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Returning 35 results for 'boom being diffusing cast revived'.
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Monsters
Monster Manual
action again until the start of its next turn.
Sonic Boom. The dragon uses Spellcasting to cast Shatter. The dragon can’t take this action again until the start of its next turn.
Tail Swipe. The dragon makes one Rend attack.Lightning
use of Spellcasting to cast Shatter.
Rend. Melee Attack Roll: +12;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Rend"}, reach 10 ft. Hit: 16 (2d8 + 7);{"diceNotation":"2d8+7
Monsters
Monster Manual
. The dragon can’t take this action again until the start of its next turn.
Sonic Boom. The dragon uses Spellcasting to cast Shatter (level 3 version). The dragon can’t take this action again until the start of its next turn.
Tail Swipe. The dragon makes one Rend attack.Lightning
use of Spellcasting to cast Shatter (level 3 version).
Rend. Melee Attack Roll: +16;{"diceNotation":"1d20+16", "rollType":"to hit", "rollAction":"rend"}, reach 15 ft. Hit: 18 (2d8 + 9
Thunderwave
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
Spells
Xanathar's Guide to Everything
You teleport yourself to an unoccupied space you can see within range. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a
within 5 feet of you when you cast this spell, and there must be an unoccupied space within 5 feet of your destination space for the creature to appear in; otherwise, the creature is left behind.
At
Monsters
Eberron: Rising from the Last War
quori's spellcasting ability is Charisma (spell save DC 21, +13;{"diceNotation":"1d20+13","rollType":"to hit","rollAction":"Innate Spellcasting"} to hit with spell attacks). It can innately cast the
eyes. The target can't be revived by any means short of a wish spell until the quori is destroyed.
Mind Seed (1/Day). The quori touches one humanoid, which must succeed on a DC 21 Intelligence saving
Monsters
Mythic Odysseys of Theros
spellcasting ability is Wisdom (spell save DC 18). The rider can innately cast the following spells, requiring no material components:
At will: command, compelled duel
1/day each: banishment, blade barrier
long rest. If the target's hit point maximum is reduced to 0, its body and everything it is wearing and carrying, except for magic items, are reduced to ash. A creature reduced to ash can't be revived
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
a thunderous boom audible out to 300 feet. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
a thunderous boom audible out to 300 feet. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
a thunderous boom audible out to 300 feet. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Dead A dead creature has no Hit Points and can’t regain them unless it is first revived by magic such as the Raise Dead or Revivify spell. When such a spell is cast, the spirit knows who is casting
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
a thunderous boom audible out to 300 feet. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Dead A dead creature has no Hit Points and can’t regain them unless it is first revived by magic such as the Raise Dead or Revivify spell. When such a spell is cast, the spirit knows who is casting
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Dead A dead creature has no Hit Points and can’t regain them unless it is first revived by magic such as the Raise Dead or Revivify spell. When such a spell is cast, the spirit knows who is casting
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
a thunderous boom audible out to 300 feet. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
a thunderous boom audible out to 300 feet. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Dead A dead creature has no Hit Points and can’t regain them unless it is first revived by magic such as the Raise Dead or Revivify spell. When such a spell is cast, the spirit knows who is casting
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Dead A dead creature has no Hit Points and can’t regain them unless it is first revived by magic such as the Raise Dead or Revivify spell. When such a spell is cast, the spirit knows who is casting
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Dead A dead creature has no Hit Points and can’t regain them unless it is first revived by magic such as the Raise Dead or Revivify spell. When such a spell is cast, the spirit knows who is casting
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much
creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell, and there must be an unoccupied space within 5 feet
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much
creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell, and there must be an unoccupied space within 5 feet
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much
creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell, and there must be an unoccupied space within 5 feet
Compendium
- Sources->Dungeons & Dragons->Monster Manual
turn.
Sonic Boom. The dragon uses Spellcasting to cast Shatter. The dragon can’t take this action again until the start of its next turn.
Tail Swipe. The dragon makes one Rend attack.
of Spellcasting to cast Shatter.
Rend. Melee Attack Roll: +12, reach 10 ft. Hit: 16 (2d8 + 7) Slashing damage plus 5 (1d10) Lightning damage.
Lightning Breath (Recharge 5–6). Dexterity Saving Throw
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Invisibility on itself, and it can fly up to half its Fly Speed. The dragon can’t take this action again until the start of its next turn.
Sonic Boom. The dragon uses Spellcasting to cast Shatter (level 3
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Shatter (level 3 version).
Rend. Melee Attack Roll: +16, reach 15 ft. Hit: 18 (2d8 + 9
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Invisibility on itself, and it can fly up to half its Fly Speed. The dragon can’t take this action again until the start of its next turn.
Sonic Boom. The dragon uses Spellcasting to cast Shatter (level 3
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Shatter (level 3 version).
Rend. Melee Attack Roll: +16, reach 15 ft. Hit: 18 (2d8 + 9
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Invisibility on itself, and it can fly up to half its Fly Speed. The dragon can’t take this action again until the start of its next turn.
Sonic Boom. The dragon uses Spellcasting to cast Shatter (level 3
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Shatter (level 3 version).
Rend. Melee Attack Roll: +16, reach 15 ft. Hit: 18 (2d8 + 9
Compendium
- Sources->Dungeons & Dragons->Monster Manual
turn.
Sonic Boom. The dragon uses Spellcasting to cast Shatter. The dragon can’t take this action again until the start of its next turn.
Tail Swipe. The dragon makes one Rend attack.
of Spellcasting to cast Shatter.
Rend. Melee Attack Roll: +12, reach 10 ft. Hit: 16 (2d8 + 7) Slashing damage plus 5 (1d10) Lightning damage.
Lightning Breath (Recharge 5–6). Dexterity Saving Throw
Compendium
- Sources->Dungeons & Dragons->Monster Manual
turn.
Sonic Boom. The dragon uses Spellcasting to cast Shatter. The dragon can’t take this action again until the start of its next turn.
Tail Swipe. The dragon makes one Rend attack.
of Spellcasting to cast Shatter.
Rend. Melee Attack Roll: +12, reach 10 ft. Hit: 16 (2d8 + 7) Slashing damage plus 5 (1d10) Lightning damage.
Lightning Breath (Recharge 5–6). Dexterity Saving Throw
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, and it can fly up to half its Fly Speed. The dragon can’t take this action again until the start of its next turn.
Sonic Boom. The dragon uses Spellcasting to cast Shatter. The dragon can’t take
on itself, and it can fly up to half its Fly Speed. The dragon can’t take this action again until the start of its next turn.
Sonic Boom. The dragon uses Spellcasting to cast Shatter (level 3 version
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, and it can fly up to half its Fly Speed. The dragon can’t take this action again until the start of its next turn.
Sonic Boom. The dragon uses Spellcasting to cast Shatter. The dragon can’t take
on itself, and it can fly up to half its Fly Speed. The dragon can’t take this action again until the start of its next turn.
Sonic Boom. The dragon uses Spellcasting to cast Shatter (level 3 version
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, and it can fly up to half its Fly Speed. The dragon can’t take this action again until the start of its next turn.
Sonic Boom. The dragon uses Spellcasting to cast Shatter. The dragon can’t take
on itself, and it can fly up to half its Fly Speed. The dragon can’t take this action again until the start of its next turn.
Sonic Boom. The dragon uses Spellcasting to cast Shatter (level 3 version
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, and elementals — that work to preserve life and the order of the planes. You can’t walk to the horizon, because it keeps on getting farther away. Boom! Did I just blow your mind?
I did, didn’t I
11th level in this class, the extra damage increases to 2d8. Ethereal Step At 7th level, you learn to step through the Ethereal Plane. As a bonus action, you can cast the etherealness spell with this
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, and elementals — that work to preserve life and the order of the planes. You can’t walk to the horizon, because it keeps on getting farther away. Boom! Did I just blow your mind?
I did, didn’t I
11th level in this class, the extra damage increases to 2d8. Ethereal Step At 7th level, you learn to step through the Ethereal Plane. As a bonus action, you can cast the etherealness spell with this
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, and elementals — that work to preserve life and the order of the planes. You can’t walk to the horizon, because it keeps on getting farther away. Boom! Did I just blow your mind?
I did, didn’t I
11th level in this class, the extra damage increases to 2d8. Ethereal Step At 7th level, you learn to step through the Ethereal Plane. As a bonus action, you can cast the etherealness spell with this
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
stone columns. Continual flame spells cast on stone lampposts reflect off crystals embedded in the walls and ceiling, illuminating myriad fountains, waterfalls, streams, and pools. Water drips from
tranquil beauty of Mantol-Derith is undone by sounds of combat to the northeast, where you hear the thunderous boom of metal against stone and see panicked svirfneblin running from 8-foot-tall
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
stone columns. Continual flame spells cast on stone lampposts reflect off crystals embedded in the walls and ceiling, illuminating myriad fountains, waterfalls, streams, and pools. Water drips from
tranquil beauty of Mantol-Derith is undone by sounds of combat to the northeast, where you hear the thunderous boom of metal against stone and see panicked svirfneblin running from 8-foot-tall






