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Returning 35 results for 'bonus becoming diffusing channel retract'.
Magic Items
Dungeon Master’s Guide
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your Hit Point maximum increases by 1 for each level you have
attained.
Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the weapon, keeping it within reach at all times
Magic Items
Dungeon Master’s Guide
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.
Curse. This weapon is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As
Magic Items
Wayfinder's Guide to Eberron
attunement period.
As a bonus action, you can retract the armblade into your forearm or extend it from there. While it is extended, you can use the weapon as if you were holding it, and you can't use that hand for other purposes.
An armblade is a magic weapon that attaches to your arm, becoming inseparable from you as long as you're attuned to it. To attune to this item, you must hold it against your forearm for the entire
Monsters
Tales from the Yawning Portal
can use a bonus action to retract into or emerge from its shell. While retracted, Kalka-Kylla gains a +4 bonus to AC, and it has a speed of 0 and can't benefit from bonuses to speed.Multiattack. Kalka
Monsters
Spelljammer: Adventures in Space
(bonus radiant)","rollDamageType":"radiant"} radiant damage.
Longbow. Ranged Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Longbow"} to hit, range 150/600 ft., one
":"Longbow (bonus radiant)","rollDamageType":"radiant"} radiant damage.Astral elf warriors operate elven spelljamming ships and defend elven strongholds throughout the Astral Plane.
Astral Elves
Monsters
Strixhaven: A Curriculum of Chaos
teachers channel the elements of wind, flame, and lightning to accompany them. Their magic is fast and beautiful, which becomes swift death in battle, mesmerizing in its energetic flow. Devastating
lightning strikes and searing lashes of flame meet the professors’ foes head on.
Professors who embrace the Prismari philosophy of expression focus on magic becoming art in the moment. Whether to
Magic Items
Lost Laboratory of Kwalish
;3) to your death saving throws. You can change this magical bonus each day at dawn.
Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with a remove curse spell or similar magic, you are unwilling to part with the weapon.
Choose a magical bonus of +1 to +3. This sword gains that bonus to its attack and damage rolls. For each point of bonus you choose for the sword, you take a corresponding penalty (−1 to &minus
Monsters
Spelljammer: Adventures in Space
":"damage","rollAction":"Longsword (bonus Radiant)","rollDamageType":"radiant"} radiant damage.
Longbow. Ranged Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction
);{"diceNotation":"4d6","rollType":"damage","rollAction":"Longbow (bonus Radiant)","rollDamageType":"radiant"} radiant damage.
Spellcasting. The elf casts the following spell, using Wisdom as the
Magic Items
Tasha’s Cauldron of Everything
bonus is determined by the amulet’s rarity.
While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn.
This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a bonus to spell attack rolls and the saving throw DCs of your spells. The
Monsters
Quests from the Infinite Staircase
":"1d6+3", "rollType":"damage", "rollAction":"Handaxe", "rollDamageType":"slashing"} slashing damage.Champions are blessed by Gorm to lead their fellow guardians. In battle, they channel auras of ghostly
aura is active, the champion and each creature of its choice within the aura have advantage on saving throws. The aura moves with the champion and lasts for 1 minute, until the champion has the incapacitated condition, or until the champion uses another bonus action to end the aura.
Magic Items
Tasha’s Cauldron of Everything
DCs of your artificer spells. The bonus is determined by the tool’s rarity.
As an action, you can focus on the tool to channel your creative forces. Choose a cantrip that you don't know from any
Player's Handbook for a list of artisan's tools). Whatever form the tool takes, you are proficient with it.
While holding this tool, you gain a bonus to the spell attack rolls and the saving throw
Monsters
Waterdeep: Dragon Heist
paintings and causes its subject to spring forth, becoming a creature of that kind provided its CR is 3 or lower. The creature appears in an unoccupied space within 5 feet of the painting, which becomes
dies or falls unconscious.
Taunt (2/Day). Kalain can use a bonus action on her turn to target one creature within 30 feet of it. If the target can hear Kalain, the target must succeed on a DC 12
Monsters
Spelljammer: Adventures in Space
psurlons, mind flayers, and githyanki. When dealing with others, astral elves customarily cover their faces with ornate visors, becoming faceless extensions of their gods. Their fierce devotion to the
pantheon of elven deities is repaid with divine power. For example, the gods invest astral elf warriors with the power to channel the radiant energy of starlight through their weapons, just as they
Monsters
Spelljammer: Adventures in Space
Intelligence as the spellcasting ability:
1/day each: fly, mislead, sendingAn astral elf aristocrat is a brilliant, highborn leader gifted with magical abilities, including the power to channel sunlight and
eons, astral elves have clashed with numerous invaders, including psurlons, mind flayers, and githyanki. When dealing with others, astral elves customarily cover their faces with ornate visors, becoming
Feats
Planescape: Adventures in the Multiverse
You can channel cosmic forces of good to gain these benefits:
Ability Score Increase. Increase an ability score of your choice by 1, to a maximum of 20.
Soothe Pain. When you or a creature within
30 feet of you takes damage, you can use your reaction to reduce that damage by 1d10 + your proficiency bonus. You can use this benefit a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"Claw"} to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3);{"diceNotation":"2d6+3", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Retract Filament. One Large or
stuck to it, requiring an action and a successful DC 13 Strength check to pull free. Destroying the filament deals no damage to the cave fisher. The filament crumbles away if the cave fisher takes this bonus action again.
Feats
Planescape: Adventures in the Multiverse
You can channel cosmic forces of evil to gain these benefits:
Ability Score Increase. Increase an ability score of your choice by 1, to a maximum of 20.
Grasp of Avarice. Once per turn, when you
damage a creature you can see within 60 feet of yourself, you can also deal necrotic damage to it. The necrotic damage equals 1d6 + your proficiency bonus, and you regain a number of hit points equal to
Mummy Lord
Legacy
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Monsters
Basic Rules (2014)
, regaining all its hit points and becoming active again. The new body appears within 5 feet of the mummy lord's heart.
Spellcasting. The mummy lord is a 10th-level spellcaster. Its spellcasting ability
be stunned until the end of the mummy lord's next turn.
Channel Negative Energy (Costs 2 Actions). The mummy lord magically unleashes negative energy. Creatures within 60 feet of the mummy lord
Monsters
Mythic Odysseys of Theros
same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.
Running Leap. With a 10
these massive lions' connection to Nyx is unclear, many myths tell of the deadly predators stalking mortals and spreading fear until they're ultimately defeated by a brave hunter. As a result, overcoming a fleecemane lion is widely considered an early step on the road to becoming a true hero.
spells
Xanathar's Guide to Everything
, becoming a creature under your control until the spell ends or the creature drops to 0 hit points. See Tiny Servant for its statistics.
As a bonus action, you can mentally command the creature if it
magic-items
Crafted by Dyrrn the Corruptor, this black jewel-like object fuses to the center of your forehead when you attune to it. As a Bonus Action, you can cause the sibling to exude or retract an
Class;AC, including against the triggering attack. This bonus lasts until the end of your next turn.
Symbiotic Nature. Once you attune to this symbiote, you can’t remove it unless you are targeted by a Remove Curse spell or similar magic.
Monsters
Quests from the Infinite Staircase
Industrious. The leprechaun is proficient with all artisan’s tools and adds double its proficiency bonus to ability checks made with them.
Reluctant Refusal. When a creature offers the
fixing and making things. Industrious and proud, leprechauns channel this creative energy into their tools, using them to quickly mend damaged objects, craft new ones from raw materials, and mold
Feats
Planescape: Adventures in the Multiverse
You can channel cosmic forces of order to gain these benefits:
Ability Score Increase. Increase an ability score of your choice by 1, to a maximum of 20.
Stasis Strike. Once per turn, when you
damage a creature you can see within 60 feet of yourself, you can deal an extra 1d8 force damage to the target, and it must make a Wisdom saving throw (DC equal to 8 + your proficiency bonus + the
classes
live a rough and tumble life that leaves them full of determination and recklessness, either from overconfidence or desperation. In a fight, they channel this strength of character to dig deep and
of the universe. They spend their days chasing down their next meal or, if they’re fortunate enough to have that, their next drink, bedfellow, or flophouse. For Pugilists, becoming an
Monsters
Tyranny of Dragons
points and becoming active again. The new body appears within 5 feet of Diderius’s heart.
Spellcasting. Diderius is a 10th-level spellcaster. His spellcasting ability is Intelligence (spell
-undead creature within 10 feet of him that can hear the magical utterance must succeed on a DC 16 Constitution saving throw or be stunned until the end of his next turn.
Channel Negative Energy
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
’s virtue. In some courts, the final step to becoming a knight involves being judged by that court’s relic. Each court believes the virtue associated with its own relic is paramount, though
.
Knights of Eldraine channel their devotion to the virtues of the realm into magical power that infuses their attacks. Most knights deal extra radiant damage with these attacks, but some knights
Monsters
Baldur’s Gate: Descent into Avernus
, Arkhan uses branding smite to channel the radiant power of Tiamat into his weapon attacks. If a fight turns against him, he uses the teleport power of the Hand of Vecna to return to his tower with as
with opposition, he orders the white abishai;abishai to attack. Arkhan can also use a bonus action to call forth Asojano, a chimera lairing in the depths of the colossal dragon skull.Fire, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Equipment
provoking creature if they are within reach. The shield remains extended until the start of your next turn.
As a free interaction with an object on your turn, you can either extend or retract the shield. While the shield is extended, it occupies your hand and confers a +2 bonus to your Armor Class.
Shield as a bracer on your forearm, and it does not count as having that hand occupied while the shield is retracted. As a Reaction to an attack hitting you, you can extend the shield, giving you a bonus
Monsters
Candlekeep Mysteries
intact, regaining all its hit points and becoming active again. The new body appears within 5 feet of the fungal servant’s heart.
Spellcasting. The fungal servant is a 10th-level spellcaster. Its
fungal servant that can hear the magical utterance must succeed on a DC 16 Constitution saving throw or be stunned until the end of the fungal servant’s next turn.
Channel Negative Energy (Costs
Monsters
Spelljammer: Adventures in Space
ornate visors, becoming faceless extensions of their gods. Their fierce devotion to the pantheon of elven deities is repaid with divine power. For example, the gods invest astral elf warriors with the
power to channel the radiant energy of starlight through their weapons, just as they empower astral elf leaders with the ability to cast spells and summon solar dragons.
Astral elves ply the Astral Sea
Magic Items
Wayfinder's Guide to Eberron
action. The sheath can hold only one wand at a time.
You can retract or extend a wand from the sheath as a bonus action. While the wand is extended, you can use it as if you were holding it, but your
Equipment
provoking creature if they are within reach. The shield remains extended until the start of your next turn.
As a free interaction with an object on your turn, you can either extend or retract the shield. While the shield is extended, it occupies your hand and confers a +2 bonus to your Armor Class.
Shield as a bracer on your forearm, and it does not count as having that hand occupied while the shield is retracted. As a Reaction to an attack hitting you, you can extend the shield, giving you a bonus
magic-items
Sovereign of Death and Decay. Another myth maintains that these weapons channel souls to the overlord Katashka, and that one must deal with the Lords of Dust to restore a victim. Most Keeper’s
blades utterly destroy the souls of their victims.
You gain a +1 bonus to attack and damage rolls made with this magic weapon. Whenever you use it to reduce a creature to 0 Hit Points, the creature is
spells
Eberron: Forge of the Artificer
Ranged Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. or range 30 ft. Hit: 1d6 plus the spell's level Force damage.
Reactions
Channel Magic. Trigger: You cast a spell
, Poisoned
Senses Darkvision 60 ft.; Passive Perception 10
Languages Telepathy 1 mile (works only with you)
CR None (XP 0; PB equals your Proficiency Bonus)
Traits
Evasion. If the homunculus is
Zaratan
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
Earth-Shaking Movement. As a bonus action after moving at least 10 feet on the ground, the zaratan can send a shock wave through the ground in a 120-foot-radius circle centered on itself. That area
uses Spit Rock.
Retract (Costs 2 Actions). The zaratan retracts into its shell. Until it takes its Emerge action, it has resistance to all damage, and it is restrained. The next time it takes a






