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Returning 35 results for 'book been down curse releases'.
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Monsters
Bigby Presents: Glory of the Giants
Death Curse. When the fensir starts its turn with 0 hit points and doesn’t regenerate, it releases a curse on those around it. Each creature within 30 feet of the fensir when it dies must
, the creature must succeed on a DC 13 Charisma saving throw or take 11 (2d10);{"diceNotation":"2d10", "rollType":"damage", "rollAction":"Death Curse", "rollDamageType":"psychic"} psychic damage
Magic Items
Keys from the Golden Vault
bonus to your spell attack rolls.
Enhanced Strength. Your Strength score increases by 4 while the shard is on your person. The shard can’t raise your Strength score above 22.
Curse. Attuning to
this item extends its curse to you. You remain cursed until you are targeted by a remove curse spell or similar magic, or until the shard is reattached to Xeluan’s petrified heart.
The shard
Solar
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
","rollDamageType":"radiant"} radiant damage. If the target is a creature that has 100 hit points or fewer, it must succeed on a DC 15 Constitution saving throw or die.
Flying Sword. The solar releases its
/Day). The solar touches another creature. The target magically regains 40 (8d8 + 4);{"diceNotation":"8d8+4","rollType":"heal","rollAction":"Healing Touch"} hit points and is freed from any curse
Magic Items
Tomb of Annihilation
you harm them.
You can wield the staff as a quarterstaff, +3;+3 quarterstaff that deals an extra 10 (3d6) necrotic damage on a hit.
Invoke Curse. The Staff of the Forgotten One has 7 charges and
, remove curse, or similar spell ends the curse on the target.
The Forgotten One. The bodiless life force of a dead archmage empowers the staff and is imprisoned within it. The rune carved into the
Demilich (Variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
exist.
If the demilich drops to 0 hit points, it is destroyed and turns to powder, leaving behind its gems. Crushing a gem releases any soul trapped within, at which point the target’s body re
with the greater restoration spell or similar magic.
Vile Curse (Costs 3 Actions). The demilich targets one creature it can see within 30 feet of it. The target must succeed on a DC 16 Wisdom saving
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Curse of Strahd This document corrects and clarifies some text in Curse of Strahd. These changes appear in recent printings of the book and have been applied across D&D Beyond.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Outburst. One of the Avowed is overwhelmed by the curse, and his manic humming causes creepy things to happen. Event 3: Singing Skull. The cursed remains of the book dealer who brought Shemshime’s
them to violently turn on each other. Event 6: Shemshime. The characters find the book and must discover how to stop the curse while confronting Shemshime. You dictate the pace at which the events
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Gazre-Azam’s Predicament Gazre-Azam has been trapped in the book for many years. When the book is opened, it releases small, wispy clouds that form into the shape of Gazre-Azam’s head. The djinni
speaks to any character willing to listen and asks for their aid. Gazre-Azam was summoned by Zikran, a water genasi wizard, and bound to the book. Zikran wanted the djinni to teach him how to make
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Shard Description The shard of Xeluan is described below. Characters don’t become aware of the shard’s curse until it comes into play. Shard of Xeluan Shard of Xeluan Wondrous Item, Rare (Requires
a +1 bonus to your spell attack rolls. Enhanced Strength. Your Strength score increases by 4 while the shard is on your person. The shard can’t raise your Strength score above 22. Curse. Attuning to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
area. A remove curse spell or similar magic ends the curse on a creature, though it remains susceptible to being cursed again. If cast on the book, the magic suppresses the curse on all creatures for 10 minutes.
Shemshime’s Curse Those who hear the melody of the rhyme find it to be irresistibly catchy, and they hum it over and over again. Such individuals have become cursed. The rhyme acts as a summoning
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
one book that looks out of place among the others. It is a hefty, green-covered tome with a withered frog stitched into its spine. Kissing the frog or stroking it with a moistened finger causes the
frog to croak the book’s title in Elvish. This book is volume 3 of an eleven-book series titled Tales from the Gloaming Court. Endelyn stole this book and its companion (in area M17) from her sister
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Event 6: Shemshime The final event revolves around interacting with the book and learning the last stanza of the rhyme, which tells how to foil Shemshime and end the curse. Meanwhile, Shemshime
save, Shemshime vanishes and one of the following outcomes occurs: If the book is intact, Shemshime is yanked back into the book. It slams shut, silencing the music box and ending the curse. If the book
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
memory web dies, its Memory Flood trait releases the messengers’ memories it absorbed (see the “Flood of Memories” section). Shalfey’s Emissaries The robed figures are the corpses of four tower hands
responses. Bestiary for Derwyth. One of the corpses clutches a thin leather-bound book—an illustrated bestiary of creatures local to the mountains, which is worth 30 gp. The words “for Derwyth” are neatly
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
permanent effects that can’t be dispelled; others are temporary or can be neutralized with a dispel magic spell. You decide which is which.
Trick Objects d20 Object 1 Book 2 Brain preserved in a
polymorph on the characters (lasts 1 hour) 72–75 Presents a puzzle or riddle 76–78 Prevents movement 79–81 Releases coins, false coins, gems, false gems, a magic item, or a map 82–84 Releases, summons
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Event 3: Singing Skull The remains of Yowen Pilt, the book seller who brought the book and its curse to Candlekeep, are hidden in a secret compartment in area F4. This event begins when his skull
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
cautionary tale meant to warn people to keep their attention on their chores. When a traveling gnome bard heard the tale, he was so intrigued that he set the story down in the book, Shemshime’s Bedtime
Rhyme. By doing so, he inadvertently created a conduit through which Shemshime could return. Yowen Pilt procured the book from an adventurer who discovered it among the debris of a shipwreck. He
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Using the Story Tracker This adventure uses a Story Tracker, a copy of which is included at the back of this book. The Story Tracker is a note-keeping tool to help you remember important information
characters an advantage in later chapters. The Story Tracker also allows you to record important details. For example, if a character falls under a curse, noting the specifics of the curse on the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
him safely to Zuleika, she gladly releases the children. If the characters confirm that Emil is truly dead, either by their hand or Strahd’s, she still might let the prisoners go if the characters
hoard. Any creature that takes treasure from this pile is haunted by horrible dreams every night lasting from dusk until dawn. The curse affects only the creature that did the pilfering and isn’t
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Finding the Book The characters have come to Candlekeep seeking aid for a stricken town, which could be the home of one or more of them. The settlement has withered this year. Crops have failed, the
livestock stands in the fields like stick figures, and the rain has dwindled. A local mage determined that a curse had been levied on the land and recommended that the town seek aid from a sage named
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. Any creatures meazels draw through the shadows are cursed by the meazels’ baleful magic. The curse acts as a beacon; sorrowsworn (which appear in this book), Undead, and other terrors sense where they
teleportation leads to the nearest unoccupied space.
Any other creature the meazel teleports becomes cursed for 1 hour or until the curse is ended by remove curse or greater restoration. Until this curse ends
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
little ambition to rise in the ranks of the Avowed, perfectly content as a senior scribe. She is hardworking and expects others to be as well. Varnyr was an adjutant when Shemshime’s curse first came
to Candlekeep, though she is unaware that the book was the cause of the malaise. Varnyr is a noble with the following changes: Varnyr speaks Common and Elvish, and she has darkvision out to a range of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
by the banshee’s curse experience no gladness, feeling only distress in the presence of the living. As the curse takes its toll, their minds and bodies decay, until death completes their
releases a mournful wail, provided that she isn’t in sunlight. This wail has no effect on constructs and undead. All other creatures within 30 feet of her that can hear her must make a DC 13 Constitution
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
hatred of the queen runs deep, as she’s unable to keep her scorn out of her voice. The princess insists that the characters free her, in exchange for which she will end “the scrivener’s curse” placed
Tale and tells the characters (truthfully)that she doesn’t know where those ruins are. (She knows that the ghost of the scrivener, whose name was Zyrian, still lingers where the book was found. She
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
card set and oracle cards, you can lean on the cards’ imagery, not just numbers and words. A card’s artwork can generate meaning for that card beyond whatever this book or any other text might tell
numbers of options. What Do the Cards Mean?
The “Card Sparks” and “Journey Spread” sections ask you to interpret cards based on their assigned meaning. The reference book that accompanies The Deck of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
as boggle oil, troll spittle, and various flavors of tree sap. Fantasma Demento’s Codicil of Conundrums is a lavishly illustrated book of fey puzzles and riddles. Answers to the puzzles and riddles are
written in invisible ink. gobliN eht fo hguaL tsaL is a thin, illustrated book describing nilbogs, who are capricious fey spirits that possess goblins, foment chaos in goblinoid society, and use
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Spawn of Kyuss Kyuss was a high priest of Orcus (appears in this book) who plundered corpses from necropolises to create the first spawn of Kyuss. Even centuries after Kyuss’s death, his malign
targeted by an effect that cures disease or removes a curse, all the worms infesting it wither away, and it loses its Burrowing Worm action.
Unusual Nature. The spawn of Kyuss requires no air, food, drink
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Running the Adventure Curse of Strahd is a story of gothic horror, presented here as Dungeons & Dragons roleplaying game adventure for a party of four to six adventurers of levels 1–10. A balance of
this day one of the most iconic and memorable of all D&D dungeons.
This book includes the original adventure, as well as expanded material developed in consultation with Tracy and Laura Hickman. It
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
creature that has 100 hit points or fewer, it must succeed on a DC 15 Constitution saving throw or die.
Flying Sword. The solar releases its greatsword to hover magically in an unoccupied space within 5
magically regains 40 (8d8 + 4) hit points and is freed from any curse, disease, poison, blindness, or deafness.
Legendary Actions
The solar can take 3 legendary actions, choosing from the options
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Bewitching Whispers Prerequisite: 7th level You can cast compulsion once using a warlock spell slot. You can’t do so again until you finish a long rest. Book of Ancient Secrets Prerequisite: Pact of
the Tome feature You can now inscribe magical rituals in your Book of Shadows. Choose two 1st-level spells that have the ritual tag from any class’s spell list (the two needn’t be from the same list
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
book written in Common called On the Habitations of the Divine in the Celestial and Infernal Realms.
Russell: Did you just make that up?
Jared: I’ll never tell. As you flip through the book, you
it releases a cloud of sweet-smelling gas.
Amy: Oh, no.
Jared: Oh, yes. I need Auro and Gareth to make Constitution saving throws.
Amy: Sorry, Phillip! I got an 8.
Phillip: And a 5 for Gareth
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Introduction Dragon fire threatens to consume Faerûn! Do you dare oppose the Cult of the Dragon and resist the might of Tiamat, Queen of Dragons? Welcome to Tyranny of Dragons. This book collects two
veteran designers. Now, years after Hoard of the Dragon Queen and The Rise of Tiamat’s releases, these adventures remain fan-favorite tales in the wider Dungeons & Dragons library—stories well worth
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Introduction
Dragon fire threatens to consume Faerûn! Do you dare oppose the Cult of the Dragon and resist the might of Tiamat, Queen of Dragons? Welcome to Tyranny of Dragons. This book collects
Press’s veteran designers. Now, years after Hoard of the Dragon Queen and The Rise of Tiamat’s releases, these adventures remain fan-favorite tales in the wider Dungeons & Dragons library—stories well worth
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
tries to break or smash the lock, the mechanism releases a small bolt of lightning that deals 10 (3d6) lightning damage to the creature tampering with it (no saving throw). The chest is empty except for
a note in Common that reads, “Retirement fund. Don’t spend this on ale, Kalabash!” Treasure. The desk has twenty old books on it. Each book is blank and can be sold for 10 gp.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
light activity, such as reading your Book of Shadows and keeping watch. Cloak of Flies Prerequisite: 5th level As a bonus action, you can surround yourself with a magical aura that looks like buzzing
or by a warlock feature of yours, such as Hexblade’s Curse or Sign of Ill Omen. When you do so, you deal psychic damage to the cursed target and each creature of your choice that you can see within 5
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Introduction
Dragon fire threatens to consume Faerûn! Do you dare oppose the Cult of the Dragon and resist the might of Tiamat, Queen of Dragons? Welcome to Tyranny of Dragons. This book collects
Press’s veteran designers. Now, years after Hoard of the Dragon Queen and The Rise of Tiamat’s releases, these adventures remain fan-favorite tales in the wider Dungeons & Dragons library—stories well worth






