otherworldly being that appears as a loyal steed in an unoccupied space of your choice within range. This creature uses the Otherworldly Steed stat block. If you already have a steed
the steed’s creature type—Celestial, Fey, or Fiend—which determines certain traits in the stat block.
Combat. The steed is an ally to you and your allies. In combat, it shares your
Magic Items
Dungeon Master’s Guide
) check related to the Abyss. When you do so, you gain Advantage on the check.
Containment. The first ten pages of the Demonomicon are blank. As a Magic action while holding the book, you can target a
’s blank pages, which fills with writing detailing the trapped creature’s widely known name and depravities. Once used, this action can’t be used again until the next dawn.
When you
Monsters
Forgotten Realms: Adventures in Faerûn
another creature’s turn, Karas can expend a use to take one of the following actions. Karas regains all expended uses at the start of each of her turns.
Harrow. Wisdom Saving Throw: DC 15, one
creature Karas can see within 90 feet of herself. Failure: 10 (3d6);{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Harrow", "rollDamageType":"Psychic"} Psychic damage, and the target has the
Magic Items
Bigby Presents: Glory of the Giants
This ring is carved from hematite and bears an engraving of the friend rune.
When you first attune to this ring, you can touch one willing creature and form a magical bond between the two of you
. While this bond lasts, whenever you are subjected to a spell or magical effect that restores hit points, the bonded creature also receives the benefits of the spell or effect.
You can bond with a
Telepathic Bond
Legacy
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Spells
Basic Rules (2014)
You forge a telepathic link among up to eight willing creatures of your choice within range, psychically linking each creature to all the others for the duration. Creatures with Intelligence scores
of 2 or less aren't affected by this spell.
Until the spell ends, the targets can communicate telepathically through the bond whether or not they have a common language. The communication is possible over any distance, though it can't extend to other planes of existence.
Monsters
Baldur’s Gate: Descent into Avernus
Bad Flier. The abyssal chicken falls at the end of a turn if it’s airborne and the only thing holding it aloft is its flying speed.Multiattack. The abyssal chicken makes two attacks: one with
its bite and one with its claws.
Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2);{"diceNotation
Monsters
Eberron: Rising from the Last War
Bonding. The hawk can magically bond with one creature it can see, immediately after spending at least 1 hour observing that creature while within 30 feet of it. The bond lasts until the hawk bonds
with a different creature or until the bonded creature dies. While bonded, the hawk and the bonded creature can communicate telepathically with each other at a distance of up to 100 feet.
Keen Sight
Circle of Power
Legacy
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Spells
Player’s Handbook (2014)
Divine energy radiates from you, distorting and diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly
creature in the area (including you) has advantage on saving throws against spells and other magical effects. Additionally, when an affected creature succeeds on a saving throw made against a spell or
Rary's Telepathic Bond
Legacy
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Spells
Player’s Handbook (2014)
You forge a telepathic link among up to eight willing creatures of your choice within range, psychically linking each creature to all the others for the duration. Creatures with Intelligence scores
of 2 or less aren’t affected by this spell.Until the spell ends, the targets can communicate telepathically through the bond whether or not they have a common language. The communication is possible over any distance, though it can’t extend to other planes of existence.
Monsters
Infernal Machine Rebuild
poison damage.
Stonecunning. They have a +4 bonus to Intelligence (History) checks related to the origin of stonework.Pick. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction
":"Pick"} to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1);{"diceNotation":"1d6+1","rollType":"damage","rollAction":"Pick","rollDamageType":"piercing"} piercing damage.
Hammer. Melee Weapon Attack
Monsters
The Wild Beyond the Witchlight
Constructs, Elementals, Plants, or Undead. Each other creature in the area must make a DC 10 Wisdom saving throw. On a failed save, the creature is incapacitated and its speed is halved, both for 1 minute. A
creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.Campestris are happy-go-lucky mushroom-like creatures with few cares or worries. They
Monsters
Mordenkainen Presents: Monsters of the Multiverse
newly hatched guard drake imprints upon the first creature that feeds it (usually the one planning to train it), establishing an aggressive but trusting bond with that individual. A guard drake is fully
drake is a reptilian creature created out of dragon scales by means of a bizarre and grisly ritual. When trained properly, a drake is obedient and territorial, which makes it an excellent watch beast
Monsters
Eberron: Rising from the Last War
Bonding. The steed can magically bond with one creature it can see, immediately after spending at least 1 hour observing that creature while within 30 feet of it. The bond lasts until the steed bonds
with a different creature or until the bonded creature dies. While bonded, the steed and the bonded creature can communicate telepathically with each other at a distance of up to 100 feet.Hooves
Monsters
Guildmasters’ Guide to Ravnica
Bonding. The felidar can magically bond with one creature it can see, right after spending at least 1 hour observing that creature while within 30 feet of it. The bond lasts until the felidar bonds
with a different creature or until the bonded creature dies. This bond has the following effects:
The felidar and the bonded creature can communicate telepathically with each other at a distance of up
Monsters
Mordenkainen Presents: Monsters of the Multiverse
cone. Each creature in that area must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. A paralyzed creature repeats the saving throw at the end of each of its turns, ending
of a conquering army on the Material Plane. These fearsome Constructs obey their summoners until they are dismissed back to Acheron, but if a summoner comes to a bad end, a cadaver collector might
Monsters
Eberron: Rising from the Last War
Bonding. The hound can magically bond with one creature it can see, immediately after spending at least 1 hour observing that creature while within 30 feet of it. The bond lasts until the hound bonds
with a different creature or until the bonded creature dies. While bonded, the hound and the bonded creature can communicate telepathically with each other at a distance of up to 100 feet.
Keen
Homunculus
Legacy
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Monsters
Basic Rules (2014)
Telepathic Bond. While the homunculus is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically.Bite. Melee
Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving
Monsters
Fizban's Treasury of Dragons
Immutable Form. The warbler is immune to any spell or effect that would alter its form.
Telepathic Bond. While the warbler is on the same plane of existence as its master, it can magically convey
", "rollType":"recharge", "rollAction":"Calming Mist"}. The warbler releases a calming gas in a 5-foot-radius sphere centered on itself. Each creature in that area must succeed on a DC 11 Charisma saving
Magic Items
Tales from the Yawning Portal
’s affinity with earth manifests as an unusual curse. Creatures of flesh that are strongly related to earth and stone, such as stone giant;stone giants and dwarves, have advantage on the saving throw
against flesh to stone cast from the bracelet. If such a creature’s save is successful, the bracelet breaks your attunement to it and casts the spell on you. You make your saving throw with disadvantage, and on a failed save you are petrified instantly.
Cadaver Collector
Legacy
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Monsters
Mordenkainen’s Tome of Foes
cadaver collector releases paralyzing gas in a 30-foot cone. Each creature in that area must make a successful DC 18 Constitution saving throw or be paralyzed for 1 minute. A paralyzed creature repeats
back to Acheron, but if a summoner comes to a bad end, a cadaver collector might wander the Material Plane for centuries, collecting corpses while searching for a way to return home.
Sweeping the Dead
Monsters
Waterdeep: Dungeon of the Mad Mage
Telepathic Bond. While the homunculus is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically.Bite. Melee
Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2);{"diceNotation":"2d6+2","rollType":"damage","rollAction":"Bite
Monsters
Vecna: Eve of Ruin
", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage.Distantly related to scavvers, star anglers are astral predators that resemble hulking, golden anglerfish with iridescent fins and tails. A
enchanting glow that has pulled many Wildspace explorers to their demises.Lure Charm. The star angler’s lure flares with enchanting starlight, targeting one creature the star angler can see within 120
Monsters
Eberron: Rising from the Last War
Keen Senses. The defender has advantage on Wisdom (Perception) checks.
Telepathic Bond. While the defender is on the same plane of existence as its master, it can magically convey what it senses to
);{"diceNotation":"1d6+3","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or take an
Monsters
The Wild Beyond the Witchlight
Mimicry. Each campestri in the swarm can mimic any voice or song it has heard, albeit in a nasal falsetto.
Swarm. The swarm can occupy another creature’s space and vice versa, and the
fewer.
Spores (1/Day). A 20-foot radius of spores extends from the swarm. These spores can go around corners, and they have no effect on Constructs, Elementals, Plants, or Undead. Each other creature
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
/day: blindness/deafness
Theft of Nerves (1/Day). The faerie unleashes a burst of mind-muddling magic in a 15-foot cone. Each creature in that area must succeed on a DC 12 Intelligence saving throw or
have the frightened condition for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.Faerie pests love to cause
Sage
Legacy
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Backgrounds
Basic Rules (2014)
can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in
of oneself. (Any)
d6
Bond
1
It is my duty to protect my students.
2
I have an ancient text that holds terrible secrets that must not fall into the wrong hands.
3
I
Monsters
The Wild Beyond the Witchlight
.”
Bond. “I hate my sisters, but together we are strong."
Flaw. “I forget the first creature I see each day when I awaken.”
Skabatha’s Appearance
Skabatha appears as a
Boon of Immortality. Skabatha is immune to any effect that would age her, and she can’t die from old age.
Forgetfulness. The first creature that Skabatha sees after she finishes a long rest is
Monsters
Curse of Strahd
Ideal. “I wish I could make people happy.”
Bond. “I would like to find someone—anyone—who isn't afraid of me and who enjoys my company.”
Flaw. “When I'm upset, I do bad things.”Poison
Ambusher. During the first round of combat, Pidlwick II has advantage on attack rolls against any creature that hasn't had a turn yet.Club. Melee Weapon Attack: +2;{"diceNotation":"1d20+2","rollType
Magic Items
Storm King's Thunder
creature nearest to you that is related to the blood in the item and that isn’t Undead. You sense the distance and direction of the creature relative to your location. The creature is either the
This diamond contains the blood of a creature — blood that appears in the form of the blod (blood) rune. While the item is on your person, you can use your action to divine the location of the
Orc Claw of Luthic
Legacy
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Monsters
Volo's Guide to Monsters
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Spellcasting. The orc is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell
, mending, resistance, thaumaturgy
1st level (4 slots): bane, cure wounds, guiding bolt
2nd level (3 slots): augury, warding bond
3rd level (2 slots): bestow curse, create food and waterMultiattack. The
Imp (Familiar Variant)
Legacy
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Monsters
Monster Manual (2014)
serve another creature as a familiar, forming a telepathic bond with its willing master. While the two are bonded, the master can sense what the imp senses as long as they are within 1 mile of each other
Incubus
Legacy
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Monsters
Basic Rules (2014)
Telepathic Bond. The fiend ignores the range restriction on its telepathy when communicating with a creature it has charmed. The two don't even need to be on the same plane of existence
.
Draining Kiss. The fiend kisses a creature charmed by it or a willing creature. The target must make a DC 15 Constitution saving throw against this magic, taking 32 (5d10 + 5);{"diceNotation":"5d10+5






