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Returning 35 results for 'bond burning diffusing cinders record'.
Magic Items
Dungeon Master’s Guide
spell save DC. The table indicates how many charges you must expend to cast the spell.
Spell
Charge Cost
Burning Hands
1
Fireball
3
Wall of Fire
4
Regaining Charges
. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff crumbles into cinders and is destroyed.
Staff of Fire
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
from it, using your spell save DC: burning hands (1 charge), fireball (3 charges), or wall of fire (4 charges).
The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff blackens, crumbles into cinders, and is destroyed.
races
Lorwyn: First Light
flames, though they possess innate magic that allows them to create burning flames in a multitude of forms.
Flamekin view self-discovery and self-expression the noblest of aspirations and believe
and culturally, they are similar in both lands.
Cinders
In Shadowmoor, some flamekin who have stifled their heated emotions are known as Cinders because their magical flames have dampened. Though
Monsters
Icewind Dale: Rime of the Frostmaiden
fantasizes about rising to fame and prominence in record time and hopes that plundering the lost Netherese city of Ythryn will turn her fantasies into reality.
The tiefling has the secret support of the
serve her as bodyguards and scouts. Avarice uses her Rary's telepathic bond spell to stay in telepathic contact with her gargoyles before sending them off on any mission. Avarice also has the support of
Backgrounds
Guildmasters’ Guide to Ravnica
;AAAAAARRRRggggh! [To live is to feel and express the rage burning in your belly.] (Chaotic)
6
Tradition. The Old Ways must be preserved and upheld. (Any)
Bonds
d6
Bond
1
, conjure barrage
4th
dominate beast, stoneskin
5th
destructive wave
Fueled by the fire of rage burning in your heart, your magic is almost always accompanied by fiery
Magic Items
Baldur’s Gate: Descent into Avernus
following tables. These traits override any conflicting personality trait, ideal, bond, or flaw.
Personality Traits
D8
PERSONALITY TRAIT
1
I treat all beings, even enemies, with respect
conduct myself determines my reward in the afterlife. (Lawful)
6
Redemption. All creatures are capable of change for the better. (Good)
Bonds
D6
BOND
1
I have a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: burning hands (1 charge), fireball (3 charges), or wall of fire (4
charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff blackens, crumbles into cinders, and is destroyed.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Burning Hands 1 Wall of Fire 4 Fireball 3 Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff crumbles into cinders and is destroyed.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Burning Hands 1 Wall of Fire 4 Fireball 3 Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff crumbles into cinders and is destroyed.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Burning Hands 1 Wall of Fire 4 Fireball 3 Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff crumbles into cinders and is destroyed.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Burning Hands 1 Wall of Fire 4 Fireball 3 Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff crumbles into cinders and is destroyed.
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
magical flames, though they possess innate magic that allows them to create burning flames in a multitude of forms. Flamekin view self-discovery and self-expression the noblest of aspirations and believe
.
Cinders
In Shadowmoor, some flamekin who have stifled their heated emotions are known as Cinders because their magical flames have dampened. Though they still have fiery abilities, these
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
magical flames, though they possess innate magic that allows them to create burning flames in a multitude of forms. Flamekin view self-discovery and self-expression the noblest of aspirations and believe
.
Cinders
In Shadowmoor, some flamekin who have stifled their heated emotions are known as Cinders because their magical flames have dampened. Though they still have fiery abilities, these
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
magical flames, though they possess innate magic that allows them to create burning flames in a multitude of forms. Flamekin view self-discovery and self-expression the noblest of aspirations and believe
.
Cinders
In Shadowmoor, some flamekin who have stifled their heated emotions are known as Cinders because their magical flames have dampened. Though they still have fiery abilities, these
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Burning Hands 1 Wall of Fire 4 Fireball 3 Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff crumbles into cinders and is destroyed.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Burning Hands 1 Wall of Fire 4 Fireball 3 Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff crumbles into cinders and is destroyed.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: burning hands (1 charge), fireball (3 charges), or wall of fire (4
charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff blackens, crumbles into cinders, and is destroyed.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: burning hands (1 charge), fireball (3 charges), or wall of fire (4
charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff blackens, crumbles into cinders, and is destroyed.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, burning cinders, and heated smoke. These beings are tangible despite largely being made of flames and particles, and they can uses their vague limbs to ignite foes and flammable materials. Fire elementals
humanoid.
6 Smoke that forms eerie shapes or symbols.
7 Soot that smells like cedar, cloves, incense, or burning meat.
8 Swirls of cinders and burning debris.
Fire Elemental
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, burning cinders, and heated smoke. These beings are tangible despite largely being made of flames and particles, and they can uses their vague limbs to ignite foes and flammable materials. Fire elementals
humanoid.
6 Smoke that forms eerie shapes or symbols.
7 Soot that smells like cedar, cloves, incense, or burning meat.
8 Swirls of cinders and burning debris.
Fire Elemental
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, burning cinders, and heated smoke. These beings are tangible despite largely being made of flames and particles, and they can uses their vague limbs to ignite foes and flammable materials. Fire elementals
humanoid.
6 Smoke that forms eerie shapes or symbols.
7 Soot that smells like cedar, cloves, incense, or burning meat.
8 Swirls of cinders and burning debris.
Fire Elemental
Urchin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
shaped by lives of desperate poverty, for good and for ill. They tend to be driven either by a commitment to the people with whom they shared life on the street or by a burning desire to find a better
better life.
d6
Bond
1
My town or city is my home, and I’ll fight to defend it.
2
I sponsor an orphanage to keep others from enduring what I was forced to endure
Backgrounds
Baldur’s Gate: Descent into Avernus
of desperate poverty, for good and for ill. They tend to be driven either by a commitment to the people with whom they shared life on the street or by a burning desire to find a better life &mdash
.
d6
Bond
1
My town or city is my home, and I’ll fight to defend it.
2
I sponsor an orphanage to keep others from enduring what I was forced to endure.
3
I
Backgrounds
Sword Coast Adventurer's Guide
sufficient to cover most of your expenses; the inns, taverns, and festhalls you frequent are glad to record your debt and send an accounting to your family’s estate in Waterdeep to settle what you
and raised in a different world from the one that most folk know—one that grants you privilege but also calls you to fulfill a duty befitting your station. Your bond might be associated with your
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
citadel’s courtyard, holding aloft a pair of burning scales. Behind it lies the Court of Cinders, an ornate house of law where devil magistrates administer justice on behalf of the diabolical courts
accomplishment. Alfven Ato Devils rule the brimstone skies above Ribcage, a treacherous town chained to the Nine Hells of Baator Gate A column of roaring red flame swirls within the Citadel of Cinders, a walled
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
citadel’s courtyard, holding aloft a pair of burning scales. Behind it lies the Court of Cinders, an ornate house of law where devil magistrates administer justice on behalf of the diabolical courts
accomplishment. Alfven Ato Devils rule the brimstone skies above Ribcage, a treacherous town chained to the Nine Hells of Baator Gate A column of roaring red flame swirls within the Citadel of Cinders, a walled
Backgrounds
Ghosts of Saltmarsh
burning river.
Skill Proficiencies: Athletics, Deception
Tool Proficiencies: Vehicles (water)
Equipment: A fancy leather vest or a pair of leather boots, a set of common clothes, and a
value on friendship. (Any)
6
Daring. I am most happy when risking everything. (Any)
D6
BOND
1
My vessel was stolen from me, and I burn with the desire to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
more of its charges to cast one of the following spells from it, using your spell save DC: burning hands (1 charge), fireball (3 charges), or wall of fire (4 charges).
The staff regains 1d6 + 4
expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff blackens, crumbles into cinders, and is destroyed.
Staff of Charming and Staff of Fire
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
more of its charges to cast one of the following spells from it, using your spell save DC: burning hands (1 charge), fireball (3 charges), or wall of fire (4 charges).
The staff regains 1d6 + 4
expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff blackens, crumbles into cinders, and is destroyed.
Staff of Charming and Staff of Fire
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
citadel’s courtyard, holding aloft a pair of burning scales. Behind it lies the Court of Cinders, an ornate house of law where devil magistrates administer justice on behalf of the diabolical courts
accomplishment. Alfven Ato Devils rule the brimstone skies above Ribcage, a treacherous town chained to the Nine Hells of Baator Gate A column of roaring red flame swirls within the Citadel of Cinders, a walled
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
more of its charges to cast one of the following spells from it, using your spell save DC: burning hands (1 charge), fireball (3 charges), or wall of fire (4 charges).
The staff regains 1d6 + 4
expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff blackens, crumbles into cinders, and is destroyed.
Staff of Charming and Staff of Fire
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
about the gods than the gods themselves.” Bond. “The Proclaimers of the Covenant know what story needs to be told.” Flaw. “I don’t really care if you believe—I care if you obey.” For the Record
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
about the gods than the gods themselves.” Bond. “The Proclaimers of the Covenant know what story needs to be told.” Flaw. “I don’t really care if you believe—I care if you obey.” For the Record
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
about the gods than the gods themselves.” Bond. “The Proclaimers of the Covenant know what story needs to be told.” Flaw. “I don’t really care if you believe—I care if you obey.” For the Record
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
civilization and nature with volcanic eruptions, forest fires, heat waves, and droughts, creating a wasteland of ash and cinders ruled by fire alone. Eternal Flame cultists believe the world and all its
peoples are wicked and malformed, and they consider it a sacred duty to "purify" everything around them by reducing their surroundings to smoking cinders. The Eternal Flame appeals to those drawn to






