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Returning 35 results for 'book both diffusing cause reappears'.
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Spells
Player’s Handbook
drops to 0 Hit Points, it disappears. It reappears after you cast this spell again. As a Magic action, you can temporarily dismiss the familiar to a pocket dimension. Alternatively, you can dismiss it
forever. As a Magic action while it is temporarily dismissed, you can cause it to reappear in an unoccupied space within 30 feet of you. Whenever the familiar drops to 0 Hit Points or disappears into
Magic Items
Tasha’s Cauldron of Everything
This leather-bound spellbook is reinforced with iron and silver fittings and an iron lock (DC 20 to open). As an action, you can touch the book’s cover and cause it to lock as if you cast
arcane lock on it. When found, the book contains the following spells: arcane lock, dispel magic, globe of invulnerability, glyph of warding, Mordenkainen's private sanctum, protection from evil and good
Monsters
Icewind Dale: Rime of the Frostmaiden
reappears in an unoccupied space within 5 feet of the body. The target is immune to this ghost’s Possession for 24 hours after succeeding on the saving throw or after the possession ends.Nass
and headed toward the Sea of Moving Ice, hoping to find a tome called The Codicil of White, a book of magic and lore composed by servants of Auril the Frostmaiden. The Arcane Brotherhood believes that
Magic Items
Guildmasters’ Guide to Ravnica
successful one. Afterward, you can use an action to cause the weapon to reappear in your empty hand. You can’t cause it to explode again until you finish a short or long rest.
If you don’t
call the weapon back to your hand, it reappears at the point where it exploded when you are no longer attuned to it or when 24 hours have passed.
Magic Items
Tasha’s Cauldron of Everything
tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Grasping Tendrils. While the tattoo is on your skin, you can, as an action, cause the tattoo to extrude into inky tendrils
Adult Gold Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
ruins.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row
creature reappears in the space it left or in the nearest unoccupied space if that one is occupied.
Regional Effects
The region containing a legendary gold dragon’s lair is warped by the
Find Familiar
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
.
When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again. As an action, you can temporarily dismiss the familiar to a pocket
dimension. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you. Whenever the familiar
Ancient Gold Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
ancient ruins.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds
ends, the creature reappears in the space it left or in the nearest unoccupied space if that one is occupied.
Regional Effects
The region containing a legendary gold dragon’s lair is warped
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
surfaces substituting for the mirror needed to cast certain divination spells. While being used in this way, the fractine siphons magical energy from the spellcaster—not enough to cause harm
.
Bludgeoning, piercing, slashing, and thunder damage can cause a fractine to break into two smaller fractines, each one autonomous and capable of imprisoning creatures. When a fractine dies, it folds in on
Dybbuk
Legacy
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Monsters
Mordenkainen’s Tome of Foes
cause a quadruped to move as a biped. Any beast or humanoid that sees this behavior must succeed on a DC 12 Wisdom saving throw or become frightened of the dybbuk for 1 minute. The frightened creature can
lost (at which point the body becomes a corpse once more) or the dybbuk ends its possession using a bonus action. When the possession ends, the dybbuk reappears in an unoccupied space within 5 feet of
Monsters
Vecna: Eve of Ruin
and dream as he started to write his Book of Vile Darkness.
Vecna forged a kingdom on Oerth, but he grew bored with it after several centuries. He started inflicting suffering on other worlds. In
wearing or carrying, up to 30 feet to an unoccupied space he can see. He can cause each creature of his choice within 15 feet of his destination space to take 10 (3d6);{"diceNotation":"3d6
feats
Forgotten Realms: Heroes of Faerûn
language tables in the Player's Handbook or Chapter 2 of this book.
Dragon’s Terror. You can take a Magic action to instill terror in a creature you can see within 30 feet of yourself. The
when the effect ends for a target, the target is immune to this effect for 24 hours.
Inspired by Fear. When you cause a creature to have the Frightened condition and you are the source of its fear
Monsters
Fizban's Treasury of Dragons
is turned; until it is reduced to 0 hit points; or until an effect that ends possession, such as a dispel evil and good spell, is used on it. When it leaves the object, it reappears in the nearest
object. The shard can cause the object to fly using the shard’s own flying speed, use its senses, speak verbally or telepathically, cast spells, and use its legendary actions.
If a creature
Deck of Many Things
Legacy
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Magic Items
Basic Rules (2014)
, the remaining number of cards fly from the deck on their own and take effect all at once.
Once a card is drawn, it fades from existence. Unless the card is the Fool or the Jester, the card reappears
, discard this card, and draw from the deck again, counting both draws as one of your declared draws. If losing that much XP would cause you to lose a level, you instead lose an amount that leaves you
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Find Familiar (p. 240) The third paragraph has been replaced with the following: When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast
this spell again. As an action, you can temporarily dismiss the familiar to a pocket dimension. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Find Familiar (p. 240) The third paragraph has been replaced with the following: When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast
this spell again. As an action, you can temporarily dismiss the familiar to a pocket dimension. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Find Familiar (p. 240) The third paragraph has been replaced with the following: When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast
this spell again. As an action, you can temporarily dismiss the familiar to a pocket dimension. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
her forth. Once she appears for the first time, Sarah (a ghost) reappears whenever the characters speak her name in the presence of the book. The anguished state of the young woman’s spirit is clear
from the book. If the book is destroyed, the ghost is able to move freely and redoubles her efforts to seek justice for the dead.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
her forth. Once she appears for the first time, Sarah (a ghost) reappears whenever the characters speak her name in the presence of the book. The anguished state of the young woman’s spirit is clear
from the book. If the book is destroyed, the ghost is able to move freely and redoubles her efforts to seek justice for the dead.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
her forth. Once she appears for the first time, Sarah (a ghost) reappears whenever the characters speak her name in the presence of the book. The anguished state of the young woman’s spirit is clear
from the book. If the book is destroyed, the ghost is able to move freely and redoubles her efforts to seek justice for the dead.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
,
when towers rise from rubble
and reach into the sky,
then shall embers spring to life
in the darkness,
and five shall rise
to cause a dragon’s fall.
—THE DRACONIC PROPHECY
This
book is an extensive supplement to Eberron: Rising from the Last War. That book is a comprehensive guide to the world of Eberron; this one adds new character options, new campaign models, and new
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
,
when towers rise from rubble
and reach into the sky,
then shall embers spring to life
in the darkness,
and five shall rise
to cause a dragon’s fall.
—THE DRACONIC PROPHECY
This
book is an extensive supplement to Eberron: Rising from the Last War. That book is a comprehensive guide to the world of Eberron; this one adds new character options, new campaign models, and new
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
,
when towers rise from rubble
and reach into the sky,
then shall embers spring to life
in the darkness,
and five shall rise
to cause a dragon’s fall.
—THE DRACONIC PROPHECY
This
book is an extensive supplement to Eberron: Rising from the Last War. That book is a comprehensive guide to the world of Eberron; this one adds new character options, new campaign models, and new
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
for her cause and providing information about the book’s location. Syr Isbeth doesn’t know whether Nebukath can be trusted, but stealing the book would stymie Vrakir’s war effort—it’s too good an
Vrakir unleashes the fell power of the Book of Vile Darkness. Syr Isbeth, the human leader of the defense effort, received a missive from the arcanaloth Nebukath professing the arcanaloth’s sympathies
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
for her cause and providing information about the book’s location. Syr Isbeth doesn’t know whether Nebukath can be trusted, but stealing the book would stymie Vrakir’s war effort—it’s too good an
Vrakir unleashes the fell power of the Book of Vile Darkness. Syr Isbeth, the human leader of the defense effort, received a missive from the arcanaloth Nebukath professing the arcanaloth’s sympathies
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
for her cause and providing information about the book’s location. Syr Isbeth doesn’t know whether Nebukath can be trusted, but stealing the book would stymie Vrakir’s war effort—it’s too good an
Vrakir unleashes the fell power of the Book of Vile Darkness. Syr Isbeth, the human leader of the defense effort, received a missive from the arcanaloth Nebukath professing the arcanaloth’s sympathies
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
can touch the book’s cover and cause it to lock as if you cast arcane lock on it. When found, the book contains the following spells: arcane lock, dispel magic, globe of invulnerability, glyph of
warding, Mordenkainen’s private sanctum, protection from evil, and symbol. It functions as a spellbook for you. While you are holding the book, you can use it as a spellcasting focus for your wizard spells
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
can touch the book’s cover and cause it to lock as if you cast arcane lock on it. When found, the book contains the following spells: arcane lock, dispel magic, globe of invulnerability, glyph of
warding, Mordenkainen’s private sanctum, protection from evil, and symbol. It functions as a spellbook for you. While you are holding the book, you can use it as a spellcasting focus for your wizard spells
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
can touch the book’s cover and cause it to lock as if you cast arcane lock on it. When found, the book contains the following spells: arcane lock, dispel magic, globe of invulnerability, glyph of
warding, Mordenkainen’s private sanctum, protection from evil, and symbol. It functions as a spellbook for you. While you are holding the book, you can use it as a spellcasting focus for your wizard spells
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
demiplane is immediately teleported out of the demiplane and back into Candlekeep where the book is located. A teleported character reappears with 1 hit point and loses any items they had collected on the
Truesilver shortly before his death in 712 DR. The geography of the demiplane to which the book permits access bears some resemblance to the area of Faerûn near where Silverymoon is located today
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
demiplane is immediately teleported out of the demiplane and back into Candlekeep where the book is located. A teleported character reappears with 1 hit point and loses any items they had collected on the
Truesilver shortly before his death in 712 DR. The geography of the demiplane to which the book permits access bears some resemblance to the area of Faerûn near where Silverymoon is located today
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Grasping Tendrils. While the tattoo is on your skin
, you can, as an action, cause the tattoo to extrude into inky tendrils, which reach for a creature you can see within 15 feet of you. The creature must succeed on a DC 14 Strength saving throw or take
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Grasping Tendrils. While the tattoo is on your skin
, you can, as an action, cause the tattoo to extrude into inky tendrils, which reach for a creature you can see within 15 feet of you. The creature must succeed on a DC 14 Strength saving throw or take
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
demiplane is immediately teleported out of the demiplane and back into Candlekeep where the book is located. A teleported character reappears with 1 hit point and loses any items they had collected on the
Truesilver shortly before his death in 712 DR. The geography of the demiplane to which the book permits access bears some resemblance to the area of Faerûn near where Silverymoon is located today
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Grasping Tendrils. While the tattoo is on your skin
, you can, as an action, cause the tattoo to extrude into inky tendrils, which reach for a creature you can see within 15 feet of you. The creature must succeed on a DC 14 Strength saving throw or take






