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Returning 35 results for 'boon binding diffusing craft region'.
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Spells
Player’s Handbook
consequences for a whole community, region, or world, you are likely to attract powerful foes. If your wish would affect a god, the god’s divine servants might instantly intervene to prevent it or to
encourage you to craft the wish in a particular way. If your wish would undo the multiverse itself, threaten the City of Sigil, or affect the Lady of Pain in any way, you see an image of her in your mind
classes
Forgotten Realms: Heroes of Faerûn
Withstand the Horrors of Frigid Wastelands
Winter Walkers hone their craft in the bleak and frozen wilds of places like Icewind Dale. These ruthless, rimed Rangers hunt monsters that haunt arctic
yetis and crag cats, and the rising threat of Underdark invaders. Due to their cold pragmatism, terrifying magic, and mastery of the region, Winter Walkers are regarded with equal parts respect and
Guild Artisan / Guild Merchant
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
;t craft items yourself but earn a living by buying and selling the works of others (or the raw materials artisans need to practice their craft). Your guild might be a large merchant consortium (or
family) with interests across the region. Perhaps you transported goods from one place to another, by ship, wagon, or caravan, or bought them from traveling traders and sold them in your own little shop
Shifter
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Eberron: Rising from the Last War
animal’s tough hide. A sense of invincibility spread through him. For the moment at least, he felt unstoppable!
— Don Bassingthwaite, The Binding Stone
Shifters are sometimes called the
in blended communities. Their names typically overlap with the names of other cultures in their region. Many shifters prefer to keep their personal names for their friends and use “wandering
Backgrounds
Baldur’s Gate: Descent into Avernus
your district.
Variant Guild Artisan: Guild Merchant
Instead of an artisans’ guild, you might belong to a guild of traders, caravan masters, or shopkeepers. You don’t craft items yourself
but earn a living by buying and selling the works of others (or the raw materials artisans need to practice their craft). Your guild might be a large merchant consortium (or family) with interests
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Missing Pages Several pages have been sliced from the binding of The Book of Inner Alchemy. They were recently stolen on behalf of a radical monk named Bak Mei, an apostate practitioner of the Open
instructions on the stolen pages, Bak Mei seeks to craft a pair of magic gloves and use their necromantic power to enhance the techniques of the Open Hand to god-like levels.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Missing Pages Several pages have been sliced from the binding of The Book of Inner Alchemy. They were recently stolen on behalf of a radical monk named Bak Mei, an apostate practitioner of the Open
instructions on the stolen pages, Bak Mei seeks to craft a pair of magic gloves and use their necromantic power to enhance the techniques of the Open Hand to god-like levels.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Missing Pages Several pages have been sliced from the binding of The Book of Inner Alchemy. They were recently stolen on behalf of a radical monk named Bak Mei, an apostate practitioner of the Open
instructions on the stolen pages, Bak Mei seeks to craft a pair of magic gloves and use their necromantic power to enhance the techniques of the Open Hand to god-like levels.
classes
Player’s Handbook
the influence of these beings can be felt. In no time, each Warlock is drawn into a binding pact with a powerful patron. Drawing on the ancient knowledge of beings such as angels, archfey, demons
)
9
4
13
3
5
16
+5
Ability Score Improvement
9
4
13
3
5
17
+6
Mystic Arcanum (level 9 spell)
9
4
14
4
5
18
+6
—
10
4
14
4
5
19
+6
Epic Boon
10
4
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
not at all. Quentillius is a member of the university’s Playactors Drama Guild, where his dedication to what he calls “the craft” is absolute. He looks down on other actors who are slow to memorize
: None
Bond Boon: You have adopted Quentillius’s authoritative voice, and in dire situations, your peers obey you when you issue commands.
Bond Bane: Whenever you perform as part of a production, a small crowd shows up and boos you specifically.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
not at all. Quentillius is a member of the university’s Playactors Drama Guild, where his dedication to what he calls “the craft” is absolute. He looks down on other actors who are slow to memorize
: None
Bond Boon: You have adopted Quentillius’s authoritative voice, and in dire situations, your peers obey you when you issue commands.
Bond Bane: Whenever you perform as part of a production, a small crowd shows up and boos you specifically.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
not at all. Quentillius is a member of the university’s Playactors Drama Guild, where his dedication to what he calls “the craft” is absolute. He looks down on other actors who are slow to memorize
: None
Bond Boon: You have adopted Quentillius’s authoritative voice, and in dire situations, your peers obey you when you issue commands.
Bond Bane: Whenever you perform as part of a production, a small crowd shows up and boos you specifically.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, and the site of great centers of learning where preeminent masters of magic, architecture, and artifice taught at the forefront of their craft. It was also the home of House Cannith and its massive
foundries: some of them built on mountains or in mountains, some gracefully spanning canyons, and others erected in vast labyrinths deep underground. Today, this region is a festering wound across
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, and the site of great centers of learning where preeminent masters of magic, architecture, and artifice taught at the forefront of their craft. It was also the home of House Cannith and its massive
foundries: some of them built on mountains or in mountains, some gracefully spanning canyons, and others erected in vast labyrinths deep underground. Today, this region is a festering wound across
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, and the site of great centers of learning where preeminent masters of magic, architecture, and artifice taught at the forefront of their craft. It was also the home of House Cannith and its massive
foundries: some of them built on mountains or in mountains, some gracefully spanning canyons, and others erected in vast labyrinths deep underground. Today, this region is a festering wound across
classes
Basic Rules (2014)
shapes their lives. This thirst drives warlocks into their pacts and shapes their later careers as well.
Stories of warlocks binding themselves to fiends are widely known. But many warlocks serve patrons
Patron, Pact Magic
2
2
1
1st
—
2nd
+2
Eldritch Invocations
2
3
2
1st
2
3rd
+2
Pact Boon
2
4
2
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
the adventure’s outset, Theldin offers to craft a magic weapon or suit of armor for his saviors. This could be a +2 weapon, a suit of +1 armor, or some other rare magic item of your choice. If Theldin
a reward; the city must preserve all the wealth it can now that its prized smith is gone. The fate of Brimskarda has a ripple effect on the region. Should the fire giant survive and retain control of
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
the adventure’s outset, Theldin offers to craft a magic weapon or suit of armor for his saviors. This could be a +2 weapon, a suit of +1 armor, or some other rare magic item of your choice. If Theldin
a reward; the city must preserve all the wealth it can now that its prized smith is gone. The fate of Brimskarda has a ripple effect on the region. Should the fire giant survive and retain control of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
a few times since Akros’s founding, those minor catastrophes were enough to demonstrate that a major eruption might destroy the entire region. Akroans regularly leave offerings at the foot of the
more ornate home deeper in the volcano. The dragon occasionally uses the old forge to craft his own creations, melting gold from his treasure hoard. He sometimes gives these creations to Purphoros as
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
the adventure’s outset, Theldin offers to craft a magic weapon or suit of armor for his saviors. This could be a +2 weapon, a suit of +1 armor, or some other rare magic item of your choice. If Theldin
a reward; the city must preserve all the wealth it can now that its prized smith is gone. The fate of Brimskarda has a ripple effect on the region. Should the fire giant survive and retain control of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
a few times since Akros’s founding, those minor catastrophes were enough to demonstrate that a major eruption might destroy the entire region. Akroans regularly leave offerings at the foot of the
more ornate home deeper in the volcano. The dragon occasionally uses the old forge to craft his own creations, melting gold from his treasure hoard. He sometimes gives these creations to Purphoros as
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
a few times since Akros’s founding, those minor catastrophes were enough to demonstrate that a major eruption might destroy the entire region. Akroans regularly leave offerings at the foot of the
more ornate home deeper in the volcano. The dragon occasionally uses the old forge to craft his own creations, melting gold from his treasure hoard. He sometimes gives these creations to Purphoros as
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Elemental Vessels Long ago, gnome artificers and specialists from House Cannith discovered and developed a means of magical travel. The heart of the process is a set of techniques for binding
the largest size and finest quality is required to bind the elemental to the vessel, and a Siberys dragonshard is needed to craft the vehicle’s helm. Production of new vessels grinds to a halt without
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Elemental Vessels Long ago, gnome artificers and specialists from House Cannith discovered and developed a means of magical travel. The heart of the process is a set of techniques for binding
the largest size and finest quality is required to bind the elemental to the vessel, and a Siberys dragonshard is needed to craft the vehicle’s helm. Production of new vessels grinds to a halt without
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Elemental Vessels Long ago, gnome artificers and specialists from House Cannith discovered and developed a means of magical travel. The heart of the process is a set of techniques for binding
the largest size and finest quality is required to bind the elemental to the vessel, and a Siberys dragonshard is needed to craft the vehicle’s helm. Production of new vessels grinds to a halt without
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
in most D&D campaigns. Use a larger town or city if you want a campaign with urban adventuring.
2. Create a Local Region See “Mapping the Campaign” earlier in this chapter for guidance. Draw a map
adventure locales. An area that size is likely to have one to three additional settlements as well as the home base, so give thought to them as well.
3. Craft a Starting Adventure A single dungeon
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
and craftspeople to build social and professional connections, better their craft, and organize for improved labor conditions. Each city-state has its own chapter of the guild that pushes back when
-extinct aurumvoraxes—gold-eating predators—that once plagued the region. The arid land of the Sensan Empire has inspired simple fashions, and Sensans of all genders wear loose cotton tunics, trousers
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
and craftspeople to build social and professional connections, better their craft, and organize for improved labor conditions. Each city-state has its own chapter of the guild that pushes back when
-extinct aurumvoraxes—gold-eating predators—that once plagued the region. The arid land of the Sensan Empire has inspired simple fashions, and Sensans of all genders wear loose cotton tunics, trousers
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
in most D&D campaigns. Use a larger town or city if you want a campaign with urban adventuring.
2. Create a Local Region See “Mapping the Campaign” earlier in this chapter for guidance. Draw a map
adventure locales. An area that size is likely to have one to three additional settlements as well as the home base, so give thought to them as well.
3. Craft a Starting Adventure A single dungeon
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
in most D&D campaigns. Use a larger town or city if you want a campaign with urban adventuring.
2. Create a Local Region See “Mapping the Campaign” earlier in this chapter for guidance. Draw a map
adventure locales. An area that size is likely to have one to three additional settlements as well as the home base, so give thought to them as well.
3. Craft a Starting Adventure A single dungeon
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
and craftspeople to build social and professional connections, better their craft, and organize for improved labor conditions. Each city-state has its own chapter of the guild that pushes back when
-extinct aurumvoraxes—gold-eating predators—that once plagued the region. The arid land of the Sensan Empire has inspired simple fashions, and Sensans of all genders wear loose cotton tunics, trousers
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. The bright colors found on homes throughout the region each honor a Covenant god, and many people craft and carry charms to invoke a favorite god’s protection. Proclaimers and the Covenant The
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
I care about, not to ideals. (Neutral) 6 Aspiration. I work hard to be the best there is at my craft. (Any) d6 Bond 1 The workshop where I learned my trade is the most important place in the
don’t craft items yourself but earn a living by buying and selling the works of others (or the raw materials artisans need to practice their craft). Your guild might be a large merchant consortium (or
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
crewing a boat for longer than that is considered a forced march (see chapter 8 of the Player’s Handbook). Boat Most craft navigating the waters of the Darklake are zurkhwood vessels piloted by the kuo-tua
Airborne and Waterborne Vehicles table in chapter 5 of the Dungeon Master’s Guide). This is a downtime crafting activity requiring one day’s work per raft. An even more makeshift craft might involve a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. The bright colors found on homes throughout the region each honor a Covenant god, and many people craft and carry charms to invoke a favorite god’s protection. Proclaimers and the Covenant The






