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Returning 35 results for 'bond being diffusing chief ride'.
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Spells
Player’s Handbook
Initiative count, and it functions as a controlled mount while you ride it (as defined in the rules on mounted combat). If you have the Incapacitated condition, the steed takes its turn immediately
1 mile (works only with you)
CR None (XP 0; PB equals your Proficiency Bonus)
Traits
Life Bond. When you regain Hit Points from a level 1+ spell, the steed regains the same number of Hit Points if
Monsters
Princes of the Apocalypse
Bond of the Black Earth. The burrowshark is magically bound to a bulette trained to serve as its mount. While mounted on its bulette, the burrowshark shares the bulette;bulette's senses and can ride
Species
Sword Coast Adventurer's Guide
them at all times. Clan warriors known as nightgliders bond with and ride giant owls as mounts.
Because these folk are clannish and mistrustful of outsiders, ghostwise halfling adventurers are rare
Classes
Fizban's Treasury of Dragons
-legged companion to a majestic winged creature large and strong enough for you to ride. Along the way, you gain an increasing share of the awe-inspiring power of dragons.
Consider the source of the
dragon’s hoard, creating your bond through that token’s lingering draconic magic.
2
A secret order of rangers who collect and guard draconic lore taught you their ways.
3
A
Classes
Fizban's Treasury of Dragons
-legged companion to a majestic winged creature large and strong enough for you to ride. Along the way, you gain an increasing share of the awe-inspiring power of dragons.
Consider the source of the
dragon’s hoard, creating your bond through that token’s lingering draconic magic.
2
A secret order of rangers who collect and guard draconic lore taught you their ways.
3
A
Backgrounds
Guildmasters’ Guide to Ravnica
;AAAAAARRRRggggh! [To live is to feel and express the rage burning in your belly.] (Chaotic)
6
Tradition. The Old Ways must be preserved and upheld. (Any)
Bonds
d6
Bond
1
Contacts table.
Gruul Contacts
d8
Contact
1
One of my parents is a renowned warrior in my clan.
2
My sibling has the ear of the clan chief.
3
I have cousins in a
Backgrounds
Sword Coast Adventurer's Guide
your identity as a knight of your order.
Your bond almost always involves the order to which you belong (or at least key members of it), and it is highly unusual for a knight’s ideal not to
. The Knights of Myth Drannor once again ride the roads of the Dalelands, and they’ve begun to spread to the lands beyond. Their members, each accepted by Dove herself, are above all valiant and
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
chief can plan where to send raiders next.
The territory that orc war parties cover can extend for many miles around the lair, and any encampment or settlement of elves, dwarves, or humans in that
strongholds, and then decorated with uniquely orcish accessories.
A war wagon is a source of great pride for a war chief, comparable to a human army’s banner or flag. Many are clad in armor and
Backgrounds
Guildmasters’ Guide to Ravnica
affairs of other guilds is a great way to get squashed like a bug. (Neutral)
Bonds
d6
Bond
1
I cherish the finger of a family member who was petrified by a
.
4
Roll an additional Golgari contact; you can decide if the contact is an ally or a rival.
5
I joined the Gruul in a battle against the Boros once, and the chief of that small clan thanks
Backgrounds
Guildmasters’ Guide to Ravnica
needs warrant. For example, you can have a message carried across a neighborhood, procure a short carriage ride without paying, or have others clean up a bloody mess you left in an alley. The DM
the flesh as long as possible, and as a spirit afterward. (Any)
Bonds
d6
Bond
1
The unbearable weight of my debt has driven me to desperation.
2
I’m duty-bound
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
winged creature large and strong enough for you to ride. Along the way, you gain an increasing share of the awe-inspiring power of dragons. Consider the source of the draconic spirit you have bonded
with. The Drakewarden Origin table offers examples. Drakewarden Origin d6 Origin
1 You studied a dragon’s scale or claw, or a trinket from a dragon’s hoard, creating your bond through that
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
take our chances,” he says, whether he is breaking up a card game that has turned violent or refusing the pleas of adventurers trapped at the bottom of the well who are unable to pay for a ride up
to fend for themselves. Self-sufficiency is the only path to success. Ideal: Independence. Someone who can stand alone can stand against anything. Bond: The Yawning Portal. This place is my only home
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
raiders who pillage and destroy any caravan or homestead they come across. The Uthgardt take their name from Uthgar Gardolfsson, a great hero-chief who battled giants and conquered much of the North before
clans, each with its own chieftain and tribal shaman. The chieftains of a particular tribe choose one among them to become the great chief of the tribe, with power comparable to a monarch. The Uthgardt
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Pegasus
“Behold, the pegasus. It can outrace a dragon in the open sky, and only the best among us can ever hope to ride one. A fitting emblem for our great house, don’t you think
intelligent as humanoids, and so can’t be traditionally broken and tamed. A pegasus must be persuaded to serve a good-aligned creature as a mount, but when it does so, it forges a life-long bond with its new
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
drawbridge is lowered, they ride to the square and call out for Kella Darkhope. If the characters raised the drawbridge, the Zhents call out for someone to lower it. If she’s still alive, Kella tries to let
the village is under the Black Network’s control. If the characters killed Xolkin’s flying snake, Xolkin orders one of his mercs to ride to Daggerford and report the news while the others “hold down the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. She has a challenge rating of 3. Padraich wields a maul that deals 10 (2d6 + 3) bludgeoning damage on a hit. The two berserkers ride warhorses. Anyone native to the area knows Uthgardt of the Elk
Uthgardt and the returned chief are willing to talk while on the move. Javor plans to find and slay the desecraters. He knows two of the Nettlebees are culpable, but he is able to identify them only when
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
traits in the stat block. Combat. The steed is an ally to you and your allies. In combat, it shares your Initiative count, and it functions as a controlled mount while you ride it (as defined in the
Perception 11
Languages Telepathy 1 mile (works only with you)
CR None (XP 0; PB equals your Proficiency Bonus)
Traits
Life Bond. When you regain Hit Points from a level 1+ spell, the steed
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
with a soft and well-manicured carpet of green moss. The wererat chief sits on a stone chair flanked by two giant rats. Draped over the chair’s back is a cave badger pelt. “Let’s get down to brass
Goldwhisker clan. The twins accept the offer unless their bond of friendship with the characters inspires them to remain with the party. Development This encounter tests the characters’ skills as
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
traits in the stat block. Combat. The steed is an ally to you and your allies. In combat, it shares your Initiative count, and it functions as a controlled mount while you ride it (as defined in the
Languages Telepathy 1 mile (works only with you)
CR None (XP 0; PB equals your Proficiency Bonus)
Traits
Life Bond. When you regain Hit Points from a level 1+ spell, the steed regains the same number of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
as a knight of your order. Your bond almost always involves the order to which you belong (or at least key members of it), and it is highly unusual for a knight’s ideal not to reflect the agenda
building alliances and friendship between the civilized races of the world and goodly people in order to combat evil. The Knights of Myth Drannor once again ride the roads of the Dalelands, and they’ve
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
ghostwise clans select a natural landmark as the center of their territory, and members carry a piece of that landmark with them at all times. Clan warriors known as nightgliders bond with and ride
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
evil in your heart, or if there is the whiff of something otherworldly about you, ride on. You’ll find no sanctuary there. Places and People of the Hold Helm’s Hold is still a relatively small
building where the Speakers of Helm’s Hold meet. The Speakers are the duly elected representatives of the hold, numbering eight in all, plus the Chief Speaker. The current Chief Speaker is Amarandine
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
give an order to a goblin chief, and that chief must leap to obey or, as is often the case, immediately yell orders for other goblins to do it. Goblins that are conscripted into a host resign
goblins and worg-riding hobgoblins also make up a significant portion of the force. Hobgoblins might ride horses or other mounts they could obtain, such as hippogriffs, axe beaks, or giant vultures
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
earn her contempt. Ideal. If anyone in town needs help, Eda is the first to volunteer. She believes community binds people together and allows them to ride out the fiercest storm. Bond. Saltmarsh is
. Bond. Gellan values his reputation above all else. He wants to be admired by the people of Saltmarsh. Flaw. Greed colors every action Gellan takes. He can’t turn down a chance to turn a profit, even if
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
choice, as appropriate for each character and the source (an Uthgardt chief). If the characters place the sword, raven, and helmet on the bier with the bones and place each figurine on its matching
party doesn’t already know. In addition, as a memento of the bond between them, he gives the party the bag of holding. Each Nettlebee has helped restore and decorate the bag, and it contains some homemade
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
criminal territory as possible. The Xanathar’s bond is its lair, an elaborate cavern complex created by its predecessors, carved out between the twisting sewers of Waterdeep. It almost never leaves its home
influence in the organization. Among these are the beholder’s accountant, chamberlain, chief messenger, doctor, fish-keeper, fortune-teller, lawyer, master entertainer, monster trainer, trap-setter, and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
prone, or both, it can use its reaction to be neither moved nor knocked prone.
Burrowshark Elite warriors of the earth cult, burrowsharks are fierce champions who ride trained bulettes into battle
footing and special armor. For burrowsharks, an additional gift of Ogrémoch’s might establishes a magical bond between the burrowshark and a bulette, allowing the rider to burrow with its mount and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
blades, tactical experts who advise their chief in matters of war. Blades lead from the front, wading into combat fearlessly while barking orders at lesser soldiers. A blade knows how to use orcish
level (3 slots): augury, warding bond
3rd level (2 slots): bestow curse, create food and water
Actions
Multiattack. The orc makes two claw attacks, or four claw attacks if it has fewer than half
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
,” he says, “ready the jolly!”
If the Second Wind was lost in the previous chapter, characters can ride the kindori to the dock. Otherwise, Krux is concerned about the poor state of Topolah’s dock
prepared plus the following: air bubble (appears in the Astral Adventurer’s Guide), grease, haste, and Rary’s telepathic bond. Third Floor Two mechanical gnomes are using rags to polish a ten-foot-long
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
). She lives north of town, in a mostly underground hovel on a ridge that overlooks the sea. Locals know that Dasharra raises griffons, trains them as mounts, and teaches people how to ride them. The
saddles and reins sized for both Small and Medium riders. Dasharra’s “alpha griffon,” Screecher, allows no one but her to ride it. Dasharra’s other griffons are trained to follow Screecher wherever
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
commoner stumbles out of an onion-shaped cab pulled by a sweet and gullible unicorn named Corny. The unicorn asks the characters if they need a ride. 5 A wizened, purple-robed Incantifer (archmage) passes
appropriate ministry. Inside, stewards warn visitors against touching the hall’s many polished surfaces, lest they anger Chief Bordon Mok, a no-nonsense, lawful good bariaur wanderer (see Morte’s Planar
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
suggested adventure hooks for each category. Against the Giants Three of D&D’s earliest published adventures featured giants as the primary opponents: Steading of the Hill Giant Chief, The Glacial
storm giants tend flocks of sheep the size of horses, delving deep into the Underdark where stone giants ride mammoths across vast subterranean plains, washing up on an uncharted island whose giant
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Roleplaying a Giant Giving a giant a personality trait, an ideal, a bond, and a flaw helps to create a more vibrant NPC. You can also give a character background to a giant. The noble background, for
Religion. Of Annam’s many sons, none is greater than my patron deity. (Any) Giant Bonds d6 Bond 1 My clan is the most important influence on my life; our collective place in the ordning depends on
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
food to leather aprons to protective goggles to parchment and ink. The firenewts looted all of it. Now the chief features of these rooms are “nests” of ancient dwarven clothing, insulated gloves, and
, and straining at their tethers. Beginning on the following round, 1d3 giant striders break loose each round and attack or join in an ongoing battle. They don’t attack firenewts, and a firenewt can hop onto a giant strider and ride it as a mount using the standard rules for mounted combat.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
warrior with Animal Handling +4 and Medicine +4. Rahi serves as the clan’s spiritual guide and chief caretaker of the griffons living in and around Skytower Shelter. The young griffon in her care is less
members who show great wisdom. The goliaths don’t ride the griffons; rather, they train them to hunt like falcons. The griffons are taught to respond to goliath whistles and never stray too far from their






