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Returning 35 results for 'bonding blade diffusing confidence races'.
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Monsters
Strixhaven: A Curriculum of Chaos
Ink Blade. Melee or Ranged Spell Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Ink Blade"} to hit, reach 5 ft. or range 60 ft., one target. Hit: 5 (1d6 + 2
);{"diceNotation":"1d6+2","rollType":"damage","rollAction":"Ink Blade","rollDamageType":"piercing"} piercing damage plus 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollAction":"Ink Blade","rollDamageType
Monsters
Strixhaven: A Curriculum of Chaos
Ink Blade. Melee or Ranged Spell Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Ink Blade"} to hit, reach 5 ft. or range 60 ft., one target. Hit: 5 (1d8 + 3
);{"diceNotation":"1d8+3","rollType":"damage","rollAction":"Ink Blade","rollDamageType":"piercing"} piercing damage plus 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Ink Blade","rollDamageType
races
. Adaptable and resourceful, urkin excel as confidence tricksters and pickpockets.
Urkin Names
Eager to fit in, urkin have adopted the first and last name format of other humanoid races. Typically, an
races
Wayfinder's Guide to Eberron
Caerys held her double blade in the falcon guard, level with her shoulders and spreading out like wings. “I came in search of legends. Ten thousand years ago Daealyth of Taeri stood this
his flail flashed in the firelight. The chain wrapped around Caerys’ blade but she twisted away. The flail flew into the darkness. She spun forward, her double blade weaving a circle of fire as
races
Wayfinder's Guide to Eberron
Caerys held her double blade in the falcon guard, level with her shoulders and spreading out like wings. “I came in search of legends. Ten thousand years ago Daealyth of Taeri stood this
his flail flashed in the firelight. The chain wrapped around Caerys’ blade but she twisted away. The flail flew into the darkness. She spun forward, her double blade weaving a circle of fire as
races
Satarre are renowned planar travelers, and visits to the Shadow Realm are no exception. As the populations of races grow in the various kingdoms of shadow, so the network of gateways feeding into
: Atlessa (jewel), Binulett (scout), Frizel (scribe), Ixa (blade), Miskra (maggot), Respy (builder), Unskappa (wisdom), Unterra (doom).
races
Shadow fey are the most abundant and established of the races who dwell in the Shadow Realm. They were long ago stolen away from the Bright Lands with promises of power. To outsiders, however, their
blade. Involvement in the eternal drama of the courts gives purpose to their long lives. Still, their constant desire for novelty can easily see them indulge in long periods of travel or other
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
other subterranean and surface-dwelling races. Gracklstugh’s Blade Bazaar might be the ideal place to find traders or explorers heading to the surface world. If Buppido or Hemeth isn’t with the party
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
other subterranean and surface-dwelling races. Gracklstugh’s Blade Bazaar might be the ideal place to find traders or explorers heading to the surface world. If Buppido or Hemeth isn’t with the party
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
other subterranean and surface-dwelling races. Gracklstugh’s Blade Bazaar might be the ideal place to find traders or explorers heading to the surface world. If Buppido or Hemeth isn’t with the party
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
here, as you spy drow, svirfneblin, derro, orcs, and other races in the crowds. The shouting of people blends with the sound of distant hammering to create a constant, distracting din.
Behind the
restricted to the Darklake District, and the characters have better luck asking other outsiders for directions rather than trying to engage the duergar locals. They are directed to the Blade Bazaar if
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
here, as you spy drow, svirfneblin, derro, orcs, and other races in the crowds. The shouting of people blends with the sound of distant hammering to create a constant, distracting din.
Behind the
restricted to the Darklake District, and the characters have better luck asking other outsiders for directions rather than trying to engage the duergar locals. They are directed to the Blade Bazaar if
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Swashbuckler You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. While some warriors are brutes clad in heavy armor, your method of fighting looks
at 3rd level, your confidence propels you into battle. You can give yourself a bonus to your initiative rolls equal to your Charisma modifier. You also gain an additional way to use your Sneak Attack
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Swashbuckler You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. While some warriors are brutes clad in heavy armor, your method of fighting looks
, if you make a melee attack against a creature, that creature can’t make opportunity attacks against you for the rest of your turn. Rakish Audacity Starting at 3rd level, your confidence propels you
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Swashbuckler You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. While some warriors are brutes clad in heavy armor, your method of fighting looks
, if you make a melee attack against a creature, that creature can’t make opportunity attacks against you for the rest of your turn. Rakish Audacity Starting at 3rd level, your confidence propels you
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Swashbuckler You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. While some warriors are brutes clad in heavy armor, your method of fighting looks
, if you make a melee attack against a creature, that creature can’t make opportunity attacks against you for the rest of your turn. Rakish Audacity Starting at 3rd level, your confidence propels you
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
here, as you spy drow, svirfneblin, derro, orcs, and other races in the crowds. The shouting of people blends with the sound of distant hammering to create a constant, distracting din.
Behind the
restricted to the Darklake District, and the characters have better luck asking other outsiders for directions rather than trying to engage the duergar locals. They are directed to the Blade Bazaar if
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
blows over their differences. Kobolds choose mates primarily for convenience. Their lack of emotional bonding means they have no concept of marriage or permanent family relationships. Their eggs are
other humanoid races. At 6 years old a kobold is considered an adult. Most succumb to violence, accidents, or disease by age 20, but a kobold can live for up to 120 years — a longevity they attribute to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
blows over their differences. Kobolds choose mates primarily for convenience. Their lack of emotional bonding means they have no concept of marriage or permanent family relationships. Their eggs are
other humanoid races. At 6 years old a kobold is considered an adult. Most succumb to violence, accidents, or disease by age 20, but a kobold can live for up to 120 years — a longevity they attribute to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
blows over their differences. Kobolds choose mates primarily for convenience. Their lack of emotional bonding means they have no concept of marriage or permanent family relationships. Their eggs are
other humanoid races. At 6 years old a kobold is considered an adult. Most succumb to violence, accidents, or disease by age 20, but a kobold can live for up to 120 years — a longevity they attribute to
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
races have little good to say about kobolds, but they do admit that the little reptilians do respectable tunnel work using simple tools. If a band of kobolds is enslaved by more powerful creatures
lack of emotional bonding means they have no concept of marriage or permanent family relationships. Their eggs are placed in a common tribal hatchery with no effort to keep track of who each one
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
lich-queen, Vlaakith. Githyanki Warrior Astral Raiders. The githyanki despise all other races, undertaking devastating raids that take them from their strongholds in the Astral Plane to the far-flung
their view of inferior races.
Silver Swords. In ancient times, gith knights created special weapons to combat their mind flayer masters. These silver swords channel the force of the wielder’s will
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
lich-queen, Vlaakith. Githyanki Warrior Astral Raiders. The githyanki despise all other races, undertaking devastating raids that take them from their strongholds in the Astral Plane to the far-flung
their view of inferior races.
Silver Swords. In ancient times, gith knights created special weapons to combat their mind flayer masters. These silver swords channel the force of the wielder’s will
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
masterminds that harvest entire races for their own twisted ends. Four tentacles snake from their octopus-like heads, flexing in hungry anticipation when sentient creatures come near. In eons past, illithids
controlled empires that spanned many worlds. They subjugated and consequently warped whole races of humanoid slaves, including the githyanki and githzerai, the grimlocks, and the kuo-toa. Conjoined by a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
lich-queen, Vlaakith. Githyanki Warrior Astral Raiders. The githyanki despise all other races, undertaking devastating raids that take them from their strongholds in the Astral Plane to the far-flung
their view of inferior races.
Silver Swords. In ancient times, gith knights created special weapons to combat their mind flayer masters. These silver swords channel the force of the wielder’s will
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
masterminds that harvest entire races for their own twisted ends. Four tentacles snake from their octopus-like heads, flexing in hungry anticipation when sentient creatures come near. In eons past, illithids
controlled empires that spanned many worlds. They subjugated and consequently warped whole races of humanoid slaves, including the githyanki and githzerai, the grimlocks, and the kuo-toa. Conjoined by a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
masterminds that harvest entire races for their own twisted ends. Four tentacles snake from their octopus-like heads, flexing in hungry anticipation when sentient creatures come near. In eons past, illithids
controlled empires that spanned many worlds. They subjugated and consequently warped whole races of humanoid slaves, including the githyanki and githzerai, the grimlocks, and the kuo-toa. Conjoined by a
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, nearly all members of Silverquill College carry themselves with a fearsome, never-second-place attitude—because in the art of wielding words, confidence is key. Silverquill Apprentice Silverquill
Languages Common plus any two languages
Challenge 2 (450 XP) Proficiency Bonus +2
Actions
Ink Blade. Melee or Ranged Spell Attack: +4 to hit, reach 5 ft. or range 60 ft., one target. Hit: 5 (1d6
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, nearly all members of Silverquill College carry themselves with a fearsome, never-second-place attitude—because in the art of wielding words, confidence is key. Silverquill Apprentice Silverquill
Languages Common plus any two languages
Challenge 2 (450 XP) Proficiency Bonus +2
Actions
Ink Blade. Melee or Ranged Spell Attack: +4 to hit, reach 5 ft. or range 60 ft., one target. Hit: 5 (1d6
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, nearly all members of Silverquill College carry themselves with a fearsome, never-second-place attitude—because in the art of wielding words, confidence is key. Silverquill Apprentice Silverquill
Languages Common plus any two languages
Challenge 2 (450 XP) Proficiency Bonus +2
Actions
Ink Blade. Melee or Ranged Spell Attack: +4 to hit, reach 5 ft. or range 60 ft., one target. Hit: 5 (1d6
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
hatred of the civilized races of the world and their need to satisfy the demands of their deities, the orcs know that if they fight well and bring glory to their tribe, Gruumsh will call them home to
relieved of their other roles and taken to the lair’s whelping pens, where they are tended to by Luthic’s followers.
Orcs don’t take mates, and no pair-bonding occurs in a tribe
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
address every instance of petty crime. The Guild’s operations widen to numerous commercial ventures, such as gambling dens, animal fights, races, and brawling tournaments. Their traffickers also maintain
confidence games. Patriars might even hire Guild members to gain (or plant) information about their rivals, involving the Guild in Upper City politics. Only the most talented criminals dare to burgle
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
address every instance of petty crime. The Guild’s operations widen to numerous commercial ventures, such as gambling dens, animal fights, races, and brawling tournaments. Their traffickers also maintain
confidence games. Patriars might even hire Guild members to gain (or plant) information about their rivals, involving the Guild in Upper City politics. Only the most talented criminals dare to burgle
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
address every instance of petty crime. The Guild’s operations widen to numerous commercial ventures, such as gambling dens, animal fights, races, and brawling tournaments. Their traffickers also maintain
confidence games. Patriars might even hire Guild members to gain (or plant) information about their rivals, involving the Guild in Upper City politics. Only the most talented criminals dare to burgle
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
a quick reference for what qualities are measured by each ability, what races increases which abilities, and what classes consider each ability particularly important.
You generate your character’s
Measures
Awareness, intuition, insight
Important for
Cleric, druid
Racial Increases
Hill dwarf (+1), Wood elf (+1), Human (+1)
Charisma
Measures
Confidence, eloquence, leadership






