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Arrow of Slaying
Legacy
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Magic Items
Basic Rules (2014)
An arrow of slaying is a magic weapon meant to slay a particular kind of creature. Some are more focused than others; for example, there are both arrows of dragon slaying and arrows of blue dragon
slaying. If a creature belonging to the type, race, or group associated with an arrow of slaying takes damage from the arrow, the creature must make a DC 17 Constitution saving throw, taking an extra
Monsters
Icewind Dale: Rime of the Frostmaiden
his life, and age has made him cautious. He has seen other kings and queens rise and fall, has made war with friends and peace with his enemies, and has led warriors he knew as babes to their deaths
strengthen the bond between them. Mjenir believes that the only way to break Auril's spell is to slay the goddess in her home, but Jarund believes that his warriors aren't strong enough to accomplish that task alone.
Monsters
Tyranny of Dragons
":"recharge","rollAction":"Lightning Breath"}. The half-blue dragon exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking
Monsters
The Wild Beyond the Witchlight
always sit well with their more cautious companions.
Alignment. Chaotic good.
Personality Trait. “I’m a bit rash, to put it mildly.”
Ideal. “I have no tolerance for bullies and
tyrants.”
Bond. “The brigganock;brigganocks of Yon are my trusted friends. They need someone to protect them, and I happily volunteer.”
Flaw. “My impatience sometimes
Monsters
Mordenkainen Presents: Monsters of the Multiverse
hound in the Border Ethereal can return to the Material Plane as an action.
Telepathic Bond. While the yeth hound is on the same plane of existence as its master, it can magically convey what it senses
hunting dogs. They race in pursuit of their prey, running it down until it’s too exhausted to fight back. Only the threat of dawn drives the pack back into hiding.
A pack of yeth hounds can be
Species
Mordenkainen Presents: Monsters of the Multiverse
, pointed ears and noses that turn bright red or blue during displays of emotion.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a
creates a mystical bond between the giver and the receiver of a gift.
On some worlds, such bonds lead hobgoblins to form communities with deep ties to one another. In Eberron and the Forgotten Realms, vast
Monsters
Mordenkainen Presents: Monsters of the Multiverse
newly hatched guard drake imprints upon the first creature that feeds it (usually the one planning to train it), establishing an aggressive but trusting bond with that individual. A guard drake is fully
below.
Black Guard Drake. The drake can breathe air and water, has a swimming speed of 30 feet, and has resistance to acid damage.
Blue Guard Drake. The drake has a burrowing speed of 20 feet and
Species
Mordenkainen Presents: Monsters of the Multiverse
skin is often shades of blue or green, sometimes a blend of the two. If they have a human skin tone, there is a glistening texture that catches the light, like water droplets or nearly invisible fish
whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When
Species
Fizban's Treasury of Dragons
Dragonborn with chromatic ancestry claim the raw elemental power of chromatic dragons. The vibrant colors of black, blue, green, red, and white dragons gleam in those dragonborn’s scaled skin
forest, toxic and corrosive.
Creating Your Character
When you create your D&D character, you decide whether your character is a member of the human race or one of the game’s fantastical races
Kalashtar
Legacy
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Species
Eberron: Rising from the Last War
-Lashtavar.
—Lakashtai, servant of the light
The kalashtar are a compound race created from the union of humanity and renegade spirits from the plane of dreams — spirits called quori
spirits.
Bound to Spirits
Every kalashtar has a connection to a spirit of light, a bond shared by other members of their bloodline. Kalashtar appear human, but their spiritual connection affects them
Monsters
Icewind Dale: Rime of the Frostmaiden
Aura deals an extra 10 cold damage until the end of her next turn.
Blinding Gleam (Costs 2 Actions). Auril’s form flares with a blue light. Each creature that can see Auril and is within 10 feet
to be cautious and avoid contact with other creatures that can harm her.
Auril’s worshipers know better than to disturb her self-imposed isolation. Terrible blizzards have cut off Icewind Dale
Monsters
The Wild Beyond the Witchlight
/day: mirror image
Green, 1/day: suggestion
Blue, 1/day: major image
Indigo, 1/day: hallucinatory terrain
Violet, 1/day: polymorph+1 Tiny Sword. Melee Weapon Attack: +8;{"diceNotation":"1d20+8
.”
Bond. “I am but a humble vassal of Her Magnificence, the Summer Queen.”
Flaw. “My knightly oaths are tested most strongly by my craving for hard candy.”
Roleplaying Sir
Species
Mordenkainen Presents: Monsters of the Multiverse
cultivated over eons in the Astral Plane. Now all githyanki can use their psychic bond with that plane to access splinters of knowledge left behind by beings who travel, live, and die among the silver
astral clouds.
Githyanki who reside in the Astral Plane can live indefinitely.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical
Species
Mordenkainen Presents: Monsters of the Multiverse
winds.
Air genasi’s skin tones include many shades of blue, along with the full range of human skin tones, with bluish or ashen casts. Sometimes their skin is marked by lines that seem like cracks
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation
Monsters
Tomb of Annihilation
following properties while attuned to the dagger, provided he has the weapon drawn:
Cause a blue gem set into the dagger’s pommel to shed bright light in a 20-foot radius and dim light for an
presence in the party might put the characters in danger.
Artus Cimber’s Traits
Ideal. “The preservation of knowledge and history is important to me.”
Bond. “I long to be
Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
seek adventure are the most daring and ambitious members of a daring and ambitious race. They seek to earn glory in the eyes of their fellows by amassing power, wealth, and fame. More than other people
, Mara, Natali, Olma, Tana, Zora; (surnames) Bersk, Chernin, Dotsk, Kulenov, Marsk, Nemetsk, Shemov, Starag
Illuskan
Illuskans are tall, fair-skinned folk with blue or steely gray eyes. Most have
Backgrounds
Sword Coast Adventurer's Guide
subterranean cities or settlements, you are probably a member of the race that occupies the place—but you might also have grown up there after being captured and brought below when you were a child
along my way. (Good)
2
Reserved. As someone new to these strange lands, I am cautious and respectful in my dealings. (Lawful)
3
Adventure. I’m far from home, and everything is strange
Dragonborn
Legacy
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Species
Basic Rules (2014)
proudly through a world that greets them with fearful incomprehension. Shaped by draconic gods or the dragons themselves, dragonborn originally hatched from dragon eggs as a unique race, combining the
ancestor—bright red, green, blue, or white, lustrous black, or gleaming metallic gold, silver, brass, copper, or bronze.
Self-Sufficient Clans
To any dragonborn, the clan is more important
Backgrounds
Guildmasters’ Guide to Ravnica
choice
Equipment: An Azorius insignia, a scroll containing the text of a law important to you, a bottle of blue ink, a pen, a set of fine clothes, and a belt pouch containing 10 gp (Azorius
5th
dominate person
Your magic often takes the form of blue or golden runes floating and glowing in the air in circular patterns or of shimmering azure barriers of magical energy. If you
Monsters
Icewind Dale: Rime of the Frostmaiden
form, known to her worshipers as Lady Icekiss or the Brittle Maiden, is that of a 10-foot-tall woman of fearsome aspect made entirely of ice and frost. Her eyes burn with a cold blue light, and a
night while also granting spells to her devoted followers leaves Auril weak and vulnerable. In her self-inflicted weakened state, Auril is inclined to be cautious and avoid contact with other creatures
Monsters
Fizban's Treasury of Dragons
breath weapon sows weakness, leaving the victims unable to fight back.
Luminous Blue
Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a
Rary's telepathic bond spell.
Thriving Wildlife. giant spider;Giant spiders (a sapphire dragon’s favorite prey) are attracted to the area within 6 miles of the lair and settle there in large
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Inverna Nightbreeze Inverna Nightbreeze
Moon Elf Warrior
Inverna has a scar on her cheek where she was grazed by an orc’s javelin. She is cautious by nature and suspicious of strangers.
Use the
, regardless of their station. Of course, orcs aren’t people.”
Bond. “Orcs are a blight on the land. For the sake of the natural and civilized worlds, I kill them on sight.”
Flaw. “I can’t admit when I’m wrong.”
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Inverna Nightbreeze Inverna Nightbreeze
Moon Elf Warrior
Inverna has a scar on her cheek where she was grazed by an orc’s javelin. She is cautious by nature and suspicious of strangers.
Use
, regardless of their station. Of course, orcs aren’t people.”
Bond. “Orcs are a blight on the land. For the sake of the natural and civilized worlds, I kill them on sight.”
Flaw. “I can’t admit when I’m wrong.”
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Inverna Nightbreeze Inverna Nightbreeze
Moon Elf Warrior
Inverna has a scar on her cheek where she was grazed by an orc’s javelin. She is cautious by nature and suspicious of strangers.
Use the
, regardless of their station. Of course, orcs aren’t people.”
Bond. “Orcs are a blight on the land. For the sake of the natural and civilized worlds, I kill them on sight.”
Flaw. “I can’t admit when I’m wrong.”
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Inverna Nightbreeze Inverna Nightbreeze
Moon Elf Warrior
Inverna has a scar on her cheek where she was grazed by an orc’s javelin. She is cautious by nature and suspicious of strangers.
Use
, regardless of their station. Of course, orcs aren’t people.”
Bond. “Orcs are a blight on the land. For the sake of the natural and civilized worlds, I kill them on sight.”
Flaw. “I can’t admit when I’m wrong.”
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Inverna Nightbreeze Inverna Nightbreeze
Moon Elf Warrior
Inverna has a scar on her cheek where she was grazed by an orc’s javelin. She is cautious by nature and suspicious of strangers.
Use
, regardless of their station. Of course, orcs aren’t people.”
Bond. “Orcs are a blight on the land. For the sake of the natural and civilized worlds, I kill them on sight.”
Flaw. “I can’t admit when I’m wrong.”
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Inverna Nightbreeze Inverna Nightbreeze
Moon Elf Warrior
Inverna has a scar on her cheek where she was grazed by an orc’s javelin. She is cautious by nature and suspicious of strangers.
Use
, regardless of their station. Of course, orcs aren’t people.”
Bond. “Orcs are a blight on the land. For the sake of the natural and civilized worlds, I kill them on sight.”
Flaw. “I can’t admit when I’m wrong.”
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Inverna Nightbreeze Inverna Nightbreeze
Moon Elf Warrior
Inverna has a scar on her cheek where she was grazed by an orc’s javelin. She is cautious by nature and suspicious of strangers.
Use
, regardless of their station. Of course, orcs aren’t people.”
Bond. “Orcs are a blight on the land. For the sake of the natural and civilized worlds, I kill them on sight.”
Flaw. “I can’t admit when I’m wrong.”
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Inverna Nightbreeze Inverna Nightbreeze
Moon Elf Warrior
Inverna has a scar on her cheek where she was grazed by an orc’s javelin. She is cautious by nature and suspicious of strangers.
Use
, regardless of their station. Of course, orcs aren’t people.”
Bond. “Orcs are a blight on the land. For the sake of the natural and civilized worlds, I kill them on sight.”
Flaw. “I can’t admit when I’m wrong.”
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Inverna Nightbreeze Inverna Nightbreeze
Moon Elf Warrior
Inverna has a scar on her cheek where she was grazed by an orc’s javelin. She is cautious by nature and suspicious of strangers.
Use
, regardless of their station. Of course, orcs aren’t people.”
Bond. “Orcs are a blight on the land. For the sake of the natural and civilized worlds, I kill them on sight.”
Flaw. “I can’t admit when I’m wrong.”
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Inverna Nightbreeze Inverna Nightbreeze
Moon Elf Warrior
Inverna has a scar on her cheek where she was grazed by an orc’s javelin. She is cautious by nature and suspicious of strangers.
Use the
, regardless of their station. Of course, orcs aren’t people.”
Bond. “Orcs are a blight on the land. For the sake of the natural and civilized worlds, I kill them on sight.”
Flaw. “I can’t admit when I’m wrong.”
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Inverna Nightbreeze Inverna Nightbreeze
Moon Elf Warrior
Inverna has a scar on her cheek where she was grazed by an orc’s javelin. She is cautious by nature and suspicious of strangers.
Use
, regardless of their station. Of course, orcs aren’t people.”
Bond. “Orcs are a blight on the land. For the sake of the natural and civilized worlds, I kill them on sight.”
Flaw. “I can’t admit when I’m wrong.”
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Inverna Nightbreeze Inverna Nightbreeze
Moon Elf Warrior
Inverna has a scar on her cheek where she was grazed by an orc’s javelin. She is cautious by nature and suspicious of strangers.
Use
, regardless of their station. Of course, orcs aren’t people.”
Bond. “Orcs are a blight on the land. For the sake of the natural and civilized worlds, I kill them on sight.”
Flaw. “I can’t admit when I’m wrong.”
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
.” Ideal. “Life is an adventure.” Bond. “My grandfather is my best friend.” Flaw. “Sometimes I put curiosity before caution.” Shamir 64-year-old human nomad Shamir is Pesh’s grandfather. He’s cautious and
once lush and verdant land. Shamir is cautious and superstitious, but he’s also intelligent and curious. The blue circle painted on the golem’s chest and the symbols on its body make him think it’s the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
.” Ideal. “Life is an adventure.” Bond. “My grandfather is my best friend.” Flaw. “Sometimes I put curiosity before caution.” Shamir 64-year-old human nomad Shamir is Pesh’s grandfather. He’s cautious and
once lush and verdant land. Shamir is cautious and superstitious, but he’s also intelligent and curious. The blue circle painted on the golem’s chest and the symbols on its body make him think it’s the






