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Returning 35 results for 'bond body diffusing contained ray'.
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Monsters
Monster Manual
the gem is on the same plane of existence as it, the dracolich gains a new body in 1d20;{"diceNotation":"1d20", "rollType":"roll", "rollAction":"Soul Gem"} days, regaining all its Hit Points and
ritual consumes.Multiattack. The dracolich makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Ray of Sickness (level 2 version).
Rend. Melee Attack Roll: +13
Magic Items
Dungeon Master’s Guide
pulled inside the bag first. Any creature that starts its turn inside the bag is devoured, its body destroyed.
Inanimate objects can be stored in the bag, which can hold a cubic foot of such material
. However, once each day, the bag swallows any objects inside it and spits them out into another plane of existence. The DM determines the time and plane.
If the bag is pierced or torn, it is destroyed, and anything contained within it is transported to a random location on the Astral Plane.
Magic Items
Dungeon Master’s Guide
your body, devours it, and then takes control of the body like a puppet. If that happens, you become an NPC under the DM’s control.
Eye of Vecna Spells
Spell
Charge Cost
Clairvoyance
2
Crown of Madness
1
Disintegrate
4
Dominate Monster
5
Eyebite
4
X-ray Vision. You can take a Magic action to gain X-ray vision with a range of 30 feet for 1
Magic Items
Dungeon Master’s Guide
, which must be cleared out before you can claim the keep as yours.
Void. Your soul is drawn from your body and contained in an object in a place of the DM’s choice. One or more powerful beings
guard the place. While your soul is trapped in this way, your body is inert, ceases aging, and requires no food, air, or water. A Wish spell can’t return your soul to your body, but the spell reveals the location of the object that holds your soul. You draw no more cards.
Monsters
Astarion's Book of Hungers
dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Magic Resistance. The devil has
Advantage on saving throws against spells and other magical effects.Multiattack. The devil makes two attacks, using Infernal Blade or Confounding Ray in any combination.
Infernal Blade. Melee Attack
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Ray. The targeted creature must succeed on a DC 12 Wisdom saving throw or be charmed until the start of the gazer’s next turn. While the target is charmed in this way, its speed is halved, and it
has disadvantage on attack rolls.
2: Fear Ray. The targeted creature must succeed on a DC 12 Wisdom saving throw or be frightened until the start of the gazer’s next turn.
3: Frost Ray. The
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Familiar. The gazer can serve another creature as a familiar, forming a telepathic bond with its willing master, provided that the master is at least a 3rd-level spellcaster. While the two are bonded
telepathic bond.
Mimicry. The gazer can mimic simple sounds of speech it has heard, in any language. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight
Beholder Zombie
Legacy
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Monsters
Monster Manual (2014)
);{"diceNotation":"4d6","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.
Eye Ray. The zombie uses a random;{"diceNotation":"1d4","rollType":"roll","rollAction":"Eye Ray
"} magical eye ray, choosing a target that it can see within 60 feet of it.
1. Paralyzing Ray. The targeted creature must succeed on a DC 14 Constitution saving throw or be paralyzed for 1 minute. The
Gazer Familiar
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Monsters
Volo's Guide to Monsters
creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.
Familiar. The gazer can serve another creature as a familiar, forming a telepathic bond with
Rays"} (reroll duplicates), choosing one or two targets it can see within 60 feet of it:
1. Dazing Ray. The targeted creature must succeed on a DC 12 Wisdom saving throw or be charmed until the start
Monsters
The Wild Beyond the Witchlight
points at the start of her turn as long as both twins are alive and within 60 feet of each other. A twin dies only if she starts her turn with 0 hit points and doesn’t regenerate.
Twin Bond
"} piercing damage.
Moon Ray (Gleam Only; 3/Day). Ranged Spell Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Moon Ray"} to hit, range 60 ft., one creature. Hit: 12 (2d8 + 3
Death Tyrant
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Monsters
Monster Manual (2014)
place in the initiative order and animates at the start of its next turn, provided that its body hasn’t been completely destroyed.Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5
within 120 feet of it:
Charm Ray. The targeted creature must succeed on a DC 17 Wisdom saving throw or be charmed by the tyrant for 1 hour, or until the beholder harms the creature
Beholder
Legacy
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Monsters
Monster Manual (2014)
or take 45 (10d8);{"diceNotation":"10d8","rollType":"damage","rollAction":"Disintegration Ray","rollDamageType":"force"} force damage. If this damage reduces the creature to 0 hit points, its body
following magical eye rays at random;{"diceNotation":"1d10","rollType":"roll","rollAction":"Eye Rays"} (reroll duplicates), choosing one to three targets it can see within 120 feet of it:
Charm Ray
Monsters
Mythic Odysseys of Theros
with spell attacks). It has the following wizard spells prepared:
Cantrips (at will): mage hand, minor illusion, ray of frost (see “Actions” below)
1st level (4 slots): color spray, expeditious retreat
, sleep
2nd level (2 slots): blur, cloud of daggers, invisibilityMultiattack. The hoplite makes three weapon attacks. It can replace one weapon attack with ray of frost.
Spear. Melee or Ranged Weapon
Diviner
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Monsters
Volo's Guide to Monsters
, mage armor
2nd level (3 slots): detect thoughts,* locate object,* scorching ray
3rd level (3 slots): clairvoyance,* fly, fireball
4th level (3 slots): arcane eye,* ice storm, stoneskin
5th level (2
slots): Rary's telepathic bond,* scrying*
6th level (1 slot): mass suggestion, true seeing*
7th level (1 slot): delayed blast fireball, teleport
8th level (1 slot): maze
*Divination spell of 1st
Monsters
Van Richten’s Guide to Ravenloft
two melee attacks or uses its Fire Ray twice.
Nepenthe. Melee Weapon Attack: +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Nepenthe"} to hit, reach 5 ft., one target. Hit: 11 (1d8 + 7
","rollDamageType":"slashing"} slashing damage if used with two hands to make a melee attack. If the target is a fiend or an undead, it takes an extra 11 (2d10) radiant damage.
Fire Ray. Ranged Spell
Monsters
Bigby Presents: Glory of the Giants
Multiattack. The frostmourn makes one Freezing Touch attack and one Icy Axe attack. It can replace one of these attacks with a Polar Ray attack.
Freezing Touch. Melee Weapon Attack: +10
);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Icy Axe", "rollDamageType":"cold"} cold damage.
Polar Ray. Ranged Spell Attack: +8;{"diceNotation":"1d20+8", "rollType":"spell", "rollAction
Monsters
The Wild Beyond the Witchlight
":"damage","rollAction":"Warhammer","rollDamageType":"bludgeoning"} bludgeoning damage when used with two hands.
Deathly Ray. Ranged Spell Attack: +5;{"diceNotation":"1d20+5","rollType":"spell","rollAction
":"Deathly Ray"} to hit, range 60 ft., one creature. Hit: 25 (4d10 + 3);{"diceNotation":"4d10+3","rollType":"damage","rollAction":"Deathly Ray","rollDamageType":"necrotic"} necrotic damage
monsters
Monster Manual
the gem is on the same plane of existence as it, the dracolich gains a new body in 1d20;{"diceNotation":"1d20", "rollType":"roll", "rollAction":"Soul Gem"} days, regaining all its Hit Points and
ritual consumes.Multiattack. The dracolich makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Ray of Sickness (level 2 version).
Rend. Melee Attack Roll: +13
Monsters
Mordenkainen Presents: Monsters of the Multiverse
succeed on a DC 16 Constitution saving throw or be stunned until the start of the catoblepas’s next turn.
Death Ray (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction
":"Death Ray"}. The catoblepas targets one creature it can see within 30 feet of it. The target must make a DC 16 Constitution saving throw, taking 36 (8d8);{"diceNotation":"8d8", "rollType":"damage
Monsters
Waterdeep: Dungeon of the Mad Mage
bond, wall of force
6th level (1 slot): globe of invulnerability
7th level (1 slot): teleport
8th level (1 slot): mind blank
9th level (1 slot): time stop
*The archmage casts mind blank, stoneskin
damage.The floating skull and hanging skeletal arms are all that remain of him; they move like they're attached to an invisible body.
Monsters
Storm King's Thunder
dreaming up new lyrics to entertain the inn’s other guests. Oren likes to stir up trouble from time to time, but he doesn’t have a mean bone in his body.
Ideal: “Music is food for the
soul.”
Bond: “You had me at ‘Can I buy you a drink?’”
Flaw: “I have a knack for putting myself in harm’s way. Good thing I’m lucky!”Poison
Monsters
Storm King's Thunder
initials into his body and hang from his boughs, and he’s happy with that.
Ideal: “I exist to protect the people and plants of Goldenfields.”
Bond: “Children are wonderful. I
Magic Items
Eberron: Rising from the Last War
your head for the entire attunement period, during which the crown’s hidden tendrils burrow into your scalp to bond with your skull.
While wearing the crown, you can see normally in darkness, both
(spell save DC 16): charm person (1 charge), disintegrate (6 charges), fear (3 charges), finger of death (7 charges), flesh to stone (6 charges), hold person (2 charges), ray of enfeeblement (2
Monsters
Dragonlance: Shadow of the Dragon Queen
then disappears, and the target is incapacitated and loses control of its body. Caradoc now controls the body but doesn’t deprive the target of awareness. Caradoc can’t be targeted by any
action. He otherwise uses the possessed target’s statistics but doesn’t gain access to the target’s knowledge, class features, or proficiencies.
The possession lasts until the body
Monsters
The Wild Beyond the Witchlight
Freezing Ray attacks. He can replace one of those attacks with a use of Spellcasting.
Staff of Power. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Staff of Power
to deal an extra 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Staff of Power","rollDamageType":"force"} force damage.
Freezing Ray. Ranged Spell Attack: +8;{"diceNotation":"1d20+8
Monsters
The Wild Beyond the Witchlight
addition, any creature Bavlorna has swallowed is immediately expelled and falls prone in an unoccupied space within 5 feet of her.Multiattack. Bavlorna makes one Bite attack and one Withering Ray attack
Bavlorna can’t use her Bite attack on another target.
Withering Ray. Ranged Spell Attack: +6;{"diceNotation":"1d20+6","rollType":"spell","rollAction":"Withering Ray"} to hit, range 60 ft., one
Eye and Hand of Vecna
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Magic Items
Dungeon Master’s Guide (2014)
would allow him to live on as a lich. Beyond death, he became the greatest of all liches. Even though his body gradually withered and decayed, Vecna continued to expand his evil dominion. So formidable
, and you gain the following benefits:
You have truesight.
You can use an action to see as if you were wearing a ring of X-ray vision. You can end this effect as a bonus action.
The eye has 8
Monsters
Mordenkainen Presents: Monsters of the Multiverse
duplicates), targeting one to three creatures it can see within 120 feet of it:
1: Devour Magic Ray. The targeted creature must succeed on a DC 14 Dexterity saving throw or have one of its magic items lose
randomly, ignoring single-use items such as potions and scrolls.
2: Enervation Ray. The targeted creature must make a DC 14 Constitution saving throw, taking 18 (4d8);{"diceNotation":"4d8","rollType
Monsters
Tales from the Yawning Portal
can choose to succeed instead.
Rejuvenation. If Var is destroyed but his phylactery remains intact, Var gains a new body in 1d10;{"diceNotation":"1d10","rollType":"roll","rollAction":"Rejuvenation
"} days, regaining all his hit points and becoming active again. The new body appears within 5 feet of the phylactery.
Spellcasting. Var is a 12th-level spellcaster. His spellcasting ability is
races
its body release pollen and a single silver seed forms upon its back. The seed must be planted within a week, or it will wither away, but from it a new hederan sapling will grow.
Once planted by their
parent, a hederan forms a deep bond with the soil of its homeland. They serve as guardians of winter forests, and maintain the balance of nature. Solitary by nature, they can live for centuries
Monsters
Storm King's Thunder
Miros is a retired carnival attraction, dubbed “the Yeti” because of his barrel-shaped body and the thick, white hair covering his arms, chest, back, and head. When Goldenfields suffers
, so does his business, so he takes strides to protect the compound.
Ideal: “As does the Emerald Enclave, I believe that civilization and the wilderness need to learn to coexist.”
Bond
Monsters
Tomb of Annihilation
fails a saving throw, he can choose to succeed instead.
Rejuvenation. Acererak’s body turns to dust when he drops to 0 hit points, and his equipment is left behind. Acererak gains a new body
after 1d10;{"diceNotation":"1d10","rollType":"roll","rollAction":"Rejuvenation"} days, regaining all his hit points and becoming active again. The new body appears within 5 feet of Acererak’s
Monsters
Candlekeep Mysteries
’s small enough to hold in one hand and Jade Tigress has a hand free.Jade Tigress is a powerfully built woman whose body has been honed by intense physical training. She is rugged in appearance
can shake my faith in Bak Mei.”
Ideal. “I do what I must. The authority of the temple is to be obeyed.”
Bond. “I owe my life to Bak Mei. He took me in when my parents left me
Monsters
Princes of the Apocalypse
Fey Ancestry. Aerisi has advantage on saving throws against being charmed, and magic can’t put her to sleep.
Howling Defeat. When Aerisi drops to 0 hit points, her body disappears in a howling
spell attacks). Aerisi has the following wizard spells prepared (an asterisked spell is from appendix B):
Cantrips (at will): gust,* mage hand, message, prestidigitation, ray of frost, shocking
Lich
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Monsters
Basic Rules (2014)
Legendary Resistance (3/Day). If the lich fails a saving throw, it can choose to succeed instead.
Rejuvenation. If it has a phylactery, a destroyed lich gains a new body in 1d10;{"diceNotation
":"1d10","rollType":"roll","rollAction":"Days"} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.
Spellcasting. The lich is an 18th-level






