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Returning 35 results for 'bonus bit diffusing cutting refuse'.
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Monsters
Guildmasters’ Guide to Ravnica
Aggressive. As a bonus action, the anarch can move up to its speed toward a hostile creature it can see.
Siege Monster. The anarch deals double damage to objects and structures.Spiked Club. Melee
, from the hide armor they wear to the weapons they wield. As they pick through the refuse of the rubblebelts, they sometimes come across magic items and other valuable treasures.
Monsters
The Wild Beyond the Witchlight
Nimble Escape. Jingle Jangle can take the Disengage or Hide action as a bonus action on each of her turns.Flail of Locks. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit
the hill’s companionship and protection.
Alignment. Chaotic good.
Personality Trait. “Jingle Jangle is thorough and fastidious. No cutting corners.”
Ideal. “Revel in your
Monsters
Waterdeep: Dragon Heist
Cunning Action. On each of her turns, the Black Viper can use a bonus action to take the Dash, Disengage, or Hide action.
Evasion. If the Black Viper is subjected to an effect that allows her to make
locks, pluck keys from belts and pouches, clamber up walls, and sneak past guards — playing the perfect daughter by day while cutting loose at night. To hide her identity from those she met, she wore a
Monsters
The Wild Beyond the Witchlight
knocked prone. If the target is prone, Envy can make one attack with its claws against it as a bonus action.Bite. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Bite
commands, the lion is pleased and allows them to remain in its presence. Characters who fail to show it deference are instructed to leave the tower at once, and the lion attacks those who refuse.
Unicorn
Legacy
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Monsters
Basic Rules (2014)
another creature it can see within 60 feet of it. The target gains a +2 bonus to AC until the end of the unicorn’s next turn.
Heal Self (Costs 3 Actions). The unicorn magically regains 11 (2d8
a unicorn might include any of the following magical effects:
Open flames of a nonmagical nature are extinguished within the unicorn’s domain. Torches and campfires refuse to burn, but
Monsters
Baldur’s Gate: Descent into Avernus
Fey Step (Recharge 4–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Fey Step"}. As a bonus action, Smiler can teleport up to 30 feet to an unoccupied space that he can see or to the
can bend the multiverse to his whims if he tries hard enough. He’s really quite insane.
One of Smiler’s favorite antics is to use a hallucinatory terrain spell to create a little bit of
Monsters
Acquisitions Incorporated
or misses, Omin can grant the creature a +10 bonus to that roll.Ominifis Hereward Dran spent his formative years in the small waystop of Red Larch, where his mother, Prophetess, ran a popular inn and
in matters of love, and hopeless in games of chance. Omin is also often accused of being one of the Masked Lords of Waterdeep, though this bit of fancy earns little more than a chuckle in response
Monsters
Acquisitions Incorporated
bonus action.
Sunlight Sensitivity. While in sunlight, the deep crow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The deep crow makes three
doesn't struggle, the deep crow takes it back to its lair to be devoured at leisure. Creatures that do struggle might be repeatedly dropped from a height to soften them up a bit.
Family Ties. Deep crows
Magic Items
Wayfinder's Guide to Eberron
(Medicine) check with a +6 bonus. If this check succeeds, the docent stabilizes you.
Random Properties. A docent has the following properties:
Languages. The docent knows Common, Giant, and 1d4
additional languages chosen by the DM. If a docent knows fewer than six languages, it can learn a new language after it hears or reads the language through your senses.
Skills. The docent has a +7 bonus to
Magic Items
Princes of the Apocalypse
Olhydra, the Princess of Evil Water.
You gain a +1 bonus to attack and damage rolls you make with this magic weapon. When you hit with it, the targets takes an extra 1d8 cold damage.
Water Mastery
until the next dawn.
Flaw. Drown makes its wielder covetous. While attuned to the weapon, you gain the following flaw: “I demand and deserve the largest share of the spoils, and I refuse to
Monsters
Bigby Presents: Glory of the Giants
by dealing 15 or more slashing damage to it on one attack. Cutting the root doesn’t hurt the cradle but ends the grapple.
Rolling Hills (Recharge 6);{"diceNotation":"1d6", "rollType":"recharge
the scion.
Empowered Hill Giants. Hill giants within 1,000 feet of the scion gain a +7 bonus to attack and damage rolls.
Farming Weather. The weather within 6 miles of the scion is always ideal for
Magic Items
Phandelver and Below: The Shattered Obelisk
These gemstones contain a crystallized bit of spellcasting magic. Different types of mind crystals exist, each with a different single-use effect.
When you cast a spell that has a casting time of 1
saving throw it makes against the spell.
Mind Crystal (Quickened);Quickened (Rare). You change the spell’s casting time to 1 bonus action for this casting.
Mind Crystal (Subtle);Subtle (Common). You cast the spell without any somatic or verbal components for this casting.
Ioun Stone
Legacy
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Magic Items
Basic Rules (2014)
are fluent in one additional language while this pulsating bit of red jeweled crystal orbits your head. The DM chooses the language bestowed by the stone.
Ioun Stone of Self-Preservation;Self-Preservation (Rare). You gain a +1 bonus to Intelligence saving throws while this silvery gem orbits your head.
head.
Ioun Stone of Mastery;Mastery (Legendary). Your proficiency bonus increases by 1 while this pale green prism orbits your head.
Ioun Stone of Protection;Protection (Rare). You gain a +1
Sorcerer
Legacy
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Classes
Basic Rules (2014)
unleash its full potential. Whatever their goals, sorcerers are every bit as useful to an adventuring party as wizards, making up for a comparative lack of breadth in their magical knowledge with
master it, or revel in its unpredictable nature? Is it a blessing or a curse? Did you seek it out, or did it find you? Did you have the option to refuse it, and do you wish you had? What do you intend
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Shield of Faith 1st-level abjuration Casting Time: 1 bonus action Range: 60 feet Components: V, S, M (a small parchment with a bit of holy text written on it) Duration: Concentration, up to 10
minutes A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Shield of Faith 1st-level abjuration Casting Time: 1 bonus action Range: 60 feet Components: V, S, M (a small parchment with a bit of holy text written on it) Duration: Concentration, up to 10
minutes A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Shield of Faith 1st-level abjuration Casting Time: 1 bonus action Range: 60 feet Components: V, S, M (a small parchment with a bit of holy text written on it) Duration: Concentration, up to 10
minutes A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Shield of Faith 1st-level abjuration Casting Time: 1 bonus action Range: 60 feet Components: V, S, M (a small parchment with a bit of holy text written on it) Duration: Concentration, up to 10
minutes A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Shield of Faith 1st-level abjuration Casting Time: 1 bonus action Range: 60 feet Components: V, S, M (a small parchment with a bit of holy text written on it) Duration: Concentration, up to 10
minutes A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Shield of Faith 1st-level abjuration Casting Time: 1 bonus action Range: 60 feet Components: V, S, M (a small parchment with a bit of holy text written on it) Duration: Concentration, up to 10
minutes A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
and bite a creature caught in its roots. The roots of a tree blight can be severed, though cutting them causes the blight no harm. Blight Animosity. A tree blight will often fight alongside other kinds
(2,900 XP) Proficiency Bonus +3
False Appearance. If the blight is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed the blight move or
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Arcane Eye Level 4 Divination (Wizard) Casting Time: Action
Range: 30 feet
Components: V, S, M (a bit of bat fur)
Duration: Concentration, up to 1 hour
You create an Invisible, invulnerable
eye within range that hovers for the duration. You mentally receive visual information from the eye, which can see in every direction. It also has Darkvision with a range of 30 feet. As a Bonus Action
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Arcane Eye Level 4 Divination (Wizard) Casting Time: Action
Range: 30 feet
Components: V, S, M (a bit of bat fur)
Duration: Concentration, up to 1 hour
You create an Invisible, invulnerable
eye within range that hovers for the duration. You mentally receive visual information from the eye, which can see in every direction. It also has Darkvision with a range of 30 feet. As a Bonus Action
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
and bite a creature caught in its roots. The roots of a tree blight can be severed, though cutting them causes the blight no harm. Blight Animosity. A tree blight will often fight alongside other kinds
(2,900 XP) Proficiency Bonus +3
False Appearance. If the blight is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed the blight move or
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
and bite a creature caught in its roots. The roots of a tree blight can be severed, though cutting them causes the blight no harm. Blight Animosity. A tree blight will often fight alongside other kinds
(2,900 XP) Proficiency Bonus +3
False Appearance. If the blight is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed the blight move or
Monsters
Fizban's Treasury of Dragons
sun and have no desire to get wet, beyond enjoying a bit of sea spray in the air. But they love being able to see the water, so they build their lairs on the heights of seaside cliffs or near perfect
almost never show them to anyone else.
Topaz Dragon Lairs
Topaz dragons are happiest by the sea. They spend most of their time basking in the sun and have no desire to get wet, beyond enjoying a bit of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Arcane Eye Level 4 Divination (Wizard) Casting Time: Action
Range: 30 feet
Components: V, S, M (a bit of bat fur)
Duration: Concentration, up to 1 hour
You create an Invisible, invulnerable
eye within range that hovers for the duration. You mentally receive visual information from the eye, which can see in every direction. It also has Darkvision with a range of 30 feet. As a Bonus Action
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Arcane Eye Level 4 Divination (Wizard) Casting Time: Action
Range: 30 feet
Components: V, S, M (a bit of bat fur)
Duration: Concentration, up to 1 hour
You create an Invisible, invulnerable
eye within range that hovers for the duration. You mentally receive visual information from the eye, which can see in every direction. It also has Darkvision with a range of 30 feet. As a Bonus Action
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
(Rare). You are fluent in one additional language while this pulsating bit of red jeweled crystal orbits your head. The DM chooses the language bestowed by the stone. Self-Preservation (Rare). You gain a +1 bonus to Intelligence saving throws while this silvery gem orbits your head.
the stones presented in the Dungeon Master’s Guide, the following new Ioun stones can play a part in this adventure. Supreme Intellect (Rare). You gain a +1 bonus to Intelligence checks while this
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Arcane Eye Level 4 Divination (Wizard) Casting Time: Action
Range: 30 feet
Components: V, S, M (a bit of bat fur)
Duration: Concentration, up to 1 hour
You create an Invisible, invulnerable
eye within range that hovers for the duration. You mentally receive visual information from the eye, which can see in every direction. It also has Darkvision with a range of 30 feet. As a Bonus Action
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
(Rare). You are fluent in one additional language while this pulsating bit of red jeweled crystal orbits your head. The DM chooses the language bestowed by the stone. Self-Preservation (Rare). You gain a +1 bonus to Intelligence saving throws while this silvery gem orbits your head.
the stones presented in the Dungeon Master’s Guide, the following new Ioun stones can play a part in this adventure. Supreme Intellect (Rare). You gain a +1 bonus to Intelligence checks while this
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Arcane Eye Level 4 Divination (Wizard) Casting Time: Action
Range: 30 feet
Components: V, S, M (a bit of bat fur)
Duration: Concentration, up to 1 hour
You create an Invisible, invulnerable
eye within range that hovers for the duration. You mentally receive visual information from the eye, which can see in every direction. It also has Darkvision with a range of 30 feet. As a Bonus Action
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
(Rare). You are fluent in one additional language while this pulsating bit of red jeweled crystal orbits your head. The DM chooses the language bestowed by the stone. Self-Preservation (Rare). You gain a +1 bonus to Intelligence saving throws while this silvery gem orbits your head.
the stones presented in the Dungeon Master’s Guide, the following new Ioun stones can play a part in this adventure. Supreme Intellect (Rare). You gain a +1 bonus to Intelligence checks while this
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Dancing Lights Evocation cantrip Casting Time: 1 action Range: 120 feet Components: V, S, M (a bit of phosphorus or wychwood, or a glowworm) Duration: Concentration, up to 1 minute You create up to
humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius. As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Dancing Lights Illusion Cantrip (Bard, Sorcerer, Wizard) Casting Time: Action
Range: 120 feet
Components: V, S, M (a bit of phosphorus)
Duration: Concentration, up to 1 minute
You create up
that is vaguely humanlike. Whichever form you choose, each light sheds Dim Light in a 10-foot radius. As a Bonus Action, you can move the lights up to 60 feet to a space within range. A light must be






